Zorgus

Hanu, Friend of the Wood's page

295 posts. Organized Play character for rainzax.


Race

Stats:
AC 20 or 21 w/ shield (hard 5) | Saves @ 12**/10**/9** | Perception (+7) | Speed 25

Classes/Levels

♥️ 54 | ☘️ ☑☑☑ | ✋ none | ⚕ none

Gender

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 4 | ◆◇↺ | Explore: Search

Deity

Arundhat

Occupation

Perfection Seeker

Homepage URL

□☑

Strength 14
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 12
Charisma 10

About Hanu, Friend of the Wood

"To try your best is what is important"

Dice Expressions:

Actions
Saving Throws
Skilled Actions
Impulses and Spells

#2023:

Envoy's Alliance
Scrolls
Wolf Fang

Senses
Perception (*) +7
Languages ➤ Common, Vanara, Vudrani

Defense
AC 20 (quilt) or 21 shield (hard 5), HP 54
Fortitude (**) +12, Reflex (**) +10, Will (**) +9 w/ Sudden Mindfulness
Sudden Mindfulness (↺) S > CS vs fascinated or dazzled, and triggering creature off-guard until end of next turn
Shield Block (↺) Reduce damage by sheild's hardness (5)

Offense
Speed 25
Kineticist Class DC 20
Channel Elements (◆)

Weapons
Staff of Healing (B, 1h; two-hand d8) +8 @ 1d4+2
Climbing Tail Lash (B, 0h; grapple, reach) +8 @ 1d4+2 blunt

Playful Pollinator:

Impulses
Base Kinesis (◆◆) to Generate, Move, Suppress

Air Kinetic Blast, Melee (1h) +9 @ (◆) 1d6+2 electricity or slashing, or (◆◆) 1d6+6
Air Kinetic Blast, Ranged (1h/60-ft) +8 @ (◆) 1d6 electricity or slashing, or (◆◆) 1d6+4
Wood Kinetic Blast, Melee (1h) +9 @ (◆) 1d8+2 blunt or vitality, or (◆◆) 1d8+6
Wood Kinetic Blast, Ranged (1h/30-ft) +9 @ (◆) 1d8 blunt or vitality, or (◆◆) 1d8+4

Aerial Boomerang (◆◆/1h/60-line) Basic Reflex @ 2d4 slashing + boomerang hovers in final square; next turn may ◆ to return arc
Fresh Produce (◆) One creature in kinetic aura gains fruit which they may Interact (◆/10-min) to eat for 1d4+1 healing and resistance (2) void
Lightning Dash (◆◆, overflow) Propel straight 30-ft w/o triggering move reactions w/ Basic Reflex @ 2d12 electricity vs all passed through
Timber Sentinel (◆◆/1h/30-ft) Create tree w/ 10 HPs (per rank) which interposes as free action to absorb damage of a Strike to an adjacent ally

Extract Element
[one-action]
Impulse Kineticist Primal
Source Rage of Elements pg. 17 2.0You extract elemental matter from a creature's body to weaken it and take its power for your own. Target a creature within 30 feet that has a trait matching one of your kinetic elements or is made of one of your kinetic elements. The target takes 2d4 damage (with no damage type) and becomes susceptible to your impulses, depending on its Fortitude save against your class DC.

Critical Success The creature is unaffected.
Success The creature takes half damage, and you add some of its elemental matter to your kinetic aura. Your impulses bypass any immunity the creature has to their elemental trait or traits, and the target takes a –1 circumstance penalty to its saves and AC against your impulses. If the target normally has a resistance that would apply to damage from one of your impulses, ignore that resistance; if it normally would be immune to that damage type, it instead has resistance equal to its level to damage from the impulse. You can't target a creature with Extract Element if elemental matter you extracted from it is already in your kinetic aura. These effects last for 5 minutes or until your kinetic aura ends, whichever comes first.
Failure As success, but the creature takes full damage.
Critical Failure As failure, but the creature takes double damage.Level (+2) The damage increases by 1d4.

Spellcasting
Innate Divine Cantrip @ Shield (V◆)

Skills
Athletics (**) +10 or +12 to Climb w/ Climbing Tail
Acrobatics (*) +8 w/ Catfall
Nature (*) +7 or +9 to Treat Wounds in wilderness w/ Natural Medicine
Lore: Warfare (*) +6
Religion (*) +7
Survival (*) +7

Equipment:

Staff of Healing (□) Heal, +1 HPs restored
Lambient Perfume

Edicts and Anathema:

Arundhat
Category Vudrani Gods
Edicts Practice herbalism, tend to sacred flowers, offer appropriate flowers to other divinities
Anathema Dispose of waste near flowers, harvest flowers without offering the proper prayers, dispose of withered flowers improperly
Areas of Concern blossoms, diplomacy, scent
Follower Alignments LG, NG, CG, N
Devotee Benefits
Divine Ability Intelligence or Wisdom
Divine Font heal
Divine Skill Nature
Favored Weapon staff
Domains healing, magic, nature, protection
Alternate Domains passion
Cleric Spells 1st: shillelagh, 4th: speak with plants, 8th: burning blossoms

Progression:

Ancestry and General
1: Ragdyan Vanara > Divine Cantrip > Shield, Climbing Tail
3: Ancestral Paragon > Sudden Mindfulness
5: Skillful Climber

Background and Skill
1: Perfection Seeker > Acrobatics, Warfare Lore, Catfall; Combat Climber (Climbing Tail)
2: Natural Medicine
3: Athletics > Expert
4: Trick Magic Item

Class
1: Dual Gate > Aerial Boomerang / Fresh Produce / Timber Sentinel, Base Kinesis
2: Thlipit Contestant Dedication
3: Extract Element, Will Expertise
4: Lighting Dash

Experience:

Level One
(#0) Origin (0xp, 15.00gp)
(#B-02) "Blood of the Beautiful" (1xp, 4.00gp) @ 9/9/23
(#B-05) "Witch's Winter Holiday" (1xp, 4.00gp) @ 9/26/23
(#B-08) "The Tireless Path" (1xp, 4.00gp) @ 10/10/23
(#B-09) "Fishing in Anthusis" (1xp, 4.00gp) @ 10/31/23
(#B-10) "Hillcross Roundup" (1xp, 4.00gp) @ 11/20/23
(#B-15) "Treasure Off the Coast" (1xp, 4.00gp) @ 12/16/23
(#B-13) "The Blackwood Abundance" (1xp, 4.00gp) @ 1/20/24
(#B-06) "The Road from Otari" (1xp, 4.00gp) @ 2/9/24
(#Q-15) "In the Footsteps of Horror" (2xp, ??gp) @ 4/2/24
(#Q-16) "The Winter Queen's Dollhouse" (2xp, ??gp) @ 4/23/24
= 12xp

Level Two
(Intro) "The Second Confirmation" (4xp, ??gp) @ 6/10/2023