Vardalel Prennder

Eliadyr's page

33 posts. Organized Play character for Brenael.


HP 10/15 | AC 18 |F +6 R +7 W +5 | Perc +3 | Stealth +4 |


Focus Points 1/1 |Hero Points 1/3 | Icons: ◆◇↺ | Prepared Spells: shocking grasp | speed 35 | Exploration Activity: Scout | Conditions: Wounded 1


CG male elf magus (laughing shadow) 1 |

About Eliadyr


Elf Magus 1
N, Medium, Elf, Humanoid
Heritage: Ancient Elf
Background: Kyonin Emissary
Perception +3; Low-Light Vision
Languages Common, Draconic, Dwarven, Elven, Varisian, Kellish, Sylvan
Skills Acrobatics* +7, Arcana* +6, Athletics* +4, Crafting* +6, Lore: Academia* +6, Nature* +3, Occultism* +6, Religion +0, Society* +6, Stealth +4, Thievery* +7
Str +1, Dex +4, Con +1, Int +3, Wis +0, Cha +0
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook, Thieves' Tools, Thieves' Tools (Replacement Picks) (4), Healing Potion (Minor)
AC 18; Fort +6, Ref +7, Will +5
HP 15
Speed 35 feet
Melee ◆ Rapier +7 (Deadly d8, Disarm, Finesse), Damage 1d6+1 P
Ranged ◆ Shortbow +7 (Deadly d10), Damage 1d6 P
Arcane Magus Spells DC 16, attack +6; 1st ◆◆Shocking Grasp; Cantrips ◆◆Gouging Claw, ◆◆Ray of Frost, ◆◆Acid Splash, ◆◆Detect Magic, ◆Shield
Arcane Wizard Spells DC 16, attack +6; Cantrips ◆◆Light, ◆◆Mage Hand
Focus Spells 1 Focus point, DC 16, attack +6;◆◆Dimensional Assault

Spellstrike (Magus) Frequency until recharged (see below). You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don’t occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. After you use Spellstrike, you can’t do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell (page 40) that takes at least 1 action to cast; casting a focus spell of another type doesn’t recharge your Spellstrike.
Arcane Cascade (Concentrate, Magus, Stance) Requirements You used your most recent action to Cast a Spell or make a Spellstrike. . You divert a portion of the spell’s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you’re in the stance, your melee Strikes deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. . If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn’t deal damage, this stance’s bonus damage depends on the spell’s school. Abjuration or Evocation force; Conjuration or Transmutation same type as your weapon or unarmed attack ; Divination, Enchantment, or Illusion mental; Necromancy negative;
Focus Spells (1 points) Dimensional Assault ◆ Range half your Speed. You tumble through space, making a short dimensional hop to better position yourself for an attack. Teleport to any square in range that's within reach of a creature, and then make a melee Strike against one creature within your reach.
Additional Feats Multilingual, Nimble Elf, Wizard Dedication
Additional Specials Arcane School, Conflux Spells, Hybrid Study (Laughing Shadow), Spellbook, Spellstrike Specifics, Wizard Archetype Arcane School (Transmutation)