(I've played more with you on Discord as Arthog) I'd certainly be interested; while I have played a good number of scenarios I have not done many bounties... mostly because of the lack of time to build relationships with other characters in that short format. Doing a bunch of bounties with a single group would be a great way to experience them. Character-wise, I'd propose the Tengu Storm Druid Ratisk:
I'd like to submit as my entry Davina Sorel, the Aberrant Sorceress. It's a first draft... I'd be happy to make changes to better complement the chosen party. For her dedication, I am considering Rogue; but that could also change depending on who is playing. Questionnaire:
1. Full Name: Davina Sorel 2. Age: 24 3. Gender: Female 4. Place of Birth: Breachill 5. Current Residence and how to contact you (for payment purposes): Cayden's Keg 6. Faith (you may choose not to share this information): Cayden Cailean 7. Current employment (please state if not applicable): Waitress 8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous):
9. How did you first hear about the Call for Heroes?
10. Why should we select you to aid in our call? What are your greatest strengths?
11. Tell us about a time when you made a mistake. What did you do to solve it?
12. What do you like to do outside of your official responsibilities?
13. Is there anything else you would like us to know before the Call for Heroes?
Background:
Davina had always felt a little... out of place, in Breachill. Born and raised on the Sorel farm, daughter of a respectable Breachill family, she could have had a fairly comfortable – and respectable -- life in town. The idea never really appealed to her. There is so much more to the world than Breachill. So when a strange voice in her head began encouraging her to pack her things and run away for a life of adventure, she didn't hesitate long. It didn't hurt that the voice promised extraordinary powers in reward. While the voice delivered (somewhat) as far as powers were concerned, the adventuring turned out to be more of a letdown. Guided by her mysterious influencer to the upper reaches of the Darkland, Davina quickly realized that wandering these dangerous regions alone was not as fun and exciting as she had initially thought. A year on, she had spent more time hiding from anything living there than performing high deeds of heroism. Somewhat miffed at being so misled, she tuned out the voice for a bit, and contritely came back to Breachill. As a devotee of the Accidental God, an avid consumer of traveler's tales, and a young adult with a steadfast reluctance to enter the family business, Davina applied to work at Cayden's Keg. That was three months ago. Under the continued influence of her inner voice, and the realization that she spends more time cleaning up after drunkards than hearing entertaining stories from afar, Davina has now once more soured on her current life. The strange look that often comes into her eyes, the shadowy tentacles that occasionally extend from her arms, and her habit of talking to some unknown entity have additionally slowly alienated her from most of her coworker. As a result, Dalina feels a renewed need to heed the call for adventure. She hopes that the Call for Heroes can provide her with a better structure for her ambitions than her ill-advised foray underground. Crunch: Davila Sorel CG, Human (Versatile Heritage) Class: Sorcerer (Aberrant bloodline)
Stats: Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4
Skills: Intimidation +7, Lore: Darklands +4, Occultism +4, Stealth +6, Survival +3, Thievery +6 Feats:
Gear:
Spells:
I see a common father more easily, I guess, for a half-gnome? For the age... would it fit Niven's character to have a little brother slightly out-of-touch with reality, who may have benefited from protection and a (relatively...) more grounded influence growing up?
Niven Steeldrake wrote: I'm up for this. How about being brothers? (technically half-brothers, but Niven wouldn't focus on the half part) I'd certainly be game for that; there could be a fun odd-duo dynamics between the two, given their... let's say, fairly distinct physicality, and refusal to acknowledge it (if that's how Niven presents his half-gnome heritage).
Here is a draft for Quisillo Monta, Gnome Bard.
I see him as particularly interested in the occult and mystical, which would make him interested in investigating the mansion.
Mechanically, he would help with buffs (Inspire Courage), heals (Soothe), recall knowledge, debuffs (fear, ill omen) and maybe some illusions.
I'd be interested; looking at the current party, I am thinking that I could bring a gnome bard (Enigma muse), for knowledge and magical support. I have been both playing and DMing PF2 for about half a year, mostly play-by-post on Discord (as Arthog, if you are on either Cayden's Keg or Find the Path). I typically like playing characters with good support abilities (wizard and cleric are my most advanced PF2 characters).
About Rubius HalfbeardBackground:
Rubius never did take to the life of mining and crafting the way he was supposed to. "Come inside! Work the mines!" his father urged. But Rubius wandered off into the surrounding hills every chance he got. Exploring, encountering the wild animals, taming some to be his pets, these were far more interesting to him. And he was pretty good with a bow too so his father complained a little less whenever Rubius brought dinner home. One day, he found some poachers who had poisoned a female mountain lion. They were just deciding what to do with the cub when Rubius stumbled upon them. "Go home, boy." they growled. "This has nothin' to do with you." But a voice in Rubius head told him that poison it was dirty to poison the strong and take the weak. That animals should be free to roam and enjoy their natural strength. And that fighting these poachers would be more glorious than anything a dwarf could do in a mine! So with a bellow, the headstrong young dwarf charged forward and laid into the poachers. The cub lept forward and bit their legs at the same time. Divine strength poured into both of them and they sent the poachers packing. Immediately, Rubius and the cub were inseparable. Rubius soon named him tawny and the two explored the mountains together, hunting down any poachers they ran across. Any wild beasts Rubius encountered, he tried to befriend. But sometimes, he judged poorly. One drake that he tried to feed seared the hair off half his chin! But that didn't deter the wandering dwarf. This was the life for him! Wrestling wolves, fighting poachers, it couldn't get any better! Sure the clan had expectations for him, but why should he follow their rules? No sir. He wouldn't. Not when there was a new monster and an exciting fight over every mountain! Vocational background: Rubius has worked as a tracker, hunter, scout, and guide at various times, particularly for House Oldstone. He doesn't have a lot of loyalty in the games of Dwarven politics but he'd definitely stick up for his friends, including those from Oldstone.
Traits/feats:
Traits: Reactionary, fate's favored Feats: Boon companion, rapid shot, craft wondrous item, precise shot, volley fire, coordinated shot, weapon focus (bows) From feat taxes: Deadly aim, power attack, etc From militia: Stealthy Skills:
60 adventuring ranks, 20 background ranks, 1 rank from militia Climb: 6 ranks, -2 str, 3 cs, +2 luck = +9 Escape artist: 4 rank, +3 dex, +2 stealthy, +2 luck = +11 Handle animal: 10 ranks, -3 cha, +2 luck = +9 (+4 more with Tawny) Intimidate: 0 ranks, -3 cha, +5 stern gaze, +2 luck = +4 Linguistics: 4 ranks, 0 int, +2 luck = +6 Perception: 10 ranks, 7 wis, 3 cs, 5 domain, +2 luck = +27 Sense motive: 10 ranks, 7 wis, 3 cs+5 stern gaze,+2 luck = +27 Spellcraft: 8 ranks, 0 int, 3 cs,+2 luck=+13 Sleight of hand: 4 ranks, 3 dex,+2 luck = +9 Stealth: 10 ranks, 3 dex, 3 cs, +4 stealthy,+2 luck = +22 Survival: 10 ranks, 7 wis, 3 cs,+2 luck=+22 (+5 for tracking) Offense:
Init: +14 (+16 if I act in surprise round) Speed: 20 ft Darkvision 60 ft Unbuffed attack:
Spells known:
Summon monster SLA: 10x/day
Class features:
Archetype: Monster tactician Can grant two teamwork feats to summons Domain: Feather
Monster lore
Equipment:
Mithral shirt (1100 gp) Potion of see invisibility (300 gp) +1 guided, adaptive orc hornbow that deals 1d4 extra cold damage (9430 gp, Thurgrom crafted base bow) Headband of inspired wisdom (4000 gp but crafted) 60 common arrows (3 gp) 20 blunt arrows (2 gp) 20 incendiary arrows (10 gp) Dagger (2 gp)
Loot math:
Animal companion:
Big cat (mountain lion) Str 26 Dex 18 Con 17 Int 2 Wis 15 Cha 10 Saves 9 10 7 Tricks (10): Seek, track, attack anything, defend, down, guard, stay, heel, deliver
Speed: 40 ft
Skills: 2 ranks in climb (+13 total), 2 rank in swim (+13 total), 3 in perc (+8 total), 1 in survival (+3), 1 rank in stealth (+4)
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