Trapped Beyond Time - A Mythic Gestalt Dungeoncrawl (Inactive)

Game Master Rednal

Stabbing monsters in the face since 2014 - Roll20 Map


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There's no sound from beyond the door, and eventually, Elliomander's able to get to work. It takes about two minutes for him to pick the lock - it was fiendishly good, but barely within his abilities - and for the door to the next room to be opened.

A stream of quicksilver flows along a channel in the floor. Someone has scrawled "In the Year of Iron, when the Stronghold of Axes is laid to ruin, the Scepter of Scepters shall be lost" in dwarvish runes on the west wall.

There are four other exits in this room, three of which apparently lead to the same place. A closed wooden door rests on the northeastern side of the chamber - and once again, there are no enemies to be seen.

I blame the random generator. It apparently decided on an improbably high number of rooms without foes. XD; Still, feel free to keep looking around...


Fighter/Investigator [gestalt] 1

"I wonder," Elliomander ponders aloud, making sure Vi can see his mouth, "if there's been some manner of clerical error and they've sent us to a dungeon someone else has already cleared... or worse, maybe we're following a team that failed and the enemies have set up to defend themselves in a consolidated location..."

He leaves them to contemplate those thoughts as he searches the doors.
perception: 1d20 + 10 ⇒ (1) + 10 = 11

if there's no traps/noises:
He opens one of the 3 doors leading to the same location- the one closest to Jay and Vi.


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

"If so then this would be very easy." Jason also eyes the doorway Elli was checking out. "But not very challenging at that..."

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

-Posted with Wayfinder


The northeastern door is warded by a nasty-looking falling block trap, though a reasonable bit of effort could probably disable it and allow you to proceed in that direction once you're ready. There's also a pit trap in the eastern of the three hallways, just past the archway, but the other two routes are safe. The left has a locked door at the far end, while the middle passage has an open archway and is the easiest to traverse.

More positively, however, Jason noted a cleverly-disguised compartment hidden beneath the floor, and opening it reveals a stash of treasure.

This cache holds 76 gp, 500 sp, 2800 cp, an Agate (11 gp), an Alabaster (11 gp), a Carnelian (35 gp), an Onyx (50 gp), a Rhodochrosite (9 gp), a Rhodochrosite (10 gp), a Carved ivory scroll case (60 gp), a Gold and silver hand mirror (120 gp), a Gold chess set (500 gp), a Painting of a noblewoman (50 gp), a Silver brazier with religious markings (80 gp), a Silver candelabra with holy symbol (75 gp), and a Silver hand mirror (75 gp).

That was the good news. The bad news? A group of eight Stirges stir as they notice you approach...

Initiative (Enemy): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Elliomander): 1d20 + 9 ⇒ (19) + 9 = 28
Initiative (Jason): 1d20 + 4 ⇒ (9) + 4 = 13
Initiative (Virdania): 1d20 - 2 ⇒ (2) - 2 = 0

Elliomander is quick on his feet - the rest of you, not so much.


Fighter/Investigator [gestalt] 1

Elliomander steps in front of his companions and positions his glaive to make the most of every opportunity for attack... he calls to mind his slumber hex and prepares to use it for his defense.

preparing to make AoOs with my 10' reach... GM feel free to roll them on the stirge's turn- I get 4 of them at +8 for 1d10+6. Also, readying an action to use slumber hex on the first one that gets adjacent to me and tries to attack me.


The eight stirges shot through the air, attempting to bombard Elliomander even as he furiously swung his weapon at them, and...

AoO: 1d20 + 8 ⇒ (10) + 8 = 18
AoO: 1d20 + 8 ⇒ (9) + 8 = 17
AoO: 1d20 + 8 ⇒ (1) + 8 = 9
AoO: 1d20 + 8 ⇒ (16) + 8 = 24

...managed to kill three of them. A fourth plopped into his square and was promptly struck by the slumber hex, dropping down... and leaving four more of the beasts to attack him.

Melee: 1d20 + 7 ⇒ (14) + 7 = 21 for Nonlethal: 1d4 ⇒ 1
Melee: 1d20 + 7 ⇒ (20) + 7 = 27 for Nonlethal: 1d4 ⇒ 3
Melee: 1d20 + 7 ⇒ (9) + 7 = 16
Melee: 1d20 + 7 ⇒ (1) + 7 = 8
Crit Confirm: 1d20 + 7 ⇒ (6) + 7 = 13 Nope.

Two of them actually managed to hit Elliomander, and promptly jabbed their stingers into his flesh to begin feasting on his blood.

2 points of Constitution Damage to Elliomander. Party's up!


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Virdania's eyes saw the four creatures drop on him and she frowned the club in her hand she let go as it floated there and suddenly lashed out towards one of the ones attached to him.

Kinetic Blast: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg: 2d6 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6

But the club aims high and flies over his head.


Fighter/Investigator [gestalt] 1

Scowling angrily at the loss of blood Elliomander makes a dramatic decision... he spins to face his companions and, turning his palms back towards himself, invokes a cone of flame which engulfs him and all the remaining stirges... cast burning hands, including myself in area

fire damage: 3d4 ⇒ (2, 1, 1) = 4, DC 15 ref for half; the two on me are denied their Dex bonus because their grappling.

He begins cursing at the spells terrible ineffectiveness... "Jason, do it to me again!"


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

"I gotcha!" Jason positions to find a good position and angle before splaying his hands out and casting Burning Hands (DC17)

Fire Damage, 15ft Cone: 3d4 ⇒ (2, 3, 1) = 6

-Posted with Wayfinder


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

"Alright, but get ready this is going to be hot." says Jason. He dashes to the side trying to find thr best angle before splaying his hands to invoke Burning Hands (DC17).

Fire Famage, 15ft cone: 3d4 ⇒ (1, 2, 3) = 6

-Posted with Wayfinder


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Argh! Sorry for the double (now triple) post. Wayfinder did not show my first post so I thought the uplaod failed again...

-Posted with Wayfinder


There's a popping noise as, one by one, the bodies of the stirges burst open under the onslaught of flame.

535 XP.

With that, the room seems like it's been cleared. Unfortunately, these aren't exactly treasure-hauling monsters, so it seems they're bereft of valuables... though that shouldn't hold true for the rest of this bizarre dungeon.

This room doesn't appear to have any exits into it, so the only way to advance is heading back to the previous room and deciding where you'd like to go from there.


Fighter/Investigator [gestalt] 1

Elliomander wipes away some of the ash and soot and sits down on the floor. Drawing the new wand he evokes its magic and asks, "I don't suppose either of you has any means of healing the damage from blood loss?"

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Virdania shakes her head at the question and motions at the wand. "I can heel wounds wiffout needing ffat."

She offers up if he needs more healing.

After that she pulled up the map and would show the northern section of rooms are cut off.

"We look for entwance as we exhamine ffese wooms. Finnis all overs ffen go affer hidden wooms.


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

While the others were cleaning and healing, Jason circles to the northern eastern entrance. It looks like this doorway is trapped. Any chance you're ready to try disabling it Elli?


Fighter/Investigator [gestalt] 1

Dragging himself off the floor, an even paler Elliomander stretches and groans, and tromps to the door without a word. He begins drawing his lock picks then stops and asks, "why am I doing this when there are two non-trapped doors that lead to the same place?"


Because you're thinking of the northwestern doors - that you already went through - and not the northeastern one?


Fighter/Investigator [gestalt] 1

lol, sorry- i (obviously) haven't been getting enough sleep lately

Ell shakes the haziness out of his head and, realizing his error, says "sorry, that blood loss seems to have gone straight to my head... I think, though, that there's a door one chamber south of here that leads to the same place and may not be trapped? For that matter, isn't there a door 3 chambers back that leads to those rooms we couldn't access before we got distracted by our new arrival? Perhaps we should check those now rather than looping all the way around and then having to back track up to search for access to the northern chambers?"

He puts his lock picks away and waits to hear which of the two options he's just presented seems more favorable to his companions.


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Seeing as he didn't want her healing she didn't push. After all people got a bit testy when she pushed.

"Effer way der is back wackin. I fowwow and keef eye out for twouble."


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Jason nods at Virdania's comment. Looking at Elli he says,
You're right Elli. Let's look into that room quickly before circling around. It seems to be glowing on the map you're holding for some reason though.


Any room highlighted in green has been cleared. That's not visible on the in-game map - it's just a notation so you can get a better grasp of your progress.


Fighter/Investigator [gestalt] 1

"I will need your healing later," Elliomander assures Virdania, "for now I was just looking for a way to remove the effects of having so much blood drinken in such a short time, but that appears to be beyond any of our current abilities."

Taking advantage of the vagueness and/or confusion of their responses, Elliomander leads them back down 3 chambers to the room with doors facing all 4 directions... "Remember to stand clear of the western door, it's trapped" he calls out as they enter the room. He proceeds directly to the eastern door and tries it.


This door easily unlocks, allowing you to proceed into a long hallway. There's a branch just ahead and to your left, as well as another left turn down at the end of the hall.


Fighter/Investigator [gestalt] 1

Elliomander takes the first left and attempts to move stealthily towards the open archway, signaling Jason and Virdania to do the same.

stealth: 1d20 + 9 ⇒ (13) + 9 = 22


The room is... disconcertingly empty, aside from a stuck wooden door to the east. There continues to be no explanation at all for the strange emptiness of this dungeon (Other than pure chance - that's how it was generated!), but at least it means that you're progressing through at a steady rate.


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Virdania would again mark the map before looking at him that she is ready to continue. Her flames occasionally popping up but then fading out. There was no real light or heat that could be seen except on her but it was an interesting effect. Her club was once again at her side. She knew it would eventually break so she would have to look for a new one.

She points out the room behind them that still hadn't been explored to the west.


Fighter/Investigator [gestalt] 1

Elliomander nods at Virdania's suggestion. For a moment he contemplates trying to explain that checking the room with the open archway was merely a precaution against being overheard but decides that if she's been deaf since birth it would be a lost cause...

Instead, he simple heads back toward the bypassed room watching carefully for traps and other dangers...
perception: 1d20 + 9 ⇒ (11) + 9 = 20


There don't seem to be any traps on the way. Through the door to the solitary chamber - a simple wooden one - Elliomander can hear a faint, rhythmic clicking sound.


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Jason approaches the wooden door and tries to open it.

STR Check if needed: 1d20 + 3 ⇒ (16) + 3 = 19

-Posted with Wayfinder


A fountain and statue of Lamashtu sit in the west side of this room. The clicking noise seems to be coming from near the wall, though there's no obvious source of it. The fountain does not detect as magical.


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Oblivious to the clicking she would look around staring at the statue and fountain. Some people had weird tastes.

Either way she would search the room with them looking for any hidden caches or something before she pulled the map back out to see where they could go next.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Fighter/Investigator [gestalt] 1

Elliomander begins searching for the source of the clicking. Without bothering to turn towards Virdania he asks Jason, "can you tell where that sound is coming from?"

perception: 1d20 + 10 ⇒ (5) + 10 = 15


Jason only:
The sound seems to be a simple, repeating magical spell with no purpose other than making noise. Its existence makes no real sense... but neither does most of this place.


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Not really, but it comes from a magical source as far as I can tell. It could be just distracting us. Jason extends his hand and invokes Detect Magic, slowly scanning the room for the source of the spell.


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Virdania not spotting anything else of note writes on the map as she looks at them. Seeing Jason's eyes glow she would wait to see what he said. While she waited she would glance down at the map and would map out the course for the rooms ahead wondering which would be most efficient.

Glancing back and Jason she saw him still concentrating and would look up and around studying the room before going to see if the fountain had water in it.


The fountain does indeed have water in it - while it doesn't seem like the best water ever created, it seems pure enough to safely drink, without poison or other useful/harmful properties.

The spell creating the noise seems to have been attached to the wall near the statue, etched into place by a small, carved rune.


Fighter/Investigator [gestalt] 1

Elliomander can't shake the feeling that there must be something more to this room... though this stupid dungeon makes no sense in the first place... it could just be a strange room, I suppose...

"Come on back to the last chamber so we can move through it"


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

"Oh kay." She says happening to catch what he said because she was looking at him. Walking with him she marked the map then stopped to look back to make sure her other companion had come with.


He hadn't. Where Elliomander had been just a moment before, there was nothing but air, as if every part of him had been entirely erased from this strange world. That was two down in this place... would there be more?


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Virdania made a sound that was almost comical as she tried to get Jason's attention as she looked around for where Elliomander went.

Checking the floor and ceiling for trap doors and remnants of sigils that may have transported him somewhere.


There was a burnt-out runic marking on the floor, little more than a discoloring on the floor now that its energies had been discharged. You could truly never be careful enough in these places, not with traps so cunningly hidden...


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Virdania would shift and waves to Jason pointing to the mark. "Trap, he found." She sounds out and then carefully scans the floor with detect magic and slowly starts making her way around making sure there are no more before saying.

"We done with room? Continue on?" She states looking at Jason.


Female Aasimar Kineticist/Flame Oracle 3 Heirophant 1 | HP: 34 | AC: 19, T: 12, FF: 17 | Fort: +5, Ref: +5, Will: +5 | BAB: +2, CMB: +4, CMD: 14 | Init: -2 | Perception: +10 | MP: 5/5 | Carrying Capacity 58/116/175 Currently Carrying 48

Virdania looked around noticing she was the only one left. Cautiously she looked at the floor and started to creep out of the room to the next one.

Using detect magic and trying to be alert for any danger caused her to look behind her a lot.

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