| Cyrioul Fasar |
Cyrioul vs. Poison: 1d20 + 1 ⇒ (11) + 1 = 12 = -2 DEX total.
Cyrioul shudders from the poison coursing through his body as he runs over to Lily. "Again!" he calls. "More fire - Rhagwelediad!" He taps Lily on the shoulder, imbuing her with a mote of his divination magic.
Lily is granted Diviner's Fortune (6/7 remaining). This grants a +1 to all attack rolls, skill checks, ability checks, and saving throws for the next round.
| Thorek Ironspark |
Fort vs Nausea: 1d20 + 5 ⇒ (2) + 5 = 7
Fort vs Poison: 1d20 + 8 ⇒ (1) + 8 = 9 -1 Dex
Thorek makes wordless horrified noises and the wasps get under his armor and clothes, some even crawl into his mouth and he feels his gorge rise.
| Caladra Swordborn |
{{lol. Forgot my blight burned trait gives me +2 vs. poison, not that i needed it first round.}}
fort vs. poison: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
fort vs. nausea: 1d20 + 6 ⇒ (20) + 6 = 26
{{stupid crit on a save...}}
Seeing the wasps proving more potent against her allies, she decides to try to lure the swarms farther away from the others. Her blade did nothing to them, which she honestly isn't surprised about, and decided this was her best method of help and took a careful step back to not receive more harm than necessary.
"Come on you buzzing bastards," She swears, trying to instill some confidence in herself.
{{five foot step back again}}
| Cedric Thistlewyne |
Round 2
Cedric sees how badly Bree is injured, and struggles for a moment with the desire to help conflicting with the need to stay spread out. Then he smacks his forehead and remembers that he can reach her from farther away if he gets big. So he doubles in size, converts his second bless into a healing spell, and bends down to palm Bree's head like a basketball to apply the healing energy.
Cure Light Wounds: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
| Thorek Ironspark |
Struggling to keep his lunch down, Thorek staggered out of the cloud of stinging insects, unable to do more as he spits out several of their crushed exoskeletons.
| TechnoDM |
Caladra steps back in an attempt to draw the wasps to herself.
Bree staggers away
Cedric becomes large and heals Bree
Cyrioul fees the venom coursing through his joints, and strengthens Lily
Thorek moves away
Lily
Wasp swarm (18 damage)
Caladra
Bree
Cedric
Cyrioul (3rd round poisoned DC 13 Fortitude save or take 1 DEX damage)
Thorek
=== In Delay ===
Boudra (2nd round poisoned DC 13 Fortitude save or take 1 DEX damage): 1d20 + 1 ⇒ (9) + 1 = 10
| Cyrioul Fasar |
Wands and potions, y'all! CLWs all around - check the party treasure tracker.
| TechnoDM |
GM BOT Lily throws another alchemist's fire: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 doing 1 splash damage to the swarm
The wasps consolidate around Caladra doing more: 2d6 ⇒ (4, 4) = 8 damage.
Caladra
Bree
Cedric
Cyrioul (3rd round poisoned DC 13 Fortitude save or take 1 DEX damage)
Thorek
Lily
=== delayed === Boudra (1 DEX damage on 2nd round. 3rd round poisoned DC 13 Fortitude save or take 1 DEX damage: 1d20 + 1 ⇒ (12) + 1 = 13. Boudra is no longer poisoned by the venom.)
Wasp swarm (19 damage)
| Thorek Ironspark |
Could Thorek use his fire blessing to damage the swarm? I understand that they normally don't take weapon damage but could the 1d6 fire hurt it?
| Bree Fairchild |
"I used to hate bugs. Now I loathe them," Bree mutters as she grabs another flask from her pack.
"We're definitely gonna need some more of these!"
aiming for the SE corner of the swarm
Alchemist's Fire: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
+splash damage
| Caladra Swordborn |
Caladra winced and gritted her teeth as the swarm attacked her again. Carefully she moved away from the buzzing swarm and dropped her great sword. She then pulled out one of her potions she carried on her, one Cyriol had said was cure light wounds and drank it.
CLW potion: 1d8 + 1 ⇒ (8) + 1 = 9
She gagged the thick liquid oozed down her throat. "Bloody magic," she swore under her breath
{{I'm assuming since the swarm has to occupy my square to attack they can't AoO me. I really hope so.}}
| Cedric Thistlewyne |
Round 3
Cedric returns to normal size and sees that Caladra has pulled the swarm far enough away from the main group that he can position himself to channel energy so that it will get all of the injured allies without affecting the swarming insects. It's not much, but there's little else he can do for everyone at the same time.
Channel Positive Energy: 1d6 ⇒ 4
| TechnoDM |
Caladra drinks a potion and the wounds close up. Swarms do not get AoO's
Bree hits the center of the swarm
Cedric heals everyone
Cyrioul (3rd round poisoned DC 13 Fortitude save or take 1 DEX damage)
Thorek
Lily
=== delayed === Boudra (1 DEX damage on 2nd round. 3rd round poisoned DC 13 Fortitude save or take 1 DEX damage: 1d20 + 1 ⇒ (12) + 1 = 13. Boudra is no longer poisoned by the venom.)
Wasp swarm (26 damage)
Caladra
Bree
Cedric
| Cyrioul Fasar |
Cyrioul vs. Poison: 1d20 + 1 ⇒ (1) + 1 = 2 = -3 DEX total (now 11/14). UGH!
The poison continues its ruinous work through Cyrioul's tender veins. He pats Lily on the shoulder once more, but his voice is a little weaker. "I know you can do this - a good hit and we should be safe again. Rhagwelediad!"
Lily gets +1 to her next round of d20 rolls. 5/7 uses remaining.
| Lily Moore |
| 1 person marked this as a favorite. |
"All right this is my last one...," Lily says while concentrating really hard.
Swift: Burst of Adrenaline
Move: Move within 30ft for PBS
Standard: Adrenaline Rushed Throw: 1d20 + 3 + 1 + 1 + 4 ⇒ (6) + 3 + 1 + 1 + 4 = 15 for
That is actually a 16 thanks to Cyrioul
DMG: 1d6 ⇒ 6 for a Total of 9 damage
Fatigued for Next Round
| Thorek Ironspark |
Fort vs Nausea: 1d20 + 5 ⇒ (13) + 5 = 18
Fort vs Poison: 1d20 + 8 ⇒ (7) + 8 = 15
Panting and covered in welts, Thorek is able to get himself under control and backs away from the swarm again, thinking furiously about the magic at his disposal and whether it could help. Move Action left, I think that'd take me off the map
| TechnoDM |
Cyrioul helps Lily again.
Thorek moves away.
Lily throws the alchemist fire true, and the last of the swarm moves away into the forest.
With the wasps gone, you find apples on the trees. They are small and tart, but still edible. 5 Provision Points can be harvested off the trees.
Boudra perception: 1d20 + 2 ⇒ (18) + 2 = 20
Bree perception: 1d20 + 3 ⇒ (7) + 3 = 10
Caladra perception: 1d20 + 1 ⇒ (16) + 1 = 17
Cedric perception: 1d20 + 2 ⇒ (11) + 2 = 13
Cyrioul perception: 1d20 + 1 ⇒ (8) + 1 = 9
Lily perception: 1d20 + 4 ⇒ (18) + 4 = 22
Thorek perception: 1d20 + 2 ⇒ (4) + 2 = 6
With some poking around in the ruined chimney, a loose stone is noticed. You find in it some long-dead settler's wealth:
- 210 sp
- 75 gp
- A set of masterwork bolas (UE)
- A masterwork javelin
- A large citine gem worth 50 gp
That's probably enough for that day. Please take care of night-time watches and provision accounting.
| Boudra Kellanet |
Boudra keeps holding her stomach as the nausea slowly settles. Gods, I hate bugs... Once she's feeling steadier, and sees that the others have taken care of the wasps, she rejoins them in the search of the area, helping to pull the apples off the trees. That night, she retires to bed early, hoping that her stiff arm will feel better in the morning.
We can only take 1 day or 1 night action, not both, correct?
| Cedric Thistlewyne |
| 1 person marked this as a favorite. |
If nobody objects, Cedric uses javelins as his backup ranged weapon and having a masterwork one will make it a more viable tactic.
During the evening, as the night's encampment is being set up, he'll search for foods. If he can find a stream he'll fish, otherwise he'll just do the best he can.
Take 10 survival for 13
After the work is all done, before people settle down for their rest, he'll burn the rest of his channels to make sure people are going to bed in as good a position as possible after the ordeal of the wasps.
3 Channel Positives: 3d6 ⇒ (4, 5, 1) = 10
Boudra, if there's two things you need to do I can fix your fatigue in the morning with a Calming Touch
| Thorek Ironspark |
Seeking out Edran, Thorek claps him on the back and says, "You did good work with that poultice before, especially for your first try! Let's see who we can help today, come along!"
The two of them tend to the sick civilians, making poultices and treating their symptoms. Giving one of the people with one success already a +4 on his next save
Heal: 1d20 + 6 ⇒ (17) + 6 = 23
| Cyrioul Fasar |
This is assuming that those helping with healing can also do other tasks, like shelter and foraging/hunting, and that Cedric can remove their fatigue with a calming touch.
Night Watch - 2 Shifts, Resting during the day
Herdspeople - Annis leads, Cleo and Clyde assist in maintaining herd
Those Constructing Shelter - +19 Shelter
Those out Hunting and Foraging - +19 Provisions +8 from Herd +5 from Abandoned Farm
@Bree and @Lily - Do you want to keep scouting, or assist in another way?
Cyrioul vs. Poison: 1d20 + 1 ⇒ (5) + 1 = 6
Cyrioul vs. Poison: 1d20 + 1 ⇒ (15) + 1 = 16
After a few more moments of vomiting, Cyrioul shakes off the wasp's poison, but he'll feel the effects for days. (DEX = 10/14)
He helps direct the NPCs about their tasks, having those who can assist the more skilled townspeople. While this help build up and stretch their provisions (mostly thanks to the herd's first batch of good milk), there isn't quite enough shelter to go around for everyone to stay comfortable that night. Though it is merciful to let the five sick members rest, his ledgers are a little pained by their absence.
- Provisions: 12+32-30=14
- Shelter: 19 members covered, 11 will be tired tomorrow
- Herd: 8 animals cared for, milk produced
If additional rolls are successfully made to create poultices, we can add those in later, right? Otherwise, disregard these rolls, we'll make them later.
Thor Fortitude Save w/ Treat Disease and Poultice: 1d20 + 3 ⇒ (11) + 3 = 14
Reta Fortitude Save w/ Treat Disease: 1d20 + 1 ⇒ (20) + 1 = 21
Guinnep Fortitude Save w/ Treat Disease: 1d20 + 1 ⇒ (20) + 1 = 21
Faro Fortitude Save w/ Treat Disease: 1d20 + 1 ⇒ (5) + 1 = 6
Innis Fortitude Save w/ Treat Disease: 1d20 + 3 ⇒ (10) + 3 = 13
| Boudra Kellanet |
Thanks, Cedric. I'll do that, then.
Boudra also sets about making a poultice, watching Thorek carefully. It's just a new medicine...it's not normally so hard for me to pick up recipes like this!
Heal: 1d20 + 9 ⇒ (18) + 9 = 27
This time, it works out. There we go! Eagerly, she rushes to give it to someone who's looking worse off.
Give that bonus to someone who doesn't have a success yet!
| Thorek Ironspark |
| 1 person marked this as a favorite. |
Cyrioul, Innis & Thor are the only two still sick, the others have made their saves.
| Bree Fairchild |
| 1 person marked this as a favorite. |
Someone has to do the scouting. Lily and I might as well stick with it!
Stealth: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
And if it means we find a good way to go, it looks like I may have found a good way
| Cyrioul Fasar |
Cyrioul, Innis & Thor are the only two still sick, the others have made their saves.
Whoops! Thanks for the catch - I was writing that one during toddler nap time. Always too much toddler, never enough nap or time. Let's put Faro and Guinnep on a third watch set, for the sake of setting realistic night watches. We'll have Reta also do a Take 10 on aiding Aubrin the Green with setting up shelter, and that'll provide one more person a place to sleep for the night without being fatigued the next day (which I'll start tracking better). Let me know if y'all have any objections (especially you, GM).
| Thorek Ironspark |
"It was only your second effort, you'll get there. Thor and Innis are looking better already, another day or two and they'll be right as rain. Then we can find you something else to do." Standing and brushing his hands off, he looks around the camp. "Well, let's see about finding somewhere to sleep, eh?"
Can I take a 10 on building a shelter for a 16?
| Cedric Thistlewyne |
Around and amongst the other things he needs to do during the day, Cedric will liberally cast Purify Food and Drink to hopefully prevent a repeat of "The Sickening."
| Caladra Swordborn |
Still sore from their apple expedition, Caladra needed to cool off. She wandered through the forest back to the stream she had fished at previously and decided to try her luck. She sighed deeply to calm herself before casting her line.
survival: 1d20 ⇒ 15 {{Yay! 3 provision points!}}
Having better luck than previous, she returned to the camp with more fish than just herself.
| Bree Fairchild |
Wow, I've been having a very hard time accessing Paizo's site today
After a day of scouting, Bree checks up with several villagers, making sure they're as comfortable as they can be given the circumstances.
"Lily, perhaps you and Oreld can teach me something about alchemy. It might be a good idea for one or both of you to take some time tomorrow to make more of those alchemist's fire bombs. I don't want to be caught unaware if we run into anymore wasps." A shiver runs down her spine as she thinks about their previous encounter. "Cripes, I get itchy just thinking about them."
She walks over to Cedric and Cyrioul. She details where she scouted today and what she thinks will be the best route to follow. "You guys need me for anything or should I take a nap?"
ps I just noticed an alchemical item called vermin repellent! now that's what we need :)
| Cyrioul Fasar |
Please post Day 3 Evening actions
Hi, GM - sorry, I posted them in a spoiler HERE. I'll post them in the main text next time.
| Lily Moore |
"I think I can make them but its going to take a while. We have the supplies but Im going to have to improvise with the equipment," Lilly says while scratching her head.
If its doable. Ill take the alchemical supplies and craft some acid flasks at DC 15.
Craft: 1d20 + 5 ⇒ (14) + 5 = 19
Edit:
Nope. I need the alchemist lab.... I can't improvise.
Edit:
The rules in the core PRD isnt clear if crafting equipment is included in the materials. It says you can buy them when you buy materials...
| Bree Fairchild |
Edit:
Nope. I need the alchemist lab.... I can't improvise.
Edit:
The rules in the core PRD isnt clear if crafting equipment is included in the materials. It says you can buy them when you buy materials...
Is the portable alchemist's lab we found at Oreld's not sufficient?
Portable alchemist’s lab: This compact version of a full-sized alchemist’s lab provides a +1 circumstance bonus on Craft (alchemy) checks.
| Thorek Ironspark |
Day 3 Actions: making poultice for the sick & building a shelter, take 10 for a 16
| Lily Moore |
| 1 person marked this as a favorite. |
Two days later Lily comes back with an acid flask and a large grin on her face. Looking at Bree she says,"I know it's not much but it's a start. Anything in particular you want me to make?
Didn't know we had one... That means I'm almost done with one.
Next Day Check
craft: 1d20 + 6 ⇒ (17) + 6 = 23
Wow I that was barely enough if I did the math right.
| Caladra Swordborn |
{{I think my fishing drip is my day three action or do I get another. I know cedric said he can fix our fatigue thing but is that like an at-will or is it only so many times a day.}}
| TechnoDM |
Day 4
Please make appropriate checks and Provision Point tallies. Then...
Day 5
Boudra perception: 1d20 + 2 ⇒ (14) + 2 = 16
Bree perception: 1d20 + 3 ⇒ (14) + 3 = 17
Caladra perception: 1d20 + 1 ⇒ (3) + 1 = 4
Cedric perception: 1d20 + 2 ⇒ (19) + 2 = 21
Cyrioul perception: 1d20 + 1 ⇒ (11) + 1 = 12
Lily perception: 1d20 + 4 ⇒ (16) + 4 = 20
Thorek perception: 1d20 + 2 ⇒ (16) + 2 = 18
Cedric and Lily hear high-pitched yips and growling laughter from a clearing up ahead.
The roots of an ancient oak tree crisscross the ground like the tentacles of some subterranean beast. A shadow beneath the tree marks the mouth of a den dug deep into the soft earth. A tuft of pale gray fur clings to the edge of the hole, and a musky animal stink lingers in the air.
Four small blue creatures hold an injured wolf at bay with torches in their hands. One of the creatures is pulling a wolf pup, while another hits the pup with a willow branch.
knowledge nature to know what the blue things are.
| Thorek Ironspark |
Day 4
Persistently pull Edran along, Thorek makes sure that Thor's illness is thoroughly tended to. Asking Edran for an Aid Another, will tend to Thor to give him the bonus on his save
Heal (Craft Poultice): 1d20 + 7 ⇒ (16) + 7 = 23
Thor vs Filth Fever: 1d20 + 3 ⇒ (15) + 3 = 18 Second success, disease broken!
As evening set in, the young man was looking a great deal more hale and hearty than he had over the past several days. Thorek gives him an encouraging thump on the back and sets him to work building shelters for the group that evening, while he himself sets out to do the same with a will.
Day 5
Finally free from caring for ill civilians, Thorek finds Edran at breakfast. "Well! Bit of a rough start there but I think you've got a knack for healing!" the dwarf proclaims, trying to be friendly. He'd taken a liking to the young man, who was quiet but worked intently--traits any right-thinking dwarf could admire. "How's your hand at foraging? I'm no ranger, but I've learned a thing or three over my past few years of wandering. Let's see what we can rustle up..."
Survival: 1d20 + 6 ⇒ (16) + 6 = 22
Thorek remains totally oblivious to the kerfuffle ahead, for he was only partway through one of his favorite jokes, the one with the baker, the bats, and the overzealous constable.
| Bree Fairchild |
Day 4: Scouting
Sneak: 1d20 + 5 ⇒ (5) + 5 = 10
After a long day of scouting ahead of the group, Bree doesn't notice anything out of the ordinary. She's getting used to the feel of the forest, maybe getting a tad, dare she say, bored (well, except for the wasps). Hmm, she wonders, I guess boring is better than wasps.
Day 5:
With Cedric pointing out the hub-bub, Bree moves to try to see what's going on.
Kn(nature): 1d20 + 2 ⇒ (10) + 2 = 12
Apparently, from this angle, she has no idea what's bothering that she-wolf, but it probably isn't good.
DM, I think you might be using our lvl 1 perception stats. A few of us at least have some better bonuses. I don't think it makes a big deal now, but it might at some point. :)
| Lily Moore |
The second crafting check I assume is today's check.
Lily calls for everyone else and says while taking out her bow,"Im not sure what they are doing but we should stop this. I hope the mother is all right."
Probably know what they are out of character. Sure as hell don't know in?
| Caladra Swordborn |
Day 4
With a new Day, Caladra finds herself at her sanctuary by the stream happy for a moment of peace. Some part of her finds it hard to believe what had happened only days prior and sometimes doubts the legitimacy of it as it was just so bizarre. yet she knows when she returns back to camp the reality of it all will sink back in. She stiffens under the shade of an oak tree. I can't afford to think like that, too many people are relying on me and the others.
[ooc]{{taking 10 on my survival}}[/dice]
Day 5
Out on a scout with the other she notices Cedric and Lily notice something. She grits her teeth and draws her sword. "Whatever could treat any animal like that surely can't be good," She says softly and looks at the little blue devils.