Corsair

Wreck's page

785 posts. Organized Play character for Seth86.


Full Name

Wreck Galwin

Race

Half Orc

VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0

Classes/Levels

Fighter 11

Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Gender

Male

Size

Medium

Age

25

Alignment

Neutral

Deity

Gorum

Languages

Orc, Common

Occupation

Caravan Owner

Strength 23
Dexterity 14
Constitution 18
Intelligence 7
Wisdom 10
Charisma 9

About Wreck

STATS:
e-Mail : chakatmoonstripes@gmail.com
PFS No.: 59626-2

Wreck
Male Half-Orc Fighter 10
N Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 27, touch 13, flat-footed 25 (+14 armor, +2 Dex, +1 deflection)
hp 124 (11d10+55)
Fort +15, Ref +9, Will +9 (+3 vs. fear)
Defensive Abilities bravery +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 ghost touch cold iron greataxe +18/+13/+8 (1d12+23/19-20/×3) and
. . locked gauntlet +18/+13/+8 (1d3+12)
Ranged +1 adaptive composite longbow +15/+10/+5 (1d8+8/×3)
Special Attacks weapon trainings (axes +2, bows +1)
--------------------
Statistics
--------------------
Str 23, Dex 14, Con 18, Int 7, Wis 10, Cha 9
Base Atk +11; CMB +14; CMD 30
Feats Cleave, Great Cleave, Improved Critical (greataxe), Intimidating Prowess, Iron Will, Power Attack, Surprise Follow-Through, Step Up, Vital Strike, Improved Vital Strike, Weapon Focus (greataxe), Weapon Specialization (greataxe), Blindfight (Ioun Stone)
Traits defender of the society, veteran of battle
Skills Climb +8, Intimidate +24, Swim +8; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ armor training 3, ghost touch, golembane, orc blood, weapon familiarity
Combat Gear blunt arrows (50), cold iron arrows (50), potion of cure moderate wounds, wand of serren's swift girding (50 charges); Other Gear +4 full plate, +1 adaptive composite longbow, +1 ghost touch cold iron greataxe, golembane scarab, locked gauntlet, amulet of natural armor +1, belt of physical perfection +2, cloak of resistance +3, ioun stone (incandescent blue sphere), hot weather outfit, ring of protection +1, wayfinder, masterwork tool, orc trail rations (20), pathfinder's kit, spider's silk rope (2), Potion of Lesser Restoration, Potion of Bull's Strength, 5 sp
Weapon in the Rift : +4154gp
Technique Siege : 5400+75DJR
Beacon Below : +6134
Buy:
Upgrade Armor to +2 = 3000gp
Upgrade Armor to +3 = 5000gp
Upgrade Armor to +4 = 7000gp

Buy Golembane Scarab = 2500gp

--------------------
Special Abilities
--------------------
Bravery +3 (Ex) +3 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Ghost touch Full damage against incorporeal creatures.
Golembane Scarab As Std action can detect golems in 60ft area, also can now ignore DR of golems
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Step Up Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.
Surprise Follow-Through When you are using Cleave, your second foe is denied its Dex bonus.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
Vital Strike Standard action: x2 weapon damage dice.
Improved Vital Strike Standard action: x3 weapon damage dice.
Wayfinder (Slotted Ioun Stone-Incandescent Blue Sphere) Blindfight
Weapon Training (Axes) +2 (Ex) +2 Attack, Damage, CMB, CMD with Axes
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
--------------------
Sold Bow - 1700 2013/10/20

PP: 5- Caravan (Intimidate roll for Dayjob) 5- Adamant casing for wayfinder, 2- Wand of Swift Girding 49/50, WoCLW 42/50

Description:

Wreck:

The Half-orc, if he isn't in his tribal painted full plate, with the symbol of Gorum etched into it, you would see, just like his plate, he is covered in tattoos. He has a very fine cloak on, and a very thick belt too, also his axe looks a bit as if it is translucent. He also sports a very nice looking scarab pendant.

He has a few scars on his body, also, carrying a greataxe that seems to be translucent at times. Also a Comp Longbow he carries around.
At a glance he looks mean and scary, but once you get to know him...
He's a friendly guy, a bit slow maybe. But he has a good heart and is always there to protect. A true defender