Full Name |
Angelos Ree |
Race |
Human |
Classes/Levels |
Wizard 1 |
Gender |
Male |
Size |
M |
Age |
21 |
Alignment |
NE |
Languages |
Azlanti, Celestial, Common, Draconic, Elven, Necril, Terran |
Strength |
7 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
9 |
Charisma |
10 |
About Angelos Ree
Angelos Ree
Male human (Azlanti) necromancer 1 (Pathfinder Campaign Setting: Inner Sea Magic 17, Pathfinder RPG Horror Adventures 75)
NE Medium humanoid (human)
Init +3; Senses Perception -1
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 9 (1d6+3)
Fort +3, Ref +3, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—grave touch (1 round)
Necromancer (Undead Master) Spells Prepared (CL 1st; concentration +5)
. . 1st—mage armor, ray of enfeeblement (DC 16), ray of enfeeblement (2, DC 16)
. . 0 (at will)—detect magic, light, ray of frost
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Statistics
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Str 7, Dex 16, Con 14, Int 18, Wis 9, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Bloatmage Initiate, Command Undead, Improved Channel, Spell Focus (necromancy)
Traits deathtouched, varisian tattoo
Skills Acrobatics +0 (-4 to jump), Diplomacy +0 (+1 on checks regarding undead creatures, -2 on checks regarding living creatures), Fly +4, Knowledge (arcana) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Knowledge (dungeoneering) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Knowledge (nature) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Knowledge (planes) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Knowledge (religion) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Linguistics +8, Profession (farmer) +3, Spellcraft +8
Languages Azlanti, Celestial, Common, Draconic, Elven, Necril, Terran
SQ arcane bond (bone ring), necropolitan, power over undead, reanimator
Other Gear silken ceremonial armor[UC], bone ring, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, journal[UE] (2), mess kit[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 8 sp
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Special Abilities
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Arcane Bond (Bone Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bloatmage Initiate (Necromancy) +1 caster level with a specific school of spells. Always considered to have a medium load.
Command Undead (DC 10) (Su) Receive Command Undead or Turn Undead as a bonus feat.
Gluttony (Necromancy) The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Grave Touch (1 round, 7/day) (Sp) As a standard action, touch shakes living foe 1 rds (frighten 1 rd if already shaken).
Necropolitan +1/-2 (Ex) +1 on Diplomacy and Knowledge checks vs. undead and -2 on checks vs. living creatures.
Reanimator (Su) Spontaneously cast several undead-based spells
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.