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Moist thinks he might be able to make headway on returning the cauldron to it's original state.
Two strides to move around the swarm and get to it.
DC15 Crafting: 1d20 + 5 ⇒ (9) + 5 = 14

GM Frost |

Performance to Inspire Courage (Success, lasts 3 rounds)
Zepth calls upon her musical accompaniment to aid her performance to inspire her allies.
Moist gets close to the bubbling cauldron and tries to adjust its runes. The cauldron bubbles more as a reaction but nothing more happens.
Moments later, the cauldron bubbles still more up to the brim but nothing else after that.
❖❖❖❖❖❖ KUPYN'S COTTAGE Round 2 ❖❖❖❖❖❖
Party Conditions: INSPIRE COURAGE (+1 status bonus to attack rolls, damage rolls, and saves against fear effects) [Round 1-3 until start of Zepth's turn]
ENCOUNTER MAP
Other Notes: ☘️ - Hero Points
❖❖❖CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!❖❖❖
➤ Olegaro (☘️ 1/3) (AC 17, 19 w Steel Shield (20/20 HP)) (10/19 HP)
Cobbleswarm (-12 HP)
Rybar (☘️ 0/3) (AC 17) (17/17 HP, 1 temp HP)
Otani Yoshitsugu (☘️ 0/3) (AC 18, 19 w Shield) (15/15 HP, 1 temp HP) | Moderate Curse (see below)
Moist Definitely (☘️ 2/3) (AC 15, 16 w Shield) (12/12 HP, 1 temp HP)
Zepth (☘️ 2/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
Hanu, Friend of the Wood (☘️ 1/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
Bubbling Cauldron (Blue) (0/4 disabled, see below) (- HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Olegaro will glance at the cauldron with concern but focus on the immediate problem of the swarm.
He will step away from Rybar, but keeping out of the boomerang line, and
power attack the swarm (which may be flanked?) melee to hit, inspired: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 with his flail for 2d6 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15 bludgeoning damage
_______________
◆ Step
◆◆ Power attack on the swarm

GM Frost |

Olegaro step aside and brings another bludgeoning attack at the swarm to crush them! Swarm takes 15 B damage.
The swarm attempts to bring down Olegaro who is trying to crush them into pieces with ◆◆ Grasping Bites!
Athletics check vs Olegaro's Fortitude DC 17: 1d20 + 10 ⇒ (6) + 10 = 16 Failure
Having failed on that, they continue to ◆ assault him! DC 17 basic Reflex save vs 2d4 ⇒ (1, 1) = 2 bludgeoning damage
❖❖❖❖❖❖ KUPYN'S COTTAGE Round 2 ❖❖❖❖❖❖
Party Conditions: INSPIRE COURAGE (+1 status bonus to attack rolls, damage rolls, and saves against fear effects) [Round 1-3 until start of Zepth's turn]
ENCOUNTER MAP
Other Notes: ☘️ - Hero Points
❖❖❖CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!❖❖❖
Olegaro (☘️ 1/3) (AC 17, 19 w Steel Shield (20/20 HP)) (10/19 HP) | DC 17 basic Reflex save vs 2 bludgeoning damage
Cobbleswarm (-27 HP)
➤ Rybar (☘️ 0/3) (AC 17) (17/17 HP, 1 temp HP)
➤ Otani Yoshitsugu (☘️ 0/3) (AC 18, 19 w Shield) (15/15 HP, 1 temp HP) | Moderate Curse (see below)
➤ Moist Definitely (☘️ 2/3) (AC 15, 16 w Shield) (12/12 HP, 1 temp HP)
➤ Zepth (☘️ 2/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
➤ Hanu, Friend of the Wood (☘️ 1/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
Bubbling Cauldron (Blue) (0/4 disabled, see below) (- HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Considering his options, Zepth decides that the best course of action is to support his fellow pathfinders instead of attacking himself.
With his course of action decided, he puts himself into motion, casting a spell on Rybar.
◆ Stride
◆◆ Magic Weapon (Rybar)

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"Thanks Zepth!"
Rybar spits on his hatchet, then drives it hard against the cobbleswarm. He swings twice, then steps back to disengage.
◆Strike: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
Hatchet: 2d6 + 3 + 2 + 1 ⇒ (3, 1) + 3 + 2 + 1 = 10 (doesn't include unknown weakness value)
◆Strike: 1d20 + 7 + 1 + 1 - 4 ⇒ (11) + 7 + 1 + 1 - 4 = 16
Hatchet: 2d6 + 3 + 2 + 1 ⇒ (6, 2) + 3 + 2 + 1 = 14
◆Step
That's the first time someone cast that spell on me in this game. Awesome!

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◆) Return Aerial Boomerang
◆◆) Timber Sentinel
Aerial Boomerang (slashing) @ Basic Reflex (DC 17): 2d4 ⇒ (2, 4) = 6
The whirling slash of wind and wood swirls back whence in came - with a cartwheel in place, Hanu return flights the boomerang to menance the cobbleswarm once again, as it then dissipates into his kinetic aura. Rechannelling that same energy, he "plants" it into the ground, causing a saproling to burst forth, which quickly blossoms into a swaying tree, protective of Olegaro and Rybar!

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Otani listens to the Battle Spirit thumbing through his Katana!
The Oracle casts ◆Guidance. He then Strikes twice!
◆ Melee(T) Katana, curse moderate, inspired: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 171d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
◆ Melee(T) Katana, curse moderate, inspired: 1d20 + 6 + 1 - 5 ⇒ (12) + 6 + 1 - 5 = 141d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P

GM Frost |

Zepth imbues magic to Rybar's weapon. Rybar slices at the swarm. Crit, 10*2 slashing damage - 6 slashing resistance + 3 splash weakness (from EV) = 17 total damage.
The damage is enough to bring down the swarm, turning it into mundane stones.
To Hanu and Otani, you can have your actions back. You still have to deal with the cauldron. It keeps boiling to the rim, maybe that is where the swarm came from?
Hanu, Otani, and Moist are up! The Bubbling Cauldron is still bubbling!

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Moist redoubles his resolve and gets back to work on the cauldron. He believes he can crack at eventually.
◆◆ Adjust cauldron runes DC15 Crafting: 1d20 + 5 ⇒ (8) + 5 = 13
Using a hero point: DC15 Crafting: 1d20 + 5 ⇒ (13) + 5 = 18
He then throws up a little force shield to hide behind until he can try again.
◆ Cast a spell (verbal) shield

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Keeping his tree alive, unskilled with cooking and magic, he strides next to Olegaro.
The Boomerang fades back into gentle breeze.

GM Frost |

Moist adjust one of the runes and the bubbling somewhat decreases. Hanu keeps the tree and stands next to Olegaro.
If allowed, he could Stride to Cauldron and use thise Strikes?
Sure. Otani gets close to the bubbling cauldron and hacks it. 11 S - 5 Hardness + 9 S - 5 Hardness = 10 total damage
The cauldron bubbles once again, not sure if it is a reaction to Otani's attacks or something else. It then expels more living stones adjacent to it!
Rolling its initiative...
Cobbleswarm Again, Perception: 1d20 + 9 ⇒ (15) + 9 = 24
❖❖❖❖❖❖ KUPYN'S COTTAGE Round 3 ❖❖❖❖❖❖
Party Conditions: INSPIRE COURAGE (+1 status bonus to attack rolls, damage rolls, and saves against fear effects) [Round 1-3 until start of Zepth's turn]
ENCOUNTER MAP
Other Notes: ☘️ - Hero Points
❖❖❖CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!❖❖❖
➤ Olegaro (☘️ 1/3) (AC 17, 19 w Steel Shield (20/20 HP)) (9/19 HP)
Cobbleswarm Again (- HP)
Rybar (☘️ 0/3) (AC 17) (17/17 HP, 1 temp HP)
Otani Yoshitsugu (☘️ 0/3) (AC 18, 19 w Shield) (15/15 HP, 1 temp HP) | Moderate Curse (see below)
Moist Definitely (☘️ 1/3) (AC 15, 16 w Shield) (12/12 HP, 1 temp HP)
Zepth (☘️ 2/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
Hanu, Friend of the Wood (☘️ 1/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
Bubbling Cauldron (Blue) (1/4 disabled, see below) (-10 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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"Hey, it sprouted another one? That's enough of that!"
and will step out of close formation and attack the cauldron
Attacking the cauldron (with flanking?) melee to hit: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 with his flail for 2d6 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12 bludgeoning damage
__________
◆ Step
◆◆ Power attack the cauldron
↺ Attack of opportunity available

GM Frost |

Olegaro once more breaks this another cobbleswarm into pieces. To prevent it from happening again, perhaps they need to deal with the bubbling cauldron. Cobbleswarm Again eliminated.
❖❖❖❖❖❖ KUPYN'S COTTAGE Round 3 ❖❖❖❖❖❖
ENCOUNTER MAP
Other Notes: ☘️ - Hero Points
❖❖❖CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!❖❖❖
Olegaro (☘️ 1/3) (AC 17, 19 w Steel Shield (20/20 HP)) (9/19 HP)
➤ Rybar (☘️ 0/3) (AC 17) (17/17 HP, 1 temp HP)
➤ Otani Yoshitsugu (☘️ 0/3) (AC 18, 19 w Shield) (15/15 HP, 1 temp HP) | Moderate Curse (see below)
➤ Moist Definitely (☘️ 1/3) (AC 15, 16 w Shield) (12/12 HP, 1 temp HP)
➤ Zepth (☘️ 2/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
➤ Hanu, Friend of the Wood (☘️ 1/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
Bubbling Cauldron (Blue) (1/4 disabled, see below) (-10 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Gah! Don't hit it too hard while I'm tryin' to rearrange the runes! I think I can return it to normal. Okay, but keep bashing in case I don't.
Gulp
Just hit it after I move each rune... we'll take turns. Moist frets while he continues to work on it.
◆◆ Adjust cauldron runes DC15 Crafting: 1d20 + 5 ⇒ (8) + 5 = 13 /me chucks die in a river
◆ Cast a spell (verbal) shield

GM Frost |

Moist is having trouble with the runes not yet adjusted. The continuous bubbling is not helping him either.
Rybar, Otani, Zepth, and Hanu can act! Cauldron is only 1 out of 4 disabled.

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"That was awesome Olegaro!"
◆Exploit Vulnerability: 1d20 + 7 ⇒ (14) + 7 = 21 on the Cauldron
◆stride
◆Strike: 1d20 + 6 ⇒ (17) + 6 = 23
Hatchet: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage doesn't include effect of exploit vulnerability

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Hanu steps SE towards Olegaro ”With a banana of mending, soothe yourself”
Fresh Produce: 1d4 + 1 ⇒ (2) + 1 = 3
◆) Step
◆) Fresh Produce
◆) Interact to Administer
Unpeeling it, He stuffs into the fighter’s face!

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Banana of mending? I wonder if I could work that into a dish... perhaps a banana cream pie or maybe simple banana bread would keep easier in our packs. Moist licks his lips and then his left eye.

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The Oracle ◆places two hands on his Katana. He then Strikes twice!
◆ Melee(T) Katana, curse moderate, inspired, 2H: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d10 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
◆ Melee(T) Katana, curse moderate, inspired, 2H: 1d20 + 6 + 1 - 5 ⇒ (7) + 6 + 1 - 5 = 91d10 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P

GM Frost |

Sorry, Rybar. The Cauldron is not a creature you can Exploit Vulnerability with.
Rybar fails to exploit something from the cauldron. He then closes in and attacks the cauldron. 6 - 1 (Hardness) = 1 total damage. Hanu offers banana of mending to heal Olegaro. Otani also attacks the Cauldron! 12 - 5 (Hardness) + 10 - 5 (Hardness) = 12 total damage
Botting Zepth... Zepth continues playing music and gets close to the cauldron and try to tinker one of its runes.
DC 15 Arcana: 1d20 ⇒ 16
And it somewhat works even with wild guess.
❖❖❖❖❖❖ KUPYN'S COTTAGE Round 4 ❖❖❖❖❖❖
ENCOUNTER MAP
Other Notes: ☘️ - Hero Points
❖❖❖CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!❖❖❖
➤ Olegaro (☘️ 1/3) (AC 17, 19 w Steel Shield (20/20 HP)) (12/19 HP)
➤ Rybar (☘️ 0/3) (AC 17) (17/17 HP, 1 temp HP)
➤ Otani Yoshitsugu (☘️ 0/3) (AC 18, 19 w Shield) (15/15 HP, 1 temp HP) | Moderate Curse (see below)
➤ Moist Definitely (☘️ 1/3) (AC 15, 16 w Shield) (12/12 HP, 1 temp HP)
➤ Zepth (☘️ 2/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
➤ Hanu, Friend of the Wood (☘️ 1/3) (AC 17, 18 w Shield) (18/18 HP, 1 temp HP)
Bubbling Cauldron (Blue) (2/4 disabled, see below) (-23 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Moist scowls and shakes his head at the cauldron. For now the runes defy him. He tries again.
◆◆ Adjust cauldron runes DC15 Crafting: 1d20 + 5 ⇒ (10) + 5 = 15 barely!
◆ Cast a spell (verbal) shield

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Sorry, Rybar. The Cauldron is not a creature you can Exploit Vulnerability with.
yes you're right, it does say "select a creature". thanks for letting me know
Rybar takes several swings at the Cauldron.
◆Strike: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Hatchet: 2d6 + 3 + 2 + 1 ⇒ (2, 6) + 3 + 2 + 1 = 14
◆Strike: 1d20 + 7 + 1 - 4 ⇒ (11) + 7 + 1 - 4 = 15
Hatchet: 2d6 + 3 + 2 + 1 ⇒ (6, 2) + 3 + 2 + 1 = 14
◆Strike: 1d20 + 7 + 1 - 8 ⇒ (15) + 7 + 1 - 8 = 15
Hatchet: 2d6 + 3 + 2 + 1 ⇒ (4, 6) + 3 + 2 + 1 = 16
forgot about the magic weapon

GM Frost |

Moist continues to adjust the runes. Rybar swings at the cauldron until... it breaks! The contents spill on the floor.
ENCOUNTER OVER! WELL DONE!
Upon returning to her cottage with the meat for the stew, Kupyn is shocked at the mess "What happened?! What did you do to my cauldron?!"

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Otani looks down at the now leaky cauldron. The Samurai replaces his Katana. The Tengu looks over at the group.
Should we tell him it was already broken when we hack it?
Off to work...

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"Stones emerging forth angrily, the cauldron's malfunction proved violent" Hanu explains

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"Well, the cauldron kept spawning monsters at us. We tried to disable the runes to stop it, but it just ... broke instead?" responds Zepth, while wondering what else where they supposed to do.

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Moist grimaces in sheepish embarrassment when Kupyn displays her shock.
Um... the runes wouldn't go... we did our best.

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Still dripping blood and with dents in his new chain mail, Olegaro will lean on his shield, sigh and say wearily
"A better question is does your cauldron always totter out of your cottage and start attacking people as they pass by? However we managed to save the town from its assault."

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Rybar is visually impressed by Olegaro's response. He tries to put his hatchet nonchalantly behind him, and hopes Kupyn won't notice the axe marks on the cauldron.
"Yep. What he said. Cauldron started spewing rock creatures that were out to kill us. Wouldn't want a crazy thing like that ruining your Winter Holidays."
"Why did it go berzerk?"

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When Kupyn's back is turned, Olegaro will flash Rybar a grin, and then return to his (a bit exaggerated?) disapproving expression

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Otani stands near the formerly crazy cauldron. The Samurai takes out his Katana.
He looks at the cauldron. He looks at Kupyn.
It seemed possessed so we exercised it straight out of it!
The Tengu bows, replacing his Katana.
You are most welcome. Happy Winter festival.

GM Frost |

"Spawning monsters?" Kupyn scratches her head on what she just heard. "It looks like the runes I placed on the cauldron malfunctioned." she shrugs.
"Can't blame you for breaking it, anyway." she assures them. "I think we need to borrow from the neighborhood a cauldron to cook on."
Upon hearing what happened at Kupyn’s cottage, everyone in Scallion’s Wrap comes to help her rebuild and make rock stew in a show of Winter Week spirit, even without the magic cauldron. As a reward for saving the town, they each receive their payment, along with a generous helping of rock stew.
---
After the party, Behind the Mask finds and pulls them out for another travel, "I hope you have had a good time here." they say. "I got intel looking for brave guards to join a caravan from a small town of Grayce. It might interest you." they motion them back to their ship for another travel to the small town of Grayce.

GM Frost |

Bounty #8: The Tireless Path
"We are going now," they wink, though not obviously, at Rybar.
"That is up to you to know." they hand Moist the scroll with the bounty post.
"Travelers heading to Caliphas seek a group of adventurers of able body and steadfast mind to accompany them onward from Grayce. See the innkeeper, Jakivi Rindix, for more details."
---
The group begins their journey by Lake Encarthan and continues along the Path River to Grayce. It's around lunchtime when they arrive, and the only place they can find a meal is the Ash Inn. As usual, Behind the Mask leaves them to attend to their usual personal affairs before they enter.
As they approach the bar of the inn, the tall Kellid man behind the counter introduces himself. "Greetings, travellers! I am innkeeper Jakivi Rindix. How can I be of service?"

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"Greetings Jakivi! I'm Olegaro and we'd like lunch for six please. Also, we heard you are the person to ask about some travellers leaving Grayce that need some guards?"

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Rybar looks on as Olegaro conducts business with the innkeeper. He visually surveys the inn for who's who, while keeping an ear open to the innkeeper's reply.

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"Some rock stew, I saved you" Hanu hands Behind the Mask a small cup of cold broth, smiling.
He hopes into the mysterious figure's magic sleigh...
...and arriving in Grayce, before collecting a few new flowers to decorate his fur, he tells the innkeeper "An entourage, to assist you with your need of accompaniment, we are"

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"Greeting mr Jakivi, I'm Zepth, a wandering bard. Besides some nice food, won't you have by chance any work for a group of travelers such as ourselves? We are currently without a set destination and extra funds are always welcomed, you know? If nothing comes up, I can always perform some entretainment for your patrons!" he says with enthusiasm.

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Otani takes out the scroll with the Bounty post.
"Travelers heading to Caliphas seek a group of adventurers of able body and steadfast mind to accompany them onward from Grayce. See the innkeeper, Jakivi Rindix, for more details."
---
The Tengu smiles at the barkeep.

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Moist carefully watches the barkeep to see how he would react to a grippli. His tongue flicks out for a moment and washes over his right eye.
Moist. Moist Definitely. As they say, we're here for the caravan job.

GM Frost |

"A yes, it looks like you are interested with the posted bounty." Jakivi then glances at each and one of them. "Well, yes, you are right. I am looking for guards for a caravan, well not for me, of course. If you have not heard yet, there have been some recent attacks on supply caravans traveling between Grayce and the port city of Caliphas. As such, the drivers of a caravan scheduled to leave this afternoon have asked me to arrange for some protection. The caravan is offering to provide whoever takes the job all meals for the three-day journey and a hefty sum upon their safe arrival in Caliphas." he tells them.
He then motions you to follow him into an empty table that is good for six. He even calls a server to prepare their food.
Ōtani Yoshitsugu's Initiative using Search: 1d20 + 4 ⇒ (8) + 4 = 12

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Perception (Trained) vs DC 17: 1d20 + 4 ⇒ (12) + 4 = 16
Taking the man at his word, Hanu walks over to the table, crawls into the booth, and squats, awaiting the meal.

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Perception (E) DC 17: 1d20 + 6 ⇒ (11) + 6 = 17
Olegaro will give the innkeeper a quizzical look, and ask
"Some recent attacks you say. What sort of attacks? Also is there anything we should know about the caravan or the road?"

GM Frost |

"Well," he hesitates to tell something else but gives in. Jakivi then leans over to whisper. "There is a recent rumor that undead soldiers ambushed a similar caravan less than a week ago. Your lot looks more capable than the guards who set out with that caravan, but I'm still worried." he winces of their group fate with the undead just by imagining it. Your group gains a +1 circumstance bonus to your Perception checks at some point in the game.
Moist Definitely's Society (T): 1d20 + 5 ⇒ (1) + 5 = 6

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Perception to Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17
"Clearly you can see that we will be taking this assignment. Perhaps you could prepare us better with more information sir?"
Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18
Rybar whispers to the two closest to him and says "He's giving us what in his mind is the kindest thing he can do: our last meal."

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Moist frowns slightly at the innkeep's worry.
I don't know. Undead never stray out of the Gravelands to the south! Tall tales abound in Ustalav, I think. You needn't worry.
He rubs his head with his wet, webbed paw and thinks some more.
You know I don't ever dream of undead. I guess I don't have much direct experience with that sort of creature.