Oh wow! Please let me know when you're in town. We can certainly arrange for a few games for when you're here. Plus I too have been wanting to meet GM Tiger in person.
There are actually quite a number of F2F GMs who don't do PBP. So you're likely not to have met them. I can make arrangements in advance.
It was horrible! We were booked in a roach/mouldy motel 40 meters away from the red light district. While that may have been fun for some, I was there to help chaperone 26 high school kids. Not good. We will have complaints from the parents.
Rybar takes out his hand crossbow. He loads it. But, before deciding to fire at the priest - he decides to invest power into the weapon. He pours a bit of salt and holy water on the crossbow.
exploit vulnerability:1d20 + 8 ⇒ (11) + 8 = 19 for a personal weakness.
Verbosity can be Fun!
Maybe not for University, but here in PbP, it is as legitimate even if it violates your three Cs.
Again, in my experience you are far more likely to encounter the opposite problem. Maybe your experience will differ from mine.
=)
I want to reassure everyone that we are still on track. There are a couple of potential interactions that have been skipped, but that was because the majority were keen to follow the tracks. I'll be recapping the story at the end as I know as a player its always satisfying to know what was actually going on.
Player Name Xyntryx
Character Name Seth Darthis
PFS# for this character 2420864-2001
Class Cleric
Level 4
Faction Horizon Hunters
XP Progression (slow/normal) normal
Interested. I've played this before (you just ran it for me). I've multiple 1st level characters ready, but would like to prioritize a cleric who's 1 XP point short of level 2.
Armand the Elder
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
(33
posts)
Baen "The Brave" Cobbleson NG Male Human Folk Hero Bard 1Armor Class 14; HP: 0/10; Dex Save +5, Cha Save +6; Skills Animal Handling +3, Insight +3, Performance +6, Persuasion +6, Survival +3; Passive Perception: 11; Bardic Inspiration: 1d6 (4/Long Rest); Save DC: 14; Spell Attack: +6; Cantrips: Prestidigitation, Vicious Mockery; Level One: (2/Long Rest) Cure Wounds, Healing Word, Heroism, Thunderwave;
(44
posts)
Baleiro HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike
(106
posts)
Basil Stormtail Cards: all the Stars cards, The Empty Throne, The Theatre, The Unicorn, The Marriage and The TwinInit +10; Senses low-light vision; Perception +16; AC 22, touch 17, flat-footed 16 hp 45/45; Fort +6, Ref +9, Will +10
(151
posts)
Baxter Whitetail Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3Extracts:Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
(59
posts)
Brask Ulbreaker
Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6
(311
posts)
Calvin Shoals Male Gillman Fighter (Steelbound) 3Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments
(226
posts)
Cecil Rosencrad Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)
(245
posts)
Charger Nessius AC 19, touch 10, flat-footed 18; Fort +6, Ref +2, Will +3 hp 39/39; Init +1; Senses darkvision 60 ft.; Perception +5;
(68
posts)
Devilbreaker Amon Human Barbarian 2; HP 27/27; AC 16, T 11, FF 15; Fort +6, Ref +1, Will +0/+2; DR 1/- ; 2/Lethal; Init +1; Perception +5; Rage 9/9;
(27
posts)
Luccia Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Marius Greathammer Init +2; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework); AC 19, T 12, FF 17; hp 12/14; Fort +5, Ref +3, Will +4; +2 vs. poison, spells, and spell-like abilities;
(31
posts)
Marwood of Gondor hp 14/14; AC17, T12, FF15; Fort +5, Ref +2, Will +5; Init +6; Perception +7; Smite Evil 1/day
(7
posts)
Merrum Blaine Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5
(32
posts)
Operative Ambrose
Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)
(50
posts)
Oscar Whitehall Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
(185
posts)
Init +3; Perception +6 (automatically fail vision-based perception checks, You may always take 10, even when stressed or distracted); Scent 10ft, Blindsense within reach.
(37
posts)
Smallest Sun Init +2; Senses darkvision 60 ft.; Perception +5; HP 17/17; AC 18, touch 12, flat-footed 16; Fort +5, Ref +2, Will +7; Resist acid 5, cold 5, electricity 5; touch of glory (+1): 8/day; Spells: CL 1st; concentration +6; Domains Sun (Day subdomain), Glory; Channel Energy 1d6, 6/day, DC 14;
(69
posts)
The Stone Warden Init +3; Senses darkvision 60 ft.; Perception +8*; AC 21, touch 13, flat-footed 18; hp 31/31; Fort +5, Ref +6, Will +3;
(47
posts)
Sulia Farwander
Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per DayFirst: 6/6; SLA Daylight 1/1
(99
posts)
Talsazzar Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;
(54
posts)
Xanos Shoresong
Male Undine Shaman 3; Init +1; darkvision 60 ft.; Perception +4; AC 14, T 11, FF 13; 26 HP; Fort +3, Ref +2, Will +7;
(49
posts)
Yasu the Blue Hood
Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;
(205
posts)