Temptations (EX): You gain one temptation spell slot per spell level, even for spell levels you cannot yet cast. Each day any god (most often a hostile god) may prepare a spell in some, none, or all of those slots for you. The GM chooses these temptation spells and may apply metamagic feats to them without raising their slot level. The GM may make you aware of the temptation spell names immediately, as an ominous foreshadowing of what the day will bring, or the GM may tell you the names during some dire circumstance, just in time for you to cast one. The GM must also tell you the granting god’s name. If the spell has a verbal component, you must voice aloud the god’s name when casting the spell. Having miracle at your fingertips can be quite tempting, regardless of the grantor. Each time you cast a temptation spell from a hostile or unfriendly god, you lose favor with all helpful and friendly gods.
Changing Deity Attitudes
Unlike shifting an NPC’s attitude with a charming smile, quick wit, and a Diplomacy check, it is far more difficult to improve a god’s attitude toward you. Actions that improve a god’s attitude toward you by one step include:
• Changing your alignment at least one step closer to the god’s alignment.
• Vowing to permanently revere and pray to the god solely.
• Destroying an artifact that the god opposes.
• Completing a mission that the god or his proxies assigned to you.
• Casting miracle or performing an equally grand task for the sole benefit of the god’s followers.
• Inventing a spell or crafting a novel magic weapon or wondrous item related to the god’s domains.
Actions that worsen a god’s attitude toward you include:
• Changing your alignment at least one step further from the god’s alignment. The god’s attitude toward you worsens by one step for every step your alignment moves away from the god’s alignment.
• Breaking any single vow to the god for any reason. This worsens the god’s attitude toward you by one step.
• Murdering a known worshiper of the god. This act worsens the deity’s attitude toward you by at least one step, at the GM’s discretion.
• Refusing to undertake a divine mission that is particularly important to the deity. This act worsens the deity’s attitude toward you by one step.
• Abandoning a divine mission you have already agreed to complete. This act worsens the deity’s attitude toward you by two steps (you are essentially both refusing a quest and breaking a vow).
• Foiling a worshiper’s divine mission. This act worsens the deity’s attitude toward you by one step.
• If the god is friendly or helpful, casting a temptation spell granted by an unfriendly or hostile god. This act worsens the deity’s attitude toward you by one step.
At the GM’s discretion, your alignment may gravitate toward the alignment of the deities to which you consistently pray for domain spells and powers. This in turn can affect the attitudes that those deities and other deities have toward you.