About Ni't Shonai
Ni't Shonai CL 3
Medium Twi'lek Jedi 2/soldier 1
Init +9; Senses low-light vision; Perception +3
Languages Basic, Jawa Trade Language, Lekku, Ryl
Defenses
Ref 19 (flat-footed 16), Fort 20, Will 16
hp 33; second wind +12/16; Threshold 20
Immune poison, +5 to Fortitude Defense against extreme heat and cold effects, drowning
Speed 6 squares, swim 3 squares
Melee by weapon +4
Ranged discblade +7 (2d8+2 19-20/x2) {+1d8 Crit}
Base Atk +3; Grp +6
Atk Options Discblade Arc, Point Blank Shot, Recall Discblade
Force Powers Known (Use The Force +12)
battle strike, intercept, surge
Abilities Str 12, Dex 16, Con 12, Int 10, Wis 14, Cha 14
Special Qualities deceptive
Talents
Discblade Arc, Recall Discblade
Feats
Armor Proficiency (light), Exotic Weapon Proficiency (discblade), Force Sensitivity, Force Training, Point Blank Shot, Skill Focus (Use the Force), Weapon Proficiency (simple weapons)
Primary Skills
Deception +3 (may reroll but must keep the result of the reroll even if worse),
Initiative +9,
Perception +3 (+8 against targets that have moved at least one square since last turn),
Stealth +9,
Swim +2 (may reroll and keep the better result; may take 10 even when distracted or threatened),
Use the Force +13
Possessions
bandolier, climbing harness, concealed holster, credit chip, 1355 credits, discblade, electrobinoculars, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 2 glow rods, 2 breath masks, all-temperature cloak), helmet package, marine armor (+5 armor, +2 equipment; tech specialist mod: +1 Max Dexterity) with aquatic adaptation, vacuum seals, armorplast and cloaked, medpac, motion sensing visor, bio-stabilizer implant