Hellknight

Malleck of Alerion's page

1,281 posts. Alias of Seth86.


Full Name

Malleck of Alerion

Race

VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1

Classes/Levels

Fighter 7

SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +15, Intimidate +20, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Gender

Male

Size

M

Special Abilities

Immune : Acid; Resist Cold (10)

Alignment

NE (CN)

Deity

Urgathoa

Location

Talingarde

Languages

Abyssal, Celestial, Common, Daemonic, Draconic, Elven, Infernal, Undercommon

Occupation

Soldier

Strength 17
Dexterity 12
Constitution 10
Intelligence 8
Wisdom 12
Charisma 19

About Malleck of Alerion

Malleck
Male human (Chelaxian) fighter (armor master) 7 (Pathfinder RPG Ultimate Combat 44)
NE (CN) Medium humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 31, touch 17, flat-footed 30 (+12 armor, +1 Dex, +8 shield)
hp 46 (7d10)
Fort +6, Ref +4, Will +5
DR 6/—; Immune acid; Resist cold 10
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine falcata +12/+7 (1d8+4/19-20/×3) or
. . dagger +10/+5 (1d4+3/19-20)
Ranged darkwood composite longbow +9/+4 (1d8+3/×3)
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 10, Int 8, Wis 12, Cha 19
Base Atk +7; CMB +10; CMD 21 (29 vs. bull rush, 29 vs. overrun)
Feats Exotic Weapon Proficiency (falcata), Fiendskin, Mask Of Virtue, Mobile Bulwark Style, Mobile Fortress, Mobile Stronghold, Shield Focus, Soulless Gaze, Weapon Focus (falcata)
Traits desertion, influence, steel skin, wear your armor like a second skin.
Skills Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +15, Intimidate +20, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Elven, Infernal, Undercommon
SQ armor training 1, armored defense, cruelty, deflective shield, living steel
Combat Gear potion of cure light wounds (4), potion of cure moderate wounds; Other Gear +3 adamantine full plate, +3 living steel tower shield, +1 adamantine falcata[APG], arrows (20), blunt arrows[APG] (20), dagger, darkwood composite longbow (+3 Str), bag of holding, minor, cape of free will +1/+2[MA], bandolier[UE], belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], masterwork armorsmithing tools, masterwork backpack[APG], sewing needle, signal whistle, 41 gp, 8 sp, 3 cp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Armored Defense (1/2/3) (Ex) At 5th level, an armor master gains DR 1/ - when wearing light armor, DR 2/ - when wearing medium armor, and DR 3/ - when wearing heavy armor. At 19th level, this damage reduction increases to DR 4/ - when wearing light armor, DR 8/ - when wearing me
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Damage Reduction (6/-) You have Damage Reduction against all attacks.
Deflective Shield +2 (Ex) +2 bonus to touch AC, up to AC bonus provided by shield worn.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Immunity to Acid You are immune to acid damage.
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste
Mask of Virtue Your alignment is concealed.
Master Armorer (Ex) Treated as having Craft Magic Arms and Armor and Master Craftsman feats for making magic armor.
Mobile Bulwark Style While using style, move action to set tower shield as total cover. Add shield bon to bull rush/overrun CMD.
Mobile Fortress While using mobile bulwark style, add half shield bon to touch AC and reduce att pen from tower field. Can grant adj ally benefit of cover from shield.
Mobile Stronghold While using mobile bulwark style, gain part cover vs spells passing thru tower shield edge. Swift/Imm gain total cover vs. 1 att vs. you.
Soulless Gaze Otherworldy dread infuses your gaze.