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(I've played more with you on Discord as Arthog) I'd certainly be interested; while I have played a good number of scenarios I have not done many bounties... mostly because of the lack of time to build relationships with other characters in that short format. Doing a bunch of bounties with a single group would be a great way to experience them. Character-wise, I'd propose the Tengu Storm Druid Ratisk:
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I'd like to submit as my entry Davina Sorel, the Aberrant Sorceress. It's a first draft... I'd be happy to make changes to better complement the chosen party. For her dedication, I am considering Rogue; but that could also change depending on who is playing. Questionnaire:
1. Full Name: Davina Sorel 2. Age: 24 3. Gender: Female 4. Place of Birth: Breachill 5. Current Residence and how to contact you (for payment purposes): Cayden's Keg 6. Faith (you may choose not to share this information): Cayden Cailean 7. Current employment (please state if not applicable): Waitress 8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous):
9. How did you first hear about the Call for Heroes?
10. Why should we select you to aid in our call? What are your greatest strengths?
11. Tell us about a time when you made a mistake. What did you do to solve it?
12. What do you like to do outside of your official responsibilities?
13. Is there anything else you would like us to know before the Call for Heroes?
Background:
Davina had always felt a little... out of place, in Breachill. Born and raised on the Sorel farm, daughter of a respectable Breachill family, she could have had a fairly comfortable – and respectable -- life in town. The idea never really appealed to her. There is so much more to the world than Breachill. So when a strange voice in her head began encouraging her to pack her things and run away for a life of adventure, she didn't hesitate long. It didn't hurt that the voice promised extraordinary powers in reward. While the voice delivered (somewhat) as far as powers were concerned, the adventuring turned out to be more of a letdown. Guided by her mysterious influencer to the upper reaches of the Darkland, Davina quickly realized that wandering these dangerous regions alone was not as fun and exciting as she had initially thought. A year on, she had spent more time hiding from anything living there than performing high deeds of heroism. Somewhat miffed at being so misled, she tuned out the voice for a bit, and contritely came back to Breachill. As a devotee of the Accidental God, an avid consumer of traveler's tales, and a young adult with a steadfast reluctance to enter the family business, Davina applied to work at Cayden's Keg. That was three months ago. Under the continued influence of her inner voice, and the realization that she spends more time cleaning up after drunkards than hearing entertaining stories from afar, Davina has now once more soured on her current life. The strange look that often comes into her eyes, the shadowy tentacles that occasionally extend from her arms, and her habit of talking to some unknown entity have additionally slowly alienated her from most of her coworker. As a result, Dalina feels a renewed need to heed the call for adventure. She hopes that the Call for Heroes can provide her with a better structure for her ambitions than her ill-advised foray underground. Crunch: Davila Sorel CG, Human (Versatile Heritage) Class: Sorcerer (Aberrant bloodline)
Stats: Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4
Skills: Intimidation +7, Lore: Darklands +4, Occultism +4, Stealth +6, Survival +3, Thievery +6 Feats:
Gear:
Spells:
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I see a common father more easily, I guess, for a half-gnome? For the age... would it fit Niven's character to have a little brother slightly out-of-touch with reality, who may have benefited from protection and a (relatively...) more grounded influence growing up?
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Niven Steeldrake wrote: I'm up for this. How about being brothers? (technically half-brothers, but Niven wouldn't focus on the half part) I'd certainly be game for that; there could be a fun odd-duo dynamics between the two, given their... let's say, fairly distinct physicality, and refusal to acknowledge it (if that's how Niven presents his half-gnome heritage). ![]()
Here is a draft for Quisillo Monta, Gnome Bard.
I see him as particularly interested in the occult and mystical, which would make him interested in investigating the mansion.
Mechanically, he would help with buffs (Inspire Courage), heals (Soothe), recall knowledge, debuffs (fear, ill omen) and maybe some illusions. ![]()
I'd be interested; looking at the current party, I am thinking that I could bring a gnome bard (Enigma muse), for knowledge and magical support. I have been both playing and DMing PF2 for about half a year, mostly play-by-post on Discord (as Arthog, if you are on either Cayden's Keg or Find the Path). I typically like playing characters with good support abilities (wizard and cleric are my most advanced PF2 characters). |