Arueshalae

Cerenity's page

220 posts. Alias of Seth86.


Full Name

Cerenity

Race

Kasatha

VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8

Classes/Levels

Gunslinger 2

SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Gender

Female

Size

Medium

Age

N/A

Alignment

CG

Languages

Common, Kasatha, Orc

Occupation

Officer

Strength 11
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 17
Charisma 14

About Cerenity

Cerenity
Kasatha gunslinger 2 (Pathfinder RPG Bestiary 4 174, Pathfinder RPG Ultimate Combat 9)
LN Medium humanoid (kasatha)
Init +4; Senses Perception +8
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Defense
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AC 20, touch 17, flat-footed 13 (+3 armor, +4 Dex, +3 dodge)
hp 18 (2d10+2)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +3; +1 trait bonus vs. mind-affecting effects
Defensive Abilities nimble +1
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
. . kasatha spinal sword +2 (1d6/×3)
Ranged mwk pistol +7 (1d8/×4)
Special Attacks deeds (deadeye, gunslinger's dodge, quick clear), grit (3)
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Statistics
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Str 11, Dex 18, Con 12, Int 12, Wis 17, Cha 14
Base Atk +2; CMB +2; CMD 19
Feats Gunsmithing[UC], Rapid Reload
Traits fed-up citizen, larger than life
Skills Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. people from chosen country), Disguise +7, Intimidate +7 (+9 vs. people from chosen country, While wielding a firearm, considered one size category larger than your actual size), Knowledge (local) +6, Perception +8, Sense Motive +5
Languages Common, Kasatha, Orc
SQ desert runner, desert stride, gunsmith, jumper, multi-armed, stalker
Combat Gear reagent, black powder (20); Other Gear parade armor[UE], bullet[UC] (40), dagger, kasatha spinal sword, mwk pistol[UC], alchemy crafting kit[APG], bandolier[UE], bedroll, belt pouch, fishhook (2), flint and steel, gunsmith's kit[UC], masterwork backpack[APG], powder horn[UC], powder horn[UC], sewing needle, signal whistle, 1 gp
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Special Abilities
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Deeds Use Grit to perform special abilities with your firearms.
Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from exertion, deprivation, and temp.
Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Jumper (Ex) Always has a running start when using Acrobatics to jump.
Multi-Armed (Ex) Has one primary and 3 off hands.
Nimble +1 +1 (Ex) +1 AC while wearing light or no armor.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Stalker (Ex) Perception and Stealth are class skills for kasathas.