Strength |
14 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Harsk and Biter. PreGen
Male Dwarf Ranger 4 N Medium Humanoid
Init +3
Perception +9
-------------------- DEFENSE --------------------
AC 17, touch 13, flat-footed 14. (+4 armor, +3 Dex)
HP 40
Fort +9, Ref +8, Will +4
-------------------- OFFENSE --------------------
Spd 20 ft.
Melee
Wmk Battle Axe +7 (1d8+2, x3)
Ranged
+1 Heavy Crossbow +9 (1d10+1, 19-20/x2)
-------------------- STATISTICS --------------------
Str 14, Dex 126, Con 16, Int 10, Wis 14, Cha 8
Base Atk +4; CMB +6, CMD 19
Feats
Endurance, Point Blank Shot, Precise Shot, Rapid Reload
Traits
Killer
Resilient
Skills Appraise +0 (+2 to assess nonmagical metals or gemstones),
Handle Animal +6, Heal +9, Knowledge (geography) +7, Knowledge
(nature) +7, Perception +9 (+11 to notice unusual stonework),
Stealth +10, Survival +9 (+11 to follow tracks); Racial Modifiers +2
Appraise to assess nonmagical metals or gemstones, +2 Perception
to notice unusual stonework
Languages Common, Dwarven
SQ favored terrain (mountain +2), hunter’s bond (animal companion),
track +2*, wild empathy +3
Combat Gear potions of cure light wounds (3), potions of pass without
trace (2), +2 screaming bolts (3), smokestick; Other Gear +1
studded leather, mwk battleaxe, +1 heavy crossbow with 30 bolts,
cloak of resistance +1, antitoxin, backpack, signal whistle, teapot,
trail rations (4), 36 gp
* The effects of this ability are already calculated into Harsk’s statistics.
SPECIAL ABILITIES
Favored Enemy Against giants, Harsk gets a +2 bonus on weapon
attack rolls and weapon damage rolls. He also gains a +2 bonus
on Bluff, Knowledge, Perception, Sense Motive, and Survival
skill checks against giants, and can make Knowledge skill checks
untrained when identifying giants.
Animal Companion Harsk’s badger animal companion, Biter, possesses
the following statistics: Size Small; AC 16; hp 15; Fort +5, Ref +6,
Will +1; Speed 30 ft., burrow 10 ft., climb 10 ft.; Melee bite +2 (1d4),
2 claws +2 (1d3); Special Attacks rage 6 rounds/day; Str 10, Dex
17, Con 15, Int 2, Wis 12, Cha 10; Feats Toughness; Skills Climb +8,
Perception +6; SQ link, low-light vision, scent, share spells, tricks
(attack [all creatures], come, defend, guard, heel, stay)
Endurance Harsk can sleep in light or medium armor without becoming
fatigued, and gets a +4 bonus on checks related to his endurance,
described in detail on page 122 of the Pathfinder RPG Core Rulebook.
Favored Terrain When in mountains, Harsk can’t be tracked and
gains a +2 bonus on initiative checks and Knowledge (geography),
Perception, Stealth, and Survival skill checks.
Killer When Harsk confirms a critical hit, he deals an additional amount
of damage equal to his weapon’s critical modifier (+3 with his
battleaxe or +2 with his heavy crossbow). This additional
damage is added to the final total and is not multiplied by
the critical hit multiplier itself.
Point-Blank Shot Harsk gets a +1 bonus on attack and damage
rolls with ranged weapons at ranges up to 30 feet.
Precise Shot Harsk can make ranged weapon attacks against
targets engaged in melee without taking the normal –4 penalty
to the attack roll.
Rapid Reload Harsk can reload his heavy crossbow as a move action.
Wild Empathy Harsk can improve the attitude of an animal using
wild empathy (like using Diplomacy works with people). His bonus
for this check is +3. He can try influencing a magical beast with an
Intelligence of 1 or 2, but takes a –4 penalty.