GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades

Game Master Frozen Frost

Current Game: S04-01 Intro: Year of Boundless Wonder
S04-01 Sign-Up Sheet | Slides and Maps | Macros | Chronicles

Challenge Points: 24 (HIGH Tier, Level 3-4)


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Zepth. wrote:

"And what might you two be doing in here? Seems wierd that no one saw you when they put everything into this so called secure vault." asks Zepth still confused on what is happening in here ... and how.

“Now that’s a long story. To be honest, I’ve been in quite a few of the Society’s vaults over the years. I’m good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can’t rightly say, as I don’t rightly know. Well, for years now, I’ve had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She’s been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with!”

Moist Definitely wrote:
Also, what do you know of this "Aslynn"? Seems she's been terrorizing the Dark Archive. If you've been affected, you may be entitled to compensation. Contact Ms. Zarta for a free consultation.

“I don’t know the details, but I know she’s trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here.”

"We are fine, don't worry." Biglock tells them. Mr. Glovely then reveals both the dagger and the “crystal key” to them. Biglock says, “While you were distracting Aslynn, we found these! I think she was looking for them.”

“This dagger here looks like it’s from the Jistka Imperium. Might be a powerful magic weapon, but I’m not sure how to unlock its potential!” Mr. Glovely then presents a “crystal key” to the them, and Biglock says, “I think Aslynn was looking for this, too. I don’t recognize the crystal it’s made of, and I don’t think it’s from this world at all!” Biglock insists the Pathfinders keep the items for the Society.

Let me know who takes what. The dagger can function as a +1 striking dagger, whereas the crystal key gives +2 item bonus to Will saves

“I’m doing whatever I can to stay out of Aslynn’s reach and, eventually, find a way to get out of her debt. The way I see it, the only way out is to help you out!”

"So here is the plan. Well, I can’t take hostile actions against Aslynn. That goes for Mr. Glovely here, too, for his own reasons. But I can help you find some great equipment and make a plan!”

Biglock asks Mr. Glovely to show the Pathfinders “that thing you found.” Mr. Glovely produces a small gold spoon. “No, not that! The other thing!” Mr. Glovely shows them a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn’s cauldron. “That’s the one! I think it’s a shard of Aslynn’s mind. It’s projecting all those creatures into this place. She’s probably looking for it. I think you should destroy it, but first, you’ll want to prepare for a fight. A piece of a night hag’s mind isn’t bound to go out without a struggle.”

Biglock asks Mr. Glovely to get them “some of the good stuff.” Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to them. Biglock says, “No, no, I mean the really good stuff.” Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to the Pathfinders. Biglock grins. “That oughta do it. Have fun!”

Also let me know if anyone want to use the armor.

"I suggest that you look for more useful items. I and Mr. Glovely will help you search," Biglock adds. Each PC gains a +2 circumstance bonus to their check to Explore the Vault. On the other hand, Rain in Cloudy Day is still in no condition to fight, but he thinks Biglock’s plan sounds like the group’s best chance to escape the vault with their lives.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Everyone has 10 minutes to Explore the Vault of Boundless Wonder or conduct other activities such as Treating Wounds and Refocusing. Hanu's last Banana of Mending will be counted against this. See “To-Do List for My Amazing Pathfinder Friends!” below. Searching an area of the vault takes about 10 minutes. When you Explore the Vault of Boundless Wonder, attempt a skill check, choosing from the skills indicated in the area you’re searching. Other Lore checks that are appropriate will be allowed. See the MAP and move your tokens to the labeled area you want to explore.

To-Do List for My Amazing Pathfinder Friends!:
1. Talking skull. Please talk to the skull. It doesn’t seem to like me. Maybe one of you will have better luck? (Skill Check: Arcana, Diplomacy, Occultism, or Religion at A1)
2. Pile of treasure. We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there! (Skill Check: Arcana, Crafting, or Perception at A2)
3. Assorted items. There’s all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find! (Skill Check: Arcana, Crafting, or Perception at A3a, A3b, A3c)
4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.
5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there’s nothing too dangerous up there. (Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore at A5)
6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them! (Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore at A6)
7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society’s spellcasters in there. (Skill Check: Arcana, Nature, Occultism, or Religion at A7)
Thanks for your help!
—Rain in Cloudy Day

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar heads for the scroll sections and checks to see what's there to be found.

esoteric lore: 1d20 + 11 ⇒ (11) + 11 = 22

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu stays on banana duty

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani bows formally to both Biglock and Mr. Glovey.

The Tengu figures his has seen and done stranger things since joining the Pathfinder Society.

The Battle Oracle reenters the Armory.

Weapons:

There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them! (Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore at A6)

Warefare Lore(T): 1d20 + 5 ⇒ (20) + 5 = 25

The Samurai does eye the +1 resilient breastplate from the container...

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Moist returns to the skull, thinking he was close to figuring out its nature before.

If we could keep idle chatter to a minimum this time... it would help my concentration.

Occultism: 1d20 + 9 ⇒ (1) + 9 = 10
Of. Do we have hero points left? I so...
HERO POINT Occultism: 1d20 + 9 ⇒ (18) + 9 = 27

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1
Ōtani Yoshitsugu. wrote:
The Samurai does eye the +1 resilient breastplate from the container...

"Oh take it Otani, you know you want to!" Olegaro says, nudging Otani with an elbow.

Then Olegaro will start sorting through the Pile of Treasure

2. Pile of treasure:
We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there! (Skill Check: Arcana, Crafting, or Perception at A2)

perception with Biglock bonus: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Hero point!
perception with Biglock bonus: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

((As he searches, Olegaro will regain 10hp from his aeon stone))

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

The Tengu is seen wearing the +1 resilient breastplate after Olegaro 's nod.


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Rybar checks the scrolls area and finds 1d6 ⇒ 1 a scroll of glitterdust.

Hanu spend his time creating more bananas that can heal.

Moist learns that Zykyryz isn’t undead. It’s more likely that some supernatural aspect of her became trapped in this unusual vessel. Zykyryz says, “That sounds about right. Thanks for using your head!”.

Otani looks for weapons he can use and finds 1d6 ⇒ 1 a +1 striking battle axe!

Meanwhile, Olegaro finds a brooch of shielding among the pile of mundane treasures.

Zepth: Perception to Area A3: 1d20 + 9 ⇒ (3) + 9 = 12
Zepth searches among the assorted things in the elevated area but finds nothing useful there.

Biglock suddenly shouts in alarm. Whoever was holding the shard of Aslynn’s mind finds themself unable to maintain their grip as the object wills them to release it before it flies toward the vault’s center!

Biglock shouts, “It’s too late! She’s here! This is bad!”

The shard, hovering near the amassed treasures, twists and warps, taking on the familiar form of Aslynn and her cauldron. “Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!” She plunges an oozing claw into the pile and brandishes a jeweled chalice. “Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!”

Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. Three fuming creatures boil forth, and Aslynn commands, “Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!”

Rolling Initiatives:
Moist Definitely's Initiative using Avoid Notice: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Olegaro's Initiative using Defend: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Rybar Ganon's Initiative using Search: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Zepth's Initiative using Search: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Otani's Initiative using Defend: 1d20 + 6 ⇒ (8) + 6 = 14

Aslynn: 1d20 + 12 ⇒ (13) + 12 = 25
Blue: 1d20 + 6 ⇒ (7) + 6 = 13
Yellow: 1d20 + 6 ⇒ (17) + 6 = 23
Black: 1d20 + 6 ⇒ (10) + 6 = 16

⬤ BOUNDLESS NIGHTMARES! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s):

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Olegaro (AC 20) (HP 39/44) | 2☘️ | Steel Shield (19/20 HP)
➤ Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 1☘️ |
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | 2☘️ |
Aslynn (Red) (HP -) |
Yellow Skunk (HP -) |
Zepth (AC 20) (HP 33/33, +1 tHP) | 2☘️ | w Keen Eyes
Black Skunk (HP -) |
Otani (AC 20) (HP 33/33, +1 tHP) | 1☘️ | Cursebound 1
Rybar Ganon (AC 19) (HP 35/35) | 2☘️ |
Blue Skunk (HP -) |

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Here we go again! I hope these ones can't spray the stink.

Going for maximum effect he steps in front of Hanu releases dizzying colors over multiple foes.

◆ Stride 10ft
◆◆ Cast a spell: Dizzying colors, 15ft cone over BLUE, RED, BLACK (DC19 Will)

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

"New lights Moist? Good to see some color in all this gloom."

and Olegaro will walk up to Aslynn and bring down his flail on her before raising his shield

◆ Stride 10ft to be next to Aslynn
◆ Strike Aslynn melee to hit: 1d20 + 12 ⇒ (19) + 12 = 31 with his flail for 1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC

--

↺ Reactive Strike:
melee to hit: 1d20 + 12 ⇒ (15) + 12 = 27 with his flail for 1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning damage

↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Having the magical battle axe already in hand, the Tengu decides to use it!

The Oracle Strides into a Flank with Olegaro on Blue Stinky!
Melee +1 striking battle axe, flank: 1d20 + 8 ⇒ (6) + 8 = 142d8 + 3 ⇒ (7, 8) + 3 = 18

Looking a bit disappointed at the Battle axe, he casts Shield.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu handles the yellow skunkapotamus, blasting it quickly, then hiding behind a sudden glowing tree which emerges forth just in range of his kinetic aura.

◆) Gather Elements
◇) Elemental Blast
◆◆) Timber Sentinel

Wood Kinetic Blast (Blunt, ranged) w/ vs Yellow: 1d20 + 8 ⇒ (4) + 8 = 121d8 ⇒ 8


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Moist moves closer for a chance to disorient the pets with colors!
Blue: DC 19 Will save: 1d20 + 4 ⇒ (15) + 4 = 19 vs Dizzying Colors (Success, Dazzled for 1 rd)
Red: DC 19 Will save: 1d20 + 13 ⇒ (16) + 13 = 29 vs Dizzying Colors (Crit Success, unaffected)
Black: DC 19 Will save: 1d20 + 4 ⇒ (4) + 4 = 8 vs Dizzying Colors (Crit Fail, stunned for 1 round and blinded for 1 minute)

Blue Skunk is somewhat dazzled, while the shard of Aslynn isn't unaffected. Black is hypnotized and becomes blinded too.

Olegaro catches Aslynn by surprise with a nice bludgeoning with the end of his flail before raising shield! crit, 20 B damage

Will hold off Otani's actions when it gets to his turn: Otani uses the weapon he found but fails to connect, perhaps he needs to familiarize himself with it for a bit. He chooses to raise shield after.

Hanu misses to blast his target but plants a tree to block Yellow's path.

Aslynn gazes upon Olegaro, afflicting him with intense distress and a
gnawing sense of impending doom! DC 20 Will save vs ◆◆ Aslynn's Gaze She then slashes him with her dirty nails.
Claw Attack: 1d20 + 14 ⇒ (9) + 14 = 23 vs Olegaro AC 20+2
Damage: 1d10 + 5 ⇒ (2) + 5 = 7 S damage plus Nightmarish Wounds

Olegaro blocks the damage, taking the rest with shield and himself for 2 S each. But the wounds inflicted on him cause him to dwell on his worst nightmare. DC 20 Fortitude save or be stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s stupefied 2 for 1 day.

Yellow Skunk, on the other hand, propels a potent acrid musk that sprays Hanu, Moist, and Otani. DC 16 Fortitude save vs Evil Blinding Musk It then moves into position.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Zepth inspires allies and draws weapon to shoot Blue.
◆Inspire Courage
◇Lingering Performance DC 18: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
◆Draw Weapon
Shortbow: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14, dmg: 1d6 + 1 ⇒ (2) + 1 = 3

He fails to make the effect of his inspiration linger and fails to hit his target.

Black Skunk does not move for a bit and recovers just to find that it is blinded. It sprays musk on the wall.

⬤ BOUNDLESS NIGHTMARES! Round 1 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):

BEFORE YOUR TURN
❗ Olegaro: DC 20 Will save vs Aslynn's Gaze; DC 20 Fortitude save vs Nightmarish Wounds ❗
❗ Moist Definitely: DC 16 Fortitude save vs Evil Blinding Musk ❗
❗ Hanu, Friend of the Wood: DC 16 Fortitude save vs Evil Blinding Musk ❗
❗ Otani: DC 16 Fortitude save vs Evil Blinding Musk ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Olegaro (AC 20+2 w Steel Shield) (HP 37/44) | 2☘️ | Steel Shield (17/20 HP)
Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 1☘️ |
Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | 2☘️ | Protector Tree (AC 10, HP 20/20)
Aslynn (Red) (HP -20) |
Yellow Skunk (HP -) |
Zepth (AC 20) (HP 33/33, +1 tHP) | 2☘️ | w Keen Eyes
Black Skunk (HP -) | Blinded (1 min) |
➤ Otani (AC 20) (HP 33/33, +1 tHP) | 1☘️ | Cursebound 1
➤ Rybar Ganon (AC 19) (HP 35/35) | 2☘️ |
Blue Skunk (HP -) | Dazzled (1 rd) |

EFFECTS & CONDITIONS REFERENCE

◆◆ Aslynn's Gaze (curse, emotion, enchantment, fear, mental, occult) :
Critical Success The target is unaffected and is temporarily immune to Aslynn’s gaze for 1 day; Success The target is frightened 1; Failure The target is frightened 1 and slowed 1 for 1 round; Critical Failure The target is frightened 2 and slowed 1 for 1 minute.

Nightmarish Wounds (necromancy, occult) :
Wounds caused by Aslynn’s claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn’s claw must succeed at a DC 20 Fortitude save or be stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s stupefied 2 for 1 day.

Evil Blinding Musk (evil, poison) :
Critical Success The target is unaffected; Success The target is sickened 1; Failure The target is sickened 3; Critical Failure The target is blinded for 1 round, becomes sickened 3, and is doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

DC 16 Fortitude save vs Evil Blinding Musk: 1d20 + 11 ⇒ (6) + 11 = 17

Hanu's own natural perfume and gust of brief winds easily overpower the skunkstank.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

DC 20 Will save vs Aslynn's Gaze: 1d20 + 8 ⇒ (3) + 8 = 11
DC 20 Fortitude save vs Nightmarish Wounds: 1d20 + 8 ⇒ (5) + 8 = 13

"I.. don't think this is going well guys." Olegaro says with a slightly higher pitch than normal

((stupefied 1 for day, frightened 1 and slowed 1 for a round but at least no crit fails. Ah but due to >bravery< he is not frightened))

Bravery (fighter lvl 3):
Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Fort(T) DC 16: 1d20 + 7 ⇒ (18) + 7 = 25

Otani coughs.
Apologies about that!

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Eww! Moist covers his large nostrils with his full forearm to try to block the stench. The hint he already got was quite foul.

DC 16 Fortitude vs Evil Blinding Musk: 1d20 + 5 ⇒ (9) + 5 = 14
☘️DC 16 Fortitude vs Evil Blinding Musk: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar tries to determine a personal antithesis of the blue skunk. He adds a drop of perfume onto his blade, then moves in to strike it.

exploit vulnerability: 1d20 + 11 ⇒ (15) + 11 = 26
◆move
strike: 1d20 + 9 ⇒ (16) + 9 = 25 slashing: 2d6 + 3 + 4 + 3 ⇒ (2, 4) + 3 + 4 + 3 = 16


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Hanu gets sick despite masking the musk with his natural perfume. Sickened 1

Olegaro is punished by Aslynn's gaze when fear looms on him. Frightened 1 and Slowed 1 for 1 round The wounds are also not helping, making him not concentrate properly. Stupefied 1 for 1 day

Moist covers his nose but still the smell is penetrating. Sickened 1

Otani finds the musk unpleasant as well. Otani uses the weapon he found but fails to connect, perhaps he needs to familiarize himself with it for a bit. He chooses to raise shield after.

Rybar finds that skunk has no weakness, and counters their smell with perfume included in his attack that hits, that is enough to cut the Blue skunk into half. Crit w CA, Blue out

⬤ BOUNDLESS NIGHTMARES! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Olegaro (AC 20+2 w Steel Shield) (HP 37/44) | Frightened 1 and Slowed 1 for 1 rd; Stupefied 1 (1 day) | 2☘️ | Steel Shield (17/20 HP)
➤ Moist Definitely (AC 18) (HP 24/24, +1 tHP) | Sickened 1 | 0☘️ |
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | Sickened 1 | 2☘️ | Protector Tree (AC 10, HP 20/20)
Aslynn (Red) (HP -20) |
Yellow Skunk (HP -) |
Zepth (AC 20) (HP 33/33, +1 tHP) | 2☘️ | w Keen Eyes
Black Skunk (HP -) | Blinded (1 min) |
Otani (AC 20+1 w Shield cantrip) (HP 33/33, +1 tHP) | Sickened 1 | 1☘️ | Cursebound 1
Rybar Ganon (AC 19) (HP 35/35) | 2☘️ |
Blue Skunk (HP -34) |

EFFECTS & CONDITIONS REFERENCE

◆◆ Aslynn's Gaze (curse, emotion, enchantment, fear, mental, occult) :
Critical Success The target is unaffected and is temporarily immune to Aslynn’s gaze for 1 day; Success The target is frightened 1; Failure The target is frightened 1 and slowed 1 for 1 round; Critical Failure The target is frightened 2 and slowed 1 for 1 minute.

Nightmarish Wounds (necromancy, occult) :
Wounds caused by Aslynn’s claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn’s claw must succeed at a DC 20 Fortitude save or be stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s stupefied 2 for 1 day.

Evil Blinding Musk (evil, poison) :
Critical Success The target is unaffected; Success The target is sickened 1; Failure The target is sickened 3; Critical Failure The target is blinded for 1 round, becomes sickened 3, and is doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu cartwheels in place and slams the skunk in front of him, and tosses some flower petals upon the ground, which disperse into golden motes of light, surrounding him defensively.

◆) Cast Shield (to AC 20)
◆◆) Elemental Blast
↺) Shield Block (Hardness 5)

Wood Kinetic Blast (Blunt, melee) w/ Sick (-1) w/ Anthem (+1/+1) vs Yellow Skunk: 1d20 + 8 - 1 + 1 ⇒ (13) + 8 - 1 + 1 = 211d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Moist coughs and hacks loudly for a moment after...

◆ Retch: DC 16 Fortitude vs Evil Blinding Musk: 1d20 + 5 ⇒ (16) + 5 = 21

which seems to make him feel better. In this moment of clarity he focuses on Aslynn amidst the chaos.

Maybe I can knock her down?

◆◆ Cast a spell: Telekinetic Maneuver: TRIP Aslynn
Spell attack vs Aslynn Reflex DC: 1d20 + 9 ⇒ (12) + 9 = 21


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Hanu slams Yellow Skunk by cartwheeling and then uses flower petals to protect himself. 14 B damage to Yellow

Moist retches the contents of his stomach to lessen the sickening feeling within him before knocking down Aslynn to her surprise. Success, Aslynn lands Prone

⬤ BOUNDLESS NIGHTMARES! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Olegaro (AC 20) (HP 37/44) | Frightened 1 and Slowed 1 for 1 rd; Stupefied 1 (1 day) | 2☘️ | Steel Shield (17/20 HP)
Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 0☘️ |
Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | Sickened 1 | 2☘️ | Protector Tree (AC 10, HP 20/20)
Aslynn (Red) (HP -20) | Prone |
Yellow Skunk (HP -14) |
Zepth (AC 20) (HP 33/33, +1 tHP) | 2☘️ | w Keen Eyes
Black Skunk (HP -) | Blinded (1 min) |
Otani (AC 20+1 w Shield cantrip) (HP 33/33, +1 tHP) | Sickened 1 | 1☘️ | Cursebound 1
Rybar Ganon (AC 19) (HP 35/35) | 2☘️ |
Blue Skunk (HP -34) |

EFFECTS & CONDITIONS REFERENCE

◆◆ Aslynn's Gaze (curse, emotion, enchantment, fear, mental, occult) :
Critical Success The target is unaffected and is temporarily immune to Aslynn’s gaze for 1 day; Success The target is frightened 1; Failure The target is frightened 1 and slowed 1 for 1 round; Critical Failure The target is frightened 2 and slowed 1 for 1 minute.

Nightmarish Wounds (necromancy, occult) :
Wounds caused by Aslynn’s claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn’s claw must succeed at a DC 20 Fortitude save or be stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s stupefied 2 for 1 day.

Evil Blinding Musk (evil, poison) :
Critical Success The target is unaffected; Success The target is sickened 1; Failure The target is sickened 3; Critical Failure The target is blinded for 1 round, becomes sickened 3, and is doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Feeling a bit slower than normal, Olegaro will opt to swing twice at Aslynn rather than raising a shield.

I don't think Olegaro is frightened due to Bravery "In addition, anytime you gain the frightened condition, reduce its value by 1." so I haven't included it, but if it should be then reduce the attacks by 1 please.

Strike on prone Aslynn melee to hit,CA: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15 with his flail for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 bludgeoning damage (hero point!)
◆ Heroic strike on prone Aslynn melee to hit,CA: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 with his flail for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 bludgeoning damage
◆ Exacting strike on prone Aslynn melee to hit,MAP,CA: 1d20 + 12 - 5 + 1 ⇒ (15) + 12 - 5 + 1 = 23 with his flail for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 bludgeoning damage

--

↺ Reactive Strike:
melee to hit,CA: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 with his flail for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 bludgeoning damage


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

You are right, with Bravery, Olegaro is not Frightened anymore, but still Slowed 1 for 1 rd.

Olegaro exacts his vengeance to Aslynn while she is still on the ground flat, bonking her twice. 8+11 B damage

Aslynn stands up for Olegaro to hit her again. 10 B damage She struggles but manages to stand. She casts a spell to weaken the fighter! DC 20 Fortitude vs Enfeeble.

Meanwhile, Yellow Skunk bites Moist.
Jaws Attack: 1d20 + 8 ⇒ (20) + 8 = 28 vs Moist AC 18 crit
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 P damage x2

The tree imposes its branch to take the damage instead. 18 P damage to tree. Frustrated, Yellow Skunk bites again.
Jaws Attack: 1d20 + 8 - 5 ⇒ (7) + 8 - 5 = 10 vs Moist AC 18

Jaws Attack: 1d20 + 8 - 10 ⇒ (18) + 8 - 10 = 16 vs Moist AC 18

The rest misses to connect.

⬤ BOUNDLESS NIGHTMARES! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):

🚩 BEFORE YOUR TURN 🚩
❗ Olegaro: DC 20 Fortitude vs Enfeeble

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Olegaro (AC 20) (HP 37/44) | Stupefied 1 (1 day) | 2☘️ | Steel Shield (17/20 HP)
Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 0☘️ |
Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | Sickened 1 | 2☘️ | Protector Tree (AC 10, HP 2/20)
Aslynn (Red) (HP -49) |
Yellow Skunk (HP -14) |
➤ Zepth (AC 20) (HP 33/33, +1 tHP) | 2☘️ | w Keen Eyes
Black Skunk (HP -) | Blinded (1 min) |
Otani (AC 20+1 w Shield cantrip) (HP 33/33, +1 tHP) | Sickened 1 | 1☘️ | Cursebound 1
Rybar Ganon (AC 19) (HP 35/35) | 2☘️ |
Blue Skunk (HP -34) |

EFFECTS & CONDITIONS REFERENCE

◆◆ Aslynn's Gaze (curse, emotion, enchantment, fear, mental, occult) :
Critical Success The target is unaffected and is temporarily immune to Aslynn’s gaze for 1 day; Success The target is frightened 1; Failure The target is frightened 1 and slowed 1 for 1 round; Critical Failure The target is frightened 2 and slowed 1 for 1 minute.

Nightmarish Wounds (necromancy, occult) :
Wounds caused by Aslynn’s claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn’s claw must succeed at a DC 20 Fortitude save or be stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s stupefied 2 for 1 day.

Evil Blinding Musk (evil, poison) :
Critical Success The target is unaffected; Success The target is sickened 1; Failure The target is sickened 3; Critical Failure The target is blinded for 1 round, becomes sickened 3, and is doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Stupefied :
Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks that use these attribute modifiers. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

fortitude vs enfeeble DC 20: 1d20 + 9 ⇒ (8) + 9 = 17 (hero point!)
fortitude vs enfeeble DC 20: 1d20 + 9 ⇒ (13) + 9 = 22

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Moist should be at 7/24 right, after expending the temp HP?


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
Moist Definitely wrote:
Moist should be at 7/24 right, after expending the temp HP?

You don't take any damage because the protector tree took it for you.

Botting Zepth...

Zepth inspires allies again and shoots Yellow
◆Inspire Courage
◇Lingering Performance DC 18: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 3 rounds CA
Shortbow: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 vs Yellow, dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Shortbow: 1d20 + 9 + 1 - 5 ⇒ (13) + 9 + 1 - 5 = 18 vs Yellow, dmg: 1d6 + 1 ⇒ (2) + 1 = 3

Olegaro resists the lethargic effect of the spell. Success, becomes enfeebled 1 until the start of your next turn. He hits Yellow in both instance after inspiring allies with lingering effect. Yellow out

Black runs south and attacks blindly the shelves and walls.

⬤ BOUNDLESS NIGHTMARES! Round 2 and 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 3
➤ Olegaro (AC 20) (HP 37/44) | Stupefied 1 (1 day); enfeebled 1 until the start of your next turn. | 1☘️ | Steel Shield (17/20 HP)
➤ Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 0☘️ |
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | Sickened 1 | 2☘️ | Protector Tree (AC 10, HP 2/20)
Aslynn (Red) (HP -49) |
Yellow Skunk (HP -21) |
Zepth (AC 20) (HP 33/33, +1 tHP) | 2☘️ | w Keen Eyes
Black Skunk (HP -) | Blinded (1 min) |

Round 2
➤ Otani (AC 20+1 w Shield cantrip) (HP 33/33, +1 tHP) | Sickened 1 | 1☘️ | Cursebound 1
➤ Rybar Ganon (AC 19) (HP 35/35) | 2☘️ |
Blue Skunk (HP -34) |

EFFECTS & CONDITIONS REFERENCE

◆◆ Aslynn's Gaze (curse, emotion, enchantment, fear, mental, occult) :
Critical Success The target is unaffected and is temporarily immune to Aslynn’s gaze for 1 day; Success The target is frightened 1; Failure The target is frightened 1 and slowed 1 for 1 round; Critical Failure The target is frightened 2 and slowed 1 for 1 minute.

Nightmarish Wounds (necromancy, occult) :
Wounds caused by Aslynn’s claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn’s claw must succeed at a DC 20 Fortitude save or be stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s stupefied 2 for 1 day.

Evil Blinding Musk (evil, poison) :
Critical Success The target is unaffected; Success The target is sickened 1; Failure The target is sickened 3; Critical Failure The target is blinded for 1 round, becomes sickened 3, and is doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Stupefied :
Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks that use these attribute modifiers. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.

Envoy's Alliance

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male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none
GM Frost wrote:
Moist Definitely wrote:
Moist should be at 7/24 right, after expending the temp HP?
You don't take any damage because the protector tree took it for you.

Ty Hanu's tree!

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Shrugging off the worst of Aslynn's spell, Olegaro will grin and reply "You'll have to do better than that! But I don't think you'll get the chance will you?" ending with a darker tone as he tries to demoralise her. He then tries to trip Aslyn, and finally swings at her.

All to very little effect!

"Go on, try casting another spell..."

intimidation to demoralise vs Aslynn Will DC: 1d20 + 6 ⇒ (7) + 6 = 13
◆ Trip athletics to trip vs Reflex DC,CA: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17 with his flail
◆ Strike melee to hit,MAP,CA: 1d20 + 12 - 5 + 1 ⇒ (2) + 12 - 5 + 1 = 10 with his flail for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 bludgeoning damage

--

↺ Reactive Strike:
melee to hit: 1d20 + 12 ⇒ (13) + 12 = 25 with his flail for 1d6 + 4 ⇒ (1) + 4 = 5 bludgeoning damage

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar moves to flank the last skunk. He empowers his weapon implement once more by lining it with soap. Then, he strikes the skunk.

◆move
personal antithesis: 1d20 + 11 ⇒ (15) + 11 = 26
strike vs off-guard: 1d20 + 9 ⇒ (6) + 9 = 15slashing: 2d6 + 3 + 4 + 3 ⇒ (3, 1) + 3 + 4 + 3 = 14

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani sees Olegaro going to to toe with Ashlyn alone. The Samurai casts Shield and Strides into a Flank with him. The Tengu then gives her the bird!
Intimidation(E) to Demoralize: 1d20 + 10 ⇒ (5) + 10 = 15

Otani shrugs at the Fighter.
She don't scare easy.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu reappropriates his magic to grow another tree beside the brave fighter and wily samurai, then moves into position with a somersault over the psi frog.

◆◆) Timber Sentinel
◆) Stride

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