Goblin Witch

Fizfiz's page

44 posts. Alias of Seth86.


Full Name

Fizfiz

Race

Goblin

About Fizfiz

Fizfiz
Female goblin alchemist (fire bomber, grenadier) 3 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 117, Pathfinder RPG Bestiary 156, Pathfinder RPG Monster Codex)
CN Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 21 (3d8+3)
Fort +4, Ref +7, Will +1
Resist fire 3
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Offense
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Speed 30 ft.
Melee dagger +2 (1d3-1/19-20) or
. . dogslicer +2 (1d4-1/19-20)
Ranged bomb +10 (2d6+6 fire; 11 Splash Damage)
Special Attacks bomb 7/day (2d6+4 fire, DC 15)
Alchemist (Fire Bomber, Grenadier) Extracts Prepared (CL 3rd; concentration +7)
. . 1st—cure light wounds (2), endure elements, identify
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Statistics
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Str 8, Dex 18, Con 13, Int 18, Wis 10, Cha 8
Base Atk +2; CMB +0; CMD 14
Feats Martial Weapon Proficiency (dogslicer), Point-Blank Shot, Precise Shot, Throw Anything
Traits firebug, focused burn
Skills Appraise +10, Craft (alchemy) +12 (+15 to create alchemical items), Craft (traps) +12, Disable Device +12, Knowledge (arcana) +10, Knowledge (nature) +10, Perception +6, Ride +8, Spellcraft +10, Stealth +18, Survival +6; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Gnome, Goblin, Halfling
SQ alchemical weapon, alchemy (alchemy crafting +3), discoveries (precise bombs [4 squares], sand bomb), fire bombardier, mutagen (+4/-2, +2 natural armor, 30 minutes), swift alchemy
Combat Gear alchemist's fire (8); Other Gear +1 mithral chain shirt, dagger, dogslicer[ARG], traveler's any-tool[UE], alchemy crafting kit[APG], bandolier[UE], bedroll, belt pouch, canteen[UE], claws' off!, concealable thieves' tools[UI], fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], sewing needle, signal whistle, 314 gp, 7 sp, 3 cp
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Special Abilities
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Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+4 (7/day, DC 15) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (3) You have the specified Energy Resistance against Fire attacks.
Fire Bombardier (Ex, Su) Creatures take an additional 1 pt of fire splash damage per die.
Mutagen (DC 15) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 30 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sand Bomb (DC 15) (Su) Bombs cause blinded condition for 1 round on a direct hit or if adjacent creatures fail Ref save.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.