
Rory Dunne |

Easily dodging the monster's attack, Rory returns with another burst of energy from his finger.
Magic Missile Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Recharge: 1d4 + 1 ⇒ (2) + 1 = 3
Unless I have to wait longer to recharge...in which case:
Rory returns with a two-handed swing of the mop-stick.
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 1

GM Rednal |
Was waiting on Aiden, but... hmm. Well, I'm going to try and speed things up a lot, at least to get you guys through this bit of the story. After that, let's see if you want to play through all of it or essentially call it a night and hear the rest of the plot.
Rory's magic and Michael's physical blow slam into the round monster, which is looking very badly injured by now. It shouldn't take much more to actually finish it off, though the other creature still looks rather healthy, and the one with the unusual head darts forward once more, trying to feast on Denton.
Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d4 + 3 ⇒ (3) + 3 = 6
The other one, round and composed of weird flesh, continued its duel with Rory.
Attack Roll: 1d20 + 3 ⇒ (18) + 3 = 21 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6 And a DC 12 Fortitude check.

GM Rednal |
As Rory's strike connects, the fatter creature goes soaring backwards and hits the far wall, dropping down... and not getting back up afterwards. The accumulated damage seems like it's too much for its body to bear, and Denton's followup strike smacks the other creature upside the head. It's still quite healthy, but it shouldn't be long until your magic is ready to use again, and that ought to help a bit.
However, the creature shows no sign of letting up its attack and its fangs glisten with blood as it continues trying to rip through Denton's body.
Attack Roll: 1d20 + 4 ⇒ (11) + 4 = 15 for Damage: 1d4 + 3 ⇒ (2) + 3 = 5