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About OlegaroOlegaro hails from Absalom. He spent many years working in the Swords and Flute, a tavern and performance venue in the Foreign Quarter run by three former pathfinders. As a result, his enrollment in the Pathfinder swords school was no surprise to anyone who knew him, although his choice of a flail over his mentors' greatswords was regarded as a bit flashy and rebellious. Appearance
Statblock:
Olegaro (he/him) Human fighter 4 Medium, Human, Humanoid Heritage Versatile Heritage Background barkeep Deity Gorum Perception +9 Languages Common Skills Acrobatics* +7, Athletics** +13, Diplomacy* +7, Intimidation* +7, Alcohol Lore* +6, Pathfinder Society Lore* +6, Medicine** +9 Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 12 (+1) Items Worn Chain Mail, Backpack, Healer's Tools, Sling, Sling Bullets (20), minor healing potion, lesser antidote, crowbar, climbing kit, Steel Shield (Hardness 5, HP 20, BT 10), Flail, +1 Striking Longsword, Radiant Wayfinder, aeon stone (pearly white spindle), lifting belt, doubling rings Items in Backpack Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Candle, Grappling Hook, lesser anitplague, money (0gp 2sp 8cp) --------------------
Sudden Charge ◆◆ With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Battle Medicine ◆ You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Doctor's Visitation ◆ (Flourish) You move to provide immediate care to those who need it. Stride, then use one of the following: Battle Medicine or Treat Poison. You can spend a second action to instead Stride and then Administer First Aid or Treat a Condition (if you have it). Treat Condition ◆◆ (Healing, Manipulate, Skill) You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition. If a creature has multiple conditions from this list, choose one. Attempt a counteract check against the condition, using your Medicine modifier as your counteract modifier and the condition's source to determine the DC. You can't treat a condition that came from an artifact or effect above 20th level unless you have Legendary Medic; even if you do, the counteract DC increases by 10. Treating a Condition that is continually applied under certain circumstances (for instance, the enfeebled condition a good character gains from carrying an unholy weapon) has no effect as long as the circumstances continue. Critical Success Reduce the condition value by 2. Success Reduce the condition value by 1. Critical Failure Increase the condition value by 1. Exacting Strike ◆ You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty. Ancestry Feats Versatile heritage (Battle Medicine), Natural Ambition (Exacting Strike)
Boons:
- Protective Mentor (Radiant Oath) - Practiced Medic (Radiant Oath) [not yet charged] - Radiant Wayfinder (Radiant Oath) - Cast Faerie Fire 1/day Hireling - Rogue street kid:
Boons: Hireling, Expert Hireling Skills: Thievery** +8, Games Lore** +8 Feats: None Botting Instructions:
Olegaro will: - Stick close to the group - Put himself between the bad guys and the group - Try to cover lines of approach to the casters (for RS) - Leave a boomerang line clear for Hanu at the start of the encounter - Shield block big hits or small ones where a later big attack is unlikely Typical actions:
[spoiler=↺ Reactive Strike] [dice=melee to hit]1d20+13[/dice] with his +1 striking longsword for [dice]2d8+4[/dice] slashing damage[/spoiler ]
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[dice=Alcohol Lore(T)]d20+6[/dice]
[dice=Fortitude DC x]d20+10[/dice]
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