Actions Onboard The Ship:
Daytime Ship Actions
> Work Diligently: Gain a +4 bonus on any one check for a job’s daily task
> Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC
> Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection)
> Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store (area A9)
> Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Nighttime Ship Actions
> Sleep: Go to bed early and sleep through the night (automatically recover from fatigue)
> Gamble: Play or gamble on a game of chance or pirate entertainment.
> Entertain: Make one Perform check to entertain the crew.
> Influence*: Attempt to influence a single NPC
> Sneak*: Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered (see below).
> Steal*: Attempt to open a locked door or locker. The PC must make a check to avoid being discovered.
A PC can also attempt to take up to two additional ship actions during the middle watch in the dead of night (any nighttime ship action marked with an asterisk), but to do so the PC must make a successful Constitution check (DC 10, +4 per extra ship action taken) or be fatigued for the next day.
Positions on the Ship:
Ambrose: Cook's Mate
Atsadi: Swab
Lucas: Rigger
Notable NPCs:
Cut-Throat Grok (Friendly)
Sandra Quinn - Cleric of Besmara. (Helpful)
Crew on the Wormwood:
Aretta Basion (Hostile)
"Badger" Medlar (Unfriendly)
Fipps Chumlett (Hostile)
Jack Scrimshaw (Helpful)
Jaundiced Jape (Hostile)
Maheem (Hostile)
Slippery Sy Lonegan (Hostile)