Panther

Chakat Hellstrider's page

193 posts. Alias of Seth86.


Full Name

Chakat Hellstrider

Race

Chakat

Vitals:
HP 64/64; AC 23, FF 22, T 11, CMD 23(25 vs Trip; 29 vs Overrun, 27 vs trip); CMB +9 (+11 overrun); F 11, R 7, W 10; Perception +8(+10 vs Surprise), Init +3

Classes/Levels

Cavalier/AntiPaladin 5

Skills:
Bluff +8, Diplomacy +12, Intimidate +13,Handle Animal +12, Knowledge (Local)+5, Knowledge (planes) +10, Perception +9 (+11 Surprise), Proff (Soldier) +9, SM +8

Gender

Female

Size

Large

Age

25

Languages

Catfolk, Common, Infernal

Occupation

Hellknight Initiate

Strength 20
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 12
Charisma 18

About Chakat Hellstrider

Chakat Hellstrider
Female chakat antipaladin (tyrant, insinuator) 5/cavalier (charger, gendarme) 5/gestalt 5
LE Large monstrous humanoid
Init +3; Senses darkvision 60 ft., detect balance; Perception +9 (+11 to act in surprise round, +11 to act in the surprise round)
Aura aura of ego (10 ft.)
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Defense
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AC 23, touch 11, flat-footed 22 (+10 armor, +1 deflection, +1 Dex, +2 shield, -1 size)
hp 64 (5d10+14)
Fort +11 (+4 vs. disease and poison, +4 vs. fatigue, exhaustion, running, forced marches, starvation, thirst, and hot or cold environments), Ref +7, Will +10
Defensive Abilities desert runner, healthy; Resist stubborn health
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Offense
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Speed 90 ft. (70 ft. in armor); sprinter
Melee +1 silversheen lance +8 (1d8+12/×3) or
. . 2 claws +2 (1d6+4)
Space 10 ft.; Reach 5 ft. (10 ft. with +1 silversheen lance)
Special Attacks banner +2, challenge 2/day (+5 damage, +2 to hit or demoralize target of challenge), smite impudence, thundering hooves
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Statistics
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Str 20, Dex 12, Con 14, Int 12, Wis 12, Cha 18
Base Atk +5; CMB +9 (+11 bull rush, +11 overrun); CMD 23 (25 vs. bull rush, 29 vs. overrun, 27 vs. trip)
Feats Charge Through[APG], Improved Bull Rush, Improved Overrun, Power Attack, Ride-by Attack, Run, Spirited Charge
Traits child of the crusades, fiend blood, signature moves
Skills Acrobatics -3 (+1 to jump with a running start, +13 to jump), Bluff +4 (+5 while wielding Silversheen Lance), Diplomacy +12 (+10 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +12, Intimidate +12 (+14 to demoralize target of challenge, +13 while wielding Silversheen Lance), Knowledge (local) +5, Knowledge (planes) +10, Perception +9 (+11 to act in surprise round, +11 to act in the surprise round), Profession (soldier) +9, Sense Motive +8 (+6 vs. Creatures that threaten, accuse, or challenge you and haven't apologized)
Languages Catfolk, Common, Infernal
SQ ambitious bond, ambitious bond (weapon +1, 1/day), channel energy, courser, greed (fatigued), greeds, invocation, natural mount, oppress, order of the ennead star, pride, selfish healing 6/day (2d6)
Other Gear full plate, heavy steel shield, mwk silversheen lance, horseshoes of speed, backpack, bedroll, belt pouch, fishhook (2), flint and steel, hip flask[UE], medium tent[APG], military saddle, saddlebags, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 731 gp, 2 cp
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Special Abilities
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Ambitious Bond (Sp) Gain a divine bond, as per fiendish boon with some modifications.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Aura of Ego (Su) Within 10 ft. allies gain +2 vs fear, enemies take -2 vs fear.
Banner +2/+1 (60 ft.) (Ex) Allies within 60 ft. who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Channel Energy (Su) You can channel negative energy to heal the undead and injure the living.
Charge Through You can make a free overrun as part of a charge.
Courser +10 (Ex) +10 feet to speed, unless heavily loaded.
Darkvision (60 feet) You can see in the dark (black and white only).
Desert Runner (Ex) +4 to Con checks and Fort saves vs. fatigue/exhaustion, or ill effects from running, starvation, and temperature.
Detect Balance (Sp) Detect if a target is neutral (not good or evil), and strength of that aura.
Ennead Star's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, +2 to hit or demoralize target of challenge.
Fiendish Boon (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Greeds Gain mercy abilities, but can only be applied to self.
Healthy (Ex) +2 to save vs. poison, and disease (including magical diseases).
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Invocation (Lawful Neutral) (Ex) Invoke the power of an outsider. Aura matches the alignment of outsider invoked.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Natural Mount (Ex) Charger counts as having Mounted Combat and uses Acrobatics for Mounted Combat feat pre-reqs
Oppress (Halberd, Lance) (Sp) Learn if creature struck with favored weapon is chaotic. +1 moral bonus vs. creature affected.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Ride-By Attack You can move - attack - move when charging mounted.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Selfish Healing (2d6 hit points, 6/day) (Su) As a swift action, touch channels positive energy and applies greeds.
Smite Impudence (2/day) (Su) +4 to hit, +2 to damage, +5 temporary hp.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Stubborn Health (Ex) Take only half damage from disease and poison, ability scores cannot be reduced below 1.
Thundering Hooves Hoof deals +1d6 dmg, and 19-20 crit rng. Make an additional hoof attack at -5 on a charge.
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Chakat Hellstrider
Born in one of the more recluse parts of Cheliax. She grew up a bit separate from the mechanics of what the country was about. Till they came. Hellknights. Black clad. Mounted terrors. Her small community shuddered in fear of these knights. Astride their more so terrifying mounts. But not her. No. She somehow marveled at them. They seemed to radiate authority. Regal beyond her field of knowledge. That when she decided to be one of them. Join them. Gain the same admiration she was feeling at that point.
So she trained. Almost every minute she had free time from her daily chores. Using sticks. Branches. Lids. Anything to further her skill with a lance. She trained. Obstacles. Anything.
When she finally came of age, she set out to join a garrison. The Eddean Star. Yes.
Cavalier. She was going to be one of them. Her natural talents soon had her the position she craved. She joined them. For Cheliax!

Now they ride for the Worldwound. Demons, and other creature of the Abyss will be faced. She is ready to do her part. Not just for her order and her country, but for all. Law and order will be braught to these spawns of chaos. None will escape her lance.