Shae

Astrillith's page

4 posts. Alias of Seth86.


RSS


Hello and thanks for the pick


Astrillith:

Astrillith
Daemon-spawn tiefling magus (staff magus) 8 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9, 49)
N Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 natural, +1 shield)
hp 92 (8d8+28)
Fort +10, Ref +7, Will +9
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 conductive adamantine quarterstaff +11/+6 (1d6+7) or
. . dagger +9/+4 (1d4+3/19-20)
Special Attacks arcane pool (+2, 10 points), improved spell combat, magus arcana (familiar[UM], pool strike[UM]), spell recall, spellstrike
Spell-Like Abilities (CL 8th; concentration +8)
. . At will—deathwatch
Magus (Staff Magus) Spells Prepared (CL 8th; concentration +13)
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 16, Int 20, Wis 12, Cha 11
Base Atk +6; CMB +9; CMD 24
Feats Arcane Strike, Quarterstaff Master[UM], Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)
Traits dark magic affinity, reactionary
Skills Bluff -2, Craft (gemcutting) +18, Craft (jewelry) +18, Disguise -5, Fly +8, Intimidate +11, Knowledge (arcana) +16, Knowledge (dungeoneering) +16, Knowledge (planes) +16, Knowledge (religion) +13, Ride +15, Spellcraft +16; Racial Modifiers +4 Fly
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal
SQ knowledge pool, quarterstaff defense
Other Gear +1 mithral chain shirt, +1 conductive adamantine quarterstaff, dagger, amulet of natural armor +1, belt of physical perfection +2, cape of free will +1/+2[MA], ring of protection +1, ring of sustenance, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], masterwork gemcutting tools, masterwork jewelrycrafting tools, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone
--------------------
Special Abilities
--------------------
Arcane Pool +2 (10/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Pool Strike (3d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Quarterstaff Defense +1 (Ex) At 7th level, while wielding a quarterstaff, the staff magus gains a shield bonus to his Armor Class equal to the enhancement bonus of the quarterstaff, including any enhancement bonus on that staff from his arcane pool class feature. At 13th level,
Quarterstaff Master Use a quarterstaff one-handed
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

--------------------

Pac CR –
Viper (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
hp 46 (1d8-1)
Fort +5, Ref +5, Will +7
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +11 (1d2-3 plus poison)
Space 2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
--------------------
Statistics
--------------------
Str 4, Dex 17, Con 8, Int 9, Wis 13, Cha 2
Base Atk +6; CMB +7; CMD 14 (can't be tripped)
Feats Weapon Finesse
[b]Skills
Acrobatics +3 (-1 to jump), Climb +11, Intimidate +4, Perception +9, Ride +11, Spellcraft +7, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
Languages speak with animal (same kind only), speak with master
SQ empathic link, poison
--------------------
Special Abilities
--------------------
Climb (20 feet) You have a Climb speed.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 13) Viper Poison: Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
Swim (20 feet) You have a Swim speed.


I'll post the stats tonight


Here's my (Seth86) application

Class : Magus (Staff Magus)

Astrillith is a follower of Pharasma(or equivalent) and is one of the coroners in the city

Main duty is to perform last rights to the dead before being entombed or laid to rest. Not a cleric but a priest/coroner by profession.

Often going with adventurers to help with battling incursions or outbreaks of monsters and other threats to the city.