GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades

Game Master Frozen Frost

Current Game: S04-01 Intro: Year of Boundless Wonder
S04-01 Sign-Up Sheet | Slides and Maps | Macros | Chronicles

Challenge Points: 24 (HIGH Tier, Level 3-4)


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Olegaro easily finishes off Ember with his two strikes!

Meanwhile, workers on the docks douses Hanu and Rybar with water when they see them burning.

ENCOUNTER OVER! WELL DONE!

Party Health:
Zepth (24/24 HP) [2☘️]
Moist Definitely (18/18 HP) [2☘️]
Otani (8/24 HP) [2☘️]
Rybar Ganon (17/26 HP) [2☘️]
Olegaro (27/32 HP) [2☘️]
Hanu, Friend of the Wood (17/30 HP)

The Pathfinders have time to help the dockworkers douse the conflagration. With the fire under control, Harbormaster Molnesh approaches the Pathfinders.

"I lost of several members of my team from the explosion... and the crew of the Sixwing Drake also perished..." but then she corrects herself, vigorously shaking her head as if to clear her mind of unpleasantness.

"Weird, I remember the ship’s crew seemed unfamiliar to me, which is odd, because she have known the fellow Pathfinder and captain of the ship, Captain Zendrani for many years. I remember that the crew rapidly disembarked and vanished into the city. I recall that a pale-skinned man arrived from the city and somehow convinced me that his companions should be allowed to take the shipment and leave several barrels behind in its place. I thought this was a perfectly normal idea, despite how foolish it sounds now, and now I recall that I readily complied with the request." she realizes what just happened.

One of the surviving dockhands, a young Taldan man with light skin and dirty brown hair, steps forward, wiping his sooty hands on a rag.

"Where have you been, Dornelium?" the harbormaster asks.

"I just arrived, just in time to help put out the fire. I hid when the strangers came to take the shipment, avoiding whatever “foul magic” they used on the rest of the dockhands. I tried to speak with you, but decidednto set out to follow the strangers myself. I followed them all the way to an abandoned tavern in the Puddles district and waited a while, but finding no easy way in and seeing no further activity, I returned to the docks."

Dorneliun shares the tavern’s precise location with Molnesh and the Pathfinders. She gives the Pathfinders a pouch of gold coins worth 14 gp. "Take this, as consolation for your help. I will investigate further. Find this tavern and see what you can find."

You have ten minutes to perform healing before you make way to your next location.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Olegaro easily finishes off Ember with his two strikes!

Meanwhile, workers on the docks douses Hanu and Rybar with water when they see them burning.

ENCOUNTER OVER! WELL DONE!

Party Health:
Zepth (24/24 HP) [2☘️]
Moist Definitely (18/18 HP) [2☘️]
Otani (8/24 HP) [2☘️]
Rybar Ganon (17/26 HP) [2☘️]
Olegaro (27/32 HP) [2☘️]
Hanu, Friend of the Wood (17/30 HP)

The Pathfinders have time to help the dockworkers douse the conflagration. With the fire under control, Harbormaster Molnesh approaches the Pathfinders.

"I lost of several members of my team from the explosion... and the crew of the Sixwing Drake also perished..." but then she corrects herself, vigorously shaking her head as if to clear her mind of unpleasantness.

"Weird, I remember the ship’s crew seemed unfamiliar to me, which is odd, because she have known the fellow Pathfinder and captain of the ship, Captain Zendrani for many years. I remember that the crew rapidly disembarked and vanished into the city. I recall that a pale-skinned man arrived from the city and somehow convinced me that his companions should be allowed to take the shipment and leave several barrels behind in its place. I thought this was a perfectly normal idea, despite how foolish it sounds now, and now I recall that I readily complied with the request." she realizes what just happened.

One of the surviving dockhands, a young Taldan man with light skin and dirty brown hair, steps forward, wiping his sooty hands on a rag.

"Where have you been, Dornelium?" the harbormaster asks.

"I just arrived, just in time to help put out the fire. I hid when the strangers came to take the shipment, avoiding whatever “foul magic” they used on the rest of the dockhands. I tried to speak with you, but decidednto set out to follow the strangers myself. I followed them all the way to an abandoned tavern in the Puddles district and waited a while, but finding no easy way in and seeing no further activity, I returned to the docks."

Dorneliun shares the tavern’s precise location with Molnesh and the Pathfinders. She gives the Pathfinders a pouch of gold coins worth 14 gp. "Take this, as consolation for your help. I will investigate further. Find this tavern and see what you can find."

You have ten minutes to perform healing before you make way to your next location.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro will start tending to Otani's wounds giving 2d8 ⇒ (5, 6) = 11 healing.

While he does, he will ask Dornelium "Did you remember anything about the strangers? How many were there? Were they human? Was there anything distinctive about them?"


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"They were wearing hoods and their body features are hid under their clothings so I can't really tell much." Dornelium responds honestly.

"And they are like four of them." he adds.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

"Well, I guess we should go there and try to find out more about what happened in here after we patch up" says Zepth as he watches Olegaro tend Otani's wounds.

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani Yoshitsugu graciously accepts the medical treatment.
Bloody feathers are really not a good look. Thanks, Olegaro.

The Oracle Refocuses talking strategy with the Battle Spirits.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Banana of Mending to Otani: 1d4 + 1 ⇒ (2) + 1 = 3
Banana of Mending to Rybar: 1d4 + 1 ⇒ (4) + 1 = 5
Banana of Mending to Olegaro: 1d4 + 1 ⇒ (4) + 1 = 5
Banana of Mending to Hanu: 1d4 + 1 ⇒ (2) + 1 = 3

And, 10 minutes and several rounds later...:

Banana of Mending to Otani: 1d4 + 1 ⇒ (3) + 1 = 4
Banana of Mending to Rybar: 1d4 + 1 ⇒ (3) + 1 = 4
Banana of Mending to Olegaro: 1d4 + 1 ⇒ (1) + 1 = 2
Banana of Mending to Hanu: 1d4 + 1 ⇒ (2) + 1 = 3

Hanu plucks bananas from the burnt tree - they taste like fresh pie out of the clay oven (sans crust)...

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Well, I guess we're checking out this abandoned tavern.

He turns to Dorneliun to ask

Was it moist, at least?

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

"Moist definitively" snickers Zepth in a laughing whisper.


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The Pathfinders’ path to the abandoned tavern takes them through a crowded market square in the Puddles district. A few dozen merchants and shoppers mill about, going about their daily business.

When they pass through the market square, they can see that merchants hawk their wares from colorful stalls as a few dozen shoppers mill about a cramped market square, selecting goods, haggling, and making trades. The eclectic vendors here sell everything from clothing, food, and spices to alchemical items and weapons.

The dockhand’s directions indicate they should take the relatively empty street directly north of the market, which leads toward an obviously run-down neighborhood in the distance. When they begin to head down the street, they hear a strange rush of air followed by sudden shouts of alarm and an incessant buzzing. The creatures seem to emerge from the shadow of the fountain at the center of the market!

Rolling Initiatives:
Moist Definitely's Initiative using Avoid Notice: 1d20 + 6 ⇒ (18) + 6 = 24
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 5 ⇒ (16) + 5 = 21
Olegaro's Initiative using Defend: 1d20 + 7 ⇒ (19) + 7 = 26
Rybar Ganon's Initiative using Search: 1d20 + 6 ⇒ (13) + 6 = 19
Zepth's Initiative using Search: 1d20 + 8 ⇒ (17) + 8 = 25
Otani's Initiative using Defend: 1d20 + 5 ⇒ (17) + 5 = 22

Perception, Sucker: 1d20 + 6 ⇒ (3) + 6 = 9
Perception, Sipper: 1d20 + 6 ⇒ (14) + 6 = 20
Perception, Shroud: 1d20 + 8 ⇒ (16) + 8 = 24
Perception, Veil: 1d20 + 8 ⇒ (9) + 8 = 17
Perception, Dark: 1d20 + 8 ⇒ (7) + 8 = 15
Perception, Cloak: 1d20 + 8 ⇒ (18) + 8 = 26

Several people at the edge of the market manage to flee immediately, but numerous patrons remain in the area, trying in vain to hide under and behind the market stalls. Unfortunately, Cloak flies toward one of the unfortunate merchants and tries to attach itself to them and begins sucking the poor merchant's blood. Cloak is OG while attached
Barbed Leg: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 ⇒ 1 damage and temp HP for Cloak

⬤ MOSQUITO ATTACK! Round 1 ⬤
Terrain Feature(s): Stalls block line of sight.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Cloak (HP -, +1 tHP) | Concealed w Umbral Shroud; OG while attached to civilian | Flying 5ft above ground
➤ Olegaro (AC 19) (HP 32/32) | 2☘️ | Steel Shield (17/20 HP)
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
Shroud (HP -) | Concealed w Umbral Shroud | Flying 5ft above ground
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19) (HP 15/24) | 2☘️ |
Hanu, Friend of the Wood (AC 18) (HP 23/30) |
Sipper (HP -) | Flying 5ft above ground
Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Veil (HP -) | Concealed w Umbral Shroud | Flying 5ft above ground
Dark (HP -) | Concealed w Umbral Shroud | Flying 5ft above ground
Sucker (HP -) | Flying 5ft above ground
Civilians | Spend ◆◆ actions to urge civilians to flee with DC 17 Diplomacy, Intimidation, or Performance check. |

EFFECTS & CONDITIONS REFERENCE

Umbral Shroud :
Creature is concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

((I think Otani should have 11 more hp (so full) from treat wounds))

After a short delay to see if Zepth wants to go first, Olegaro will race over to the nearest civilian (going around the tent to end up behind it) and try to knock the giant mosquito off it.

◆ Draw longsword
◆◆ Sudden charge to beside Cloak and strike with the longsword
melee to hit: 1d20 + 11 ⇒ (14) + 11 = 25 for 1d8 + 4 ⇒ (8) + 4 = 12 slashing damage concealment flat check DC 5: 1d20 ⇒ 15 (if Zepth has cast Courageous anthem add 1 to hit and damage)

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

Taking his cue from Olegaro's gesture, Zepth quickly channels his magic into his performance as he bolet's his allies combat prowress.

◆Inspire courage
◇Lingering Composition Performance: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
◆Draw Weapon
Jezail on Slipper: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24, Damage, fatal d12: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani's tagline is correct, which does include the most welcomed Treat Wounds.

Not certain if Hanu had a banana available in that 10 minutes?


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
Olegaro wrote:
((I think Otani should have 11 more hp (so full) from treat wounds))

My bad, I missed that healing.

Zepth inspires allies that will linger longer than usual, and shoots at Sipper who explodes it to smithereens. Sipper out

Olegaro is careful to cut Cloak while attached to the poor merchant. Cloak out

Ōtani Yoshitsugu. wrote:
Not certain if Hanu had a banana available in that 10 minutes?

Hanu produced another set of bananas after the ten minutes. I will allow because consuming them before combat will only take a few rounds.

Shroud flies toward Olegaro to attach itself.
Barbed Leg attack: 1d20 + 9 ⇒ (9) + 9 = 18
Barbed Leg attack, MAP: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7

It is having a hard time forming an attachment with Olegaro.

⬤ MOSQUITO ATTACK! Round 1 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): Stalls block line of sight.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Cloak (HP -24) |
Olegaro (AC 19) (HP 32/32) | 2☘️ | Steel Shield (17/20 HP)
Zepth (AC 19) (HP 24/24) | 2☘️ |
Shroud (HP -) | Concealed w Umbral Shroud | Flying 5ft above ground
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19) (HP 24/24) | 2☘️ |
➤ Hanu, Friend of the Wood (AC 18) (HP 23/30) |
Sipper (HP -6) |
➤ Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Veil (HP -) | Concealed w Umbral Shroud | Flying 5ft above ground
Dark (HP -) | Concealed w Umbral Shroud | Flying 5ft above ground
Sucker (HP -) | Flying 5ft above ground
Civilians | Spend ◆◆ actions to urge civilians to flee with DC 17 Diplomacy, Intimidation, or Performance check. |

EFFECTS & CONDITIONS REFERENCE

Umbral Shroud :
Creature is concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

◆ Stride 25ft

Moist jogs forward into the market square, he notices the umbral shroud concealing things that might be hard to target, and then he notices the sucker hovering.

He shouts to the crowd

Ruuuuun!

◆◆ Urge (Diplomacy): 1d20 + 8 ⇒ (2) + 8 = 10

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar tries to determine a personal weakness for Dark. He then moves to get closer, then strikes it with his weapon implement.

Personal Weakness: 1d20 + 8 ⇒ (19) + 8 = 27
flat check: 1d20 ⇒ 5
◆stride
strike Dark: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21piercing: 1d6 + 3 + 2 + 3 + 1 ⇒ (4) + 3 + 2 + 3 + 1 = 13

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani's feathers rustle as the Tengu Strides closer to the action!

The Oracle casts Electric Arc at Sucker and Viel!
Electric Arc Reflex DC 17: 2d4 ⇒ (1, 4) = 5

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

◆◆) Stride x2
◆) Channel Elements
◇) Kinetic Blast

Han charges into the fray and log-smacks the visible sucker.

Wood Kinetic Blast (Blunt, melee) vs Sucker: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 2 ⇒ (2) + 2 = 4


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Moist is unconvincing to the merchant crowd. "Run?! Better to hide or it will chase us!" exclaims one of them to him.

Rybar knows Dark has no weakness. Nonetheless, his attack hits true to his target. 13 total

Otani tries to fry his targets with electricity!
Sucker: Reflex: 1d20 + 8 ⇒ (3) + 8 = 11 Fail, 5 E damage
Veil: DC 5 Flat check: 1d20 ⇒ 10, Reflex: 1d20 + 10 ⇒ (7) + 10 = 17 Success, 2 E damage

Hanu joins his allies and ends Sucker's career to suck blood. Sucker out

Veil follows Hanu and attempts to attach itself.
Barbed Leg: 1d20 + 9 ⇒ (4) + 9 = 13 vs Hanu AC 18
Barbed Leg, MAP: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22 vs Hanu AC 18 Attached to Hanu, Veil is OG while attached

Dark goes for Rybar.
Barbed Leg: 1d20 + 9 ⇒ (2) + 9 = 11 vs Rybar AC 18
Barbed Leg, MAP: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 vs Rybar AC 18

⬤ MOSQUITO ATTACK! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): Stalls block line of sight.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Cloak (HP -24) |
➤ Olegaro (AC 19) (HP 32/32) | 2☘️ | Steel Shield (17/20 HP)
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
Shroud (HP -) | Concealed w Umbral Shroud | Flying 5ft above ground
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19) (HP 24/24) | 2☘️ |
Hanu, Friend of the Wood (AC 18) (HP 23/30) |
Sipper (HP -6) |
Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Veil (HP -2) | Concealed w Umbral Shroud; Attached to Hanu, OG | Flying 5ft above ground
Dark (HP -13) | Concealed w Umbral Shroud | Flying 5ft above ground
Sucker (HP -9) | Flying 5ft above ground
Civilians | Spend ◆◆ actions to urge civilians to flee with DC 17 Diplomacy, Intimidation, or Performance check. |

EFFECTS & CONDITIONS REFERENCE

Umbral Shroud :
Creature is concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

""Ooh nice shot Zepth!"

and Olegaro will swat at the one on him (shroud)

◆ Strike melee to hit,CA: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 with his longsword for 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 bludgeoning damage

If shroud is still up he'll strike shroud again, otherwise he'll ◆ stride to Hanu and strike veil (off-guard)
◆ Exacting strike melee to hit,MAP,CA: 1d20 + 10 - 5 + 1 ⇒ (13) + 10 - 5 + 1 = 19 with his longsword for 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 bludgeoning damage
If he hasn't moved already
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC

Would they trigger reactive strike when flying into Olegaro's space?

--

↺ Reactive Strike:
melee to hit,CA: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 with his longsword for 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12 bludgeoning damage

↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

Not wanting to risk a shot at the creatures, Zeoth strides closer and unleashes a small blast of negative energy at one of them.

◆ Stride
◆◆ Void Warp at Veil (basic fortitude save DC 18) Void Damage: 2d4 + 1 ⇒ (3, 2) + 1 = 6

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu watches in earnest to see if Zepth disintegrates Veil attached to his arm!


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

DC 5 Flat check: 1d20 ⇒ 7 vs Shroud's Concealment
Olegaro swats Shroud flat on the ground. Shroud out

DC 5 Flat check: 1d20 ⇒ 17 vs Veil's Concealment
He also swats Veil that is attached to Hanu, but is still moving. 9 B damage

Flying can trigger Reactive Strike.

Zepth envelopes Veil with void.
DC 5 Flat check: 1d20 ⇒ 16 vs Veil's Concealment
Veil: DC 18 basic Fort save: 1d20 + 7 ⇒ (9) + 7 = 16 vs Void Warp (Fail, 6 void damage)

Killing Veil causes Hanu to bleed for 1 persistent bleed damage. (I forgot to do this when the first creature was eliminated)

⬤ MOSQUITO ATTACK! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): Stalls block line of sight.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Cloak (HP -24) |
Olegaro (AC 19) (HP 32/32) | 2☘️ | Steel Shield (17/20 HP)
Zepth (AC 19) (HP 24/24) | 2☘️ |
Shroud (HP -26) |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19) (HP 24/24) | 2☘️ |
➤ Hanu, Friend of the Wood (AC 18) (HP 22/30) | DC 15 flat check vs 1 persistent bleed
Sipper (HP -6) |
➤ Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Veil (HP -17) |
Dark (HP -13) | Concealed w Umbral Shroud | Flying 5ft above ground
Sucker (HP -9) |
Civilians | Spend ◆◆ actions to urge civilians to flee with DC 17 Diplomacy, Intimidation, or Performance check. |

EFFECTS & CONDITIONS REFERENCE

Umbral Shroud :
Creature is concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

Only Dark is left to eliminate!

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar attacks Dark. After the 2nd swing, he steps away

dc5 flat check 1st strike: 1d20 ⇒ 10
dc5 flat check 2nd strike: 1d20 ⇒ 3

strike: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 slashing: 1d6 + 3 + 2 + 3 + 1 ⇒ (4) + 3 + 2 + 3 + 1 = 13
strike: 1d20 + 7 + 1 - 4 ⇒ (4) + 7 + 1 - 4 = 8 slashing: 1d6 + 3 + 2 + 3 + 1 ⇒ (1) + 3 + 2 + 3 + 1 = 10
◆step


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Rybar easily cuts Dark into half! Dark out!

Rolling Hanu's flat checks...
DC 15 Flat check: 1d20 ⇒ 2 vs 1 persistent bleed
DC 15 Flat check: 1d20 ⇒ 15 vs 1 persistent bleed

COMBAT OVER!

Party Health:
Olegaro (32/32 HP) [2☘️]
Zepth (24/24 HP) [2☘️]
Moist Definitely (18/18 HP) [2☘️]
Otani (24/24 HP) [2☘️]
Hanu, Friend of the Wood (20/30 HP)
Rybar Ganon (26/26 HP) [2☘️]

Following the battle, the Pathfinders can stop to lend aid to the beleaguered civilians in the market. A PC who succeeds at a DC 15 Crafting or Medicine check or a DC 12 Herbalism Lore or Mercantile Lore check can help the civilians with their injuries or help repair property damaged in the chaos. I am looking for three successes. Alternatively, you can take the same time to perform healing and refocusing. You have twenty minutes.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Hmph, they made a bit of a mess around here.

Crafting: 1d20 + 6 ⇒ (13) + 6 = 19

Moist begins cleaning up turned over stalls and spilt goods. Little repairs here and there help.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro will work to heal the civilians "I see you are wounded, allow me to help there" and will use Medicine w/assurance DC 15: 10 + 6 = 16

If we don't have a third success in the first round, Olegaro will do the same again

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Not being completely competent in helping others, the Oracle Refocuses and Refocuses....

The Tengu does look contrite while doing so though ...

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

Sadly out of his depth on how to help the civilians, Zepth refocuses and will use a Soothe spell only as a last resort. (If we're short on 1 success)

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

"I've got this Zepth - let me sort these people out." Olegaro says quietly "Then everyone else can refocus and be ready for when we catch up with these hooded figures."

and in the second round, Olegaro will continue tending to the wounded civilians at his impromptu first aid station. Medicine w/assurance DC 15: 10 + 6 = 16

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Banana of Mending: 1d4 + 1 ⇒ (1) + 1 = 2

Choffing a banana, Hanu tends to the wounded stalls.

Nature (Trained) w/ Natural Medicine: 1d20 + 5 ⇒ (10) + 5 = 15


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Apologies for being silent for the past 48 hours or more. I had a fever and a cold, so I spent the time resting. I’m feeling better now.

Party Health:
Olegaro (32/32 HP) [2☘️]
Zepth (24/24 HP) [2☘️]
Moist Definitely (18/18 HP) [2☘️]
Otani (24/24 HP) [2☘️]
Hanu, Friend of the Wood (22/30 HP)
Rybar Ganon (26/26 HP) [2☘️]

The grateful merchants give them two oils of potency and a bronze bull pendant before they leave. The Pathfinders continue to proceed north to the abandoned tavern. A large, windowless, single-story tavern occupies the center of this run-down, dead-end street. Stairs lead up to a small landing on the west side. On the landing, the large wooden double doors that serve as the building’s only entrance are boarded up.

DC 10 Crafting, Perception, or Thievery:
You can see that three wide boards across the front entrance are a false barrier that rest on simple pegs on either side of the door, and can easily be lifted down.

GM Screen:
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 5 ⇒ (18) + 5 = 23
Rybar Ganon's Initiative using Search: 1d20 + 6 ⇒ (8) + 6 = 14
Zepth's Initiative using Search: 1d20 + 8 ⇒ (16) + 8 = 24

If you attempt to open the large wooden double doors:
You find it locked, which requires two successful DC 15 Thievery checks to open, or a DC 20 Athletics check to Force Open. Hanu and Zepth notices that
Spoiler:
the lock is spring-loaded with something that can be disabled with DC 17 Thievery (trained) on the spring mechanism. Disabling the mechanism does not disable or break the lock.

Radiant Oath

1 person marked this as a favorite.
male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

((Great to hear you are on the mend))

Looks like the queue of wounded civilians will be dwindling after the first 10 minutes with Hanu's aid. So Olegaro will treat Hanu instead if that is ok Treat wounds on Hanu: 2d8 ⇒ (7, 3) = 10

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Glad you're feeling better!

DC10 Crafting: 1d20 + 6 ⇒ (14) + 6 = 20

As they approach the building, Moist stops and points out that three wide boards across the front entrance are a false barrier that rest on simple pegs on either side of the door, and can easily be lifted down.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

perception DC 10: 1d20 + 7 ⇒ (15) + 7 = 22

Olegaro will eye off the door as Moist explains it

"Yeah so they are. Should we open it up or find another entry?"

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar works on the double doors. He pushes heavily into these.

athletics: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani seems to be doing stretches in preparation of helping Rybar....

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

"Wait" Hanu tries to halt Rybar before he busts the portal open "It's a trap!"

Someone trained in Thievery please proceed with a DC 17 check!


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Rybar easily breaks the double wooden door with a forceful push. Looking inside, it is dark but they can somewhat see over a dozen tables and countless chairs crowd the interior of this tavern, all scattered about in disarray. During the day, anywhere within 10 feet of the open doorway is in bright light and anywhere from 10–20 feet is in dim light, but the rest of the building’s interior lies in darkness. The ceiling is 15 feet high, rising a few feet to accommodate the extra elevation of the rooms to the north. Most of the building is made of wood, except the brick fireplaces and chimneys.

Rolling Initiatives:
Moist Definitely's Initiative using Avoid Notice: 1d20 + 6 ⇒ (9) + 6 = 15
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 5 ⇒ (3) + 5 = 8
Olegaro's Initiative using Defend: 1d20 + 7 ⇒ (12) + 7 = 19
Rybar Ganon's Initiative using Search: 1d20 + 6 ⇒ (2) + 6 = 8
Zepth's Initiative using Search: 1d20 + 8 ⇒ (11) + 8 = 19
Otani's Initiative using Defend: 1d20 + 5 ⇒ (10) + 5 = 15

Scout A: 1d20 + 7 ⇒ (10) + 7 = 17
Enforcer A: 1d20 + 6 ⇒ (19) + 6 = 25
Enforcer B: 1d20 + 6 ⇒ (19) + 6 = 25
Enforcer C: 1d20 + 6 ⇒ (16) + 6 = 22

A voice from the dark side of the room scares Rybar. "You are not supposed to be here!"
Intimidation to Demoralize with Shadowy Ambush (free action): 1d20 + 6 ⇒ (8) + 6 = 14 vs Rybar's Will DC 16

It reveals itself from darkness and Strikes Rybar with Shadow Swipe!
Hatchet Attack: 1d20 + 9 ⇒ (13) + 9 = 22 vs Rybar AC 18
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 slashing

The attacker returns to darkness.

GM Screen:
Stealth to Hide: 1d20 + 6 ⇒ (6) + 6 = 12

Another voice tells the same to scare Olegaro. "You are not supposed to be here!"
Intimidation to Demoralize with Shadowy Ambush (free action): 1d20 + 6 ⇒ (14) + 6 = 20 vs Olegaro's Will DC 15 (becomes Frightened 1, and OG to Enforcer B

It reveals itself from darkness and Strikes Olegaro!
Hatchet Attack: 1d20 + 9 ⇒ (5) + 9 = 14 vs Olegaro AC 19+2 w Defend -2 OG -1 Frightened (18)
Hatchet Attack, Agile, MAP: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25 vs Olegaro AC 19+2 w Defend -2 OG -1 Frightened (18) (Crit)
Damage: 1d6 + 5 ⇒ (3) + 5 = 8 slashing damage x2 Will Shield Block?

Another voice continues to instill fear to Olegaro, with the same words. "You are not supposed to be here!"
Intimidation to Demoralize with Shadowy Ambush (free action): 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15 vs Olegaro's Will DC 15 remains Frightened 1, and OG to Enforcer 3 as well

It converges with him and attacks as well.
Hatchet Attack: 1d20 + 9 ⇒ (19) + 9 = 28 vs Olegaro AC 19+2 w Defend -2 OG -1 Frightened (18) (Crit)
Damage: 1d6 + 5 ⇒ (5) + 5 = 10 slashing damage x2 Will Shield Block?


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

⬤ ENEMY HIDEOUT! Round 1 ⬤
Terrain Feature(s): Anywhere within 10 feet of the open doorway is in bright light and anywhere from 10–20 feet is in dim light, but the rest of the building’s interior lies in darkness. The ceiling is 15 feet high, rising a few feet to accommodate the extra elevation of the rooms to the north. Most of the building is made of wood, with the exception of the brick fireplaces and chimneys.
Map Link: ENCOUNTER MAP
Note(s):

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Enforcer A | Undetected |
Enforcer B |
Enforcer C |
➤ Olegaro (AC 19) (HP 32/32) | Frightened 1, OG to Enforcer B & C while Frightened; pending to Shield Block? 16 S damage or 20 S damage | 2☘️ | Steel Shield (17/20 HP); Immune to Enforcer B and C's Demoralize
➤ Zepth (AC 19) (HP 24/24) | 2☘️ | w Keen Eyes
Moist Definitely (AC 17) (HP 18/18) | 2☘️ | w low-light vision
Otani (AC 19) (HP 24/24) | 2☘️ | w low-light vision
Hanu, Friend of the Wood (AC 18) (HP 22/30) | 2☘️ |
Rybar Ganon (AC 18) (HP 26/26) | 2☘️ | w low-light vision; Immune to Enforcer A's Demoralize

EFFECTS & CONDITIONS REFERENCE

Umbral Shroud :
Creature is concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro will reflexively block the first blow with his shield. ((shield and Olegaro take 11 S damage plus Olegaro takes the 20 from the other hit)) but then staggers back a half step as he almost gets felled, his shield in tatters on his arm.

With a slight quaver to his voice he'll respond "Oh I think we are. Who are you to torch a Pathfinder Society ship though?"

Is it reasonable to assume we had weapons out before barging the door? I'll assume he had the flail out as usual, but drop the attack if not and draw it instead

Olegaro will wait for Zepth's familiar tune and then
◆ quickly patch himself up w/Battle medicine for 2d8 ⇒ (7, 2) = 9 healing
◆ Swing at B to trip him athletics to trip,CA vs Reflex DC: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 with his flail
◆ Strike melee to hit,CA,MAP: 1d20 + 11 + 1 - 5 ⇒ (4) + 11 + 1 - 5 = 11 with his flail for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 bludgeoning damage

but he's still looking a bit pale from the massive hits

((If the trip is a crit fail he'll hero point it))

↺ Reactive Strike:
melee to hit,CA: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 with his flail for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 bludgeoning damage

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

"It's a trap!" Zepth words echo in unison with Hanu and the bard quickly makes use of the cacophony of their voices to weave his anthem in them, followed by a ghost image of impending death into one of their assailants mind.

◆Inspire courage
◇Lingering Composition Performance: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
◆◆ Cast Fear (will DC 18) at Enforcer B


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Yes, everyone can have weapons out before combat in this part.

Olegaro instinctively blocks the first attack, making his shield broken. Thankfully, he is still standing after the second strike to him.

Zepth brings melodic voices to encourage allies.
DC 18 Will save: 1d20 + 6 ⇒ (20) + 6 = 26 vs Fear Crit Success

The enforcer just smirks at Zepth's pathetic attempt to scare the enemy.

Olegaro quickly patches the wounds he gained. He fails to bring the Enforcer B on the ground by tripping and also to hit the enemy.

Out from the dark reveals another enemy that stabs Rybar!
Dagger Attack: 1d20 + 9 ⇒ (10) + 9 = 19 Rybar AC 18 -2 OG
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 P damage
Sneak Attack: 1d6 ⇒ 6 precision P damage

⬤ ENEMY HIDEOUT! Round 1 ⬤
Terrain Feature(s): Anywhere within 10 feet of the open doorway is in bright light and anywhere from 10–20 feet is in dim light, but the rest of the building’s interior lies in darkness. The ceiling is 15 feet high, rising a few feet to accommodate the extra elevation of the rooms to the north. Most of the building is made of wood, with the exception of the brick fireplaces and chimneys.
Map Link: ENCOUNTER MAP
Note(s):

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Enforcer A | Undetected |
Enforcer B |
Enforcer C |
Olegaro (AC 19) (HP 10/32) | 2☘️ | Steel Shield (6/20 HP), Broken; Immune to Enforcer B and C's Demoralize
Zepth (AC 19) (HP 24/24) | 2☘️ | w Keen Eyes
Scout A (HP -) |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ | w low-light vision
➤ Otani (AC 19) (HP 24/24) | 2☘️ | w low-light vision
➤ Hanu, Friend of the Wood (AC 18) (HP 22/30) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 15/26) | 2☘️ | w low-light vision; Immune to Enforcer A's Demoralize

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Whoa, Olegaro! Are you okay?

Moist noticed how hard the hits to him sounded. He doesn't imagine his squishy form would have withstood them at all.

Hmm, crowded.

Moist creates a distraction light display behind the enforcers!

◆◆ Cast a spell: Figment, amped (marked on map)
Create a diversion (Deception): 1d20 + 8 ⇒ (12) + 8 = 20

The amped version provides... flanking!

References:
Figment wrote:
You create a simple illusory sound or vision. A sound adds the auditory trait to the spell and the sound can't include intelligible words or elaborate music. A vision adds the visual trait, can be no larger than a 5-foot cube, and is clearly crude and undetailed if viewed from within 15 feet. When you Cast or Sustain the Spell, you can attempt to Create a Diversion with the illusion, gaining a +2 circumstance bonus to your Deception check. If the attempt fails against a creature, that creature disbelieves the figment.
The Tangible Dream wrote:


Figment Your minor illusions shift and dance. The range of figment increases to 60 feet. When you Sustain the spell, you can move the apparent sound or vision up to 15 feet. You can then attempt to Create a Diversion as usual. Those creatures who disbelieved the illusion aren't affected by this diversion. Your figment also gains the following amp.

Amp When you amp the spell, you can create a particularly distracting illusion as part of its normal effects. Choose an unoccupied square within the spell's range. The illusion in that square provides flanking for a single melee attack made before the beginning of your next turn. If you Sustain the spell, the details of the illusion change and shift to keep your enemies unsettled; the flanking illusion's duration extends until the beginning of your next turn and you can move it to any unoccupied square in the spell's range. The flanking illusion can't provide its benefit against any creature who has disbelieved the figment.

Concentrating again, he then manifests a shield in front of Rybar.

◆ Cast a spell: shield, provided to Rybar (a thing Tangible Dream lets him do)


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Moist gets the attention of the enforcers to look behind them. Success, Moist becomes Hidden to Enforcers. Enforcer B becomes OG by flanking. He then provides shield for Rybar.

Otani, Hanu, and Moist can still act!

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu gives the Scout a whip - a tree springs forth from the tavern floor - lifting the table above it into the roof!

◆) Channel Elements
◇) Kinetic Blast
◆◆) Timber Sentinel (10 HPs)

Wood Kinetic Blast (Blunt, 30-ft) vs Scout: 1d20 + 7 ⇒ (9) + 7 = 161d8 ⇒ 3

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar tries to determine the mortal weakness of the foe who had just struck him. He then takes a swing at it, twice. ((assuming he can find it))

exploit vulnerability mortal weakness: 1d20 + 8 ⇒ (17) + 8 = 25
flat check strike 1: 1d20 ⇒ 2
strike 1: 1d20 + 7 ⇒ (1) + 7 = 8 weapon implement: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 plus mortal weakness
flat check strike 2: 1d20 ⇒ 12 plus mortal weakness
strike 2: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 weapon implement: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 plus mortal weakness

He quickly looks at Moist and says "You can do that? That's amazing!"

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

The Battle Spirits Call for Arms! Otani seems a bit...cursed by his Oracle Warning!

The Tengu casts Shield, Strides into a Flank with Olegaro and Strikes!
Melee(T) Katana, Flank: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 3 ⇒ (2) + 3 = 5 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P

Flat DC 5: 1d20 ⇒ 2


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Scout notices the blunt assault before it hits them. Miss Hanu plants a protector tree inside the building. Rybar has no weakness to exploit from Scout but has everything he needs to create one. He then retaliates against Scout, missing at first but taking out the same from the heat of the battle. Scout out

Enforcer B is currently visible Otani flanks against his target and slices Enforcer B. 5 S damage

For remastered Battle Oracle, your focus spell is now Weapon Trance, I believe. Your allies gain 1 temp HP from Oracular Warning which I forgot to add.

Enforcer A gets out from hiding and attacks Rybar
Hatchet Attack: 1d20 + 9 ⇒ (8) + 9 = 17 vs Rybar AC 18+1 w Shield

Hatchet Attack: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19 vs Rybar AC 18+1 w Shield
Damage: 1d6 + 5 ⇒ (6) + 5 = 11 S damage

The tree interposes its branch to take the damage instead! 10 S damage to tree, 1 S damage to Rybar. Protector Tree out

Unsettled by what is flanking behind them, the Enforcer B attacks the illusion
Hatchet Attack: 1d20 + 9 ⇒ (11) + 9 = 20 vs Illusion (Moist, would that make Enforcer B disbelieve the figment?)

just to find it is just a figment of their mind. They focuses their attack back to Olegaro.
Hatchet Attack: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12 vs Olegaro AC 19
Hatchet Attack: 1d20 + 9 - 10 ⇒ (5) + 9 - 10 = 4 vs Olegaro AC 19

Enforcer C, on the other hand, attacks Otani first.
Hatchet Attack: 1d20 + 9 ⇒ (7) + 9 = 16 vs Otani AC 19
Hatchet Attack: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7 vs Otani AC 19
Hatchet Attack: 1d20 + 9 - 10 ⇒ (12) + 9 - 10 = 11 vs Otani AC 19

⬤ ENEMY HIDEOUT! Round 2 ⬤
Terrain Feature(s): Anywhere within 10 feet of the open doorway is in bright light and anywhere from 10–20 feet is in dim light, but the rest of the building’s interior lies in darkness. The ceiling is 15 feet high, rising a few feet to accommodate the extra elevation of the rooms to the north. Most of the building is made of wood, with the exception of the brick fireplaces and chimneys.
Map Link: ENCOUNTER MAP
Note(s):

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Enforcer A |
Enforcer B |
Enforcer C |
➤ Olegaro (AC 19) (HP 10/32, +1 tHP) | 2☘️ | Steel Shield (6/20 HP), Broken; Immune to Enforcer B and C's Demoralize
➤ Zepth (AC 19) (HP 24/24, +1 tHP) | 2☘️ | w Keen Eyes
Scout A (HP -20) |
➤ Moist Definitely (AC 17) (HP 18/18, +1 tHP) | Hidden to Enforcers | 2☘️ | w low-light vision
➤ Otani (AC 19) (HP 24/24) | 2☘️ | w low-light vision
➤ Hanu, Friend of the Wood (AC 18) (HP 22/30, +1 tHP) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 15/26) | 2☘️ | w low-light vision; Immune to Enforcer A's Demoralize

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro will hold to see how Otani goes.

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