GM Rednal's page

17,432 posts. Alias of Rednal.


Current Campaigns


Fevered Dreams


The Forgotten God (Table 5)


Astoroth, God of Facts and Information-Gathering
---
The Cathedral
---
Unused

GM Rednal's Way of the Wicked


Zander White - aka "Karn Deathhand"

It is, it is, a glorious thing...


The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

Loot Table | Eldreon Info Documents | Notes Document

The World of Eldreon (under construction)

The Legend of Valissa


Map of southern Isger
Current location: Drellin's Ferry.
Weather: Hot, clear skies.

Wrath of the Righteous (Arae)


The Bonds of Hope (inactive)


A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Broken Towers (inactive)


Deus Machina - The City of Stars (inactive)


Map

Deus Machina - The Last Grimoire (inactive)


(A unique campaign inspired by H.P. Lovecraft)

The Forgotten God (private) (inactive)


The Forgotten God (Table 1) (inactive)


Hadran, God of Valor and Knowledge
Burkhardt, God of Pacts, Pledges, and the Spirit of the Law

Deepmar Penal Colony
Dig Sita Caina

The Forgotten God (Table 2) (inactive)


Sevia, the Raven Queen and Keeper of Souls

Renchurch Abbey
Renchurch Cathedral

The Forgotten God (Table 3) (inactive)


Harath, God of Dreams and Nightmares
---
The Roost
Battle Map

The Forgotten God (Table 4) (inactive)


Heksfazia, the Thousand Forms

Ravenmoor
Kriegler Manor
Chenowitz Place

From girl to lady - What makes a Princess? (inactive)


GM Rednal's Bloody Jack (inactive)


GM Rednal's Cults of the Sundered Kingdoms (inactive)


Map

GM Rednal's Cyclopean Deeps (inactive)


Map

GM Rednal's Godbound (inactive)


GM Rednal's Godbound on Post-Apocalyptic Earth (inactive)


GM Rednal's Hell's Vengeance (inactive)


GM Rednal's Iron Gods (inactive)


GM Rednal's Jade Regent (inactive)


GM Rednal's Legendary Planet AP (inactive)


Unused
---
Trebelbet
---
Current Goal: Find the Opus Aeterna and learn how to repair Gates

GM Rednal's Mark of the Chosen (inactive)


GM Rednal's Northlands Saga Complete (inactive)


GM Rednal's Planehopping from Bard's Gate (inactive)


GM Rednal's Rappan Athuk (inactive)


GM Rednal's Rise of the Runelords: AE (inactive)


GM Rednal's Ruins of Azlant (inactive)


GM Rednal's Skull & Shackles (inactive)


GM Rednal's Spherefinder Society (inactive)


GM Rednal's War of the Burning Sky (inactive)


GM Rednal's Wrath of the Righteous (inactive)


A Gossamer World (inactive)


Samnell's Writhing Coast (inactive)


Trapped Beyond Time (inactive)


A Mythic Gestalt Dungeoncrawl by GM Rednal.

Current Dungeon Map

Trapped Beyond Time - A Mythic Gestalt Dungeoncrawl (inactive)


Stabbing monsters in the face since 2014 - Roll20 Map

Way of the Wicked (inactive)


Zeitgeist - a Single Flame (inactive)