WORN: Backpack, Signal Whistle
WEAPONS: ranseur (1d10, disarm, reach) (in hands/primary) (2gp/2bulk)
throwing hammers (2) (1d6B 20 ft) (.6gp) javelins(6) .6gp 1d6P 30 ft
Armor: Chain (6gp)
Chain: The armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the value of the armor’s potency rune for medium armor, or 6 + the value of the armor’s potency rune for heavy armor. This can’t reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.
WORN: Backpack, Signal Whistle, clan dagger
Adventurer’s pack (1.5gp)
backpack (containing the other goods), bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.
Compass (1gp), 10 Candles (.1gp), keg of ale (.2gp), mug (.01gp), signal whistle (.08gp), caltrops (.6gp), 10 pitons (.1gp)
WEALTH: 9.41gp+14.8gp=24.21gp+3.5gp=27.71gp