Belzken Monk

NotPFS Wreck's page

152 posts. Alias of Seth86.


Full Name

Wreck

Race

Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3

Classes/Levels

Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Gender

Male

Size

Medium

Age

25

Alignment

N

Deity

Ragathiel

Languages

Common, Orc

Strength 22
Dexterity 12
Constitution 15
Intelligence 7
Wisdom 7
Charisma 5

About NotPFS Wreck

Wreck
Orc fighter (weapon master) 1 (Pathfinder RPG Advanced Player's Guide 109, Pathfinder RPG Bestiary 222)
NG Medium humanoid (orc)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 20, touch 11, flat-footed 19 (+5 armor, +1 Dex, +4 shield)
hp 12 (1d10+2)
Fort +4, Ref +1, Will -2
Defensive Abilities ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bastard sword +5 (1d10+6/19-20) or
. . dagger +5 (1d4+6/19-20)
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Statistics
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Str 22, Dex 12, Con 15, Int 7, Wis 7, Cha 5
Base Atk +1; CMB +7; CMD 18
Feats Combat Stamina, Exotic Weapon Proficiency (bastard sword), Power Attack
Traits deadeye, monster hunter, seeker
Skills Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2
Languages Common, Orc
SQ dayrunner, power attack
Other Gear scale mail, tower shield, bastard sword, dagger, artisan's tools, backpack, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], monster mask[UE], mug/tankard, sewing needle, signal whistle, small tent (2), string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 15 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Dayrunner -2 penalty on ranged attack rolls.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.