GM Rednal's Mark of the Chosen (Inactive)

Game Master Rednal

Unused

Around Caer Sirona


The Mark

Special Ability: Gain Knowledge (By making a Knowledge check as a Move Action - the type of knowledge varies - you can connect with the Third Aspect of Gain and glean information about foes you would normally know nothing about. You must currently be in battle with any creature you wish to use this on. This can include information about rare or even unique abilities they possess, and help you figure out the best way to overcome them. The DC of this is 10 + the foe's CR. Below that point, you're not able to concentrate well enough and can't access the information that the goddess offers. If you fail, you can try again one more time. Beyond that, Knowledge needs to focus on fighting Anax, and will no longer be available.)

-------

The Deities of Eleidia

Worship Points:

Day: 13 (Unknown)
Gain: 50 (Prosperous)
World: 25 (Established)

Worship Points:
Worship Points are a measure of the power and influence a deity has in the setting. Once they reach 100 Points, the deity is established enough and needs no further support throughout the campaign. There are boons for raising each deity's Worship Points high enough.​

​Level 0-24 (Unknown): The deity is little-known in the world and has few believers anywhere. ​

Level 25-49 (Established): The deity is established in the world and has a small but growing group of believers. ​

Level 50-74 (Prosperous): The deity has enough converts to truly support themselves, and the faith is widely recognized by various groups (aside from the Church, which opposes all other faiths). Reaching this level gives a boon from the First Aspect of a deity.​

Level 75-99 (Widespread): The deity's faith is popular enough to be spreading of its own accord, and help support the PC in turn. Reaching this level gives a boon from the Second Aspect of a deity.​

Level 100 (Unshakable): The deity's faith has spread enough that no amount of struggle by Anax or the Church can stamp it out. The faith no longer needs support from the PC. Reaching this level gives a boon from the Third Aspect of a deity.​

SPECIAL NOTE: The gods of Eleidia do not allow any church to be more than two ranks above the lowest. In other words, nothing can be Widespread until all are at least Established, and nothing can be Unshakable until all are at least Prosperous.​

-------

The Army

N Huge army of humans (fighter 2)
hp 27/27; ACR 5
DV 15; OM +5
Special bravery +1
Speed 1; Consumption 2
Tactics Dirty Fighting (Bonus)

-------

Caer Sirona

Prosperity: 17
Security: 22
Security Policy: Balanced (+1 Prosperity, +1 Security)
Research Focus: Study Battle Tactics (provides Bonus Army Tactic)
Upgrades:
-Castle
> Well (Under Construction)
-East Curtain Wall
-West Curtain Wall
-South Curtain Wall
-Main Yard
> Chapel
> Woodland Trails (Under Construction)
Special:
-Santos' Supplies (+2 Prosperity)
-Scriviner (Provides up to 5 scrolls of Vancian Spells, max 3rd Level)

Major Inhabitants:

Allete: One of the Aellar, winged elves living in an enclave north of Caer Sirona. The High Priestess of World.

Borneod Ploutin: An immensely bland-looking man, and the leader of the Emerald Scorpions (who serve as Caer Sirona's spies). Rather mercenary and focused on profit, but loyal to his employer as long as the money keeps coming.

Eirian, the Huntress: A woman who was hired to stop caravans being sent out from Santos' estate. In addition to being a Hunter, she has the natural talents of a Luckbringer, a rare category of power capable of affecting fate. Things seem to go right for her on a strangely frequent basis, making her rather useful to have around...

Jevan: A half-drow male. Put in charge of running the church of the gods, and a former candidate for Day's church.

Meira, the Gatekeeper - An elven woman who's probably a lot older than she looks. Unfortunately, she doesn't really talk about herself. However, she knows more about the fortress than anything else, and only seems interested in its continued functioning. Ask her if you have any questions about it.

Prudence Hamilton: Leader of the Inquisitors. A tough woman, she refuses to compromise her ideals for anyone - not even the Titan she thought was a god. Having seen his lies, she now fully supports the returned gods and your own efforts.

Rathal Ravaralei: An elven stoneworker who came from his people's lands to help rebuild Caer Sirona. Has some odd ideas about what proper functionality looks like - and a deep rivalry with dwarven craftsmen - but he's undeniably skilled at his job. Of course, do anything for a few hundred years and you'll get pretty good at it...

Senka: A somewhat frighteningly cheerful young woman who has natural talent with light and dark magic. The High Priestess of Day.

Sir Roderick Lawmond: Senior member of the Order of the Spiraling Eyeball present in the fortress. Formerly your superior, but now serving under your command.

???: You should get to know your followers some more...