Vorrea Talminari

Aldrea Fangor's page

125 posts. Alias of Seth86.


Full Name

Aldrea Fangor

Race

Human

VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14

Classes/Levels

Gunslinger 5 / Rogue 2

SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Gender

Female

Size

Medium

Age

22

Alignment

LN

About Aldrea Fangor

Aldrea Fangor
Female human gunslinger (musket master) 5/unchained rogue (sniper) 2 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Ultimate Combat 9, 50, Pathfinder Unchained 20)
LN Medium humanoid (human)
Init +7; Senses Perception +14
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Defense
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AC 21, touch 16, flat-footed 15 (+5 armor, +5 Dex, +1 dodge)
hp 63 (7 HD; 2d8+5d10+7)
Fort +5, Ref +12, Will +4
Defensive Abilities evasion, nimble +1
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Offense
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Speed 30 ft.
Ranged +1 seeking sniping double-barreled musket +11/+6 (1d12+10/×4)
Special Attacks deeds (deadeye, fast musket, gunslinger initiative, pistol-whip, quick clear, steady aim), grit (4), sneak attack (unchained) +2d6
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Statistics
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Str 10, Dex 20, Con 12, Int 12, Wis 16, Cha 9
Base Atk +6; CMB +11; CMD 22
Feats Accomplished Sneak Attacker, Agile Maneuvers, Combat Expertise, Deadly Aim, Expert Sniper, Far Shot, Gunsmithing[UC], Leadership, Power Attack, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus
Traits seeker, uskwood hunter (nidal)
Skills Acrobatics +15, Climb +10, Craft (alchemy) +11, Knowledge (engineering) +11, Knowledge (local) +11, Perception +14, Profession (Bountyhunter) +13, Stealth +21 (+26 to remain hidden after sniping with weapon), Survival +13, Swim +5
Languages Common, Undercommon
SQ finesse weapon attack attribute, gunsmith, musket training, rogue talent (superior sniper)
Other Gear +1 mithral chain shirt, +1 seeking sniping double-barreled musket[UC], bullet[UC] (40), paper cartridge[UC] (30), belt of incredible dexterity +2, cloak of elvenkind, far-reaching sight[UC], handy haversack, alchemy crafting kit[APG], bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], powder horn[UC], waterskin, 7 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Sniper Reduce sniping penalty for staying hidden to -10.
Far Shot Halve the range increment penalty for extended range.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Leadership (score 6) You attract loyal companions and devoted followers.
Musket Training (+5, misfire value -2) (Ex) Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Ev
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Weapon Focus (Firearms) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group.

Mordu'un and Glint:

Mordu'un Blackiron CR –
Dwarf wizard 5 (Ultimate Wilderness 213)
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
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Defense
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AC 10, touch 10, flat-footed 10
hp 31 (5d6+5)
Fort +2, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 5th; concentration +9)
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Statistics
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Str 12, Dex 10, Con 13, Int 19, Wis 12, Cha 8
Base Atk +2; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Combat Expertise, Craft Construct, Craft Magic Arms & Armor, Craft Wondrous Item, Deadly Aim, Power Attack, Scribe Scroll, Signature Skill
Skills Acrobatics -3 (-7 to jump), Appraise +12, Craft (alchemy) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (armor) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (bows) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (clothing) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (weapons) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Knowledge (arcana) +12, Perception +1 (+3 to notice unusual stonework), Spellcraft +12; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Giant, Gnome, Orc
SQ able assistant, arcane bond (Glint, ioun wyrd [valet]), dwarf wizard, finesse weapon attack attribute, industrious urbanite
Other Gear alchemist's lab, masterwork tool, masterwork tool, masterwork tool, masterwork tool
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Special Abilities
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Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +1 natural armor bonus to AC You gain the Alertness feat while your familiar is within arm's reach.
Faster Crafting (+1000/250 gp per 8 hours, Craft Wondrous Item) Increase item creation speed per hour.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Industrious Urbanite Make double normal progress on Craft checks to make mundane items, Profession +4 to make money.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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Glint CR –
Ioun wyrd (valet) (Ultimate Wilderness 197)
N Tiny construct
Init +2; Senses blindsight 30 ft.; Perception +2
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 15 (1d10)
Fort +1, Ref +3, Will +6
Immune construct traits
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Offense
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Speed fly 30 ft. (average)
Melee slam +1 (1d4-3)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
Spell-Like Abilities (CL 5th; concentration +2)
. . At will—open/close (DC 7), prestidigitation
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Statistics
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Str 4, Dex 15, Con —, Int 8, Wis 14, Cha 5
Base Atk +2; CMB +2; CMD 9
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack
Skills Appraise +4, Fly +10, Spellcraft +4
Languages speak with master
SQ able assistant, aide to all, deliver aid, deliver touch spells (modification), empathic link, finesse weapon attack attribute, ioun affinity, share iouns, teammate
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Special Abilities
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Able Assistant (Ex) Master treats you as if you had the Cooperative Crafting feat.
Agile Maneuvers Use DEX instead of STR for CMB
Aide to All (Ex) A full-round action, grant up to three adacent creatures benefits from aid another.
Blindsight (30 feet) (Ex) Sense things and creatures without seeing them.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Construct Traits (+0 HP) Constructs have many immunities.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Aid (Ex) Move before and after using aid another action.
Deliver Touch Spells (Modification) (Su) Can move before and after when delivering a harmless touch spell.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Fly (30 feet, Average) You can fly!
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Ioun Affinity (1 stones) (Su) May integrate a number of stones into its body.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Iouns (Su) Master shares benefits of ioun stones while within 30 feet.
Speak with Master (Ex) You can communicate verbally with your master.
Teammate (Ex) You are considered to have all teamwork feats your master has.