Old Ones Cultist

Erin the Cursed's page

144 posts. Alias of Seth86.


Full Name

Erin

Race

Human

VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2

Classes/Levels

Oracle 3

SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

Gender

Female

Size

Medium

Age

21

Alignment

NG

Languages

Common

Strength 11
Dexterity 13
Constitution 9
Intelligence 10
Wisdom 14
Charisma 18

About Erin the Cursed

Erin the Cursed
Human oracle (pei zin practitioner) 3 (Pathfinder Player Companion: Healer's Handbook 20, Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (human)
Init +1; Senses darkvision 30 ft.; Perception +2
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 18 (3d8)
Fort +1, Ref +3, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron morningstar +3 (1d8)
Ranged heavy crossbow +3 (1d10/19-20)
Oracle (Pei Zin Practitioner) Spells Known (CL 3rd; concentration +7)
. . 1st (6/day)—cure light wounds, detect undead, endure elements, forbid action[UM] (DC 15), sanctuary (DC 15)
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, purify food and drink (DC 14)
. . Mystery Life
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Statistics
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Str 11, Dex 13, Con 9, Int 10, Wis 14, Cha 18
Base Atk +2; CMB +2; CMD 13
Feats Extra Lay on Hands, Extra Revelation[APG], Lifebound
Traits blessed touch, frontier healer
Skills Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6
Languages Common
SQ healer's way (2d6), master herbalist, oracle's curse (clouded vision), revelations (enhanced cures, spirit boost)
Combat Gear oil of bless weapon, potion of cure light wounds (2), potion of protection from evil, alchemist's fire (3), holy water (4); Other Gear mwk breastplate, heavy steel shield, crossbow bolts (10), heavy crossbow, mwk cold iron morningstar, sunrod (3)
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Special Abilities
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Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Enhanced Cures (+3 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Healer's Way (2d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy to heal.
Lifebound (maximum 1 temp hp, 3 rounds) When magically healed above max hp, excess retained as temp hp for duration.
Master Herbalist (Su) Can ID potions using Profession (herbalist) and in 1 rd.
Spirit Boost (3 HP, 3 rounds) (Su) Healing beyond maximum becomes temporary HP.