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Lillith Frostmourne's page

234 posts. Alias of Seth86.


Full Name

Lillith Frostmourne

Race

Human

VITALS:
AC: 16, T: 14, FF: 12; HP: 32/32; F:3, R:4, W:3; CMD 20 (21 vs sunder); CMB +6(+7 sunder); Init: +5 ; Perc: +5

Classes/Levels

Sorceress 4/Fighter 4

SKILLS:
Bluff +10, Diplomacy +10, Fly +8, Intimidate +10, Knowledge (arcana) +6, Linguistics +2, Perception +5, Sense Motive +2, Spellcraft +6

Gender

Female

Age

22

Special Abilities

Fire Resist 5

Alignment

LE

Languages

Common, Infernal, Celestial

Strength 14
Dexterity 16
Constitution 10
Intelligence 11
Wisdom 10
Charisma 19

About Lillith Frostmourne

Lillith Frostmourne
Female human (Azlanti) fighter (two-handed fighter) 4/sorcerer 4
LE Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+3 Dex, +1 dodge, +2 natural)
hp 32 (4d10+4)
Fort +3, Ref +4, Will +4; +2 bonus vs. poison
Resist fire 5
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+2/19-20) or
. . longsword +6 (1d8+2/19-20) or
. . mwk nodachi +8 (1d10+3/18-20)
Ranged composite longbow +7 (1d8/×3)
Special Attacks overhand chop, shattering strike
Bloodline Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—corrupting touch (2 rounds)
Sorcerer Spells Known (CL 4th; concentration +8)
. . 2nd (4/day)—hideous laughter (DC 16)
. . 1st (7/day)—charm person (DC 18), mage armor, protection from good, snowball (DC 15)
. . 0 (at will)—daze (DC 14), detect magic, mage hand, message, ray of frost, read magic
. . Bloodline Infernal
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Statistics
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Str 14, Dex 16, Con 9, Int 10, Wis 10, Cha 19
Base Atk +4; CMB +6 (+7 sunder); CMD 20 (21 vs. sunder)
Feats Alertness, Dodge, Eschew Materials, Mobility, Spring Attack, The Bitten, The Dying, Toughness, Weapon Focus (nodachi)
Traits domineering, grave robbery, let us perfect your favorite spell, reactionary
Skills Bluff +10, Diplomacy +10 (+8 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Fly +8, Intimidate +10, Knowledge (arcana) +6, Linguistics +2, Perception +5, Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +6; Racial Modifiers +2 Perception
Languages Azlanti, Celestial, Common, Infernal
SQ bloodline arcana (+2 DC for charm spells), pride
Other Gear arrows (40), composite longbow, dagger, longsword, mwk nodachi, backpack, bedroll, belt pouch, fishhook (2), flint and steel, hip flask, mug/tankard, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 3 gp, 1 sp, 1 cp
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Special Abilities
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Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Corrupting Touch (2 rds, 7/day) (Sp) As a standard action, touch shakes foe and they radiate evil for 2 rounds.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Domineering (Charm Person) DC of selected spell increases by 1.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Grave Robbery +1 trait bonus to confirm critical hits
Let us perfect your favorite spell (Charm Monster) Choose one spell, increase it's caster level by +1
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Spring Attack You can move - attack - move when attacking with a melee weapon.
The Bitten You have been bitten by a vampire and infected with the curse of undeath.
The Dying You are dying. You can feel it in very core of your being.

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Lillith

Lillith is a beautiful looking female, agile, lithe, everything a man could want with his eyes. And more. Long red hair, green eyes, pale, soft skin.
But in her heart, in her core, she is twisted, arrogant, destructive and sadistic. To build a person up, just watch the fall. Knowing that she was the one who did it, and there is nothing they can do to stop it.
She has power, over martial and magic, the blood of devils run through her. Their magic fuels her ever growing lust for power. Her magic to influence and corrupt the minds of those lesser than her. Of those she sees only as tools and play things. Her martial skills are not far behind, quick with a blade, always ready to fight if her words fail to deliver the desired result.
This led her to the graveyard, to where those who failed in life end up, where those to weak to survive end up. She planned to learn of weaknesses, to learn the precise point to strike to deliver the killing blow. She learned a lot that night, till one of her targets decided to fight back. She was quickly overpowered, she felt a strong pain in her neck, the darkness
When she woke, she was on a prison, or on her way to one. She wasn’t sure, her head was still spinning, her neck felt like it was broken in more than one place, and she felt… different… more aware of that that was going on around her, even in her befuddled state. It didn’t matter now, if her mind was right, the little bit she could make out, she would not see the outside to find out what had happened to her