Rolan

Artificer Ironface's page

25 posts. Alias of Seth86.


Full Name

Artificer Ironface

Race

Dwarf

VITALS:
AC: 15, T: 15, FF: 10; HP: 12/12; F:6, R:3, W:5; CMB +1, CMD 17 ; Init: +3; Perc: +3

Classes/Levels

Wizard/Cleric

Skills:
Craft (armor,clockwork,mech,sculpt,weapons) +9 (+11 metal or stone), Knowledge (arcana, engineering) +8, Profession (engineer) +7,Spellcraft +8, Survival +3

Gender

Male

Size

Medium

Alignment

LN

Languages

Common, Draconic, Dwarven, Gnome, Terran, Undercommon

Occupation

Arificer

Strength 14
Dexterity 16
Constitution 18
Intelligence 18
Wisdom 16
Charisma 6

About Artificer Ironface

Ironface
Male dwarf cleric (iron priest) of Brigh 1/gestalt 1/wizard 1 (Pathfinder Campaign Setting: Technology Guide)
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+3 Dex, +2 dodge)
hp 12 (1d8+4)
Fort +6, Ref +3, Will +5 (+2 to saves vs. emotion and fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +2 (1d4+2/19-20) or
. . light hammer +2 (1d4+2)
Special Attacks channel positive energy 1/day (DC 8, 1d6), metal rending
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—mending
. . 6/day—acid dart (1d6+1 acid), artificer's touch (1d6 , bypasses DR and hardness 1)
Cleric (Iron Priest) Spells Prepared (CL 1st; concentration +4)
. . 1st—animate rope[D], comprehend languages, doom (DC 14)
. . 0 (at will)—create water, detect fiendish presence, detect magic
. . D Domain spell; Domains Artifice (Construct subdomain), Earth
Wizard Spells Prepared (CL 1st; concentration +5)
. . 1st—gravity bow[APG], mage armor, vanish[APG] (DC 15)
. . 0 (at will)—acid splash, daze (DC 14), mage hand
. . Opposition Schools Fire
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 18, Int 18, Wis 16, Cha 6
Base Atk +0; CMB +1; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Combat Expertise, Deadly Aim, Dodge, Eschew Materials, Point-Blank Shot, Power Attack, Scribe Scroll, Weapon Finesse
Traits skymetal smith, spark of creation, warsmith
Skills Acrobatics +3 (-1 to jump), Craft (armor) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (clockwork) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (mechanical) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (sculpture) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (weapons) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Knowledge (arcana) +8, Knowledge (engineering) +8, Profession (engineer) +7 (+9 on checks related to metal or stone, +11 to earn money), Spellcraft +8, Survival +3 (+5 to avoid becoming lost when using a Mapmaker's Kit as you travel); Racial Modifiers craftsman
Languages Common, Draconic, Dwarven, Gnome, Terran, Undercommon
SQ arcane bond (ring), industrious urbanite, iron skin, stonesinger, variant channeling (forge variant channeling[UM])
Other Gear dagger, light hammer, - arcane bond ring -, artisan's tools, artisan's tools, artisan's tools, artisan's tools, artisan's tools, bedroll, belt pouch, chalk (5), fishhook (2), flint and steel, hip flask[UE], holy text[UE], ink (2), ink (2), inkpen (2), inkpen (2), iron holy symbol of Brigh[UE], journal[UE] (2), journal[UE] (2), mapmaker's kit[APG], masterwork backpack[APG], measuring cord (10 ft.) (2), measuring cord (10 ft.) (2), paper (10), paper (10), powder[APG] (2), powder[APG] (2), scroll case, scroll case, sewing needle, signal whistle, spell component pouch, string or twine[APG], thread (50 ft.), waterskin, whetstone, 6 gp, 4 sp, 7 cp
--------------------
Special Abilities
--------------------
Acid Dart 1d6+1 acid (6/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Artificer's Touch 1d6 (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Cleric (Iron Priest) Domain (Construct)
Cleric (Iron Priest) Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Channel Positive Energy 1d6 (1/day, DC 8) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire You must spend 2 slots to cast spells from the Fire school.
Forge Variant Channeling (±1 Sacred) AC bonus to metal armor/enhanced damage vs. metal constructs
Industrious Urbanite Make double normal progress on Craft checks to make mundane items, Profession +4 to make money.
Iron Skin +2 (7/day) (Su) Increase natural armor bonus for 10 minutes.
Metal Rending (Su) Deal extra damage vs. metal armored/bodied foes. At 20th level roll twice vs. SR and take higher.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonesinger +1 effective level for [Earth] spells and earth-related class abilities.
--------------------
Ironface received the name due to the severe injuries he has sustained over the years do to him working at a forge. Metal and magic do not always go well together, and often end of with some form of explosion. Due to this, he has a disfigured face, with a few pieces of metal still imbedded under his scarred skin

He did not mind, it was his passion, his hobby, his life. One day he plans to make the finest construct the world has ever seen. That is his plan. His goal, his obsession. Numeria. The place where technology is rampant, abundant, and mostly uncharted. That is where he finds himself.

He has this gut feeling, this is where he needs to be. Where he will finally achieve greatness, where his name will be written in the history books for all to see