Zartana
Female drow ranger 5/shadowdancer 3 (Pathfinder RPG Bestiary 114)
NE Medium humanoid (elf)
Init +5; Senses darkvision 150 ft.; Perception +15
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Defense
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AC 21, touch 16, flat-footed 15 (+5 armor, +5 Dex, +1 dodge)
hp 90 (8 HD; 3d8+5d10+16)
Fort +7, Ref +11, Will +4; +2 vs. enchantments
Defensive Abilities evasion, uncanny dodge; Immune sleep; SR 14
Weaknesses light blindness
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Offense
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Speed 30 ft.
Melee +1 mithral nodachi +11 (2d10+14/18-20) or
. . dagger +10 (2d4+9/19-20)
Ranged +1 adaptive composite longbow +13 (2d8+6/×3)
Special Attacks combat style (two-handed weapon[APG]), favored enemies (elves +2, humans +4)
Spell-Like Abilities (CL 8th; concentration +11)
. . 1/day—dancing lights, darkness, faerie fire Shadowdancer Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—shadow illusion (DC 14)
Ranger Spells Prepared (CL 4th; concentration +6)
. . 1st—pass without trace, urban grace[ARG]
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Statistics
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Str 20, Dex 20, Con 14, Int 10, Wis 14, Cha 16
Base Atk +7; CMB +10; CMD 28
Feats Combat Reflexes, Dodge, Endurance, Mobility, Power Attack, Spring Attack, Vital Strike
Traits charming, magical knack, stealthy escape
Skills Acrobatics +16, Bluff +14 (+15 vs. characters who could be attracted to you), Diplomacy +14 (+15 vs. characters who could be attracted to you), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, Sleight of Hand +16, Stealth +21, Survival +2 (+4 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Abyssal, Aklo, Celestial, Common, Draconic, Elven, Infernal, Sakvroth, Sylvan, Undercommon
SQ favored terrain (urban +2), hide in plain sight, hunter's bond (companions), poison use, rogue talent (fast stealth), summon shadow, track +2, wild empathy
Combat Gear potion of cure light wounds (2), durable arrow (20); Other Gear +1 mithral chain shirt, +1 adaptive composite longbow, +1 mithral nodachi[UC], blunt arrows[APG] (20), dagger, belt of physical perfection +2, cloak of elvenkind, cracked orange prism ioun stone (penumbra)[UE], headband of mental prowess +2 (Wis, Cha), wayfinder[ISWG], backpack, bandolier[UE], bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 43 gp, 5 sp
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Special Abilities
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Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (150 feet) You can see in the dark (black and white only).
Drow Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Favored Enemy (Elves +2) (Ex) +2 to rolls vs. Favored Enemy (Elves) foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in Favored Terrain (Urban).
Hide in Plain Sight (Su) Can use Stealth even while observed, if there is a shadow in 10 ft.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spell Resistance (14) You have Spell Resistance.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Summon Shadow (Su) Summon a Shadow to serve as your companion.
Track +2 Add the listed bonus to survival checks made to track.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Blip
Shadow (Pathfinder RPG Bestiary 245)
NE Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
hp 45 (3d8+6)
Fort +7, Ref +8, Will +4 (+4 to halve the damage from positive channeled energy)
Defensive Abilities channel resistance +2, incorporeal; Immune commanding, turning, undead traits
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Offense
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Speed fly 40 ft. (good)
Melee incorporeal touch +9 (1d6 Str)
Special Attacks create spawn
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Statistics
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Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15
Base Atk +7; CMB +9; CMD 22
Feats Dodge, Skill Focus (Perception)
Skills Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light); Racial Modifiers +4 Stealth in dim light, -4 Stealth in bright light
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Special Abilities
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Channel Resistance +2 +2 bonus to save vs. Channel Energy.
Create Spawn (Su) A humanoid creature killed by a shadow’s Strength damage becomes a shadow under the control of its killer in 1d4 rounds.
Darkvision (60 feet) You can see in the dark (black and white only).
Fly (40 feet, Good) You can fly!
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Commanding You are immune to being commanded (with the Command Undead feat).
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Immunity to Turning You are immune to turning.
Incorporeal (Ex) You aren't quite here.
Strength Damage (Su) Attack causes Ability Damage
Undead Traits Undead have many immunities.