Anapa Omari's page

No posts. Organized Play character for Seth86.


Full Name

Anapa Omari

Race

Ifrit

Classes/Levels

Cavalier 1

Skills:
Craft (alchemy) +5, Diplomacy +7, Handle Animal +7, Intimidate +7 (Wielding firearm=Large), Perception +4, Ride +6, Survival +0 (+1 track and find F/W)

Size

M

Alignment

LN

Deity

Anubis

Languages

Common, Ignan, Osiriani

Strength 12
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Anapa Omari

Anapa
Ifrit cavalier (beast rider, spellscar drifter) 1 (Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 2 160, Pathfinder RPG Ultimate Combat 36)
LN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +0
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Offense
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Speed 30 ft.
Melee scimitar +2 (1d6+1/18-20)
Ranged double-barreled musket +4 (1d12/×4)
Special Attacks challenge 1/day (+1 damage, +1 to AC vs AoO while charging), deeds (quick clear), grit (3)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—burning hands (DC 14)
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Statistics
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Str 12, Dex 17, Con 12, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Amateur Gunslinger[UC], Gunsmithing[UC], Point-Blank Shot
Traits fiery glare, larger than life
Skills Craft (alchemy) +5, Diplomacy +7, Handle Animal +7, Intimidate +7 (While wielding a firearm, considered one size category larger than your actual size), Perception +4, Ride +6, Survival +0 (+1 to Survival to track creature or find food/water for yourself or mount)
Languages Common, Ignan, Osiriani
SQ exotic mount (shissah named Nubi), have gun, order of the saddle, saddle's skills, wildfire heart[ARG]
Other Gear studded leather, bullet[UC] (30), double-barreled musket[UC], scimitar, backpack, belt pouch, canteen[UE], flint and steel, mess kit[UE], soap, 2 gp, 8 sp
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Special Abilities
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Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Grit Tracker Helper This is a dummy ability to add an extra entry for the amatuer gunslinger's grit in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Have Gun At 1st level, the Spellscar drifter gains Amateur Gunslinger (Ultimate Combat 89) and Gunsmithing (Ultimate Combat 103) as bonus feats. The Spellscar drifter uses his Charisma modifier (minimum 1) in place of his Wisdom modifier when de
Order of the Saddle Cavaliers of the order of the saddle have pledged themselves to the pursuit of perfect partnership between rider and mount. This order holds that the balance found when such a partnership is achieved contains the seeds of a better self, a better rela
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Saddle's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used. +1 to AC vs AoO while charging.
Saddle's Skills +1 to Survival to track creature or find food/water for yourself or mount.
Wildfire Heart +4 racial bonus on initiative

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Nubi
Shissah (Pathfinder Campaign Setting: Qadira, Jewel of the East 63)
N Large animal
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 11, flat-footed 13 (+3 armor, +2 Dex, +1 natural, -1 size)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2
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Offense
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Speed 50 ft.
Melee bite +3 (1d6+3), 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 15, Con 13, Int 2, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Stable Gallop
Tricks Attack, Combat Riding, Come, Defend, Down, Exclusive, Guard, Heel, Stay, Watch
Skills Acrobatics +5 (+13 to jump), Perception +6, Survival +2 (+6 in deserts); Racial Modifiers +4 Survival in deserts
SQ combat riding, desert dweller, easily trained, exclusive, stay, watch
Other Gear wooden armor[APG], bedroll, bit and bridle, feed (per day) (5), hemp rope (50 ft.), riding saddle, saddlebags, torch (10), trail rations (5), waterskin
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Desert Dweller (Ex) A shissah feels at home in the desert and does not treat light rubble or sand as difficult terrain. It gains a +4 racial bonus on Survival checks in the desert, and it treats hot temperatures as one category less for the purposes of heat danger. Thus
Easily Trained (Ex) A shissah is unusually quick to pick up tricks and animal training. Anyone attempting to train a shissah gains a +2 bonus on her Handle Animal checks. A shissah can learn an additional 2 tricks beyond what an animal of its intelligence can normally b
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Exclusive [Trick] Takes orders only from its trainer.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Stable Gallop 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.
Stay [Trick] The animal will stay where it is.
Watch [Trick] Stands watch over designated area.