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Ikit the White's page
412 posts. Alias of Seth86.
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| Full Name |
Ikit the White |
| Race |
Ratfolk |
| Classes/Levels |
Artificer Magus 3 |
| Gender |
Male |
| Size |
Small |
| Alignment |
CN |
| Languages |
Aklo, Common, Draconic, Dwarven, Elven, Gnome, Undercommon |
| Occupation |
Engineer |
| Strength |
14 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
18 |
| Wisdom |
9 |
| Charisma |
7 |
About Ikit the White
Ikit the White
Male ratfolk magus (jistkan artificer) 3 (Pathfinder Player Companion: Blood of Ancients 17, Pathfinder RPG Bestiary 3 231, Pathfinder RPG Ultimate Magic 9)
CN Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 24 (3d8+6)
Fort +5, Ref +4, Will +2; +2 vs. disease
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Offense
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Speed 20 ft.
Grafted Claw +6 (1d6+5 [19-20/x2])
Special Attacks arcane pool (+1, 5 points), magus arcana (sharpened arm), spell combat, spellstrike
Magus (Jistkan Artificer) Spells Prepared (CL 3rd; concentration +7)
. . 1st—magic missile, magic missile, vanish[APG] (DC 15)
. . 0 (at will)—acid splash, detect magic, prestidigitation
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Statistics
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Str 14, Dex 16, Con 14, Int 18, Wis 9, Cha 7
Base Atk +2; CMB +4; CMD 16
Feats Agile Maneuvers, Combat Expertise, Cosmopolitan[APG], Craft Wondrous Item, Deadly Aim, Power Attack
Traits secret knowledge, spark of creation
Skills Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, Knowledge (arcana) +10, Knowledge (engineering) +12, Knowledge (planes) +10, Perception +7, Spellcraft +10; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Aklo, Common, Draconic, Dwarven, Elven, Gnome, Undercommon
SQ cleanliness, cornered fury[ARG], finesse weapon attack attribute, golem arm, unarmed spellstrike
Other Gear lamellar (leather) armor[UC], alchemy crafting kit[APG], magus starting spellbook, masterwork siegecrafting tools, weaponsmithing tools, 1 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Cleanliness +2 vs. disease, exceeding disease save by 5 counts as 2 cons. saves,
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Golem Arm (Ex) Have med sz unarmed attack that does 1d6 & can use arcane pool
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sharpened Arm (Ex) Golem arm can do P & S dmg & crit on 19, also add keen & wounding to arcane pool abilities.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Unarmed Spellstrike (Su) Can use spellstrike to deliver spells only when attacking with unarmed strikes.
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Snowball CR –
Giant dire rat (Pathfinder RPG Bestiary 232, 295)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 11 (1d8+3)
Fort +5, Ref +4, Will +1
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Offense
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Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +2 (1d6+3)
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Statistics
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Str 14, Dex 15, Con 17, Int 2, Wis 13, Cha 4
Base Atk +0; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+6 to jump), Climb +10, Perception +4, Stealth +6, Swim +10
SQ finesse weapon attack attribute
Other Gear bit and bridle, blanket[APG], exotic riding saddle, feed (per day) (2), saddlebags (2)
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Swim (20 feet) You have a Swim speed.
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Snowball CR –
Giant dire rat (Pathfinder RPG Bestiary 232, 295)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 11 (1d8+3)
Fort +5, Ref +4, Will +1
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Offense
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Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +2 (1d6+3)
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Statistics
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Str 14, Dex 15, Con 17, Int 2, Wis 13, Cha 4
Base Atk +0; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+6 to jump), Climb +10, Perception +4, Stealth +6, Swim +10
SQ finesse weapon attack attribute
Other Gear bit and bridle, blanket[APG], exotic riding saddle, feed (per day) (2), saddlebags (2)
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Swim (20 feet) You have a Swim speed.
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