
SamaWei |

I have some cash left over so i was thinking of buying a cart or wagon and some mules to carry our mountains of loot ( I will also have floating disk to help get it out of the dungeon ).
Does this work with the storyline of us just appearing in the new demiplane? Is there anything there at all, other people? I am assuming we would appear with familiars, or animal companions? What about mounts or other mundane animals we purchased, or large items that aren't carryable ( such as a rowboat or something ).

GM Rednal |
If it's carried on your body or a companion as part of your class (i.e. familiars), then it can come - you won't be bringing any truly bulky items with you, though. However, PCs will have the option to eventually purchase just about anything.
As for the demiplane, there are no other people. As mentioned, it's about 20 feet on each side. There is literally nothing there except the ground, the air, a box to pour treasure into, a note explaining that you should do so if you want nice things, and a door. XD Dim lighting, too, which just seems to be there somehow.
As general rules for any wagon-type things you might get later...
1) If it's more than 5 feet wide, don't even bother unless you can shrink it somehow.
2) Traps exist. You may not always be able to get the vehicle safely past them.
Same goes for mounts, by the way. If it's bigger than Medium and can't become smaller, it's probably not going to work too well.

Hetra Karet |

Hetra Karet's roles will primarily be buffing and some utility with his ranger levels. I chose Trapper to get a second trapfinder, though he'll also function as offense. In addition, Souleater will give him some crafting utility and give us free monies, up to 300 GP per day thanks to another Amulet I'm crafting at level 3, as well as the Summon Cacodaemon letting us grab more free money for upgrades.
So, part crafter, utility, and offense.

SamaWei |

If it's carried on your body or a companion as part of your class (i.e. familiars), then it can come - you won't be bringing any truly bulky items with you, though. However, PCs will have the option to eventually purchase just about anything.
As for the demiplane, there are no other people. As mentioned, it's about 20 feet on each side. There is literally nothing there except the ground, the air, a box to pour treasure into, a note explaining that you should do so if you want nice things, and a door. XD Dim lighting, too, which just seems to be there somehow.
As general rules for any wagon-type things you might get later...
1) If it's more than 5 feet wide, don't even bother unless you can shrink it somehow.
2) Traps exist. You may not always be able to get the vehicle safely past them.Same goes for mounts, by the way. If it's bigger than Medium and can't become smaller, it's probably not going to work too well.
Cool, so the place is pretty small to start with. I figured I would leave the wagon and animals outside the dungeon, but it seems like once we leave the dungeon we can just dump the loot into the box, and not have to haul it home? ( it was more for that). having a mule and a cart in the dungeon is a pain. That's why I will have floating disk.

SamaWei |

Pretty much complete with my character, although I need to spend some more money yet and scribe the backstory and flavor stuff to the profile.
I will have spell support from two classes(primarily buffs,utility,heals, restorative,support), channeling, a few handy powers, backup archery, as well as scribe scrolls, and brew potions at level 1.

Jack Speed-Runner |

Dumping loot into the box is solely for purchasing BP. ^^ Also as mentioned, you'll need to build a bank if you want to securely store your loot.
Are we really going to have tons upon tons of loot that we won't be able to secure it on our persons because of encumberance? Unless I'm misreading on how you plan on Dming, you make it sound like you are going to hand out more loot than we can handle.
Guess I'm going to have to buy one of these down the road...this belt then my very person can carry it all, and I'd love to see an enemy try to steal something from me.

SamaWei |

Dumping loot into the box is solely for purchasing BP. ^^ Also as mentioned, you'll need to build a bank if you want to securely store your loot.
If there is no one else there why are we securing it? why not just pile it on the ground. Is there a ground? What is the place made of when we arrive? Is it just 6 grey sides of a cube? Is there atmosphere, weather, nature etc?
Also, you mentioned that interplanar travel spells will not work quite right. What about regular summoning spells, or things like planar ally, etherealness etc?

GM Rednal |
Spells to temporarily summon allies will work - but neither they nor you will be able to use magic to let you escape from the demiplane. As for securing it... yeah, you can just dump it on the ground at the start, but you WILL likely be getting other people eventually, so...
The place itself is made of an indeterminate gray substance. Slightly soft, but with no major characteristics besides that. Seems to resist damage, though.
There's enough atmosphere to breathe, but no real weather, nature, or anything else - you have to actually BUY something to even get a day/night cycle. XD It's a very, very, very boring area to start out with.
Also, you can use equipment to transport stuff out - you do NOT have to carry all of it by hand. Merely being in your possession, for a reasonable definition of the term, will suffice. ^^

Jazzai Moonbreaker |

I am getting farther on the crunch build but here is basics.
14 Str
14 Dex
16 Con (I keep wanting to change this for strength but thematically this makes more sense for someone who lives in the wild)
14 Int
14 Wis
10 Cha
Traits: Kobold Neighbor +2 Perception to find traps, +1 to disable device
Armor Expert Armor check penalty is one less.

SamaWei |

The place itself is made of an indeterminate gray substance. Slightly soft, but with no major characteristics besides that. Seems to resist damage, though.
There's enough atmosphere to breathe, but no real weather, nature, or anything else - you have to actually BUY something to even get a day/night cycle. XD It's a very, very, very boring area to start out with.
^^
It also sounds like perhaps taking item creation feats at the very beginning will not get much use until we have an environment in which to acquire raw materials and components to make the items.

sarpadian |
The background is short because he's a 1st level character :).

Jazzai Moonbreaker |

Asimi Skia
Female Half-Elf Rogue/Ranger (Wild Shadow) 1
CN Medium humanoid (humanoid, elf)
Init +2; Senses Darkvision 60ft, Light Blindness; Perception +11(+2 to find traps)
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12
hp 13 (1d10+3)
Fort +5, Ref +4, Will + 2
Defensive Abilities : Immunity to Sleep +2 Vs enchantments
--------------------
Offense
--------------------
Speed 30 ft.
Melee Rapier +3 (1d6+2/18-20) and
Dagger +5 (1d6+2/19-20) and
Sling +5 (1d4+2)
--------------------
Statistics
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Str 14, Dex 14, Con 16, Int 14, Wis 14, Cha 10
Base Atk +1; CMB +3 ; CMD 15
Feats Skill Focus: Perception, Disable device
Traits Kobold Neighbors +2 Perception to find Traps, +1 Disable Device; Armor Expert, Reduce Armor check penalty by 1
Languages Common, Elven, Undercommon, Aklo
SQ Favored Class Bonus +1/2 on Bluff Checks to feint and Diplomacy to gather info
Other Gear Studded Leather 25 gp Rapier 20 gp, 3x Dagger 6gp, Sling, Sling Bullets (10) 1 sp, Rogues Kit 50gp, Explorer’s Outfit (free), Stretcher x2 - 4 gp, 52 Gp left over
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Special Abilities
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Sneak attack +1d6
Trapfinding
Wild at Heart (Ex): At 1st level, a wild shadow adds only 1/2 his class level when making wild empathy checks while in urban areas, and adds only 1/4 his class level to follow or identify tracks in such areas. In non-urban settings, he is considered two levels higher when determining the bonuses for such checks. This ability alters the track and wild empathy class features.Favored Enemy (Monstrous Humanoid) +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track +1 to survival to follow tracks
Keen Senses +2 perception
Skills
6 Acrobatics 1
6 Appraise 1
4 Bluff 1
Climb
6 Craft(armor) 1
Diplomacy
10 Disable Device 1
Disguise,
Escape Artist
Handle Animal
Heal
Intimidate
Know(Local)**
6 Know(Dungeoneering), 1
Know(Geography) **
6 Know(Nature) 1
Linguistics
11 Perception 1 (+2 Vs Traps)
Perform
Profession
Ride
Sense Motive
Spellcraft **
Sleight of Hand
6 Stealth 1
6 Survival 1
Swim
Use Magic Device +0**
**=Trained Only Ranks to go in Later
Asimi Skia was born with silver skin and black eyes, much to the horror of her mother. When her mother recovered enough she moved, going to a far away town and living on the outskirts. She became the hedge witch for the town and rumors circulated about the strange silver child. Her mother always sent her into the woods when they had visitors, keeping her segregated for her own good. Curious though she would sneak around watching people wondering what they were up to. It took her a couple of years but she realized she was different. For one, she was silver skinned and had pointed ears. Also, people had colored eyes. Her's were solid black. On top of that, they aged faster. It was subtle but she noticed it. One day a lone hunter stumbled upon her. An elf. He went to attack her only to stop when her mother told him to stop coming out of the woods. It was then she learned that she resembled a being called a drow. Her mother convinced the elf to teach her the ways of the woods and how to stay hidden from the world. Now her training is complete and mysterious energies are at work.
YAY got replacement battery. Umm I hope this works.

GM Rednal |
All riiiiight! o wo Recruitment is now closed, and the following characters have been selected for participation:
Alkariani (JonGarrett) - Vanguard/Bard
Asimi Skia (Jazzai Moonbreaker) - Rogue/Ranger
Hetra Karet (Valdast) - Ranger/Wilder
Taranis Nox (Grixus Nox) - Mighty Godling/Adept Godling
Thackery Binx (Whack-a-Rogue) - Wizard/Alchemist
Maybe:
Phaenox (Monkeygod) - Need to see the full character sheet before I can approve you. XD
@Players: I'll be linking Discussion and Campaign threads in just a moment, then see if I can make the initial map in Roll20. ^^ If not, I'll be trying something else to show the expanded nature of your new home. Oh, and be sure to include your encumbrance in your aliases, since that is in force for this game. ^^
@Everybody Else: Thank you for taking the time to submit your characters! ^^ Remember, if you'd still like to play and want to see if you can get in at a future date, you can make a post here to sign up for the waiting list with your character - if somebody does drop out, I'll look at the characters on the waiting list first (before public recruitment) and see if you're still interested/available then. ^^