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Gyro Linebreaker's page
163 posts. Alias of Seth86.
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Full Name |
Gyro Linebreaker |
Race |
Warforged |
Classes/Levels |
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Special Abilities |
consume, die hard, warforged immunity, fortification; DR 1/— |
Strength |
18 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
6 |
About Gyro Linebreaker
Gyro Linebreaker
Warforged (Xen'drik) fighter (two-handed fighter) 2 (Pathfinder RPG Advanced Player's Guide 108)
N Medium construct (living)
Init +1; Senses Perception +7
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Defense
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AC 22, touch 11, flat-footed 21 (+7 armor, +1 Dex, +4 natural)
hp 25 (2d10+8)
Fort +6, Ref +1, Will +1
Defensive Abilities fortification; DR 1/—
Weaknesses warforged vulnerabilities
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+6/19-20) or
. . tetsubo +6 (1d10+9/×4) or
. . slam +0 (1d4+3)
Special Attacks shattering strike
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Statistics
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Str 18, Dex 12, Con 16, Int 12, Wis 12, Cha 6
Base Atk +2; CMB +5 (+8 sunder); CMD 17 (20 vs. sunder)
Feats Exotic Weapon Proficiency (tetsubo), Improved Sunder, Power Attack, Weapon Focus (tetsubo)
Traits armor expert, egorian school apprentice, seeker
Skills Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7
Languages Common, Draconic, Dwarven, Undercommon
SQ consume, die hard, unlearned, warforged immunity
Other Gear banded mail, dagger, tetsubo[UC], artisan's tools, backpack, belt pouch, flint and steel, grappling hook, signal whistle, silk rope (50 ft.), warforged repair kit, 3 gp, 9 sp, 8 cp
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Special Abilities
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Consume A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Die Hard A warforged responds slightly differently from other living creatures when reduced to 0 hit points. A warforged with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but s
Fortification 25% (Ex) When a critical hit or sneak attack is scored on a warforged, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Unlearned (Knowledge [engineering]) You cannot attempt untrained checks with knowledge skills other than the one selected.
Warforged Immunity (Ex) Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Warforged Vulnerabilities The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor.
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