Anubis

Anapa Scion of Anubis's page

289 posts. Alias of Seth86.


Full Name

Anapa

Race

Anubian Ifrit

Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5

Classes/Levels

Paladin 4

Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Gender

Male

Size

Medium

Special Abilities

Lay on Hands, Channel Positive Energy

Alignment

LG

Deity

Anubis

Languages

Common, Ignan, Osiriani, Ancient Osiriani

Strength 16
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Anapa Scion of Anubis

Anapa
Male ifrit paladin (hospitaler) 4 (Pathfinder RPG Advanced Player's Guide 116, Pathfinder RPG Bestiary 2 160)
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +0
Aura courage (10 ft.)
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 36 (4d10+8)
Fort +9, Ref +5, Will +7; +1 trait bonus vs. fire, +4 trait bonus vs. hot conditions
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+7/19-20) or
. . mwk nodachi +6 (1d10+10/18-20)
Ranged composite longbow +5 (1d8/×3)
Special Attacks channel positive energy 6/day (DC 13, 1d6), smite evil 1/day (+3 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—efreeti magic[ARG]
Paladin Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect evil
Paladin (Hospitaler) Spells Prepared (CL 1st; concentration +4)
. . 1st—bless weapon
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Statistics
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Str 16, Dex 12, Con 14, Int 12, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 18
Feats Greater Mercy[UM], Power Attack
Traits desert child (desert), honest
Skills Acrobatics -4 (-8 to jump), Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6
Languages Ancient Osiriani, Common, Ignan, Osiriani
SQ fire in the blood, lay on hands 5/day (2d6), mercy (sickened), wildfire heart
Combat Gear durable arrow (20); Other Gear mwk banded mail, blunt arrows[APG] (20), composite longbow, dagger, mwk nodachi[UC], bedroll, belt pouch, fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, silver holy symbol of Anubis, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 4 gp, 2 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Fire in the Blood Gain fast healing 2 for one round whenever you take fire damage.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Wildfire Heart +4 racial bonus on initiative