Gethraxxis
Male faerie dragon unchained rogue 1/sorcerer 1 (Pathfinder Player Companion: Giant Hunter's Handbook 21, Pathfinder RPG Bestiary 3 91, Pathfinder Unchained 20)
CG Tiny dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 21, touch 18, flat-footed 15 (+1 armor, +6 Dex, +2 natural, +2 size)
hp 44 (5 HD; 1d6+1d8+3d12+11)
Fort +5, Ref +11, Will +7
Immune paralysis, sleep; SR 15
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Offense
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Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +11 (1d3)
Space 2½ ft.; Reach 0 ft.
Special Attacks breath weapon (5 ft. cone, euphoria for 1d6 rds., Fortitude DC 13 negates, usable every 1d4 rounds), sneak attack (unchained) +1d6
Spell-Like Abilities (CL 3rd; concentration +9)
. . 3/day—greater invisibility (self only) Bloodline Spell-Like Abilities (CL 4th; concentration +10)
. . 9/day—laughing touch
Sorcerer Spells Known (CL 5th; concentration +11)
. . 2nd (5/day)—touch of idiocy
. . 1st (8/day)—implant urge (DC 20), mage armor, magic missile
. . 0 (at will)—dancing lights, detect magic, drench[UM] (DC 16), ghost sound (DC 16), jolt[UM], mage hand
. . Bloodline Fey
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Statistics
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Str 10, Dex 22, Con 14, Int 20, Wis 15, Cha 23
Base Atk +3; CMB +7; CMD 17 (21 vs. trip)
Feats Eschew Materials, Point-Blank Shot, Precise Shot, Spell Focus (enchantment), Weapon Finesse
Traits magical knack, power of suggestion
Skills Acrobatics +13 (+5 to jump), Appraise +10, Bluff +12, Climb +12, Diplomacy +12, Disable Device +15, Escape Artist +13, Fly +24, Knowledge (arcana) +11, Knowledge (nature) +10, Linguistics +10, Perception +9, Profession (gambler) +9, Sense Motive +8, Sleight of Hand +13 (+15 to conceal the ring in a search, +17 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects), +15 to hide small objects on your person), Spellcraft +12, Stealth +20 (+22 to feint in combat), Swim +20, Use Magic Device +13
Languages Auran, Common, Draconic, Elven, Giant, Goblin, Sphinx, Sylvan; telepathy 100 ft.
SQ bloodline arcana (+2 DC for compulsion spells), limb climber
Other Gear varisian dancing scarves, board games[UE], board games[UE], board games[UE], board games[UE], cheating gambler's kit[UE], concealable thieves' tools[UI], dice[UE], gambler's kit[UE], imperial conquest, loaded shell game cups, masterwork backpack[APG], pickpocket's outfit[UE], pocketed scarf[UE], superior loaded dice[APG], thieves' ring, trail rations (7), 263 gp
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Special Abilities
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Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Breath Weapon (Su) 5 ft. cone, euphoria for 1d6 rds., Fortitude DC 13 negates, usable every 1d4 rounds
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fly (60 feet, Perfect) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Laughing Touch (9/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Limb Climber (Ex) You can climb up creatures at least 1 size category larger than you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spell Resistance (15) You have Spell Resistance.
Swim (30 feet) You have a Swim speed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.