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Eldar of the Lost's page
140 posts. Alias of Seth86.
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| Full Name |
Eldar of the Lost |
| Race |
Aasimar |
| Classes/Levels |
Fighter 5/ Monolith 3 |
| Gender |
Male |
| Alignment |
Neutral Good |
| Languages |
Ancient Osiriani, Celestial, Common, Sphinx |
| Strength |
20 |
| Dexterity |
12 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
15 |
| Charisma |
9 |
About Eldar of the Lost
Eldar of the Lost
Angel-blooded aasimar (angelkin) fighter (armor master) 5/living monolith 3 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 44)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 29, touch 13, flat-footed 28 (+10 armor, +1 deflection, +1 Dex, +1 natural, +6 shield)
hp 79 (8 HD; 3d8+5d10+37)
Fort +11, Ref +5, Will +9; +2 vs. death, energy drain, negative energy, or necromancy spells, +2 vs. negative levels, death effects, and mind-affecting effects
Defensive Abilities fortification 10%; DR 6/—; Immune bleed, blood drain; Resist negative energy 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 adamantine bastard sword +11/+6 (1d10+11/19-20) or
. . dagger +8/+3 (1d4+9/19-20)
Spell-Like Abilities (CL 8th; concentration +7)
. . 1/day—alter self
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Statistics
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Str 20, Dex 12, Con 16, Int 10, Wis 15, Cha 9
Base Atk +7; CMB +10; CMD 24
Feats Endurance, Exotic Weapon Proficiency (bastard sword), Iron Will, Power Attack, Saving Shield[APG], Shield Focus, Toughness, Weapon Focus (bastard sword)
Traits armor expert, blood of pharaohs
Skills Acrobatics -10 (-14 to jump), Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +6, Perception +9, Sense Motive +4
Languages Ancient Osiriani, Celestial, Common, Sphinx
SQ armor training 1, armored defense, deathless spirit, deflective shield, fortified flesh, soul stone, stone blood, truespeaker
Other Gear +1 adamantine full plate, +1 darkwood tower shield, +2 adamantine bastard sword, dagger, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, masterwork backpack[APG], sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], tent, medium[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 2 cp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Armored Defense (1/2/3) (Ex) At 5th level, an armor master gains DR 1/ - when wearing light armor, DR 2/ - when wearing medium armor, and DR 3/ - when wearing heavy armor. At 19th level, this damage reduction increases to DR 4/ - when wearing light armor, DR 8/ - when wearing me
Damage Reduction (6/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Deflective Shield +1 (Ex) +1 bonus to touch AC, up to AC bonus provided by shield worn.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Fortification 10% You have a chance to negate critical hits on attacks.
Fortified Flesh (Ex) When using soul stone, +10% fortification & +1 DR/-.
Immunity to Bleed You are immune to bleed.
Immunity to Blood Drain You are immune to blood drain effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Soul Stone (Ka Stone, 3/day) (Su) As a swift action, enlarge person self.
Stone Blood (Ex) Automatically stabilize when dying.
Truespeaker Learn two languages for each rank you put in Linguistics.
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