Frost Giant

GM Mjolbeard's page

1,939 posts. Alias of Mjolbeard89.


Classes/Levels

Honorbound Emissaries

About GM Mjolbeard

Hi there folks! Here's a bit of my history as a GM thus far:

Pathfinder Society Scenarios
6-10 The Wounded Wisp
6-12 Scions of the Sky Key, Part 1
6-14 Scions of the Sky Key, Part 2
5-19 The Horn of Aroden
6-16 Scions of the Sky Key, Part 3
3-16 The Midnight Mauler
7-01 Between the Lines (CORE)
7-01 Between the Lines
4-02 In Wrath's Shadow
Silverhex Chronicles (Silverhex Quest)
9-11 The Jarlsblood Witch Saga
6-18 From Under Ice (CORE)

Starfinder Society Scenarios
1-01 The Commencement
Into the Unknown
1-99 The Scoured Stars Invasion (Back-up GM)
1-12 Ashes of Discovery
1-10 The Half-Alive Streets

Scenario Intro Script:
Welcome and thanks for signing up for this run of "SCENARIO TITLE" folks!

First off, I'd like to introduce myself a bit to those of you who haven't played with me before. I'm GM Mjolbeard. I've been playing SFS since its debut, much of which has included PBP as a venue. I highly value the game, and love to do as much as I can to throw in a lot of role-play with my roll-play, as the saying goes. With that in mind, here are a few expectations that I will hold for myself as well as my players in this game:

[SPOILE=RULE THE FIRST: FUN + RESPECT = YAY!] We are all here to have a good time, show off our characters, and enjoy a good story. A key way that you can help everyone to achieve those goals is to make sure you show respect for your fellow players, your GM (That's me!), and the non-player characters in these stories. So, for example, even if it's part of your character's background that they are a giant flirt or if you like to give super grisly descriptions of how your character finishes off an enemy, make sure to ask your fellow players if they are comfortable with that kind of role play before you engage in it with their characters. NOTE: If anyone has any particular modes of role play with which you are especially uncomfortable, please let me know either in this thread or in a PM, and I will let the whole table know, without calling out that person specifically, that that given behavior will be off-limits for the scenario. Violators of this prohibition will receive a warning via PM, and future infractions could result in a player being asked to leave the table.[/spoile]

[spoile=RULE THE SECOND: POSTING RATE]Please try to maintain a posting rate of 1+ post/weekday. Weekends are almost always busier for me than weekdays in one way or another, so I may or may not post during that timeframe. I'd accept the same from you. Within those posting rates, I'd love to see as much role-play from each of you as you feel comfortable with. Particularly good role-play can potentially earn things like circumstance bonuses on various rolls![/spoile]

[spoile=RULE THE THIRD: BOTTING INSTRUCTIONS]If there is a situation in which you won't be able to keep up with the requested posting rate from the previous rule, please give me some notice, preferably ahead of time, though late is better than never in last minute situations. I will then "bot" your character for the period you indicated you would be absent, or will ask a player to do so if you are comfortable with that instead.
In order to make sure I am sticking as close as possible to the way you would want your character to be played, please include Botting Instructions in your character's profile, including descriptions of your usual strategies and dice macros for your most common combat actions.[/spoile]

[spoile=RULE THE FOURTH: HELP YOUR GM OUT]Please list important information about your character in the Classes/Levels section of your stat block. Important information includes, at minimum, your character's current SP, HP, RP, KAC, EAC, save bonuses, and spell slots remaining (if applicable). Please also have your full character sheet available in your character's profile. If you're at all unsure what I'm talking about, feel free to take a look at my SFS characters for some examples.[/spoile]

[spoile=RULE THE FIFTH: USE OF SPOILERS]Spoilers will be used in a number of situations throughout this game. I'll roll initiative for combats and perception for potential surprise situations in spoilers. I'll also provide information for knowledge checks in spoilers with the DCs listed. Finally, if I have some important information to communicate to a specific PC, I will put their name in the spoiler title. Please refrain from reading the spoilers unless you make the DC with the appropriate skill check or your name is specifically listed on the spoiler tag.[/spoile]

We will begin play Monday of next week on START DATE, but in the meantime, please do me a favor and post the information for your character requested below using the template I've provided. This will make things easier for me when it comes time for reporting and putting together chronicles, so this is for your benefit too! You can also dot in on the Gameplay thread with your character of choice.

Player Name:
Character Name:
SFS#:
Starting XP:
Starting Fame:
Starting Reputation with Slotted Faction:
Starting Credits:
Day Job Rolls (if applicable):
Special Notes/Abilities: Please describe any special mechanical considerations I should keep in mind here.

With all that out of the way, all that remains is for me to say thanks again for joining me, and happy gaming!

Starship Combat Errata:
Are the DCs of various crew actions in Starship Combat correct?
No. Use the following DC calculations instead of the calculations presented in the Starfinder Core Rulebook. If an action isn't listed, the stated DC remains the same.
Stunts
For the back off stunt, the DC of the Piloting check equals 10 + 1-1/2 times your starship's tier.
For the barrel roll stunt, the DC of the Piloting check equals 10 + 1-1/2 times your starship's tier.
For the evade stunt, the DC of the Piloting check equals 10 + 1-1/2 times your starship's tier.
For the flip and burn stunt, the DC of the Piloting check equals 15 + 1-1/2 times your starship's tier.
For the flyby stunt, the DC of the Piloting check equals 15 + 1-1/2 times your starship's tier.
For the slide stunt, the DC of the Piloting check equals 10 + 1-1/2 times your starship's tier.

Restoring Shields and Repairing Damage
The DC of the Engineering check to double the recharge rate for your shields equals 15 + 1-1/2 times your starship's tier.
The DC of the Engineering check to halve the cost or time for repairing damage your starship's hill equals 15 + 1-1/2 times your starship's tier.

Crew Actions
If an action isn't listed, the stated DC remains the same.

Captain Actions
For the demand action, the DC of the Intimidate check equals 15 + 1-1/2 times your starship's tier.
For the encourage action, the DC of the Diplomacy check is 15; the DC for checks using other skills remains 10.
For the taunt action, the DC of the Bluff or Intimidate check equals 15 + 1-1/2 times the enemy starship's tier.
For the orders action, the DC of the check equals 15 + 1-1/2 times your starship's tier.
For the moving speech action, the DC of the Diplomacy check equals 20 + 1-1/2 times your starship's tier.

Engineer Actions
For the divert action, the DC of the Engineering check equals 10 + 1-1/2 times your starship's tier.
For the hold it together action, the DC of the Engineering check equals 15 + 1-1/2 times your starship's tier.
For the patch action, the DCs of the Engineering check equal 10 + 1-1/2 times your starship's tier to patch the glitching critical damage condition, 15 + 1-1/2 times your starship's tier to patch the malfunctioning critical damage condition, and 20 + 1-1/2 times your starship's tier to patch the wrecked critical damage condition.
For the overpower action, the DC of the Engineering check equals 15 + 1-1/2 times your starship's tier.
For the quick fix action, the DC of the Engineering check equals 20 + 1-1/2 times your starship's tier.

Pilot Actions
For the maneuver action, the DC of the Piloting check equals 15 + 1-1/2 times your starship's tier.
For the audacious gambit action, the DC of the Piloting check equals 20 + 1-1/2 times your starship's tier.

Science Officer Actions
For the balance action, the DC of the Computers check equals 10 + 1-1/2 times your starship's tier.
For the scan action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the starship being scanned + its bonus from defensive countermeasures.
For the target system action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the enemy starship + its bonus from defensive countermeasures.
For the lock on action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the target starship + its bonus from defensive countermeasures.
For the improve countermeasures action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the target starship + its bonus from defensive countermeasures.