Viper

Serket the Scorpion's page

51 posts. Alias of Seth86.


Full Name

Serket

Race

Giant Scorpion

Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4

Classes/Levels

Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

Size

Medium

Special Abilities

darkvision, tremorsense 30 ft; CMD trip +16

Strength 12
Dexterity 14
Constitution 12
Intelligence 3
Wisdom 10
Charisma 2

About Serket the Scorpion

Serket:

Serket
Giant scorpion (Pathfinder RPG Ultimate Magic)
N Medium vermin
Init +2; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4
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Defense
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AC 21, touch 13, flat-footed 18 (+5 armor, +2 Dex, +1 dodge, +3 natural)
hp 27 (+5)
Fort +5, Ref +3, Will +1
Defensive Abilities evasion
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee 2 claws +4 (1d4+1 plus grab), sting +4 (1d4+1)
Special Attacks poison
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Statistics
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Str 12, Dex 14, Con 12, Int —, Wis 10, Cha 2
Base Atk +3; CMB +4 (+8 grapple); CMD 17 (29 vs. trip)
Feats Dodge, Light Armor Proficiency, Mobility
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2
SQ combat riding
Other Gear +1 mithral chain shirt, arrows (20), blunt arrows (20), bedroll, pack saddle, exotic, trail rations (7), whetstone
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Grab: Claw (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Poison: Sting-injury (DC 13) (Ex) Poison—Injury; save Fort DC 13; freq 1/rd for 6 rds; effect 1 Str; cure 1 save.
Tremorsense (30 feet) Sense things and creatures without seeing them.