
Full Name |
Mork&Gork |
Race |
Ogre |
Classes/Levels |
None |
Gender |
Male |
Size |
Large |
Alignment |
NG |
Languages |
Common, Giant |
Occupation |
Brewer |
Strength |
27 |
Dexterity |
10 |
Constitution |
20 |
Intelligence |
8 |
Wisdom |
14 |
Charisma |
7 |
About Mork&Gork
Mork&Gork
Ogre (Pathfinder RPG Bestiary 220)
NG Large humanoid (giant)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +7
--------------------
Defense
--------------------
AC 23, touch 9, flat-footed 23 (+9 armor, +5 natural, -1 size)
hp 38 (4d8+20)
Fort +9, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee mwk greatclub +11 (2d8+12) or
. . mwk light mace +11 (1d8+8)
Ranged rock +2 (1d6+8)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 27, Dex 10, Con 20, Int 8, Wis 14, Cha 7
Base Atk +3; CMB +12; CMD 22
Feats Quick At Hand, Vestigial Head
Traits artisan, surprise weapon
Skills Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6
Languages Common, Giant
Combat Gear healer's kit, poison: head-fruit (On Gork's Head); Other Gear +3 breastplate, mwk greatclub, mwk light mace, rock, artisan's tools, backpack, 1 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quick at Hand When enraged, ogres tend to grab the closest heavy objects and bring them to bear.
Prerequisite: Ogre.
Benefit: You may use any item as an improvised melee or ranged weapon without penalty.
Vestigial Head 25% Chance Will save effect targets vestigial head, sickening you instead.