GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades

Game Master Frozen Frost

Current Game: S06-01 Intro to the Year of Immortal Influence
S06-01 Sign-Up Sheet | Slides and Maps | Macros | Chronicles

Challenge Points: 24 (HIGH Tier, Level 3-4)


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Grand Archive

M Tengu Oracle (Battle) 3 HP 33/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

The Samurai decides to shock another two that show themselves!
Electric Arc Ref DC 18: 3d4 + 1 ⇒ (1, 2, 3) + 1 = 7

He then casts Shield.

The wet feathered Tengu doesn't look happy.


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Apologies for the delay. I've been keeping up with my games as a player, but I’ve been struggling to find the energy to update the ones I’m running. I appreciate your patience.

As for Rybar and Zepth, I will say that they are swimming with their heads just above the surface of the water. I am not sure if they need to do the Swim action to stay floating in place. I only know they can Swim to move.

Olegaro moves toward Yellow and with his sword, leaves Yellow dead in the spiky trees. You have an action left, which I will direct to the one with the least HP, Sharky. The same goes for Sharky, when he thrusts his blade at the shark. [/ooc] Yellow Salty and Red Sharky out[/ooc]

Otani zaps the remaining shark, Briny.
Briny: DC 18 basic Reflex save: 1d20 + 11 ⇒ (18) + 11 = 29 vs EA Crit Success

The shark easily dodges the bolt. It then bites Olegaro.
Jaw Attack: 1d20 + 11 ⇒ (20) + 11 = 31 vs Olegaro
Damage: 1d12 + 7 ⇒ (10) + 7 = 17 P damage x2

The shark then tries to secure his bite against the fighter.
Athletics to Grab: 1d20 + 10 ⇒ (16) + 10 = 26 vs Olegaro's Fortitude DC 19

The shark successfully secures a hold on his leg and dives straight down with the fighter to around 50 ft! Deep Plunge [one-action] The brine shark dives straight down into the water, moving up to twice its swim Speed in a straight vertical line. It can use this ability while grabbing a creature.

⬤ RIP AND TEAR! Round 2 and 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): DC 10 Athletics to Swim. The pool of water is ankle-deep. The patch of ash-covered and barren trees with spiky metallic branches is Diffucult Terrain. The strong force of the walls of water and fire prevents anyone from easily passing through. Taiwalei can hear and see well enough through the waterfall. Selan can only hear through the wall of fire
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 2/35) | -5 ft (DC 10 Athletics to Swim) | 0☘️ |
➤ Zepth (AC 20) (HP 33/33, +1 tHP) | -5 ft (DC 10 Athletics to Swim) | 1☘️ | w Keen Eyes
Red Sharky (HP -29) |
Yellow Salty (HP -46) |
➤ Otani (AC 20) (HP 33/33) | Cursebound 1 | 2☘️ |
➤ Olegaro (AC 20) (HP 11/44) | Grabbed; underwater, must hold breath | 2☘️ | Steel Shield (20/20 HP); 50 ft underwater grabbed by Blue Briny
Blue Briny (HP -) | 50 ft underwater grabbing Olegaro
Black Flower (Tiny) (HP -16) |
White Flower (Tiny) (HP -11) |
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | 2☘️ |
➤ Moist Definitely (AC 18+1 w Shield cantrip) (HP 24/24, +1 tHP) | 2☘️ |

EFFECTS & CONDITIONS REFERENCE

◆ Don’t Look Down... or Do! :
The pool only becomes liquid if they take an action to look straight down into the water. This could be a Seek action to locate a brine shark, an action taken deliberately to automatically fall 5 feet into the water, or even an action spent to attempt to analyze the pool’s properties that
Spoiler:
makes you realize that anyone who spends more than a second or two peering into the water would fall into depths that expand to become far deeper than they appear
.

Disorienting Dance (mental, visual) :
Success The creature is unaffected; Failure The creature is flat-footed for 1 round; Critical Failure The creature is slowed 1 for 1 round.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu dog paddles into range, bobbing at the surface, then sends an electric bolt deep within the water to electrocute briny!

Athletics (Expert) vs DC 10: 1d20 + 9 ⇒ (3) + 9 = 12

◆) Swim
◆◆) Elemental Blast

Air Kinetic Blast (Electricity, 60-ft) w/ Anthem (+1/+1) vs Briny: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 261d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

...he hopes that he isn't "next"...

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro's eye widen as he is dragged down into the water. Holding his breath as he holds back his panic, he thinks to himself I have a bit of time, let's prioritise and get this thing back up to the surface.

First he staunches the worst of his wounds, then prizes the jaws of the shark apart to escape. So far so good, but the actual swimming is unfamiliar and his unaccustomed attempt to get back to the surface is pretty rough. He's still ready to poke the shark with his sword if the opportunity arises though

--

◆ Battle medicine to treat wounds DC 15 medicine w/assurance: 17 = 17 for 2d8 ⇒ (5, 7) = 12 healing
◆ Escape from the grapple athletics, CA: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
◆ Swim for the surface athletics: 1d20 + 11 ⇒ (2) + 11 = 13

↺ Reactive Strike:
melee to hit,CA: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27 with his longsword for 1d8 + 4 ⇒ (2) + 4 = 6 piercing damage

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip]1d20+10+1[/dice], [dice=Trip]1d20+9+1[/dice]
Human Bard 3 | HP 35, AC 20(22) | Per +8 | Fort +6, Ref +8, Will +8 | Hero Points: 2/2 | Focus Points: 3/3 |Spells: R1(3/3), R2(2/2) |Spell Attack +8| Icons: ◆◇↺
Skills:
Acrobatics +6, Arcana +5, Athletics +8, Diplomacy +8, Intimidation +8, Lore: Music +5, Occultism +5, Performance +11, Religion +6, Survival +6

Round 3

Zepth swims to the shore, unsure on what to do after watching Olegaro dissapear into the waters.

Swim DC 10: 1d20 + 8 ⇒ (5) + 8 = 13
Swim DC 10: 1d20 + 8 ⇒ (13) + 8 = 21
◆ Stride

Grand Archive

M Tengu Oracle (Battle) 3 HP 33/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani panics! The Tengu goes wide eyed as s Olegaro is pulled down, down, down into the dark wet devil water!

Otani takes his rope out of his pack, ties it to his heavy(ish) pack and drops it after the Fighter, while holding onto the other end.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☐ 1st☐☐ | focus☐☐ | Exploration: Avoid Notice | ⚕ none

As good of a swimmer as he may be, Moist doesn't really want to get closer to Briny.

But maybe he can give it a headache from where he is, and perhaps distract it enough for the team to bring Olegaro back to the surface.

◆◆ Cast a spell: Daze; Duration 1 round
Mental damage Briny (CA), DC19 basic will: 1d6 + 1 ⇒ (4) + 1 = 5
If the target critically fails the save, it is also stunned 1.


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Hanu gets closer and sends current through the water, electrifying the shark.

Olegaro quickly patches wounds, manages to escape from the shark's grasp, and swims closer to the surface. Now 40 ft underwater, -1 rd of breath

Zepth swims to the safety of the shore.

Otani drops rope into the water for Olegaro to reach the end so that the fighter can pick it up and easily pull him out, but he needs to be closer to where the fighter is.

DC 19 basic Will save: 1d20 + 6 ⇒ (10) + 6 = 16 vs Daze Fail, 5 mental damage
Moist gives the shark a headache that is still bearable.

⬤ RIP AND TEAR! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): DC 10 Athletics to Swim. The pool of water is ankle-deep. The patch of ash-covered and barren trees with spiky metallic branches is Diffucult Terrain. The strong force of the walls of water and fire prevents anyone from easily passing through. Taiwalei can hear and see well enough through the waterfall. Selan can only hear through the wall of fire
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 2/35) | -5 ft (DC 10 Athletics to Swim) | 0☘️ |
Zepth (AC 20) (HP 33/33, +1 tHP) | 1☘️ | w Keen Eyes
Red Sharky (HP -29) |
Yellow Salty (HP -46) |
Otani (AC 20) (HP 33/33) | Cursebound 1 | 2☘️ |
Olegaro (AC 20) (HP 23/44) | Underwater, must hold breath (-1 rd of breath) | 2☘️ | Steel Shield (20/20 HP); 40 ft underwater
Blue Briny (HP -13) | 50 ft underwater
Black Flower (Tiny) (HP -16) |
White Flower (Tiny) (HP -11) |
Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | 2☘️ |
Moist Definitely (AC 18+1 w Shield cantrip) (HP 24/24, +1 tHP) | 2☘️ |

EFFECTS & CONDITIONS REFERENCE

◆ Don’t Look Down... or Do! :
The pool only becomes liquid if they take an action to look straight down into the water. This could be a Seek action to locate a brine shark, an action taken deliberately to automatically fall 5 feet into the water, or even an action spent to attempt to analyze the pool’s properties that
Spoiler:
makes you realize that anyone who spends more than a second or two peering into the water would fall into depths that expand to become far deeper than they appear
.

Disorienting Dance (mental, visual) :
Success The creature is unaffected; Failure The creature is flat-footed for 1 round; Critical Failure The creature is slowed 1 for 1 round.

From Swim, looks like those below the water surface needs to spend an action to Swim to stay afloat, else you will sink 10 ft.


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"Aim for the shark’s eye, it is its greatest weakness!" Taiwalei shouts through the wall of water. The PCs can choose to aim for the eyes with a –2 circumstance penalty against the shark. On a success, the shark will release any target it has currently Grabbed, and then use one action to Swim or Stride away from the PC that attacked it on its turn.

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar swims up to the surface. He retrieves his lesser healing potion and drinks it.

athletics: 1d20 + 8 ⇒ (12) + 8 = 20
◆retrieve potion
◆drink potion lesser healing potion: 2d8 + 5 ⇒ (1, 6) + 5 = 12


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Since the water is calm, I will count Olegaro's Swim as Crit Success, allowing him to Swim for 20 ft, instead of 10 ft. That makes him 30 ft underwater. The same goes for Zepth and Rybar.

Also, after re-reading the scenario text, it says that a shark that is underwater automatically becomes invisible to any creature that isn’t underwater. Therefore, anyone needs to be underwater too to see the shark as long as it is underwater. Let's do that from now on.

Rybar goes to the surface and drinks potion to heal himself.

The shark follows Olegaro to bite him again!
Jaws Attack: 1d20 + 11 ⇒ (20) + 11 = 31 Crit
Damage: 1d12 + 7 ⇒ (11) + 7 = 18 P damagex2

Disinterested in Olegaro's dying state, the shark swims to the surface.

⬤ RIP AND TEAR! Round 3 and 4 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): DC 10 Athletics to Swim. The pool of water is ankle-deep. The patch of ash-covered and barren trees with spiky metallic branches is Diffucult Terrain. The strong force of the walls of water and fire prevents anyone from easily passing through. Taiwalei can hear and see well enough through the waterfall. Selan can only hear through the wall of fire
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 14/35) | 0☘️ |
➤ Zepth (AC 20) (HP 33/33, +1 tHP) | 1☘️ | w Keen Eyes
Red Sharky (HP -29) |
Yellow Salty (HP -46) |
➤ Otani (AC 20) (HP 33/33) | Cursebound 1 | 2☘️ |
➤ Olegaro (AC 20) (HP 0/44) | Underwater, must hold breath (-1 rd of breath); Dying 2 | 2☘️ | Steel Shield (20/20 HP); 30 ft underwater
Blue Briny (HP -13) | 50 ft underwater
Black Flower (Tiny) (HP -16) |
White Flower (Tiny) (HP -11) |
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | 2☘️ |
➤ Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ |

EFFECTS & CONDITIONS REFERENCE

◆ Don’t Look Down... or Do! :
The pool only becomes liquid if they take an action to look straight down into the water. This could be a Seek action to locate a brine shark, an action taken deliberately to automatically fall 5 feet into the water, or even an action spent to attempt to analyze the pool’s properties that
Spoiler:
makes you realize that anyone who spends more than a second or two peering into the water would fall into depths that expand to become far deeper than they appear
.

Disorienting Dance (mental, visual) :
Success The creature is unaffected; Failure The creature is flat-footed for 1 round; Critical Failure The creature is slowed 1 for 1 round.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip]1d20+10+1[/dice], [dice=Trip]1d20+9+1[/dice]
Human Bard 3 | HP 35, AC 20(22) | Per +8 | Fort +6, Ref +8, Will +8 | Hero Points: 2/2 | Focus Points: 3/3 |Spells: R1(3/3), R2(2/2) |Spell Attack +8| Icons: ◆◇↺
Skills:
Acrobatics +6, Arcana +5, Athletics +8, Diplomacy +8, Intimidation +8, Lore: Music +5, Occultism +5, Performance +11, Religion +6, Survival +6

Zepth will run towards where Olegaro was last seen as bubbles of air start surfacing, fearing the worst.

◆◆◆ Stride (due to difficult terrain)

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☐ 1st☐☐ | focus☐☐ | Exploration: Avoid Notice | ⚕ none

Ah that makes sense. So targeting it with a spell won't be automatic from above the water.

◆ Swim (DC10 athletics): 1d20 ⇒ 17

Moist hops forward and swims 10ft down under the surface.

Now he can see Briney again.

◆◆ Cast a spell: Daze; Duration 1 round
Mental damage BRINEY, DC19 basic will: 1d6 ⇒ 1
If the target critically fails the save, it is also stunned 1.


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

My bad. Briny should now be seen by everyone after it swims to the surface. I should update the Tracker.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu swims after his friend!

Athletics (Expert) vs DC 10: 1d20 + 9 ⇒ (6) + 9 = 15 @ 10 feet down
Athletics (Expert) vs DC 10: 1d20 + 9 ⇒ (17) + 9 = 26 @ 15 feet down

◆◆) Swim x2
◆) Grab Olegaro w/ Climbing Lashing Tail! (grapple and reach traits)

Looking up, he hopes the shark doesn't notice him as he prepares to ascend!

7 Bulk available for towing!

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1
Hanu, Friend of the Wood wrote:

Hanu swims after his friend!

7 Bulk available for towing!

Thank-you!

(Olegaro is carrying 6 bulk after dropping his longsword)

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar swims towards the shark thats on the surface. He strikes it with his weapon implement. Then he swims away.

athletics swim: 1d20 + 8 ⇒ (11) + 8 = 19
strike: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 damage: 2d6 + 3 + 4 + 1 ⇒ (2, 3) + 3 + 4 + 1 = 13
athletics swim: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Archive

M Tengu Oracle (Battle) 3 HP 33/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

If I am reading the map correct, Olegaro is 30' away, but also 30' under water. I assume Otani can jump into the water from his current position and sink 30'?

The Tengu's aversion to water seems to have been placed aside, as Olegaro is in deep doodoo!

The Tengu allows the weight of the rope tied pack to Carry him down into the depths!

At the depths of seeing Hanu grabbing Olegaro, the Oracle casts Heal!
Heal(2): 2d8 + 16 ⇒ (4, 7) + 16 = 27

The Tengu then waves as he continues to sink.....

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☐ 1st☐☐ | focus☐☐ | Exploration: Avoid Notice | ⚕ none
GM Frost wrote:
My bad. Briny should now be seen by everyone after it swims to the surface. I should update the Tracker.

Then perhaps Briny will get a headache from the deep :P Not a very good roll though, so just a minor one.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☐ 1st☐☐ | focus☐☐ | Exploration: Avoid Notice | ⚕ none

Moist hopes his stronger friends can hoist up Olegaro from the deep, but he's worried his distractions are not effective enough right now.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Waking up to the swiftly closing wounds, Olegaro manages to continue holding his breath. While taking in the (rather messy) situation he gives a nod of thanks to both Hanu and Otani who have come to his rescue.

The fighter binds his wounds again (medic dedication - once per day second use of battle medicine on an immune person) raises his shield and tries to swim up carrying both himself and Hanu!

◆ Battle medicine to treat wounds DC 15 medicine w/assurance: 17 = 17 for 2d8 ⇒ (2, 7) = 9 healing
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
◆ Swim for the surface athletics: 1d20 + 11 ⇒ (9) + 11 = 20

--

↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

↺ Reactive Strike:
melee to hit: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 with his fist for 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6 nonlethal damage


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Zepth moves to the area where Olegaro might surface (or sink further?).

Blue: Will save: 1d20 + 6 ⇒ (18) + 6 = 24

Blue dodges Moist's mental assault. Hanu swims and grabs Olegaro with his tail.

Rybar swims and attacks the sharks and goes away from it, lest he be dragged down if he becomes its target. 13 damage

Tengu looks down to sink himself below the water's surface and heals Olegaro!

Olegaro continues his self-healing and raises a shield while swimming back to the surface with Hanu. Still not enough to reach surface though

Briny, oblivious to what is happening below the water, swims down to bite what looks like a big bird to it.
Jaw Attack: 1d20 + 11 ⇒ (17) + 11 = 28 vs Otani AC 20
Damage: 1d12 + 7 ⇒ (1) + 7 = 8 P damage

The shark then attempts to secure its bite at Otani.
Athletics to Grab: 1d20 + 10 ⇒ (14) + 10 = 24 vs Otani's Fortitude DC 17 Success

⬤ RIP AND TEAR! Round 4 and 5 ⬤
Terrain Feature(s): DC 10 Athletics to Swim. The pool of water is ankle-deep. The patch of ash-covered and barren trees with spiky metallic branches is Diffucult Terrain. The strong force of the walls of water and fire prevents anyone from easily passing through. Taiwalei can hear and see well enough through the waterfall. Selan can only hear through the wall of fire
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 14/35) | 0☘️ |
➤ Zepth (AC 20) (HP 33/33, +1 tHP) | 1☘️ | w Keen Eyes
➤ Otani (AC 20) (HP 25/33) | Cursebound 1; Grabbed by Blue Briny | 2☘️ | 5 ft underwater;
➤ Olegaro (AC 20) (HP 27/44) | Underwater, must hold breath (-2 rd of breath); Wounded 1 | 2☘️ | Steel Shield (20/20 HP); 15 ft underwater
Blue Briny (HP -26) | Invisible to anyone that is not underwater | 5 ft underwater
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | Underwater, must hold breath | 2☘️ | 15 ft underwater
➤ Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ |

EFFECTS & CONDITIONS REFERENCE

◆ Don’t Look Down... or Do! :
The pool only becomes liquid if they take an action to look straight down into the water. This could be a Seek action to locate a brine shark, an action taken deliberately to automatically fall 5 feet into the water, or even an action spent to attempt to analyze the pool’s properties that
Spoiler:
makes you realize that anyone who spends more than a second or two peering into the water would fall into depths that expand to become far deeper than they appear
.

Disorienting Dance (mental, visual) :
Success The creature is unaffected; Failure The creature is flat-footed for 1 round; Critical Failure The creature is slowed 1 for 1 round.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☐ 1st☐☐ | focus☐☐ | Exploration: Avoid Notice | ⚕ none

Moist looks around under the water for any driftwood that he can send at Briny.

◆◆ Cast a spell: Telekinetic Projectile
Spell attack, piercing damage: 1d20 + 9 ⇒ (13) + 9 = 223d6 ⇒ (4, 4, 2) = 10

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu ascends as quickly as he can!

Athletics (Expert) vs DC 10: 1d20 + 9 ⇒ (15) + 9 = 24
Athletics (Expert) vs DC 10: 1d20 + 9 ⇒ (11) + 9 = 20
Athletics (Expert) vs DC 10: 1d20 + 9 ⇒ (7) + 9 = 16

◆◆◆) Swim x3 w/ Olegaro

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar tries to determine a personal weakness for Briny. He then submerges a bit and tries to search for it.

exploit vulnerability: 1d20 + 11 ⇒ (11) + 11 = 22
athletics: 1d20 + 8 ⇒ (4) + 8 = 12
search: 1d20 + 7 ⇒ (10) + 7 = 17

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip]1d20+10+1[/dice], [dice=Trip]1d20+9+1[/dice]
Human Bard 3 | HP 35, AC 20(22) | Per +8 | Fort +6, Ref +8, Will +8 | Hero Points: 2/2 | Focus Points: 3/3 |Spells: R1(3/3), R2(2/2) |Spell Attack +8| Icons: ◆◇↺
Skills:
Acrobatics +6, Arcana +5, Athletics +8, Diplomacy +8, Intimidation +8, Lore: Music +5, Occultism +5, Performance +11, Religion +6, Survival +6

Zepth will take a look underwater and after noticing that both Olegaro & Hanu are swiming back to surface, will swim towards the Briny Shark and attack with his whip.

◆Seek Perception: 1d20 + 8 ⇒ (20) + 8 = 28
◆Swim Athletics DC 10: 1d20 + 8 ⇒ (5) + 8 = 13
◆Attack Whip: 1d20 + 9 ⇒ (16) + 9 = 25, Non Lethal: 1d4 + 3 ⇒ (2) + 3 = 5

Grand Archive

M Tengu Oracle (Battle) 3 HP 33/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani smiles weakly at the shark, as it latches onto the Tengu!
This may end badly. I hope that Pathfinder drowning insurance pay out....

The Battle Oracle feels that he has had enough of this water business!
Athletics(T) to Escape!: 1d20 + 8 ⇒ (20) + 8 = 28

The Tengu pulls away so strong that he actually floats upwards 5'!

Otani then attempts to Swim to the surface!
Athletic(T) to Swim!: 1d20 + 8 ⇒ (11) + 8 = 19

Breaking the surface, the Tengu climbs out of the water, frowning at his wet feathers (more than the fresh blood bleeding from his shark kiss).
This seems exactly what birds do not enjoy.

Radiant Oath

1 person marked this as a favorite.
male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

(Olegaro should have another 9 hp I think (BM))

Upon reaching the surface, Olegaro will take in a deep breath. "Thanks Hanu and Otani, that was looking pretty rough for a bit! "

Seeing Moist out in the water, Olegaro will draw a dagger, swim over to him, and raise his shield.

◆ Draw a dagger
◆ Swim for Moist athletics DC 10: 1d20 + 11 ⇒ (17) + 11 = 28
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC

--

↺ Reactive Strike:
melee to hit: 1d20 + 11 ⇒ (7) + 11 = 18 with his dagger for 1d4 + 4 ⇒ (4) + 4 = 8 piercing damage

↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

Envoy's Alliance

1 person marked this as a favorite.
LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu delivers Olegaro.

Then he watches as Olegaro jumps right back into the shark-infested water.

Slaps his head!

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

"I know, I know! Let's all get out of the water when we can"


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Moist looks down to allow himself to sink and see the shark, sending a pointy wood floating nearby. 10 P damage

Meanwhile, Hanu resurfaces while dragging Olegaro with him.

Rybar recalls that the brine shark has no weakness he can exploit. Sinking himself as well, he easily finds the shark underwater.

Zepth locates the shark too and nonlethally whip his whip at it. 5 NL

Otani easily escapes the sharks bite. He swims back to surface too.

Olegaro draws another weapon and swims away and raises shield.

Now bloodied, the shark resurfaces and goes for the spiky trees to munch its metallic leaves and branches.
Jaw Attack: 1d20 + 11 ⇒ (14) + 11 = 25 gains 6 temp HP

⬤ RIP AND TEAR! Round 5 and 6 ⬤
Terrain Feature(s): DC 10 Athletics to Swim. The pool of water is ankle-deep. The patch of ash-covered and barren trees with spiky metallic branches is Diffucult Terrain. The strong force of the walls of water and fire prevents anyone from easily passing through. Taiwalei can hear and see well enough through the waterfall. Selan can only hear through the wall of fire
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 14/35) | 0☘️ | 5 ft underwater
➤ Zepth (AC 20) (HP 33/33, +1 tHP) | 1☘️ | w Keen Eyes; 5 ft underwater
➤ Otani (AC 20) (HP 25/33) | Cursebound 1 | 2☘️ |
➤ Olegaro (AC 20) (HP 36/44) | Wounded 1 | 2☘️ | Steel Shield (20/20 HP)
Blue Briny (HP -41, +6 tHP) |
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | 2☘️ |
➤ Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ | 5 ft underwater

EFFECTS & CONDITIONS REFERENCE

◆ Don’t Look Down... or Do! :
The pool only becomes liquid if they take an action to look straight down into the water. This could be a Seek action to locate a brine shark, an action taken deliberately to automatically fall 5 feet into the water, or even an action spent to attempt to analyze the pool’s properties that
Spoiler:
makes you realize that anyone who spends more than a second or two peering into the water would fall into depths that expand to become far deeper than they appear
.


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Another chance to beat the shark to pulp!

Grand Archive

M Tengu Oracle (Battle) 3 HP 33/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani brings some flash to the show!
Electric Arc Ref DC 18: 3d4 + 1 ⇒ (1, 1, 3) + 1 = 6

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu grabs for the shark with his tail, wrapping around, and grows another tree nearby to keep the party protected.

◆) Grapple
◆◆) Timber Sentinel (AC 10, HP 20)

Grapple (Athletics, Expert) with Tail (reach, grapple) vs Shark (Fortitude DC): 1d20 + 9 ⇒ (3) + 9 = 12

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☐ 1st☐☐ | focus☐☐ | Exploration: Avoid Notice | ⚕ none

Moist decides it's time to swim to the surface and get onto solid ground.

◆ Swim back to the surface... (DC10 athletics): 1d20 ⇒ 6
◆ (Try again) Swim back to the surface... (DC10 athletics): 1d20 ⇒ 16
◆ Swim East to shore... (DC10 athletics): 1d20 ⇒ 20


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

DC 18 basic Reflex save: 1d20 + 11 ⇒ (2) + 11 = 13 vs EA Fail, 6 E damage

Otani flashes current at Blue Briny, removing what HP it took from munching the metal leaves and branches.

Hanu misses to catch the shark with his tail and plants a tree close to allies. On the other hand, Moist swims to the shore.

⬤ RIP AND TEAR! Round 6 ⬤
Terrain Feature(s): DC 10 Athletics to Swim. The pool of water is ankle-deep. The patch of ash-covered and barren trees with spiky metallic branches is Diffucult Terrain. The strong force of the walls of water and fire prevents anyone from easily passing through. Taiwalei can hear and see well enough through the waterfall. Selan can only hear through the wall of fire
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 14/35) | 0☘️ | 5 ft underwater
➤ Zepth (AC 20) (HP 33/33, +1 tHP) | 1☘️ | w Keen Eyes; 5 ft underwater
Otani (AC 20) (HP 25/33) | Cursebound 1 | 2☘️ |
➤ Olegaro (AC 20) (HP 36/44) | Wounded 1 | 2☘️ | Steel Shield (20/20 HP)
Blue Briny (HP -41) |
Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | 2☘️ | Protector Tree (AC 10, HP 20/20)
Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ | 5 ft underwater

EFFECTS & CONDITIONS REFERENCE

◆ Don’t Look Down... or Do! :
The pool only becomes liquid if they take an action to look straight down into the water. This could be a Seek action to locate a brine shark, an action taken deliberately to automatically fall 5 feet into the water, or even an action spent to attempt to analyze the pool’s properties that
Spoiler:
makes you realize that anyone who spends more than a second or two peering into the water would fall into depths that expand to become far deeper than they appear
.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip]1d20+10+1[/dice], [dice=Trip]1d20+9+1[/dice]
Human Bard 3 | HP 35, AC 20(22) | Per +8 | Fort +6, Ref +8, Will +8 | Hero Points: 2/2 | Focus Points: 3/3 |Spells: R1(3/3), R2(2/2) |Spell Attack +8| Icons: ◆◇↺
Skills:
Acrobatics +6, Arcana +5, Athletics +8, Diplomacy +8, Intimidation +8, Lore: Music +5, Occultism +5, Performance +11, Religion +6, Survival +6

Zepth will restart his anthem to encourage his allies, and at the same time he'll aim for the eyes of the shark with his whip.

◆Inspire Courage
◇Lingering Performance DC18: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Whip: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18, damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
◆Raise Shield (↺ Shield Block with the steel shield to reduce damage by 5)

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro heads for solid ground too, but back near the shark. Brandishing the dagger he'll strike at the shark and raise his shield.

◆ Stride
◆ Strike the shark melee to hit,IC: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 with his dagger for 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6 piercing damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC

--

↺ Reactive Strike:
melee to hit,IC: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 with his dagger for 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6 piercing damage

↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Zepth inspires allies while Olegaro pierces the heart of the shark, causing it to bleed and fall into the water.

ENCOUNTER OVER! WELL DONE!

Once the elementals are taken care of, the elemental rifts slowly close, leaving behind only the shallow pool, a line of burnt grass, and the odd-looking trees.

"Is everyone alright?" Taiwalei and Selan say unison as they converged with the Pathfinders. Taiwalei scratches his head while Selan blushes.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

While Olegaro will move to tend to Rybar, he replies "Well, I think we'll be ok. But that was a bit close!"**"

Medicine DC 15 w/assurance to treat wounds 2d8 ⇒ (8, 4) = 12 healing for Rybar

(If we feel we are running out of time, that can be a Battle Medicine check)

He'll then go fishing for his dropped longsword!

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu provides.

Banana of Mending vs Olegaro: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Banana of Mending vs Otani: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Banana of Mending vs Rybar: 2d4 + 4 ⇒ (3, 3) + 4 = 10

Grand Archive

M Tengu Oracle (Battle) 3 HP 33/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

The frowning Tengu shakes his feathers.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip]1d20+10+1[/dice], [dice=Trip]1d20+9+1[/dice]
Human Bard 3 | HP 35, AC 20(22) | Per +8 | Fort +6, Ref +8, Will +8 | Hero Points: 2/2 | Focus Points: 3/3 |Spells: R1(3/3), R2(2/2) |Spell Attack +8| Icons: ◆◇↺
Skills:
Acrobatics +6, Arcana +5, Athletics +8, Diplomacy +8, Intimidation +8, Lore: Music +5, Occultism +5, Performance +11, Religion +6, Survival +6

"Well, that was the most scary fight we've ever had, but I think everyone's ok. What about you?" he asks back.


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Olegaro and Hanu take care of the healing of their wounded allies.

"I am fine too, but I could have helped if not for the wall of waterfall that blocked me from the group." he tells the bard. "I think we should return to the Grand Lodge." Taiwalei suggests and bids goodbye to Selan and others.

When the Pathfinders and Taiwalei return to the Grand Lodge’s Events Hall, they find the ballroom packed full of people who begin clapping and cheering upon seeing Taiwalei. On the far side of the room, a large banner with the words “Congratulations on Your Promotion” hangs off the walls. The first word looks a little crooked and crinkled but does not distract the energy from the hyped up crowd.

Fola pulls Taiwalei up to the small stage set up before the banner.

"Friends, fellow agents, as you are all aware by now, Taiwalei has now joined the ranks of our excellent venture-captains, in recognition for all he has done in helping us recruit talent from all corners of Golarion. Many would not be here if not for your enthusiasm or charity. You, Taiwalei, have been a compass to many, and we hope to see that passion continue. It is with pride and pleasure, therefore, that I present you with this opportunity: an assignment for as long as you wish at the Woodsedge Lodge, where you will be working on an effort to map out the Maze of the Open Road.”

As Taiwalei jumps in excitement and accepts a token pin bearing the Woodsedge Lodge’s coat of arms, the room erupts into applause. Many shout their congratulations for the venture-captain. A few of the faction leaders look a little less enthusiastic with concern in their eyes but clap sincerely. It’s clear that they are ready to support Taiwalei in his work ahead. Besides, any doubts and reservations they had are quickly swept aside as Taiwalei approaches each of them with drinks and questions on if they have any advice going forward.

The rest of the evening goes swimmingly, full of music, performances, dances, and games. At some point during the party, Fola approaches the party to inquire how the tour went. She expresses delight upon learning that the Pathfinders made new friends. It’s uncertain what befriending the duo might bring, but Fola is optimistic.

Taiwalei also finds time to sit down with them and thank them for the eventful tour. He eagerly invites them to come help out any time on exploring the maze further. He also asks, “So, have any of you worked with Janira Gavix or Rain in Cloudy Day before? What are they like?”

FIN

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☐ 1st☐☐ | focus☐☐ | Exploration: Avoid Notice | ⚕ none

Moists congratulates Taiwalei, toasting to him

May your missions never be dry!

Then, to his query about their shared Pathfinder colleagues

Oh! We've worked with Rain before. Very inquisitive and curious leshy. I think you'll enjoy collaborating with him. I've never had the pleasure of working with Janira, though.

Grand Archive

M Tengu Oracle (Battle) 3 HP 33/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani enjoys the spectacle with enthusiasm. The pathfinder positively polishes the floor, while dancing ceaselessly across the marble floors.

As the Tengu's tango trollops by Taiwalei, he whispers as he passes by
I've heard tales of Janira and a Minotaur....


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

S06-01 Intro to the Year of Immortal Influence

The adventure begins as the Pathfinders prepare for a fundraising dinner at the Lastwall Embassy, established in the Precipice Quarter by Watcher-Lord Ulthun II (male human paladin).

A letter from Csilla that comes with a ticket for each Pathfinder, and invitations for an “Evening Fundraiser for the Knights of Lastwall, as presented by Lady Hesla Embersplitter and Ulthun II.”

Letter from Csilla wrote:

Pathfinders,

Thank you for serving in my stead at Ulthun II’s fundraiser for the Knights of Lastwall at Vigil’s Hope. The Pathfinder Society has already made its donation to his cause through the purchase of the tickets for this dinner. You may make additional financial contributions if you so desire, but do not feel pressured to do so.

From my understanding, other members of Absalom’s “upper crust” are in attendance as well, though the contingency seems to be heirs from well-established houses and the primary members of houses attempting to rise in status. Please attend and build a warm relationship with these representatives. My experience is that individuals only become more important over time, so treat everyone with respect.

On a final note—at least one member of the Peacebuilders will attend. This organization has been critical of the Pathfinder Society, on both valid and invalid grounds. I recommend you avoid interacting with them. Don’t escalate any conflicts, even if they attempt to antagonize you. You don’t have to answer for every agent’s misbehavior and many of their larger concerns are best addressed by the Decemvirate and venture-captain leadership.

I hope you enjoy your evening! Please write back with any dietary restrictions or other accommodations needed to attend, so I may communicate them to Ulthun II and Lady Hesla Embersplitter in advance.

Yours, Csilla

Vigil’s Hope is a well-known landmark in the Precipice Quarter, so the Pathfinders can easily travel to it by foot or by borrowing a carriage from the Grand Lodge.

GM Screen:
Moist Definitely's Society (T): 1d20 + 7 ⇒ (7) + 7 = 14
Zepth's Society (T): 1d20 + 5 ⇒ (13) + 5 = 18
Hanu, Friend of the Wood's Warfare Lore (T): 1d20 + 4 ⇒ (9) + 4 = 13
Otani's Warfare Lore (T): 1d20 + 5 ⇒ (18) + 5 = 23

Moist Definitely's Diplomacy (T): 1d20 + 9 ⇒ (3) + 9 = 12
Olegaro's Diplomacy (T): 1d20 + 6 ⇒ (2) + 6 = 8 (Hobnobber)
Rybar Ganon's Diplomacy (T): 1d20 + 9 ⇒ (4) + 9 = 13
Zepth's Diplomacy (T): 1d20 + 9 ⇒ (3) + 9 = 12
Otani's Diplomacy (T): 1d20 + 8 ⇒ (2) + 8 = 10

Zepth, Otani:
You remember that Ulthun is the former Watcher-Lord of Vigil in Lastwall, which was destroyed when the Whispering Tyrant broke from his prison in Gallowspire. The survivors of the attack formed the Knights of Lastwall and seek to seal the lich away once more.

Kindly describe how are you preparing for the fundraising event.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu walks up to Otani, pinches his arm "Skinnier, you look."

He reads the note "To dinner we are invited" and does a cartwheel in anticipation.

Lacking much in the way of formal wear, and even more in caring whatsoever about such fabrics, our curious hero just shrugs, and walks in with his friends.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip]1d20+10+1[/dice], [dice=Trip]1d20+9+1[/dice]
Human Bard 3 | HP 35, AC 20(22) | Per +8 | Fort +6, Ref +8, Will +8 | Hero Points: 2/2 | Focus Points: 3/3 |Spells: R1(3/3), R2(2/2) |Spell Attack +8| Icons: ◆◇↺
Skills:
Acrobatics +6, Arcana +5, Athletics +8, Diplomacy +8, Intimidation +8, Lore: Music +5, Occultism +5, Performance +11, Religion +6, Survival +6

Zepth looks at everyone expectantly as he shows his recently cleaned clothes.

"Perfect for a fundraiser, don't you think? I'm sure they'll appreciate some song and dance to go with the feast. I just hope we don't encounter any o those fearmongers in there."

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☐ 1st☐☐ | focus☐☐ | Exploration: Avoid Notice | ⚕ none

Moist lacks formal wear too, but likely for very different reasons than Hanu. It doesn't hold up well under persistent moisture. That aside, he does affix a styling bowtie to his neck.

I wonder if I can sneak into the kitchen and suggest some dishes!

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I'm seeking players who are enthusiastic about joining me to embark on a journey with brand-new PFS-legal characters for Pathfinder 2nd Edition. Our goal is to progress together from levels 1 to 5 by participating in PFS bounties, quests, and scenarios, all of which have Repeatable tags. Below is the list of the specific games we'll engage in if you're selected to join us.

Level 1
B02 Blood of the Beautiful (1 XP)
B05 Witch's Winter Holiday (1 XP)
B06 The Road from Otari (1 XP)
B08 The Tireless Path (1 XP)
B09 Fishing in Anthusis (1 XP)
B10 Hillcross Roundup (1 XP)
B13 The Blackwood Abundance (1 XP)
B15 Treasure off the Coast (1 XP)
S02-11 The Pathfinder Trials (4 XP)

Level 2
S99-01 The Second Confirmation (4 XP)
S99-02 United in Purpose (4 XP)
S03-01 Intro: Year of Shattered Sanctuaries (4 XP)

Level 3
S04-01 Intro: Year of Boundless Wonder (4 XP)
S01-06 Lost on the Spirit Road (4 XP)
Q14 The Swordlord's Challenge (2 XP)
B18 From Family Lost (1 XP)
B19 Grim Tidings (1 XP)

Level 4
S05-01 Intro: Year of Unfettered Exploration (4 XP)
S01-14 Lions of Katapesh (4 XP)
S01-23 The Star-Crossed Court (4 XP)

Level 5
S02-06 The Crashing Wave (4 XP)
S03-13 The Guardian's Covenant (4 XP)
S04-07 A Most Wondrous Exchange! (4 XP)

We will utilize the following tools for various aspects of our campaign:
The RPG Chronicles website will serve as the platform for the Sign-Up Sheet.
Google Sheets will be used for managing Character Info and Macros.
Google Slides will be employed for displaying Maps during gameplay.

If this piques your interest, please post your intent below along with details about the character you intend to play with the group. The recruitment process will conclude by August 31, 2023, at which point player selections will be made considering the party composition. New players are welcome to join!


How hard is it to get started in PFS?

Horizon Hunters

I'm interested, I will bring a cleric.

Horizon Hunters

1 person marked this as a favorite.
Brigadoon wrote:
How hard is it to get started in PFS?

Fairly easy, you just need an Organized Play number as a player and a registered PFS-legal character to start. You can begin from here to give you an idea about PFS: Pathfinder Society - Getting Started

You may also want to check Pathfinder Society (Second Edition) Guide to Organized Play and read contents under Getting Started tab to know more about Organized Play, and Players tab so that you can begin creating PFS-legal character of your own or can start playing using pregen characters in Community Use Package: PF2E Iconics Pregenerated Characters.


I'm interested also. I have a flail and board fighter that I'd like to try out. I'm still new to PF2 and PFS (3 games played) so these games are all new to me, although I have signed up for S04-01 in Gameday XII.

Envoy's Alliance

I’m interested. Would bring a gnome sorcerer or an halfling witch, up to the party.

Verdant Wheel

Frost,
Is this a GM rotation or are you planing to run all of these scenarios?

Throwing my hat in either way.

Planning on bringing Hanu if selected, a Vanara Perfection Seeker Kineticist whose worship of Arundhat has exposed him to the Dual Gate of Air and Wood!


rainzax wrote:

Frost,

Is this a GM rotation or are you planing to run all of these scenarios?

I will be running all of them from level 1 to, hopefully, level 5.

Radiant Oath

I am highly interested!!

This is my PFS character I am almost to level 2 with -- you can use to check my posting history with for PFS.

I would love to play a dwarf monk or alchemist. Monk if there is no party tank--alchemist otherwise.

Given the new AP, my already huge love for dwarves is increasing.


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

I have an Elven Rogue (skill monkey) that can begin. (I've built the rogue, but not given them a PFS # yet.)

Horizon Hunters

Well, this surely sounds interesting! I'd like to bring a gnomish bard from lastwall for it, sounds like an interesting way get him to grow properly.


This sounds great! I'd love to bring a human Precision Ranger and his rather unsettling animal companion (building toward an Unseen Companion at higher levels).


I am both intrigued and interested. I haven't played much PFS2e, although, I am quite familiar with the setting.

Explore! Co-operate and Report!

I will research a bit and try to come up with something Pathfinder-ry!

Thank you for running!

EDIT!

Ok. Just (re)read the PFS2e Player's Organized Play link. Thank you for the ease of reference.

It appears that Ancestry options have opened up quite a bit and all Classes are viable?

I have two considerations that I will trim to PFS Legal.

1. Otani Yoshitsugu Tengu Oracle(?)
2. Abbott and Costello Kobold Summoner

Both are in my Alias pages, although the Tengu was for a PF1e recruitment.

I will research the Tengu build for PF2e and see if I can build him. Fun times!


I would love to join. Are you picking only by prospective characters presented now or looking at past posts/playstyle/etc?

I can create a new character quickly enough, but given the opportunity here I'll give it some serious thought before committing to one. I tend to favor "the wizard/mage" (in many different flavors) but I'm ultimately flexible and might even try something new/challenging.


I can throw out one possible candidate, which is that my next character was going to be a Grippli cook named Moist Definitely (still mulling over classes). He proudly hands you his latest pastry creation and then... Sorry it's a little wet.

Horizon Hunters

@GM Frost, just a suggestion as I'm planning to do a similar thing. That is, run a series of repeatable games in sequence.

I did not open the invitation to everyone, rather - I personally invited guys who I know can and will post everyday, and whose interest can be sustained over a long period of time. That's especially important since PBP games run for far longer/slower than face-to-face/VTT versions. Durability and ability to fulfill a commitment are probably the qualities you should be looking for.

Sorry for the unsolicited advice. But I admire your effort and understand your intention. I'd like to see you succeed.


After some fun touring on AoN, my Tengu Oracle (Battle) should actually work.

I will write him up PFS2e Legal this week.

Verdant Wheel

2 people marked this as a favorite.

@Xyntryx

Frost has GMed for probably 75% of the active players here on the boards for the last couple years!

=)

Horizon Hunters

@Rainzax,

GM Tiger told me he was very prolific in running games, and quite good too. I've played under him a few times as well and enjoy his style of running.

Guys like him and Tiger have made my venture from F2F games to PBP (and migration from DnD) quite pleasant.

Horizon Hunters

rainzax wrote:
Frost has GMed for probably 75% of the active players here on the boards for the last couple years!

Thank you for this, but I still can't and would not be able to beat GM Tiger in the sheer number of games he has run here since I played the system for almost three years. XD

GM PaleDim wrote:
I would love to join. Are you picking only by prospective characters presented now or looking at past posts/playstyle/etc?

Both are considered. Hopefully, this will allow me to create a well-rounded and engaging group that will contribute to an enjoyable gaming experience for everyone involved.

Xyntryx wrote:

@GM Frost, just a suggestion as I'm planning to do a similar thing. That is, run a series of repeatable games in sequence.

I did not open the invitation to everyone, rather - I personally invited guys who I know can and will post everyday, and whose interest can be sustained over a long period of time. That's especially important since PBP games run for far longer/slower than face-to-face/VTT versions. Durability and ability to fulfill a commitment are probably the qualities you should be looking for.

Sorry for the unsolicited advice. But I admire your effort and understand your intention. I'd like to see you succeed.

I appreciate your advice. My selection process will rely on my familiarity with individuals I've engaged with on these Forums, as I've had the chance to interact with the majority of them. Additionally, I'm looking forward to introducing new players to the system. Realistically, I understand that not all the chosen players might be able to participate throughout the entirety due to life's commitments, etc. Should the need arise, I can always reopen recruitment to ensure the game's continuity.


If the selection hasn't been finalized yet I wouldn't mind tossing my hat in the ring with a halfling fighter of sorts.

Admittedly I've never really done anything with PFS before (back when I first looked into it years ago in 1e it seemed to be pretty much entirely 'in person' stuff and I kinda live in the middle of nowhere) and I'm still getting a bit of a feel for 2e.

Radiant Oath

GM Frost wrote:
rainzax wrote:

Frost,

Is this a GM rotation or are you planing to run all of these scenarios?
I will be running all of them from level 1 to, hopefully, level 5.

and people say I'm crazy for the sheer number of games I run at a time? :)

Verdant Wheel

Applications to Date

Xyntryx @ a cleric
Brenael @ flail and board fighter
Nob Cutton @ gnome sorcerer or an halfling witch
rainzax @ "Hanu" (Vanara Kineticist)
Studley Brightblade @ dwarf monk or alchemist
Ira kroll @ Elven Rogue (skill monkey)
- Ed - @ gnomish bard from lastwall
GM Mjolbeard @ human Precision Ranger and his rather unsettling animal companion
Dorian 'Grey' @ "Ōtani Yoshitsugu" Tengu Oracle (Battle)
GM PaleDim @ Grippli cook named Moist Definitely
Arlyn Booker @ "Ameli Hearthscale" (halfling fighter)

Lemme know if I missed / misrepresented you / your character, and/or if you have a link!


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

Ruvyn:

Ruvyn Ralokrana Rogue 1
N Medium Elf Seer Elf Humanoid
Perception +6; Low-Light Vision
Languages Celestial, Common, Draconic, Elven, Sylvan
Skills Acrobatics +7, Arcana +6, Athletics +3, Crafting +6, Lore: Game/Gambling +6, Lore: Warfare +6, Nature +4, Occultism +6, Performance +5, Religion +4, Society +6, Stealth +7, Survival +4, Thievery +7
Str +0, Dex +4, Con -1, Int +3, Wis +1, Cha +2
Items Leather, Backpack, Bedroll, Chalk, Flint and Steel, Rope, Rations, Soap, Waterskin, Climbing Kit, Grappling Hook, Thieves' Tools, Thieves' Tools (Replacement Picks), Healer's Tools, Material Component Pouch, Playing Cards, Buckler (Hardness 3, HP 6, BT 3)
AC 18 (+19 with shield raised); Fort +2, Ref +9, Will +6
HP 13
Speed 30 feet
Melee Fist +7 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4 B
Melee Shortsword +7 (Agile, Finesse, Versatile S), Damage 1d6 P
Ranged Dart (x10) +7 (Agile, Thrown), Damage 1d4 P
Precision Damage Sneak Attack 1d6
Arcane Prepared Spells DC 16, attack +6; Cantrips Gouging Claw, Mage Hand
Arcane Innate Spells DC 15, attack +5; Cantrips Detect Magic
Arcane Innate Spells DC 15, attack +5; Cantrips Telekinetic Projectile
Additional Feats Assurance, Cat Fall, Otherworldly Magic, Seer Elf, Trap Finder, Wizard Dedication
Additional Specials Arcane School, Assurance (Thievery), Rogue's Racket (Eldritch Trickster Racket), Sneak Attack, Surprise Attack, Wizard Archetype Arcane School (Transmutation)

Horizon Hunters

rainzax wrote:


Lemme know if I missed / misrepresented you / your character, and/or if you have a link!

Sure can do! https://pathbuilder2e.com/launch.html?build=504516

Verdant Wheel

How do you feel about a conrasu wood kineticist who... may resemble a leshy for a while? (I need some points)

GM Tiger wrote:
GM Frost wrote:
rainzax wrote:

Frost,

Is this a GM rotation or are you planing to run all of these scenarios?
I will be running all of them from level 1 to, hopefully, level 5.
and people say I'm crazy for the sheer number of games I run at a time? :)

They're successive, not at the same time!

Grand Archive

This will be Dorian Grey's submission.

Any questions, comments corrections are welcomed.

Thank you!

EDIT

Although, I am having doubts as to his survivability...lol.

Radiant Oath

Vanizadi wrote:

How do you feel about a conrasu wood kineticist who... may resemble a leshy for a while? (I need some points)

GM Tiger wrote:
GM Frost wrote:
rainzax wrote:

Frost,

Is this a GM rotation or are you planing to run all of these scenarios?
I will be running all of them from level 1 to, hopefully, level 5.
and people say I'm crazy for the sheer number of games I run at a time? :)
They're successive, not at the same time!

I understand that -- that's still a lot of games (esp considering the bounties will last 2-3 weeks at most). :)


Sometime next week I'll force myself to decide on Moist's class. Leaning towards thaumaturge, psychic, or kineticist.


rainzax wrote:


Lemme know if I missed / misrepresented you / your character, and/or if you have a link!

Here are my two possibilities.


I'm interested. Since this will be a brand new character I'm open to party composition.

Radiant Oath

Yes, good plan miteke.

As my main character is tanking as a paladin, I have no problem embracing that role as a monk. If someone else is tanky, may be sliding to an alchemist. Both classes can be a little grumpy (dwarvish) :-).

Sovereign Court

01: Player name: GM Panic
02: Character name: Lady Alya De-Qill
03: PFS#: 27215-2
04: Faction: Sovereign Court
05: Race,Class and Level: Elf Investigator - Psychic Detective [L3]
06: Day Job: Profession(Law Enforcement): [1d20+8] 22GP
07: PP 6/6 [0][+2][+2][+2][+2]
08: EX 7 = L3 [2+2+1+1+1]
09: [Sovereign Court: 8]
10: [Fame: 8]


Studley Brightblade wrote:
miteke wrote:
I'm interested. Since this will be a brand new character I'm open to party composition.

Yes, good plan miteke.

As my main character is tanking as a paladin, I have no problem embracing that role as a monk. If someone else is tanky, may be sliding to an alchemist. Both classes can be a little grumpy (dwarvish) :-).

My plan for Ameli is basically a quick melee skirmisher (basically grabbing some mobility options from skill/general/ancestry feats and being a general flanking nuisance to enemies), with a bit of social/face stuff on the side if needed.


Question. What do you do if a new player character dies at level 2 or level 3, etc? A old player has multiple characters, so if he/she loses a character at say level 2, 28 xp, I'm sure the veteran player has another character with almost the exact same xp within 4 xp or so he/she can bring in to continue the adventure. I know you don't plan on killing a new player character, but is someone is new to PFS, it is possible they might only have 1 character. They can plan a pregen, but pregens are available at levels 1, 3 and 5 so a possibility even that can be off. Say the new person brings in a barbarian, who is melee. Well, you're not going to make the monsters run out of melee to attack the wizard 40 feet away just to save the new guy, it wouldn't make sense. If the monster crits the new barbarian for almost max crit damage, it is beyond your control. Just asking out of possibility.


Also, I forgot to ask, what exactly are you looking for? I don't see anyone writing long backstories, and people usually do in recruitments like this, but I'm sure good roleplay is a must. Unless you're just looking for a balanced party or doing this randomly/lottery.

Horizon Hunters

DoubleGold wrote:
Question. What do you do if a new player character dies at level 2 or level 3, etc?...

I haven't had a game with a PC dead so far in PFS. If it is a new player, it is up to them if they wish to continue or if they are willing to make a new character for the next game. These games will be run in Society Mode so rules of Organized Play will be followed and any adjustment needed will be done accordingly.

DoubleGold wrote:
Also, I forgot to ask, what exactly are you looking for? I don't see anyone writing long backstories, and people usually do in recruitments like this, but I'm sure good roleplay is a must. Unless you're just looking for a balanced party or doing this randomly/lottery.

This is just a usual PFS recruitment in which the GM wants to just have a solid group to play, with GM preference for party composition.

Verdant Wheel

Applications to Date (v 2.0)

Xyntryx @ a cleric
Brenael @ "Olegaro" human fighter or "Eliadyr" elven magus
Nob Cutton @ gnome sorcerer or an halfling witch
rainzax @ "Hanu" (Vanara Kineticist)
Studley Brightblade @ dwarf monk or alchemist
Ira kroll @ "Ruvyn" Elven Rogue (skill monkey)
- Ed - @ gnomish bard from lastwall
GM Mjolbeard @ human Precision Ranger and his rather unsettling animal companion
Dorian 'Grey' @ "Ōtani Yoshitsugu" Tengu Oracle (Battle)
GM PaleDim @ Grippli cook named "Moist Definitely" leaning towards thaumaturge, psychic, or kineticist
Arlyn Booker @ "Ameli Hearthscale" (halfling fighter)
miteke @ ???
GM Panic @ "Lady Alya De Qill" (Posted to wrong recruitment?!?)
DoubleGold @ ???

Lemme know if I missed / misrepresented you / your character, and/or if you have a link!

Horizon Hunters

Bringing in this guy, an Android Mosquito Witch Believer.


(I've played more with you on Discord as Arthog)

I'd certainly be interested; while I have played a good number of scenarios I have not done many bounties... mostly because of the lack of time to build relationships with other characters in that short format. Doing a bunch of bounties with a single group would be a great way to experience them.

Character-wise, I'd propose the Tengu Storm Druid Ratisk:
https://pathbuilder2e.com/launch.html?build=509732


I am closing this Recruitment today to give myself the remaining week as my time to choose among the interested players summarized by rainzax (thank you!).

Chosen players will be sent a private message on or before August 31st. I appreciate the interest from all of you. Regrettably, I may not be able to accommodate everyone, but I believe that you will able to join other enjoyable games within the Forums.

Recruitment is closed.

Grand Archive

This is the PFS2e version.

Thank you.

Horizon Hunters

Thanks GM Frost, and good luck to all applicants!

Envoy's Alliance

GM Frost wrote:

I am closing this Recruitment today to give myself the remaining week as my time to choose among the interested players summarized by rainzax (thank you!).

Chosen players will be sent a private message on or before August 31st. I appreciate the interest from all of you. Regrettably, I may not be able to accommodate everyone, but I believe that you will able to join other enjoyable games within the Forums.

Recruitment is closed.

When is the latest I should choose my class and complete a profile to not make it hard on you (or make my entry too easy to dismiss :P)

I could probably finalize tonight or tomorrow night?

Horizon Hunters

I wouldn't be surprised if he made 2 tables. To those who get in, have fun.


Whoops. I read the 31st in the original post and didn't notice the "will conclude by" part. Thought I had another day or two to think about a character (possibly basing one on Vi from Arcane/LoL - but is she a barbarian, a monk, or an inventor?).

But that's totally okay - I've played half the bounties/quests and all but one of the scenarios (several of them two or three times already). And just picked up five pbp scenarios in the upcoming 'gameday', cause I'm apparently crazy.

That said, the idea of a consistent team for a long run sounds wonderful - kudos for committing to that and I hope it goes smashingly!!!


Dotting due to absolute interest. Seasoned RPGer but new to Pathfinder (both 1e and 2e). See this as a great way to learn the crunch.

I'll be picking something quite vanilla therefore - human/half-elf and a rogue or fighter.

I'll have a character prepped ahead of the deadline for sure.

EDIT...just spotted that recruitment is closed. Looks like I'll craft a new character now and wait for the next opportunity :(

Verdant Wheel

@rainbow33,

New to the community or not, a good place to chase games is HERE. If you "dot and delete" the Gameplay thread to put it on your dashboard, you can scope prospective games via the Recruitment tab, and ask anybody anything in the Discussion tab.

Cheers!


rainzax wrote:

@rainbow33,

New to the community or not, a good place to chase games is HERE. If you "dot and delete" the Gameplay thread to put it on your dashboard, you can scope prospective games via the Recruitment tab, and ask anybody anything in the Discussion tab.

Cheers!

Appreciate the tip - thanks :)


Hey there GM Frost!

I know we're getting to the end of the recruitment period here, so I wanted to let you have access to my character sheet!

Ihal al-Hayid

Good luck to all the other players under consideration, and thanks for setting these games up, GM Frost!

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