GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades

Game Master Frozen Frost

Current Game: S04-01 Intro: Year of Boundless Wonder
S04-01 Sign-Up Sheet | Slides and Maps | Macros | Chronicles

Challenge Points: 24 (HIGH Tier, Level 3-4)


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Since none can benefit from more than 1 glyph, the last one goes to Moist.

The Pathfinders quickly make their way to the Blakros Museum to meet with Curator Adjutant Seshuun, after they have received provisions and made purchases of what they need. Their journey from the Grand Lodge in the Foreign Quarter to the Blakros Museum in the Wise Quarter is uneventful.

Gardeners and landscapers busily haul plants and building materials through the gardens that flank the path leading to the imposing, multistory building that is the Blakros Museum. Its outer walls are crafted almost entirely from a single chunk of volcanic rock. A woman stands near the entrance, speaking with several of the workers in a calm yet commanding voice. She has deep blueish-purple skin and vibrant teal markings, denoting her ancestry as one of the aquatic azarketi.

DC 15 Nature check, as well as those who have been to Iobaria:
You notice that the plants—a few real, but most of them fake—are intended to make the gardens appear like a grove straight out of Iobaria. If you comment on this while speaking with the curator adjutant, you gain a +1 circumstance bonus to their check to impress Seshuun.

When the Pathfinders approach her, the woman introduces herself.

"Curator Adjutant Seshuun, interim curator of Blakros Museum. Are you the ones Valsin sent to fix this mess? No, not the gardens. The shipment! You know, the relics? The Iobarian relics? Surely you can explain why the shipment hasn’t been delivered yet. The Sixwing Drake should have arrived with the relics by now, but I’ve heard no word. We can make the gardens look as authentic as we want, but nobody is going to visit an empty exhibit. The recent business with the curator, Nigel Aldain, has tarnished the museum’s reputation enough as it is. I can’t allow the Society’s delays to cause further problems. You look like you might have questions. Please tell me you can help?”

You should likely realize that the shipment Seshuun is speaking of is none other than the one mentioned in the notice from Harbormaster Molnesh you reviewed earlier. And per Ambrus Valsin’s request, you may wish to make a good first impression on Seshuun. Each PC can attempt a DC 15 Diplomacy check to Make an Impression, or a DC 12 Academia Lore, Azarketi Lore, or Iobaria Lore check to Recall Knowledge and impress her with what you know.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro will step forward and introduce himself "Olegaro, it is very good to meet you Curator Seshuun! Yes we are here from Venture-Captain Valsin to assist you. I believe we had word that the Sixwing Drake would be arriving this morning. Perhaps we can head down to the docks to meet it and escort the relics here?" and finish with a friendly smile.

diplomacy DC 15: 1d20 + 5 ⇒ (12) + 5 = 17

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Hello, I'm Moist! Yes, we've been fairly successful at proffering help.

He produces the note from the harbormaster and shows it to her.

We don't have an explanation now, but as Olegaro says we can go look into it promptly.

DC15 Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

"Oh sorry, I misunderstood. If this is for everyone, then I'm not going to choose what we should get." He returns both.

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani's states awestruck at the compound that houses the Blakros Museum. A fly flies into his open beak....

As introductions are made, the emergency expressed and the offer of immediate assistance, the Oracle smiles at the curator.
You may be reassured of the Pathfinders commitment to its friends.

Diplomacy(T) to Make An Impression DC 15: 1d20 + 7 ⇒ (2) + 7 = 9

Hero Point! Diplomacy(T) to Make An Impression DC 15: 1d20 + 7 ⇒ (20) + 7 = 27


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The curator relaxes with their assurance and help.

"Apologies for being brusque with them. This new job has me on edge. I am working hard to make a good first impression, and I honestly don't like any disruptions to my careful plans and schedules, those quickly frustrate me!" she takes a deep breath to calm herself down.

"I am truly grateful for any help you can provide and I hope that the Blakros Museum can assist the Society in its efforts as well." She provides them an everburning torch, suggesting with no small hint of amusement. "Go to the docks and I hope it may help you find the shipment."

One hero point for Otani!

The Pathfinders’ journey from the Blakros Museum to the docks doesn’t take long. The waterfront teems with activity and the sights and sounds of one of the Inner Sea’s largest ports. Once theynavigate through the crowded streets, they can approach any one of the dozens of dockworkers, who wave them toward the docks where they can find Harbormaster Hansara Molnesh and the Sixwing Drake. Hansara Molnesh is a tall, broad-shouldered Garundi woman with weathered bronze skin and graying hair. She directs a small group of dockworkers who are busy loading barrels onto a sleek, blue-sailed ship emblazoned with the name Sixwing Drake in faded paint. She hails the Pathfinders.

"Greetings! What can I do for you?"

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Hello. Greetings! I'm Moist. We're a group of Pathfinders on assignment to aid the curator of the Blakros Museum. The curator is awfully anxious about a shipment that's supposed to have arrived on this boat and sent us to check on it. We could unload crates? Escort the shipment to the museum?

He licks his hand and rubs the top of his head while gesturing at the Drake.

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani Yoshitsugu bows low to the curator as they depart for the Harbor.

The Tengu stands next to Moist as the grippli parlays with the Harbor Master.
Diplomacy(T) to Make An Impression Aid DC 15: 1d20 + 7 ⇒ (20) + 7 = 27

The Tengu mere presence seems to be adequate....

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu grabs the torch.

Bows.

Smiles.

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar scans the docks while his companions speak to the Harbormaster.

perception: 1d20 + 6 ⇒ (11) + 6 = 17

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Stepping up with Moist and Otani, Olegaro will show his wayfinder as identification "Yes we are here from the pathfinder society to escort the shipment back to the museum" but doesn't add much to the diplomatic efforts of his colleagues

diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8

(will hero point that if it looks like it will be detrimental to the group)


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The harbormaster frowns in confusion. “Someone already came by to get the shipment. At least… I think they did? They were… hmm. To be honest, I can’t remember. Come to think of it, everything that happened this morning is all… cloudy. Wait, why are the workers loading cargo on the ship?!” She turns to the crew gathered on the docks and the Sixwing Drake and shouts, “Hey, listen up! The Pathfinders are here for the shipment! Let’s get to work!”

Moments later, a dockhand on the upper deck steps rigidly toward a stack of barrels and says something inaudible over the din of the harbor. A series of massive explosions obliterates the Sixwing Drake, spewing flames and charred debris onto the docks!

Rolling Initiatives:
Moist Definitely's Initiative using Avoid Notice: 1d20 + 6 ⇒ (17) + 6 = 23
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 5 ⇒ (8) + 5 = 13
Olegaro's Initiative using Defend: 1d20 + 7 ⇒ (9) + 7 = 16
Rybar Ganon's Initiative using Search: 1d20 + 6 ⇒ (15) + 6 = 21
Zepth's Initiative using Search: 1d20 + 8 ⇒ (16) + 8 = 24
Otani's Initiative using Defend: 1d20 + 5 ⇒ (18) + 5 = 23
Fire, Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Ember, Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Scamp, Perception: 1d20 + 3 ⇒ (8) + 3 = 11

The dozen surviving dockworkers stumble about in awe for a moment before Hansara Molnesh commands them to start putting out the mundane fires that threaten to spread to other docks. She shouts to the Pathfinders, “We’ll take care of the fire—you handle those living flames!”

⬤ ABSALOM DOCK ATTACK! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19) (HP 24/24) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Fire (HP -) |
Olegaro (AC 19) (HP 32/32) | 2☘️ |
Hanu, Friend of the Wood (AC 18) (HP 30/30) |
Ember (HP -) |
Scamp (HP -) |

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar tries to identify what these 'living flames' are. He then draws his weapon implement - his ever-reliable shortsword, and pours water on it - empowering it against the living flames.

secret esoteric lore:
esoteric lore: 1d20 + 8 ⇒ (12) + 8 = 20

◆esoteric lore recall knowledge
◆draw weapon implement
exploit vulnerability: 1d20 + 8 ⇒ (12) + 8 = 20

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Moist advances forward to get a better look at the creatures. He pushes his mind forward to see if one of them has a mind coherent enough for him to assualt.

◆ Stride 25ft
◆◆ Cast a spell: Daze on scamp; Duration 1 round

Mental damage scamp, DC18 basic will: 1d6 ⇒ 1
If the target critically fails the save, it is also stunned 1.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

Watching in awe the explosions as his body seems to react faster than his mind, words of encouragement coming from his mouth whle his hands reach for his own weapon.

◆Inspire courage
◇Lingering Composition Performance: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
◆Draw Weapon
◆Shoot at Scamp. Jezail: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13, Damage, fatal d12: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani's blue eyes widen at the sudden explosion! And apparently the culprits are the Fire themselves!
Pathfinders see the strangest....

Drawing his trusty katana, the Battle Oracle begins his Weapon Trance .

He then casts Shield.

After looking at the Map, the Tengu decides to Stride closer....


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Rybar recalls the living flames are ember foxes that are weak to cold. He draws weapon and exploits his enemy.

Scamp: DC 18 Will save: 1d20 + 7 ⇒ (14) + 7 = 21 Success

Moist gives Scamp a minor headache.

Zepth inspires allies but misses to hit Scamp. Otani gets closer after drawing and imbuing his weapon with magic.

Fire meets Olegaro and gives him a hot bite!
Jaw Attack: 1d20 + 10 ⇒ (4) + 10 = 14 vs Olegaro AC 19+2 w Shield raised

It bites him again!
Jaw Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9 vs Olegaro AC 19+2 w Shield raised

⬤ ABSALOM DOCK ATTACK! Round 1 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Zepth (AC 19) (HP 24/24) | 2☘️ |
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19) (HP 24/24) | 2☘️ |
Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Fire (HP -) |
➤ Olegaro (AC 19) (HP 32/32) | 2☘️ |
➤ Hanu, Friend of the Wood (AC 18) (HP 30/30) |
Ember (HP -) |
Scamp (HP -1) |

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro was a bit slow to react, ducking behind his shield as the flames erupted from the ship. But the fire creature attacking him is something he can react to and he draws his flail, pounds the ember critter and raises his shield again.

"Do you talk, can we reason with you?" he asks the creature


◆ Draw Flail
◆ Strike melee to hit,CA: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 with his flail on Fire for 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC

↺ Reactive Strike:
melee to hit,CA: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 with his flail for 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 bludgeoning damage

↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.


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Olegaro easily bonks Fire with his flail! Crit, 18 B damage He then raises shield.

⬤ ABSALOM DOCK ATTACK! Round 1 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Zepth (AC 19) (HP 24/24) | 2☘️ |
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19) (HP 24/24) | 2☘️ |
Rybar Ganon (AC 18) (HP 26/26) | 2☘️ |
Fire (HP -18) |
Olegaro (AC 19+2 w Steel Shield) (HP 32/32) | 2☘️ | ↺ Reactive Strike / ↺ Shield Block ready
➤ Hanu, Friend of the Wood (AC 18) (HP 30/30) |
Ember (HP -) |
Scamp (HP -1) |

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu slams the ground with left fist, causing a ripple in the wooden pier to smack the Fire creature - with right fist, he harnesses that same energy, opening his wooden gate, causing a tree to sprout between the panels, protecting his partymates!

◆) Channel Elements
◇) Kinetic Blast
◆◆) Timber Sentinel (10 HPs)

Wood Kinetic Blast (Blunt, 30-ft) w/ Anthem (+1/+1) vs Fire: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 261d8 + 1 ⇒ (4) + 1 = 5

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none
GM Frost wrote:
Moist gives Scamp a minor headache.

Yeah! Remember that next time you eat cold ice cream too quickly!

Moist taunts to probably less effect that he wants.


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Hanu bludgeons Fire with wood and then plants a tree of protection. 5 B damage

Ember runs straight to Rybar and bites him.
Jaw Attack: 1d20 + 10 ⇒ (17) + 10 = 27 vs Rybar AC 18
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 piercing plus 1d4 persistent fire

Jaw Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 vs Rybar AC 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5 piercing plus 1d4 persistent fire

Scamp flies closer to the group and breathes flames in a 15-foot cone that deals 2d4 ⇒ (3, 2) = 5 fire and 1d4 persistent fire damage to Otani, Olegaro, Moist, and Rybar (DC 17 basic Reflex save). Scamp can’t use Breath Weapon again for 1d4 ⇒ 3 rounds. Fire seems to enjoy the flame breath.

⬤ ABSALOM DOCK ATTACK! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

🚩 BEFORE YOUR TURN 🚩
❗ Moist Definitely: DC 17 basic Reflex save vs 5 fire and 1d4 persistent fire ❗
❗ Otani: DC 17 basic Reflex save vs 5 fire and 1d4 persistent fire ❗
❗ Rybar Ganon: DC 17 basic Reflex save vs 5 fire and 1d4 persistent fire ❗
❗ Olegaro: DC 17 basic Reflex save vs 5 fire and 1d4 persistent fire ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19) (HP 24/24) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 14/26) | 2☘️ |
Fire (HP -23) |
Olegaro (AC 19+2 w Steel Shield) (HP 32/32) | 2☘️ | ↺ Reactive Strike / ↺ Shield Block ready
Hanu, Friend of the Wood (AC 18) (HP 30/30) | Protector Tree (AC 10, HP 10)
Ember (HP -) |
Scamp (HP -1) | Flying 5 ft high; No Breath Weapon up to Rd 4

🚩 AFTER YOUR TURN 🚩
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

DC 17 basic Reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Moist seems ready to hop out of the way of the fire breath, and it renews his resolve to deal with scamp.

Now to escalate your slight headache to a true migraine!

◆◆ Cast a spell: Daze; Duration 1 round

Mental damage SCAMP, DC18 basic will: 1d6 ⇒ 5
If the target critically fails the save, it is also stunned 1.

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

DC 17 basic reflex: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar strikes out at Fire using his weapon implement. He then draws a potion of healing and drinks it.

strike: 1d20 + 7 ⇒ (2) + 7 = 9
◆draw potion of healing
◆drink potion of healing healing: 1d8 ⇒ 6

flat check: 1d20 ⇒ 8

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

The Tengu screams!
My feathers!

Ref(T) DC 17: 1d20 + 5 ⇒ (1) + 5 = 6

The fire seems melded to his formally black and blue Sheen like feathers!

The Samurai then casts Shield before Striding into a Flank versus Fire!
Melee(T) Katana, flank, CA: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 191d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P

Flank Not included

Persistent Fire: 1d20 ⇒ 202d4 ⇒ (2, 4) = 6


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Moist is unexpectedly unharmed by the blast of fire.
DC 18 basic Will save: 1d20 + 7 ⇒ (6) + 7 = 13 Fail, 5 mental damage

Moist gives Scamp a migraine! Olegaro manages to block some fire.

Rybar: Rybar Ganon's Reflex Save (T): 1d20 + 5 ⇒ (20) + 5 = 25 vs Scamp's Breath Weapon

Rybar is as lucky as Moist, one can suppose, after being not burned at all with the breath of Scamp. But he misses to hit his target so he chooses to drink potion. He keeps burning though for 1d4 ⇒ 3 fire.

Otani is not as lucky. It is as if he shields his allies so that he can take all of damage! [ooc]10 fire and 2d4 persistent fire. Otani you can't flank at your current position because that is water and it is lower than the wooden part of the dock, you still hit Fire, anyway.

Otani slices Fire with his katana and the creature is barely holding it now. The flame burning him extinguishes by itself.

⬤ ABSALOM DOCK ATTACK! Round 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19) (HP 14/24) | 2☘️ |
Rybar Ganon (AC 18) (HP 17/26) | 2☘️ |
Fire (HP -33) |
Olegaro (AC 19+2 w Steel Shield) (HP 30/32) | 2☘️ | ↺ Reactive Strike / ↺ Shield Block ready
Hanu, Friend of the Wood (AC 18) (HP 30/30) | Protector Tree (AC 10, HP 10)
Ember (HP -) |
Scamp (HP -6) | Flying 5 ft high; No Breath Weapon up to Rd 4

🚩 AFTER YOUR TURN 🚩
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Oops! That's a Fighter Feat...lol. Otani HP 08/24 from Crit fail. 16 total damage.

If allowed, he will cast Shield instead of Stride.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

You get a Nat20 for DC 15 Flat check vs Persistent Fire so you are not taking any more damage, unless I am missing the 6 damage somewhere else.

Ōtani Yoshitsugu. wrote:
If allowed, he will cast Shield instead of Stride.

I will allow this.


Male Teifling Welcome players! Roll20 Map

I believe that he would still take the Crit 2d4 (6) but not anymore since made check. He rolled a "6" for that and you rolled a "5" for original strike, which is "10" after doubling for "16" damage total. I am happy he made the Flat check though for no more persistent...lol.

Going off this Post?:
Scamp flies closer to the group and breathes flames in a 15-foot cone that deals 2d4 ⇒ (3, 2) = 5 fire and 1d4 persistent fire damage to Otani, Olegaro, Moist, and Rybar (DC 17 basic Reflex save). Scamp can’t use Breath Weapon again for 1d4 ⇒ 3 rounds. Fire seems to enjoy the flame breath.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

After reading again the rules about Persistent Damage, I think I missed the part that you take the damage first before you roll the flat check to see if it ends. I always thought it was the other way around. Now I understand it.

And Zepth is still up!

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

Sorry for the sudden dissapeareance

Zepth will reinfuse his performace with magic to encourage his allies while reloading his gun and sending another shot towards the scamp.

◆Inspire courage
◇Lingering Composition Performance: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
◆Reload
◆Shot @ ScampJezail: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19, Damage, fatal d12: 1d8 + 1 ⇒ (2) + 1 = 3


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Zepth inspires allies and shoots Scamp, sticking a bullet at it. 3 B damage

Fire bites Olegaro!
Jaw Attack: 1d20 + 10 ⇒ (15) + 10 = 25 vs Olegaro AC 19+2
Damage: 1d4 + 3 ⇒ (1) + 3 = 4 piercing plus 1d4 persistent fire

The tree blocks it for Olegaro and it burns in his stead. 4 P damage and 1d4 persistent fire

Jaw Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9 vs Olegaro AC 19+2

Jaw Attack, Agile, MAP: 1d20 + 10 - 8 ⇒ (14) + 10 - 8 = 16 vs Olegaro AC 19+2

⬤ ABSALOM DOCK ATTACK! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (rd 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Zepth (AC 19) (HP 24/24) | 2☘️ |
Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
Otani (AC 19+1 w Shield cantrip) (HP 8/24) | 2☘️ |
Rybar Ganon (AC 18) (HP 17/26) | 2☘️ |
Fire (HP -33) |
➤ Olegaro (AC 19+2 w Steel Shield) (HP 30/32) | 2☘️ | ↺ Reactive Strike / ↺ Shield Block ready
➤ Hanu, Friend of the Wood (AC 18) (HP 30/30) | Protector Tree (AC 10, HP 6/10)
Ember (HP -) |
Scamp (HP -9) | Flying 5 ft high; No Breath Weapon up to Rd 4

AFTER YOUR TURN
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗
❗ Hanu, Friend of the Wood: Protector Tree: DC 15 Flat check vs 1d4 Persistent Fire ❗

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

"Oof that poor tree! But thank-you Hanu!" and then turning back to fire, Olegaro will try to dispatch it.

◆ Strike melee to hit,CA: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 on fire with his flail for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 bludgeoning damage
◆ Exacting strike melee to hit,CA,MAP: 1d20 + 11 - 5 + 1 ⇒ (5) + 11 - 5 + 1 = 12 on fire with his flail for 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC

----

↺ Reactive Strike:
melee to hit: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 with his flail for 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 bludgeoning damage

↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu bounds over with gusto, hurling whipping currents into a deadly slashing force which hovers menacingly!

◆) Stride
◆◆) Aerial Boomerang

Basic Reflex (DC 18) w/ Boomerang Slash vs Ember and Scamp: 2d4 ⇒ (1, 2) = 3


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Olegaro bonks Fire to puff it out of existence! Fire out

Redirecting second attack to Ember He fail to do the same to Ember.[/ooc] He then raises shield.

Hanu moves close to the edge of the dock and swooshes winds at the remaining fiery creatures!
Ember: DC 18 basic Reflex save: 1d20 + 10 ⇒ (19) + 10 = 29 Crit Success, no damage
Scamp: DC 18 basic Reflex save: 1d20 + 9 ⇒ (10) + 9 = 19 Success, 1 damage

Ember bites back to Hanu!
Jaws Attack: 1d20 + 10 ⇒ (14) + 10 = 24 vs Hanu AC 18
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 piercing plus 1d4 ⇒ 3 persistent fire

It also bites Rybar.
Jaws Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11 vs Rybar AC 18

And back to Hanu.
Jaws Attack, Agile, MAP: 1d20 + 10 - 8 ⇒ (9) + 10 - 8 = 11 vs Hanu AC 18

Scamp flies close to Olegaro and bites him!
Jaws Attack: 1d20 + 9 ⇒ (2) + 9 = 11 vs Olegaro AC 19+2 w Shield raised

Jaws Attack, MAP: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23 vs Olegaro AC 19+2 w Shield raised
Damage: 1d6 ⇒ 5 piercing and 1d4 ⇒ 3 fire

Olegaro blocks the damage with his shield. Olegaro and shield take 3 damage

⬤ ABSALOM DOCK ATTACK! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (rd 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19+1 w Shield cantrip) (HP 8/24) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 17/26) | 2☘️ |
Fire (HP -41) |
➤ Olegaro (AC 19) (HP 27/32) | 2☘️ | Steel Shield (17/20 HP)
➤ Hanu, Friend of the Wood (AC 18) (HP 20/30) | Protector Tree (AC 10, HP 6/10)
Ember (HP -) |
Scamp (HP -10) | Flying 5 ft high; No Breath Weapon up to Rd 4

AFTER YOUR TURN
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗
❗ Hanu, Friend of the Wood: Protector Tree: DC 15 Flat check vs 1d4 Persistent Fire; Hanu: DC 15 Flat check vs 1d4 Persistent Fire ❗

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Checking his scorched shield, Olegaro will glare at Scamp "Hey that's enough of that!" and will first try to trip it and then swing at it. "And don't think about getting up again!"

◆ Trip Scamp athletics,CA to trip vs Reflex DC: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 with his flail (1d6 ⇒ 1 bludgeoning damage)
◆ Strike off guard Scamp melee to hit,CA,MAP: 1d20 + 11 + 1 - 5 ⇒ (6) + 11 + 1 - 5 = 13 with his flail for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC

_______

↺ Reactive Strike:
melee to hit: 1d20 + 11 ⇒ (20) + 11 = 31 with his flail for 1d6 + 4 ⇒ (1) + 4 = 5 bludgeoning damage

↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Seeing Olegaro drop Ember to the ground, Rybar glares at it in an attempt to intimidate it further. He then cuts it up with his shortsword weapon implement.

intimidating glare: 1d20 + 8 ⇒ (7) + 8 = 15
strike: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 vs prone weapon implement: 1d6 + 3 + 2 + 1 + 5 ⇒ (2) + 3 + 2 + 1 + 5 = 13
strike: 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17 vs prone weapon implement: 1d6 + 3 + 2 + 1 + 5 ⇒ (6) + 3 + 2 + 1 + 5 = 17

flat check: 1d20 ⇒ 9

Damage Breakdown:
+3 strength, +2 implement's empowerment, +1 courageous anthem, +5 mortal weakness (cold)

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani never a Tengu to look a gift fish in the mouth, nods his gratitude to Olegaro's timely tripping of that Scamp!

The Oracle casts Shield before Striking!
Melee(T) Katana, CA: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 101d10 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

(If Ember is still Up)

Basic Reflex (DC 18) w/ Boomerang Slash vs Ember: 2d4 ⇒ (3, 3) = 6

◆) Return Aerial Boomerang
◆◆) Kinetic Blast vs Ember

(if Ember is Down)

Wood Kinetic Blast (Blunt, melee) w/ Anthem (+1/+1) vs Ember or Scamp: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 121d8 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

◆) Step into Ember's old square
◆◆) Kinetic Blast vs Scamp

Hanu Flat Check (DC 15) vs Fire (1d4): 1d4 ⇒ 31d20 ⇒ 3
Tree Flat Check (DC 15) vs Fire (1d4): 1d4 ⇒ 41d20 ⇒ 5

Hanu and his tree burn!

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Moist feels like a kid standing behind tall adults so he shuffles all the way around the party to the left. He has to stand at the edge of the doc, but it gives him a clear view of their foes.

◆ Stride 25ft
◆◆ Cast a spell: Telekinetic Projectile vs Ember (or else Scamp)
Spell attack, bludgeoning damage: 1d20 + 8 ⇒ (19) + 8 = 272d6 ⇒ (4, 3) = 7

Afterward he just notices...

Hanu, I didn't know you smoked!

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

Otani realizes he still has the Actions to Strike a second time!
Melee(T) Katana, CA, map: 1d20 + 7 + 1 - 5 ⇒ (14) + 7 + 1 - 5 = 171d10 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 or 20 w/ shield (hard 5) | Fortitude (+11), Reflex (+9), Will (+8) | Perception (+6) | Speed 25
♥️ 42 | ☘️ □☑ | ✋ none | ⚕ none

Hanu cuts Moist a look, narrowing his eyes with playful disdain...


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Olegaro easily brings down Scamp. Prone, 1 B damage He misses to smash Scamp while on the ground. He raises shield.

Rybar fails to frighten Scamp (Olegaro tripped Scamp) but he easily cuts Scamp into half. [/ooc]1 action left[/ooc]

Redirecting Otani's attack to Ember but spends an action to move into flanking position...
Otani's attack misses at first but hits the second time. 9 S damage

Hanu returns his air boomerang to Ember.
DC 18 Reflex save: 1d20 + 9 ⇒ (11) + 9 = 20 Success, 3 S damage

The woods he blasts to the firey creature hits floor instead. He and the tree keeps burning.

Moist gets close and projects something solid at Ember. 7 B damage

Botting Zepth...
Zepth reloads and shoots.
Jezail: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage, fatal d12: 1d8 + 1 ⇒ (3) + 1 = 4
Fatal: 1d12 ⇒ 11

He reloads again.

Ember bites Olegaro!
Jaw Attack: 1d20 + 10 ⇒ (9) + 10 = 19 vs Olegaro AC 19+2
Jaw Attack, agile, MAP: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20 vs Olegaro AC 19+2
Jaw Attack, agile, MAP: 1d20 + 10 - 8 ⇒ (7) + 10 - 8 = 9 vs Olegaro AC 19+2

All miss.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

⬤ ABSALOM DOCK ATTACK! Round 4 ⬤
Party Condition(s): COURAGEOUS ANTHEM (rd 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zepth (AC 19) (HP 24/24) | 2☘️ |
➤ Moist Definitely (AC 17) (HP 18/18) | 2☘️ |
➤ Otani (AC 19+1 w Shield cantrip) (HP 8/24) | 2☘️ |
➤ Rybar Ganon (AC 18) (HP 17/26) | 2☘️ |
Fire (HP -41) |
➤ Olegaro (AC 19+2 w Steel Shield) (HP 27/32) | 2☘️ | Steel Shield (17/20 HP)
➤ Hanu, Friend of the Wood (AC 18) (HP 17/30) | Protector Tree (AC 10, HP 2/10)
Ember (HP -23) |
Scamp (HP -24) |

AFTER YOUR TURN
❗ Rybar Ganon: DC 15 Flat check vs 1d4 persistent fire ❗
❗ Hanu, Friend of the Wood: Protector Tree: DC 15 Flat check vs 1d4 Persistent Fire; Hanu: DC 15 Flat check vs 1d4 Persistent Fire ❗

Radiant Oath

male human fighter 3 | HP 44/44 | AC 20 (22 w/shield) |F** +9 R** +8 W** +8 | Perc** +8 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: stupefied 1

Olegaro will move around to be opposite Rybar and swing at Ember twice. Confident that ember won't be around after the group has finished

◆ Stride
◆ Strike off-guard Ember melee to hit,CA: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 with his flail for 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 bludgeoning damage
◆ Strike off-guard Ember melee to hit,MAP,CA: 1d20 + 11 - 5 + 1 ⇒ (16) + 11 - 5 + 1 = 23 with his flail for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 bludgeoning damage

--

↺ Reactive Strike:
melee to hit: 1d20 + 11 ⇒ (6) + 11 = 17 with his flail for 1d6 + 4 ⇒ (3) + 4 = 7 bludgeoning damage

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 3 | ♥️24 | ⛨18 (mystic armor) | F+5 R+7 W+8 | Perc+8; darkvision, low-light vision | stealth+7 | speed 25ft | spells 2nd☑ 1st☑☐ | focus☐☐ | Exploration: Avoid Notice | Active Conditions: none

Sometimes when you leave a stone near a fire or in a fire, it can get super heated and explode. Let's hope that doesn't happen with Ember!

◆◆ Cast a spell: Telekinetic Projectile vs Ember
Spell attack, bludgeoning damage: 1d20 + 8 ⇒ (2) + 8 = 102d6 ⇒ (4, 4) = 8

Grand Archive

Halfelf M Thaumaturge 3 | Charlatan | HP 35/35 | AC 19 | F +8 R +8 W +7 | Perc +7+2 Incredible Initiative | Esoteric Lore +11 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar tries to determine a weakness to Ember. He then tries to strike it , twice.

exploit vulnerability: 1d20 + 8 ⇒ (19) + 8 = 27
strike: 1d20 + 7 ⇒ (5) + 7 = 12
strike: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8

flat check: 1d20 ⇒ 13

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire Courage ◇Lingering [dice=Performance DC 18]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Shortbow]1d20+9+1[/dice], [dice=dmg]1d6+1[/dice]
Gutsy Halfling Virtuoso Bard 3 | HP 33, AC 20 | Fort +6, Ref +10, Will +9 | Hero Points: 2/2 | Focus Points: 2/2 |Spells: R1(3/3), R2(2/2) |Spell Attack +9| Icons: ◆◇↺
Skills:
Acrobatics +8, Athletics +4, Diplomacy +9, PFS Lore +5, Music Lore +5, Halfling Lore +7, Occultism +5, Performance +11, Religion +7, Thievery +7

Zepth strides north looking for a better shot at Ember and let's another round fly, and reloads his gun again.

◆Stride
Jezail: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22, Damage, fatal d12: 1d8 + 1 ⇒ (6) + 1 = 7
◆Reload

Grand Archive

M Tengu Oracle (Battle) 3 HP 29/33, AC 21/22, Fort(T)+7, Ref(T)+7, Will(E)+9, Perception(T)+6 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Oracular Warning)

The Oracle casts Shield before Striking!
Melee(T) Katana, CA, flank: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 141d10 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P

Melee(T) Katana, CA, flank: 1d20 + 7 + 1 - 5 ⇒ (19) + 7 + 1 - 5 = 221d10 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P

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