Sacred Killer

PFS PreGen Character's page

47 posts. Alias of Seth86.


Full Name

Zurnzal

Race

Half-Orc

Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11

Classes/Levels

Brawler 6/ Assassin 1

Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

Gender

Male

Size

Medium

Special Abilities

death attack (DC 13), knockout 1/day (DC 18), sneak attack +1d6

Languages

Common, Giant, Orc, Varisian

Strength 20
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 13
Charisma 8

About PFS PreGen Character

Serpent Rise zurnzal
Half-orc assassin 1/brawler 6 (Pathfinder RPG Advanced Class Guide 23)
NE Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge)
hp 65 (7 HD; 1d8+6d10+20)
Fort +8, Ref +10, Will +5
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee mwk short sword +12/+7 (1d6+5/19-20) or
. . unarmed strike +13/+8 (1d8+6) or
. . unarmed strike flurry of blows +11/+11/+6 (1d8+6)
Ranged mwk composite shortbow +9/+4 (1d6/×3)
Special Attacks brawler's flurry, brawler's strike (magic), close weapon mastery, death attack (DC 13), knockout 1/day (DC 18), maneuver training (dirty trick +1), martial flexibility 6/day, sneak attack +1d6
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Statistics
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Str 20, Dex 14, Con 12, Int 14, Wis 13, Cha 8
Base Atk +6; CMB +11 (+14 dirty trick, +13 disarm, +13 trip); CMD 25 (28 vs. dirty trick, 27 vs. disarm, 27 vs. trip)
Feats Combat Expertise, Improved Dirty Trick, Improved Disarm, Improved Trip, Improved Unarmed Strike, Toughness, Weapon Focus (unarmed strike)
Skills Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc, Varisian
SQ brawler's cunning, martial training, orc blood, poison use
Combat Gear potion of cure moderate wounds, potion of invisibility, sandals of quick reaction[UE], antitoxin, tanglefoot bag (2); Other Gear +2 leather armor, arrows (40), mwk composite shortbow, mwk short sword, amulet of mighty fists +1, belt of giant strength +2, cloak of resistance +2, ring of protection +1, disguise kit, 15 gp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Brawler's Flurry +4/+4/-1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Death Attack (DC 13) (Ex) You can kill or paralyze for 1d6+1 rds with a prepared sneak attack.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 18) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Martial Flexibility (swift action, 6/day) (Ex) As a Swift action, gain a combat feat for 1 min. More gained for greater actions.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sandals of quick reaction Can take standard & move action in surprise rd. +10 ft speed if already could do this.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.