Anubis

Anapa's page

109 posts. Alias of Seth86.


Full Name

Anapa

Race

Half Celestial Aasimar

VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11

Classes/Levels

Paladin 4

Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

Gender

Male

Age

39

Alignment

LG

Deity

Anubis

Languages

Ancient Osiriani, Celestial, Common, Draconic, Dwarven, Elven

Occupation

Paladin

Strength 22
Dexterity 16
Constitution 20
Intelligence 18
Wisdom 17
Charisma 22

About Anapa

Anapa
Male half-celestial agathion-blooded aasimar (idyllkin) paladin (undead scourge) 4 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 117, Pathfinder RPG Bestiary, 7)
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +11
Aura courage (10 ft.)
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Defense
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AC 21, touch 13, flat-footed 18 (+7 armor, +3 Dex, +1 natural)
hp 56 (4d10+20)
Fort +15, Ref +10, Will +13; +2 vs. death, energy drain, negative energy, or necromancy spells, +4 vs. poison
DR 5/magic; Immune disease, fear; Resist acid 10, cold 10, electricity 12, negative energy 5; SR 15
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Offense
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Speed 30 ft. (20 ft. in armor), fly 60 ft. (good)
Melee (L) +1 truedeath undead-bane adamantine ghost-touch bastard sword +10 (+2/+2 vs undead) (2d8+16/19-20 plus 3d6 vs. Undead)
Ranged +1 adaptive composite longbow +8 (1d8+7/×3)
Special Attacks channel positive energy 4/day (DC 18, 2d6), smite evil 1/day (+6 attack and AC, +4 damage), smite evil 2/day (+6 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +10)
. . 3/day—protection from evil
. . 1/day—aid, bless, detect evil, shield of faith
Paladin Spell-Like Abilities (CL 4th; concentration +10)
. . At will—detect evil
. . At will—detect fiendish presence
Paladin (Undead Scourge) Spells Prepared (CL 1st; concentration +7)
. . 1st—bless weapon, cure light wounds
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Statistics
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Str 22, Dex 16, Con 20, Int 18, Wis 17, Cha 22
Base Atk +4; CMB +8; CMD 23
Feats Combat Expertise, Deadly Aim, Exotic Weapon Proficiency (bastard sword), Power Attack, Weapon Focus
Traits chance savior, seeker
Skills Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5; Racial Modifiers +2 Handle Animal, +2 Survival
Languages Ancient Osiriani, Celestial, Common, Draconic, Dwarven, Elven
SQ deathless spirit[ARG], finesse weapon attack attribute, lay on hands 8/day (2d6), mercy (fatigued), Speak to Canines, Burned Face**, Angelic Aura**
Combat Gear durable arrow (20); Other Gear tatami-do armor[UC], +1 adaptive composite longbow, +1 undead-bane adamantine bastard sword, blunt arrows[APG] (20), effortless lace, bedroll, belt pouch, comb (0.2 lb), flint and steel, hairbrush (0.3 lb), hemp rope (50 ft.), hip flask[UE], holy text (Anubis)[UE], iron holy symbol of Anubis[UE], masterwork backpack[APG], mess kit[UE], Swarmbane Clasp, scissors (0.3 lb), soap, soap, sponge, 7 gp, 4 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Fly (60 feet, Good) You can fly!
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 2d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +6 to hit, +4 to damage, +6 deflection bonus to AC when used.
Smite Evil (2/day) (Su) +6 to hit, +4 to damage, +6 deflection bonus to AC when used.
Spell Resistance (15) You have Spell Resistance.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group.