Lizardfolk Scion

Beads's page

245 posts. Alias of Seth86.

Full Name




AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7


Vivisectionist 2

Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4












Common, Draconic, Grippli, Halfling, Sylvan

Strength 10
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 12
Charisma 8

About Beads

Chameleon skink alchemist (vivisectionist) 2 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 20)
N Small humanoid (grippli, reptilian)
Init +4; Senses low-light vision; Perception +7
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 17 (2d8+4)
Fort +4, Ref +7, Will +2; +2 vs. poison, +2 bonus vs. poison
Defensive Abilities poison resistance
Weaknesses delicious
Speed 40 ft., climb 20 ft., swim 30 ft.
Melee dagger +2 (1d3/19-20)
Ranged darkwood blowgun +8 (2)
Special Attacks sneak attack +1d6
Alchemist (Vivisectionist) Extracts Prepared (CL 2nd; concentration +6)
. . 1st—cure light wounds, expeditious retreat, shield
Str 10, Dex 18, Con 12, Int 18, Wis 14, Cha 8
Base Atk +1; CMB +0; CMD 14
Feats Brew Potion, Point-Blank Shot, Throw Anything
Traits canopy shooter, uskwood hunter (nidal)
Skills Acrobatics +3 (+7 to jump), Climb +11, Craft (alchemy) +11 (+13 to create alchemical items), Diplomacy -1 (-3 vs. creatures of a different race or culture), Disable Device +6, Escape Artist +5, Knowledge (nature) +9, Perception +7, Sense Motive +2 (+0 vs. creatures of a different race or culture), Sleight of Hand +8 (+14 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects), +10 to hide small objects on your person), Stealth +21, Survival +7, Swim +11, Use Magic Device +4; Racial Modifiers +4 Stealth
Languages Common, Draconic, Grippli, Halfling, Sylvan
SQ alchemy (alchemy crafting +2), amphibious, discovery (chameleon[ARG]), mutagen (+4/-2, +2 natural armor, 20 minutes), poison use, xenophobic
Combat Gear blowgun darts (50), featherweight dart[UI] (50), poison, red tears (20); Other Gear mwk chain shirt, dagger, darkwood blowgun, alchemist starting formula book, bandolier[UE], bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, masterwork backpack[APG], mug/tankard, pickpocket's outfit[UE], pocketed scarf[UE], sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 21 gp, 6 sp, 7 cp
Special Abilities
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Amphibious (Ex) You can survive indefinitely on land.
Chameleon (Su) An alchemist with this discovery can shift the colors of his skin and equipment to blend in with the surrounding terrain. He gains a +4 enhancement bonus on Stealth checks. At 10th level, the bonus on Stealth checks increases to +8.
Climb (20 feet) You have a Climb speed.
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) Gain listed bonus to saves vs. poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swim (30 feet) You have a Swim speed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Xenophobic -2 diplomacy and sense motive vs. those of a different race or culture