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About EliadyrIn earlier times Eliadyr has dabbled in many things common in Kyonin - arts and crafts, arcane magic, sword play and archery. He spent some time studying arcane magic but never settled on a discipline until he found interest in the blending of magic and archery. It has been a couple of years since he left Kyonin and went on a tour to investigate expanding ties with other inner sea kingdoms. He is well up on politics, rulers of the different countries and the depredations of the Whispering Tyrant. His role was perhaps more as an advisor than directly negotiating treaties. After his initial mission for Kyonin was up he decided to seek out the pathfinder society he had encountered frequently. Statblock:
Eliadyr Elf Magus 9 Medium, Elf, Humanoid Heritage: Ancient Elf Background: Kyonin Emissary Perception +13; Low-Light Vision Languages Common, Draconic, Dwarven, Elven, Varisian, Kellish, Sylvan, Cythonic Skills Acrobatics* +15, Arcana*** +19, Athletics** +15, Crafting* +14, Diplomacy* +12, Demon Lore*** 18, Elf Lore*** 18, Pathfinder Society Lore* +14, Politics Lore* +14, Nature* +11, Occultism* +15, Religion* +11, Society* +15, Stealth*** +20, Thievery* +16 Str +2, Dex +4^, Con +2, Int +3, Wis +0, Cha +1 ------- Worn Items +1 Reslient Leather (Energy resistant - Fire), Alchemists fire (lesser), healing potion (lesser), wand of tailwind R2 [x], vial of holy water, merciful balm, Backpack Invested Items wayfinder (with Aeon Stone (Pearly White Spindle)), Mage's hat, pendant of the occult, bracelet of dashing, cloak of illusions, choker of elocution (Cythonic), charlatan's gloves Scrolls scroll of resist energy R2, Items Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook, Thieves' Tools, Thieves' Tools (Replacement Picks) (4), Healing Potion (Minor), writing set, Antidote (lesser), Antiplague (lesser), darkvision elixer (moderate), merciful balm x3 ------- AC 27; Fort** +16, Ref** +18, Will** +16 HP 96 ------- Speed Melee ◆ +1 Striking Rapier +18 (Deadly d8, Disarm, Finesse), Damage 2d6+4 P Melee ◆ Dagger +17 (Agile, Finesse, Thrown 10ft, Versatile S), Damage 1d4+4 P Melee ◆ Warhammer +15 (Shove), Damage 1d8+4 B Ranged ◆ +1 Striking ghost touch Composite Shortbow +18 (Deadly d10), Damage 2d6+3 P, Range 60 ft Arcane Magus Spells DC 26, attack +16; - 5th - 4th - 2nd (studious) - Cantrips ◆◆Gouging Claw, ◆◆Ignition, ◆◆Caustic Blast, ◆◆Telekinetic Projectile, ◆Shield - Standby spell ◆◆Shocking Grasp Arcane Wizard Spells DC 26, attack +16; - 3rd - 2nd ◆◆See the Unseen; - 1st - Cantrips ◆◆Light, ◆◆ Telekinetic Hand Innate Arcane Spells DC 21, attack +11; Cantrips ◆◆Detect Magic, ◆◆Prestidigitation Innate Occult Spells DC 24, attack +14; 1st ◆◆Invisibility, Cantrips ◆Guidance, ◆◆Figment, ◆◆Detect Magic Focus Spells 1/2 Focus points, DC 23, attack +13; ◆Shooting Star, ◆Force Fang -------
Hireling - Sailing Master Allen:
Boons: Hireling, Professional Hireling, Expert Hireling Skills: Survival** +13, Sailing Lore** +13, Scouting Lore** +13 Feats: Assurance (Survival) Boons:
Wayfinder Combat Mentor (Vigilant Seal) Adversary Lore (Fiend): +1 circumstance bonus to Recall Knowledge about fiends Hireling (Survival) Professional Hireling Expert Hireling Treasure Bundle Insurance (3/3 remaining) Adamant Wayfinder (Resist harm 1/adventure ↺ Effect You gain resistance 2 to acid, cold, electricity, fire, force, negative, positive, and sonic damage against one attack, spell, or effect. Botting instructions:
◆ Refresh spellstrike ◆◆ Spellstrike with gouging claw [dice=+1 striking ghost touch composite shortbow]1d20 + 18[/dice] on X for [dice]2d6 + 3 + 6d6[/dice] piercing + 5 persistent bleed ([dice=Deadly?]d10[/dice]) ◆ Cast Shooting Star [dice=+1 striking ghost touch composite shortbow]1d20 + 18[/dice] (ignores concealment and lowers cover by one step) on X for [dice]2d6+3[/dice] piercing ([dice=Deadly?]d10[/dice])
◆ Cast Sure strike
◆ Draw rapier
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