Golarion Language Stand-ins:
Aboleth = R'Lyehian
Abyssal = Urdu
Aklo = Telugu
Ancient Osiriani = Lao
Aquan = Tamil
Auran = Armenian
Azlanti = Greek
Catfolk = Basque
Celestial = Arabic
Draconic = Bengali
Drow = Tamil
Druidic = Irish
Dwarven = Hebrew
Elven = Welsh
Erutaki = Finnish
Giant = Latvian
Gnoll = Indonesian
Gnome = Hungarian
Goblin = Maltese
Halfling = Estonian
Hallit = Russian
Hongali = Albanian
Ignan = Georgian
Infernal = Persian
Kelish = Catalan
Lizardfolk = Maori
Minkaian = Japanese
Necril = Khmer
Orc = Czech
Osiriani = Gujarati
Polyglot = Swahili
Senzar = Macedonian
Shae = Belarusian
Shoanti = Croatian
Skald = Icelandic
Sylvan = Korean
Tengu = Filipino
Terran = Yiddish
Thassilonian = Kannada
Tien = Chinese (Traditional)
Undercommon = Thai
Varisian = Lithuanian
Varki = Malay
Vegepygmy = Zulu
Vudrani = Hindi
0th: Guidance, Shield, Stabilize
1st: Bless, Disrupting Weapons, Heal (+X), Magic Weapon, Protection, Shillelagh (d), Spirit Link (+X)
2nd: Darkvision, Faerie Fire, Resist Energy, Restoration, See Invisibility
3rd: Circle of Protection, Darkvision (3rd), Disrupting Weapons (3rd), Ghostly Weapon (d), Heroism, Sanctified Ground, Shield Other
4th: Air Walk, Circle of Protection (4th), Freedom of Movement, Restoration (4th), Resist Energy (4th), Speak with Plants (d), Vital Beacon (+X)
5th: Breath of Life, Darkvision (5th), Deathward, Disrupting Weapons (5th), Drop Dead, Summon Celestial (+X)
6th: Field of Life, Heroism (6th), Raise Dead (+X), Restoration (6th), Righteous Might, Stone to Flesh
7th: Divine Vessel, Energy Aegis, Ethereal Jaunt, Plane Shift, Regenerate, Resist Energy (7th)
8th: Antimagic Field, Divine Aura, Divine Inspiration, Field of Life (8th), Moment of Renewal, Righteous Might (8th)
9th: Divine Vessel (9th), Energy Aegis (9th), Ethereal Jaunt (9th), Field of Life (9th), Foresight, Heroism (9th), Overwhelming Presence, Regenerate (9th)
10th: Avatar, Gate, Miracle, Remake, Revival
Season One Boons:
(#1-00) □□□ Nexian Researcher: You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining your bonus to this check. If you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do not need to check a box to use this boon.
(#1-01): □ Society Connections: Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level ___. If you critically fail the check, you still earn the result of a failure for that task.
(#1-02): □□□ Cryptid Scholar: Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction: (↺: fortune); Trigger > You attempt to Recall Knowledge to identify a creature you can see; Effect > You roll the skill check twice and use the better result.
(#1-03): □□□ Team Player: Your time on the Gravelands includes many harrowing trials that required you to learn how to work especially well with your companions: (↺: fortune); Trigger > An ally fails a check on which you Aided; Effect > The ally can reroll the check and use the better result.
(#1-04): Touched by the Storm: Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. When this boon is slotted, you gain cold resistance 1 and electricity resistance 1.
(#1-05): Experienced Mountaineer: The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.
(#1-06): □□□ Traveler of the Spirit Road: You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami's blessing follow you now and protects you from bad luck. Whenever you would critically fail to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.
(#1-07): Blast from the Past: You choose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng, trusting in the experienced Pathfinder's ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario.
(#1-08): □□□ River Kingdoms Politician: You have made yourself, one way or another, a known quantity in the realm of River Kingdom politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you find an Earn Income task up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in a future adventure.
(#1-09): Ally of the Iruxi (Slotless): You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure.
(#1-09): Iruxi Bane (Slotless): You have left a less than stellar impression on the iruxi of Kihirat. This boon will have a special benefit in a future adventure.
(#1-10): □□□ Tarnbreaker Champions: You are a champion of the Balgirdtrek, which earns you a special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make a Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.
(#1-11): Devil's Keep (Advanced): You are the rightful master of the infernal keep known as Diggen's Rest. Once per adventure, you can use the following reaction. (↺) Infernal Detonations, Trigger: A creature within 30 feet targets you or an ally with an attack; Effect: The creature takes fire damage equal to 1d6 + your level (Basic Reflex Save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher.
(#1-12): □□ Valais's Assurance: Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action (◆) to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.
(#1-13): Convention Hero (Advanced): The underlying idea for this scenario came from a creative and enthusiastic audience at an adventure design panel at PaizoCon. You can slot this special boon only while playing a game at a convention. If you do, you begin the adventure with one additional Hero Point.
(#1-14): □□□ Big Game Hunter: Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dengerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.
(#1-18) Light in the Dark (Envoy’s Alliance): You sought out people with the potential to become assets and agents for the Pathfinder Society, despite the risks involved. While adventuring in Razmiran, you gain a +1 circumstance bonus to Diplomacy checks to Request Assistance or Make an Impression. Inform your GM of the function of this boon at the beginning of the adventure.
(#1-18) Narsen’s Web: For good or ill, you have been swept up in the schemes of the masked priest Narsen. Whether the cunning cultist’s aims are for good or ill remains to be seen. You gain a +1 circumstance bonus to Perception checks to Sense Motive when dealing with anyone hiding their features behind a mask or disguise (including magical disguises and polymorph effects that change the person’s appearance to something unrecognizable).
(#1-20): □ Water of Warlock's Barrow: You vanquished the spirits of Warlock’s Barrow, and now through some quirk of fate, you can call upon them to help you lay other undead to rest. As a double-action (◆◆), you can check the box to have the purified waters of Warlock’s Barrow surround your weapons, now harming the undead instead of the living. You cast disrupting weapons as a 1st-level innate spell, except the spell also has the water trait.
(#1-21): Maze Walker (Advanced): You have survived exposure to numerous planar forces that would have warped or obliterated a lesser being. As long as you are at least 7th level and a master in Survival, you can slot this boon to gain the benefits of the Planar Survival skill feat.
(#1-22): □ Doom Averted: In defeating a growing cult of Groetus in Cassomir, your spirit is filled with a renewed resistance against the same prophecies of doom that his priests shout from the rooftops. When your dying value is increased to exactly the amount that would kill you, this boon automatically activates. Check the box that precedes this boon and decrease your dying value by one.
(#1-23): □ Seasoned Diplomat (Advanced): You have navigated the courts of Ekkeshikaar, honing your skills as a diplomat and researcher. You may check the box next to this boon at the beginning of an adventure to become trained in Diplomacy and Society for the duration of that adventure. If you are already trained in one of these skills, you instead become an expert. If your proficiency level is higher than expert in either of these skills, you treat any critical failure rolled with that skill as a failure and any failure as a success for the duration of the adventure.
(#1-25): □ Grand Finale (Advanced): You have survived the grim symphony, but the haunting melody which bridged the worlds of the living and the dead still echoes in your mind. When your dying value is 2 or greater, you can check the box next to this boon to gain a +2 circumstance bonus to Performance checks, 20 temporary Hit Points, and a +1 circumstance bonus to Fortitude saves, all for the next 10 minutes.
(#Q-01): □□□ Sand Slide: You dealt with the lies of a false Pathfinder and survived the deadly guardians of an Osiriani tomb: (↺); Trigger > You would fail (but don't critically fail) a Reflex save to avoid a trap's effects; Effect > You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.
(#Q-02): □□□ One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn't change the outcome of the check so you do not waste this ability).
(#Q-03): Legacy of the Gorget: You have made close friends in the Lands of the Linnorm Kings retrieving Grehunde's gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker's Trail, and may have other benefits in scenarios and quests that feature Grehunde's descendants.
(#Q-04): Fane's Friend: You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.
(#Q-05): The Dragon Who Stole Evoking Day: It's unclear whether the aged drake or the detonating bags of fireworks were the most dangerous part of the mission, but it's the fireworks that came home with you. Hopefully your efforts also helped Amenopheus maintain his favored status in the Ruby Prince's court.
(#Q-06): □□ Secrets of the Jistkan Alchemists: Your forays into the ancient alchemical testing site of the Jistka Imperium has left you with knowledge and materials for a few handly tricks. Whenever you craft an item with the alchemical trait during Downtime, after rolling, you can check a box that precedes this boon to increase your degree of success by one (from critical failure to failure, from failure to success, from success to critical success).
(#Q-07): □□□ Amateur Adjuster: With the claim settled, you’ve shored up relationships with some valuable allies and learned a bit about navigating Druman bureaucracy. Whenever you attempt a check to Gather Information, Decipher Writing, or Create a Forgery, you can check a box next to this boon to gain a +1 circumstance bonus on the check. If the check involves interacting with a Druman business or Druman bureaucracy, you instead gain a +3 circumstance bonus on the check.
(#Q-08): Numerian Archeologist: (failed to earn this boon).
(#Q-09): Wayfinder Connections (Slotless): Thanks to your connection with Venture-Captain Muesello, you have an easier time securing wayfinders. You can purchase wayfinders of up to your character level +2 as long as you have access to them. If you own a standard wayfinder, Muesello offers to upgrade it to a wayfinder with additional features for the difference in cost between the items.
(#Q-11): □□ Amateur Genealogist: Your efforts assisting Venture-Captain Qaradi have given you some insight into family trees. Immediately after the venture-captain briefing in a scenario, you can check a box next to this boon to increase your proficiency in either Genealogy Lore or Heraldry Lore by 1 step until the end of the scenario: untrained becomes trained, trained becomes expert, and expert becomes master. You can't increase your proficiency to legendary using this boon, and the effects of this boon aren't cumulative with any other temporary proficiency increases to the associated skills.
(#Q-12): □ Fruit Basket: "As thanks for helping to uncover the source of the shipping disruptions, Selu has sent some fruit. Check this box when setting out on an adventure to receive a piece of specially treated baobab fruit. During that adventure, you or another character can use an Interact action to consume the fruit, which functions as a lesser elixir of life (restoring 3d6+6 Hit Points and providing a +1 bonus against disease and poisons for 10 minutes). If you do not consume the fruit during that adventure, it spoils.
Prerequisites: Grand Archive Tier 1
Cost 2 Fame
You spend your free time studying learning new trivia or practicing unfamiliar languages. When you acquire this boon, choose a common language you don’t know or a Lore skill in which you are untrained. While you have this boon slotted, you can spend Downtime practicing the selected language or skill. Once you have expended 50 days of Downtime in this way, you learn the chosen language or become trained in the chosen Lore skill. This boon is then expended and grants no further benefit.
Special: You can purchase this boon multiple times. Each time you do so, you select a different language or Lore skill.