GM Frost |
Since none can benefit from more than 1 glyph, the last one goes to Moist.
The Pathfinders quickly make their way to the Blakros Museum to meet with Curator Adjutant Seshuun, after they have received provisions and made purchases of what they need. Their journey from the Grand Lodge in the Foreign Quarter to the Blakros Museum in the Wise Quarter is uneventful.
Gardeners and landscapers busily haul plants and building materials through the gardens that flank the path leading to the imposing, multistory building that is the Blakros Museum. Its outer walls are crafted almost entirely from a single chunk of volcanic rock. A woman stands near the entrance, speaking with several of the workers in a calm yet commanding voice. She has deep blueish-purple skin and vibrant teal markings, denoting her ancestry as one of the aquatic azarketi.
When the Pathfinders approach her, the woman introduces herself.
"Curator Adjutant Seshuun, interim curator of Blakros Museum. Are you the ones Valsin sent to fix this mess? No, not the gardens. The shipment! You know, the relics? The Iobarian relics? Surely you can explain why the shipment hasn’t been delivered yet. The Sixwing Drake should have arrived with the relics by now, but I’ve heard no word. We can make the gardens look as authentic as we want, but nobody is going to visit an empty exhibit. The recent business with the curator, Nigel Aldain, has tarnished the museum’s reputation enough as it is. I can’t allow the Society’s delays to cause further problems. You look like you might have questions. Please tell me you can help?”
You should likely realize that the shipment Seshuun is speaking of is none other than the one mentioned in the notice from Harbormaster Molnesh you reviewed earlier. And per Ambrus Valsin’s request, you may wish to make a good first impression on Seshuun. Each PC can attempt a DC 15 Diplomacy check to Make an Impression, or a DC 12 Academia Lore, Azarketi Lore, or Iobaria Lore check to Recall Knowledge and impress her with what you know.
Olegaro |
Olegaro will step forward and introduce himself "Olegaro, it is very good to meet you Curator Seshuun! Yes we are here from Venture-Captain Valsin to assist you. I believe we had word that the Sixwing Drake would be arriving this morning. Perhaps we can head down to the docks to meet it and escort the relics here?" and finish with a friendly smile.
diplomacy DC 15: 1d20 + 5 ⇒ (12) + 5 = 17
Moist Definitely |
Hello, I'm Moist! Yes, we've been fairly successful at proffering help.
He produces the note from the harbormaster and shows it to her.
We don't have an explanation now, but as Olegaro says we can go look into it promptly.
DC15 Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21
Rybar Gannon |
"Oh sorry, I misunderstood. If this is for everyone, then I'm not going to choose what we should get." He returns both.
Ōtani Yoshitsugu. |
Otani's states awestruck at the compound that houses the Blakros Museum. A fly flies into his open beak....
As introductions are made, the emergency expressed and the offer of immediate assistance, the Oracle smiles at the curator.
You may be reassured of the Pathfinders commitment to its friends.
Diplomacy(T) to Make An Impression DC 15: 1d20 + 7 ⇒ (2) + 7 = 9
Hero Point! Diplomacy(T) to Make An Impression DC 15: 1d20 + 7 ⇒ (20) + 7 = 27
GM Frost |
The curator relaxes with their assurance and help.
"Apologies for being brusque with them. This new job has me on edge. I am working hard to make a good first impression, and I honestly don't like any disruptions to my careful plans and schedules, those quickly frustrate me!" she takes a deep breath to calm herself down.
"I am truly grateful for any help you can provide and I hope that the Blakros Museum can assist the Society in its efforts as well." She provides them an everburning torch, suggesting with no small hint of amusement. "Go to the docks and I hope it may help you find the shipment."
One hero point for Otani!
The Pathfinders’ journey from the Blakros Museum to the docks doesn’t take long. The waterfront teems with activity and the sights and sounds of one of the Inner Sea’s largest ports. Once theynavigate through the crowded streets, they can approach any one of the dozens of dockworkers, who wave them toward the docks where they can find Harbormaster Hansara Molnesh and the Sixwing Drake. Hansara Molnesh is a tall, broad-shouldered Garundi woman with weathered bronze skin and graying hair. She directs a small group of dockworkers who are busy loading barrels onto a sleek, blue-sailed ship emblazoned with the name Sixwing Drake in faded paint. She hails the Pathfinders.
"Greetings! What can I do for you?"
Moist Definitely |
Hello. Greetings! I'm Moist. We're a group of Pathfinders on assignment to aid the curator of the Blakros Museum. The curator is awfully anxious about a shipment that's supposed to have arrived on this boat and sent us to check on it. We could unload crates? Escort the shipment to the museum?
He licks his hand and rubs the top of his head while gesturing at the Drake.
Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23
Ōtani Yoshitsugu. |
Otani Yoshitsugu bows low to the curator as they depart for the Harbor.
The Tengu stands next to Moist as the grippli parlays with the Harbor Master.
Diplomacy(T) to Make An Impression Aid DC 15: 1d20 + 7 ⇒ (20) + 7 = 27
The Tengu mere presence seems to be adequate....
Olegaro |
Stepping up with Moist and Otani, Olegaro will show his wayfinder as identification "Yes we are here from the pathfinder society to escort the shipment back to the museum" but doesn't add much to the diplomatic efforts of his colleagues
diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8
(will hero point that if it looks like it will be detrimental to the group)
GM Frost |
The harbormaster frowns in confusion. “Someone already came by to get the shipment. At least… I think they did? They were… hmm. To be honest, I can’t remember. Come to think of it, everything that happened this morning is all… cloudy. Wait, why are the workers loading cargo on the ship?!” She turns to the crew gathered on the docks and the Sixwing Drake and shouts, “Hey, listen up! The Pathfinders are here for the shipment! Let’s get to work!”
Moments later, a dockhand on the upper deck steps rigidly toward a stack of barrels and says something inaudible over the din of the harbor. A series of massive explosions obliterates the Sixwing Drake, spewing flames and charred debris onto the docks!
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 5 ⇒ (8) + 5 = 13
Olegaro's Initiative using Defend: 1d20 + 7 ⇒ (9) + 7 = 16
Rybar Ganon's Initiative using Search: 1d20 + 6 ⇒ (15) + 6 = 21
Zepth's Initiative using Search: 1d20 + 8 ⇒ (16) + 8 = 24
Otani's Initiative using Defend: 1d20 + 5 ⇒ (18) + 5 = 23
Fire, Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Ember, Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Scamp, Perception: 1d20 + 3 ⇒ (8) + 3 = 11
The dozen surviving dockworkers stumble about in awe for a moment before Hansara Molnesh commands them to start putting out the mundane fires that threaten to spread to other docks. She shouts to the Pathfinders, “We’ll take care of the fire—you handle those living flames!”
⬤ ABSALOM DOCK ATTACK! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19) (HP 24/24) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Fire (HP -) |
Olegaro (AC 19) (HP 32/32) | 2☘️ |
Hanu, Friend of the Wood (AC 18) (HP 30/30) |
Ember (HP -) |
Scamp (HP -) |
Rybar Gannon |
Rybar tries to identify what these 'living flames' are. He then draws his weapon implement - his ever-reliable shortsword, and pours water on it - empowering it against the living flames.
◆esoteric lore recall knowledge
◆draw weapon implement
◆exploit vulnerability: 1d20 + 8 ⇒ (12) + 8 = 20
Moist Definitely |
Moist advances forward to get a better look at the creatures. He pushes his mind forward to see if one of them has a mind coherent enough for him to assualt.
◆ Stride 25ft
◆◆ Cast a spell: Daze on scamp; Duration 1 round
Mental damage scamp, DC18 basic will: 1d6 ⇒ 1
If the target critically fails the save, it is also stunned 1.
Zepth. |
Watching in awe the explosions as his body seems to react faster than his mind, words of encouragement coming from his mouth whle his hands reach for his own weapon.
◆Inspire courage
◇Lingering Composition Performance: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
◆Draw Weapon
◆Shoot at Scamp. Jezail: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13, Damage, fatal d12: 1d8 + 1 ⇒ (7) + 1 = 8
Ōtani Yoshitsugu. |
Otani's blue eyes widen at the sudden explosion! And apparently the culprits are the Fire themselves!
Pathfinders see the strangest....
Drawing his trusty katana, the Battle Oracle begins his Weapon Trance .
He then casts Shield.
After looking at the Map, the Tengu decides to Stride closer....
GM Frost |
Rybar recalls the living flames are ember foxes that are weak to cold. He draws weapon and exploits his enemy.
Scamp: DC 18 Will save: 1d20 + 7 ⇒ (14) + 7 = 21 Success
Moist gives Scamp a minor headache.
Zepth inspires allies but misses to hit Scamp. Otani gets closer after drawing and imbuing his weapon with magic.
Fire meets Olegaro and gives him a hot bite!
Jaw Attack: 1d20 + 10 ⇒ (4) + 10 = 14 vs Olegaro AC 19+2 w Shield raised
It bites him again!
Jaw Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9 vs Olegaro AC 19+2 w Shield raised
⬤ ABSALOM DOCK ATTACK! Round 1 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Zepth (AC 19) (HP 24/24) | 2☘️ |
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19) (HP 24/24) | 2☘️ |
Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Fire (HP -) |
➤ Olegaro (AC 19) (HP 32/32) | 2☘️ |
➤ Hanu, Friend of the Wood (AC 18) (HP 30/30) |
Ember (HP -) |
Scamp (HP -1) |
Olegaro |
Olegaro was a bit slow to react, ducking behind his shield as the flames erupted from the ship. But the fire creature attacking him is something he can react to and he draws his flail, pounds the ember critter and raises his shield again.
"Do you talk, can we reason with you?" he asks the creature
◆ Draw Flail
◆ Strike melee to hit,CA: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 with his flail on Fire for 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.
GM Frost |
Olegaro easily bonks Fire with his flail! Crit, 18 B damage He then raises shield.
⬤ ABSALOM DOCK ATTACK! Round 1 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Zepth (AC 19) (HP 24/24) | 2☘️ |
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19) (HP 24/24) | 2☘️ |
Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Fire (HP -18) |
Olegaro (AC 19+2 w Steel Shield) (HP 32/32) | 2☘️ | ↺ Reactive Strike / ↺ Shield Block ready
➤ Hanu, Friend of the Wood (AC 18) (HP 30/30) |
Ember (HP -) |
Scamp (HP -1) |
Hanu, Friend of the Wood |
Hanu slams the ground with left fist, causing a ripple in the wooden pier to smack the Fire creature - with right fist, he harnesses that same energy, opening his wooden gate, causing a tree to sprout between the panels, protecting his partymates!
◆) Channel Elements
◇) Kinetic Blast
◆◆) Timber Sentinel (10 HPs)
Wood Kinetic Blast (Blunt, 30-ft) w/ Anthem (+1/+1) vs Fire: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 261d8 + 1 ⇒ (4) + 1 = 5
Moist Definitely |
Moist gives Scamp a minor headache.
Yeah! Remember that next time you eat cold ice cream too quickly!
Moist taunts to probably less effect that he wants.
GM Frost |
Hanu bludgeons Fire with wood and then plants a tree of protection. 5 B damage
Ember runs straight to Rybar and bites him.
Jaw Attack: 1d20 + 10 ⇒ (17) + 10 = 27 vs Rybar AC 18
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 piercing plus 1d4 persistent fire
Jaw Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 vs Rybar AC 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5 piercing plus 1d4 persistent fire
Scamp flies closer to the group and breathes flames in a 15-foot cone that deals 2d4 ⇒ (3, 2) = 5 fire and 1d4 persistent fire damage to Otani, Olegaro, Moist, and Rybar (DC 17 basic Reflex save). Scamp can’t use Breath Weapon again for 1d4 ⇒ 3 rounds. Fire seems to enjoy the flame breath.
⬤ ABSALOM DOCK ATTACK! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
🚩 BEFORE YOUR TURN 🚩
❗ Moist Definitely: DC 17 basic Reflex save vs 5 fire and 1d4 persistent fire ❗
❗ Otani: DC 17 basic Reflex save vs 5 fire and 1d4 persistent fire ❗
❗ Rybar Ganon: DC 17 basic Reflex save vs 5 fire and 1d4 persistent fire ❗
❗ Olegaro: DC 17 basic Reflex save vs 5 fire and 1d4 persistent fire ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19) (HP 24/24) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 14/26) | 2☘️ |
Fire (HP -23) |
Olegaro (AC 19+2 w Steel Shield) (HP 32/32) | 2☘️ | ↺ Reactive Strike / ↺ Shield Block ready
Hanu, Friend of the Wood (AC 18) (HP 30/30) | Protector Tree (AC 10, HP 10)
Ember (HP -) |
Scamp (HP -1) | Flying 5 ft high; No Breath Weapon up to Rd 4
🚩 AFTER YOUR TURN 🚩
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗
Moist Definitely |
DC 17 basic Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Moist seems ready to hop out of the way of the fire breath, and it renews his resolve to deal with scamp.
Now to escalate your slight headache to a true migraine!
◆◆ Cast a spell: Daze; Duration 1 round
Mental damage SCAMP, DC18 basic will: 1d6 ⇒ 5
If the target critically fails the save, it is also stunned 1.
Rybar Gannon |
Rybar strikes out at Fire using his weapon implement. He then draws a potion of healing and drinks it.
◆strike: 1d20 + 7 ⇒ (2) + 7 = 9
◆draw potion of healing
◆drink potion of healing healing: 1d8 ⇒ 6
flat check: 1d20 ⇒ 8
Ōtani Yoshitsugu. |
The Tengu screams!
My feathers!
Ref(T) DC 17: 1d20 + 5 ⇒ (1) + 5 = 6
The fire seems melded to his formally black and blue Sheen like feathers!
The Samurai then casts Shield before Striding into a Flank versus Fire!
Melee(T) Katana, flank, CA: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 191d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Flank Not included
Persistent Fire: 1d20 ⇒ 202d4 ⇒ (2, 4) = 6
GM Frost |
Moist is unexpectedly unharmed by the blast of fire.
DC 18 basic Will save: 1d20 + 7 ⇒ (6) + 7 = 13 Fail, 5 mental damage
Moist gives Scamp a migraine! Olegaro manages to block some fire.
Rybar: Rybar Ganon's Reflex Save (T): 1d20 + 5 ⇒ (20) + 5 = 25 vs Scamp's Breath Weapon
Rybar is as lucky as Moist, one can suppose, after being not burned at all with the breath of Scamp. But he misses to hit his target so he chooses to drink potion. He keeps burning though for 1d4 ⇒ 3 fire.
Otani is not as lucky. It is as if he shields his allies so that he can take all of damage! [ooc]10 fire and 2d4 persistent fire. Otani you can't flank at your current position because that is water and it is lower than the wooden part of the dock, you still hit Fire, anyway.
Otani slices Fire with his katana and the creature is barely holding it now. The flame burning him extinguishes by itself.
⬤ ABSALOM DOCK ATTACK! Round 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19) (HP 14/24) | 2☘️ |
Rybar Ganon (AC 18) (HP 17/26) | 2☘️ |
Fire (HP -33) |
Olegaro (AC 19+2 w Steel Shield) (HP 30/32) | 2☘️ | ↺ Reactive Strike / ↺ Shield Block ready
Hanu, Friend of the Wood (AC 18) (HP 30/30) | Protector Tree (AC 10, HP 10)
Ember (HP -) |
Scamp (HP -6) | Flying 5 ft high; No Breath Weapon up to Rd 4
🚩 AFTER YOUR TURN 🚩
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗
Ōtani Yoshitsugu. |
Oops! That's a Fighter Feat...lol. Otani HP 08/24 from Crit fail. 16 total damage.
If allowed, he will cast Shield instead of Stride.
GM Frost |
You get a Nat20 for DC 15 Flat check vs Persistent Fire so you are not taking any more damage, unless I am missing the 6 damage somewhere else.
If allowed, he will cast Shield instead of Stride.
I will allow this.
Dorian 'Grey' |
I believe that he would still take the Crit 2d4 (6) but not anymore since made check. He rolled a "6" for that and you rolled a "5" for original strike, which is "10" after doubling for "16" damage total. I am happy he made the Flat check though for no more persistent...lol.
GM Frost |
After reading again the rules about Persistent Damage, I think I missed the part that you take the damage first before you roll the flat check to see if it ends. I always thought it was the other way around. Now I understand it.
And Zepth is still up!
Zepth. |
Sorry for the sudden dissapeareance
Zepth will reinfuse his performace with magic to encourage his allies while reloading his gun and sending another shot towards the scamp.
◆Inspire courage
◇Lingering Composition Performance: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
◆Reload
◆Shot @ ScampJezail: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19, Damage, fatal d12: 1d8 + 1 ⇒ (2) + 1 = 3
GM Frost |
Zepth inspires allies and shoots Scamp, sticking a bullet at it. 3 B damage
Fire bites Olegaro!
Jaw Attack: 1d20 + 10 ⇒ (15) + 10 = 25 vs Olegaro AC 19+2
Damage: 1d4 + 3 ⇒ (1) + 3 = 4 piercing plus 1d4 persistent fire
The tree blocks it for Olegaro and it burns in his stead. 4 P damage and 1d4 persistent fire
Jaw Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9 vs Olegaro AC 19+2
Jaw Attack, Agile, MAP: 1d20 + 10 - 8 ⇒ (14) + 10 - 8 = 16 vs Olegaro AC 19+2
⬤ ABSALOM DOCK ATTACK! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (rd 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Zepth (AC 19) (HP 24/24) | 2☘️ |
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19+1 w Shield cantrip) (HP 8/24) | 2☘️ |
Rybar Ganon (AC 18) (HP 17/26) | 2☘️ |
Fire (HP -33) |
➤ Olegaro (AC 19+2 w Steel Shield) (HP 30/32) | 2☘️ | ↺ Reactive Strike / ↺ Shield Block ready
➤ Hanu, Friend of the Wood (AC 18) (HP 30/30) | Protector Tree (AC 10, HP 6/10)
Ember (HP -) |
Scamp (HP -9) | Flying 5 ft high; No Breath Weapon up to Rd 4
AFTER YOUR TURN
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗
❗ Hanu, Friend of the Wood: Protector Tree: DC 15 Flat check vs 1d4 Persistent Fire ❗
Olegaro |
"Oof that poor tree! But thank-you Hanu!" and then turning back to fire, Olegaro will try to dispatch it.
◆ Strike melee to hit,CA: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 on fire with his flail for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 bludgeoning damage
◆ Exacting strike melee to hit,CA,MAP: 1d20 + 11 - 5 + 1 ⇒ (5) + 11 - 5 + 1 = 12 on fire with his flail for 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
----
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.
Hanu, Friend of the Wood |
Hanu bounds over with gusto, hurling whipping currents into a deadly slashing force which hovers menacingly!
◆) Stride
◆◆) Aerial Boomerang
Basic Reflex (DC 18) w/ Boomerang Slash vs Ember and Scamp: 2d4 ⇒ (1, 2) = 3
GM Frost |
Olegaro bonks Fire to puff it out of existence! Fire out
Redirecting second attack to Ember He fail to do the same to Ember.[/ooc] He then raises shield.
Hanu moves close to the edge of the dock and swooshes winds at the remaining fiery creatures!
Ember: DC 18 basic Reflex save: 1d20 + 10 ⇒ (19) + 10 = 29 Crit Success, no damage
Scamp: DC 18 basic Reflex save: 1d20 + 9 ⇒ (10) + 9 = 19 Success, 1 damage
Ember bites back to Hanu!
Jaws Attack: 1d20 + 10 ⇒ (14) + 10 = 24 vs Hanu AC 18
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 piercing plus 1d4 ⇒ 3 persistent fire
It also bites Rybar.
Jaws Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11 vs Rybar AC 18
And back to Hanu.
Jaws Attack, Agile, MAP: 1d20 + 10 - 8 ⇒ (9) + 10 - 8 = 11 vs Hanu AC 18
Scamp flies close to Olegaro and bites him!
Jaws Attack: 1d20 + 9 ⇒ (2) + 9 = 11 vs Olegaro AC 19+2 w Shield raised
Jaws Attack, MAP: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23 vs Olegaro AC 19+2 w Shield raised
Damage: 1d6 ⇒ 5 piercing and 1d4 ⇒ 3 fire
Olegaro blocks the damage with his shield. Olegaro and shield take 3 damage
⬤ ABSALOM DOCK ATTACK! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (rd 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19+1 w Shield cantrip) (HP 8/24) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 17/26) | 2☘️ |
Fire (HP -41) |
➤ Olegaro (AC 19) (HP 27/32) | 2☘️ | Steel Shield (17/20 HP)
➤ Hanu, Friend of the Wood (AC 18) (HP 20/30) | Protector Tree (AC 10, HP 6/10)
Ember (HP -) |
Scamp (HP -10) | Flying 5 ft high; No Breath Weapon up to Rd 4
AFTER YOUR TURN
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗
❗ Hanu, Friend of the Wood: Protector Tree: DC 15 Flat check vs 1d4 Persistent Fire; Hanu: DC 15 Flat check vs 1d4 Persistent Fire ❗
Olegaro |
Checking his scorched shield, Olegaro will glare at Scamp "Hey that's enough of that!" and will first try to trip it and then swing at it. "And don't think about getting up again!"
◆ Trip Scamp athletics,CA to trip vs Reflex DC: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 with his flail (1d6 ⇒ 1 bludgeoning damage)
◆ Strike off guard Scamp melee to hit,CA,MAP: 1d20 + 11 + 1 - 5 ⇒ (6) + 11 + 1 - 5 = 13 with his flail for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
_______
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.
Rybar Gannon |
Seeing Olegaro drop Ember to the ground, Rybar glares at it in an attempt to intimidate it further. He then cuts it up with his shortsword weapon implement.
◆intimidating glare: 1d20 + 8 ⇒ (7) + 8 = 15
◆strike: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 vs prone weapon implement: 1d6 + 3 + 2 + 1 + 5 ⇒ (2) + 3 + 2 + 1 + 5 = 13
◆strike: 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17 vs prone weapon implement: 1d6 + 3 + 2 + 1 + 5 ⇒ (6) + 3 + 2 + 1 + 5 = 17
flat check: 1d20 ⇒ 9
Ōtani Yoshitsugu. |
Otani never a Tengu to look a gift fish in the mouth, nods his gratitude to Olegaro's timely tripping of that Scamp!
The Oracle casts Shield before Striking!
Melee(T) Katana, CA: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 101d10 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Hanu, Friend of the Wood |
(If Ember is still Up)
Basic Reflex (DC 18) w/ Boomerang Slash vs Ember: 2d4 ⇒ (3, 3) = 6
◆) Return Aerial Boomerang
◆◆) Kinetic Blast vs Ember
(if Ember is Down)
Wood Kinetic Blast (Blunt, melee) w/ Anthem (+1/+1) vs Ember or Scamp: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 121d8 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
◆) Step into Ember's old square
◆◆) Kinetic Blast vs Scamp
Hanu Flat Check (DC 15) vs Fire (1d4): 1d4 ⇒ 31d20 ⇒ 3
Tree Flat Check (DC 15) vs Fire (1d4): 1d4 ⇒ 41d20 ⇒ 5
Hanu and his tree burn!
Moist Definitely |
Moist feels like a kid standing behind tall adults so he shuffles all the way around the party to the left. He has to stand at the edge of the doc, but it gives him a clear view of their foes.
◆ Stride 25ft
◆◆ Cast a spell: Telekinetic Projectile vs Ember (or else Scamp)
Spell attack, bludgeoning damage: 1d20 + 8 ⇒ (19) + 8 = 272d6 ⇒ (4, 3) = 7
Afterward he just notices...
Hanu, I didn't know you smoked!
Ōtani Yoshitsugu. |
Otani realizes he still has the Actions to Strike a second time!
Melee(T) Katana, CA, map: 1d20 + 7 + 1 - 5 ⇒ (14) + 7 + 1 - 5 = 171d10 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Hanu, Friend of the Wood |
Hanu cuts Moist a look, narrowing his eyes with playful disdain...
GM Frost |
Olegaro easily brings down Scamp. Prone, 1 B damage He misses to smash Scamp while on the ground. He raises shield.
Rybar fails to frighten Scamp (Olegaro tripped Scamp) but he easily cuts Scamp into half. [/ooc]1 action left[/ooc]
Redirecting Otani's attack to Ember but spends an action to move into flanking position...
Otani's attack misses at first but hits the second time. 9 S damage
Hanu returns his air boomerang to Ember.
DC 18 Reflex save: 1d20 + 9 ⇒ (11) + 9 = 20 Success, 3 S damage
The woods he blasts to the firey creature hits floor instead. He and the tree keeps burning.
Moist gets close and projects something solid at Ember. 7 B damage
Botting Zepth...
Zepth reloads and shoots.
Jezail: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage, fatal d12: 1d8 + 1 ⇒ (3) + 1 = 4
Fatal: 1d12 ⇒ 11
He reloads again.
Ember bites Olegaro!
Jaw Attack: 1d20 + 10 ⇒ (9) + 10 = 19 vs Olegaro AC 19+2
Jaw Attack, agile, MAP: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20 vs Olegaro AC 19+2
Jaw Attack, agile, MAP: 1d20 + 10 - 8 ⇒ (7) + 10 - 8 = 9 vs Olegaro AC 19+2
All miss.
GM Frost |
⬤ ABSALOM DOCK ATTACK! Round 4 ⬤
Party Condition(s): COURAGEOUS ANTHEM (rd 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19+1 w Shield cantrip) (HP 8/24) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 17/26) | 2☘️ |
Fire (HP -41) |
➤ Olegaro (AC 19+2 w Steel Shield) (HP 27/32) | 2☘️ | Steel Shield (17/20 HP)
➤ Hanu, Friend of the Wood (AC 18) (HP 17/30) | Protector Tree (AC 10, HP 2/10)
Ember (HP -23) |
Scamp (HP -24) |
AFTER YOUR TURN
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗
❗ Hanu, Friend of the Wood: Protector Tree: DC 15 Flat check vs 1d4 Persistent Fire; Hanu: DC 15 Flat check vs 1d4 Persistent Fire ❗
Olegaro |
Olegaro will move around to be opposite Rybar and swing at Ember twice. Confident that ember won't be around after the group has finished
◆ Stride
◆ Strike off-guard Ember melee to hit,CA: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 with his flail for 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 bludgeoning damage
◆ Strike off-guard Ember melee to hit,MAP,CA: 1d20 + 11 - 5 + 1 ⇒ (16) + 11 - 5 + 1 = 23 with his flail for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 bludgeoning damage
--
Moist Definitely |
Sometimes when you leave a stone near a fire or in a fire, it can get super heated and explode. Let's hope that doesn't happen with Ember!
◆◆ Cast a spell: Telekinetic Projectile vs Ember
Spell attack, bludgeoning damage: 1d20 + 8 ⇒ (2) + 8 = 102d6 ⇒ (4, 4) = 8
Rybar Gannon |
Rybar tries to determine a weakness to Ember. He then tries to strike it , twice.
◆exploit vulnerability: 1d20 + 8 ⇒ (19) + 8 = 27
◆strike: 1d20 + 7 ⇒ (5) + 7 = 12
◆strike: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
flat check: 1d20 ⇒ 13
Zepth. |
Zepth strides north looking for a better shot at Ember and let's another round fly, and reloads his gun again.
◆Stride
◆Jezail: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22, Damage, fatal d12: 1d8 + 1 ⇒ (6) + 1 = 7
◆Reload
Ōtani Yoshitsugu. |
The Oracle casts Shield before Striking!
Melee(T) Katana, CA, flank: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 141d10 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Melee(T) Katana, CA, flank: 1d20 + 7 + 1 - 5 ⇒ (19) + 7 + 1 - 5 = 221d10 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P