The Ironfang Invasion: Fangs of War

Game Master vayelan

A tale of desperate survival set against the invasion of a ruthless hobgoblin army — the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can.

Resources:
Upper Caves Map
Lower Caves Map
Regional Map

Longshadow
Encounter Map: Morlock Warrens

Party Treasury (Old)
Party Treasury (New)
Militia Worksheet


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M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Cyrioul vs. Poison: 1d20 + 1 ⇒ (11) + 1 = 12 = -2 DEX total.

Cyrioul shudders from the poison coursing through his body as he runs over to Lily. "Again!" he calls. "More fire - Rhagwelediad!" He taps Lily on the shoulder, imbuing her with a mote of his divination magic.

Lily is granted Diviner's Fortune (6/7 remaining). This grants a +1 to all attack rolls, skill checks, ability checks, and saving throws for the next round.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Fort vs Nausea: 1d20 + 5 ⇒ (2) + 5 = 7
Fort vs Poison: 1d20 + 8 ⇒ (1) + 8 = 9 -1 Dex

Thorek makes wordless horrified noises and the wasps get under his armor and clothes, some even crawl into his mouth and he feels his gorge rise.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Bree tries to stagger away from the swarm.
all I get is a move action, and at half speed max


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

{{lol. Forgot my blight burned trait gives me +2 vs. poison, not that i needed it first round.}}

fort vs. poison: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
fort vs. nausea: 1d20 + 6 ⇒ (20) + 6 = 26

{{stupid crit on a save...}}

Seeing the wasps proving more potent against her allies, she decides to try to lure the swarms farther away from the others. Her blade did nothing to them, which she honestly isn't surprised about, and decided this was her best method of help and took a careful step back to not receive more harm than necessary.

"Come on you buzzing bastards," She swears, trying to instill some confidence in herself.

{{five foot step back again}}


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

Round 2

Cedric sees how badly Bree is injured, and struggles for a moment with the desire to help conflicting with the need to stay spread out. Then he smacks his forehead and remembers that he can reach her from farther away if he gets big. So he doubles in size, converts his second bless into a healing spell, and bends down to palm Bree's head like a basketball to apply the healing energy.

Cure Light Wounds: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Struggling to keep his lunch down, Thorek staggered out of the cloud of stinging insects, unable to do more as he spits out several of their crushed exoskeletons.


Caladra steps back in an attempt to draw the wasps to herself.

Bree staggers away

Cedric becomes large and heals Bree

Cyrioul fees the venom coursing through his joints, and strengthens Lily

Thorek moves away


Lily
Wasp swarm (18 damage)
Caladra
Bree
Cedric
Cyrioul (3rd round poisoned DC 13 Fortitude save or take 1 DEX damage)
Thorek
=== In Delay ===
Boudra (2nd round poisoned DC 13 Fortitude save or take 1 DEX damage): 1d20 + 1 ⇒ (9) + 1 = 10


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Wands and potions, y'all! CLWs all around - check the party treasure tracker.


GM BOT Lily throws another alchemist's fire: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 doing 1 splash damage to the swarm

The wasps consolidate around Caladra doing more: 2d6 ⇒ (4, 4) = 8 damage.


Caladra
Bree
Cedric
Cyrioul (3rd round poisoned DC 13 Fortitude save or take 1 DEX damage)
Thorek
Lily
=== delayed === Boudra (1 DEX damage on 2nd round. 3rd round poisoned DC 13 Fortitude save or take 1 DEX damage: 1d20 + 1 ⇒ (12) + 1 = 13. Boudra is no longer poisoned by the venom.)
Wasp swarm (19 damage)


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Question for GM:

Could Thorek use his fire blessing to damage the swarm? I understand that they normally don't take weapon damage but could the 1d6 fire hurt it?


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

"I used to hate bugs. Now I loathe them," Bree mutters as she grabs another flask from her pack.
"We're definitely gonna need some more of these!"
aiming for the SE corner of the swarm
Alchemist's Fire: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
+splash damage


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Caladra winced and gritted her teeth as the swarm attacked her again. Carefully she moved away from the buzzing swarm and dropped her great sword. She then pulled out one of her potions she carried on her, one Cyriol had said was cure light wounds and drank it.

CLW potion: 1d8 + 1 ⇒ (8) + 1 = 9

She gagged the thick liquid oozed down her throat. "Bloody magic," she swore under her breath

{{I'm assuming since the swarm has to occupy my square to attack they can't AoO me. I really hope so.}}


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

swarms don't get AoOs so you should be good. Also, glad you moved so I don't firebomb you


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

Round 3

Cedric returns to normal size and sees that Caladra has pulled the swarm far enough away from the main group that he can position himself to channel energy so that it will get all of the injured allies without affecting the swarming insects. It's not much, but there's little else he can do for everyone at the same time.

Channel Positive Energy: 1d6 ⇒ 4


Caladra drinks a potion and the wounds close up. Swarms do not get AoO's

Bree hits the center of the swarm

Cedric heals everyone


Cyrioul (3rd round poisoned DC 13 Fortitude save or take 1 DEX damage)
Thorek
Lily
=== delayed === Boudra (1 DEX damage on 2nd round. 3rd round poisoned DC 13 Fortitude save or take 1 DEX damage: 1d20 + 1 ⇒ (12) + 1 = 13. Boudra is no longer poisoned by the venom.)
Wasp swarm (26 damage)
Caladra
Bree
Cedric


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Cyrioul vs. Poison: 1d20 + 1 ⇒ (1) + 1 = 2 = -3 DEX total (now 11/14). UGH!

The poison continues its ruinous work through Cyrioul's tender veins. He pats Lily on the shoulder once more, but his voice is a little weaker. "I know you can do this - a good hit and we should be safe again. Rhagwelediad!"

Lily gets +1 to her next round of d20 rolls. 5/7 uses remaining.


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F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

"All right this is my last one...," Lily says while concentrating really hard.

Swift: Burst of Adrenaline
Move: Move within 30ft for PBS
Standard: Adrenaline Rushed Throw: 1d20 + 3 + 1 + 1 + 4 ⇒ (6) + 3 + 1 + 1 + 4 = 15 for
That is actually a 16 thanks to Cyrioul
DMG: 1d6 ⇒ 6 for a Total of 9 damage
Fatigued for Next Round


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Fort vs Nausea: 1d20 + 5 ⇒ (13) + 5 = 18
Fort vs Poison: 1d20 + 8 ⇒ (7) + 8 = 15

Panting and covered in welts, Thorek is able to get himself under control and backs away from the swarm again, thinking furiously about the magic at his disposal and whether it could help. Move Action left, I think that'd take me off the map


Cyrioul helps Lily again.

Thorek moves away.

Lily throws the alchemist fire true, and the last of the swarm moves away into the forest.

With the wasps gone, you find apples on the trees. They are small and tart, but still edible. 5 Provision Points can be harvested off the trees.

Perception checks:

Boudra perception: 1d20 + 2 ⇒ (18) + 2 = 20
Bree perception: 1d20 + 3 ⇒ (7) + 3 = 10
Caladra perception: 1d20 + 1 ⇒ (16) + 1 = 17
Cedric perception: 1d20 + 2 ⇒ (11) + 2 = 13
Cyrioul perception: 1d20 + 1 ⇒ (8) + 1 = 9
Lily perception: 1d20 + 4 ⇒ (18) + 4 = 22
Thorek perception: 1d20 + 2 ⇒ (4) + 2 = 6

With some poking around in the ruined chimney, a loose stone is noticed. You find in it some long-dead settler's wealth:

  • 210 sp
  • 75 gp
  • A set of masterwork bolas (UE)
  • A masterwork javelin
  • A large citine gem worth 50 gp

That's probably enough for that day. Please take care of night-time watches and provision accounting.


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F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Good shot Lily!


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Boudra keeps holding her stomach as the nausea slowly settles. Gods, I hate bugs... Once she's feeling steadier, and sees that the others have taken care of the wasps, she rejoins them in the search of the area, helping to pull the apples off the trees. That night, she retires to bed early, hoping that her stiff arm will feel better in the morning.

We can only take 1 day or 1 night action, not both, correct?


Correct, unless you are willing to be fatigued the next day.


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HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

If nobody objects, Cedric uses javelins as his backup ranged weapon and having a masterwork one will make it a more viable tactic.

During the evening, as the night's encampment is being set up, he'll search for foods. If he can find a stream he'll fish, otherwise he'll just do the best he can.

Take 10 survival for 13

After the work is all done, before people settle down for their rest, he'll burn the rest of his channels to make sure people are going to bed in as good a position as possible after the ordeal of the wasps.

3 Channel Positives: 3d6 ⇒ (4, 5, 1) = 10

Boudra, if there's two things you need to do I can fix your fatigue in the morning with a Calming Touch


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Seeking out Edran, Thorek claps him on the back and says, "You did good work with that poultice before, especially for your first try! Let's see who we can help today, come along!"

The two of them tend to the sick civilians, making poultices and treating their symptoms. Giving one of the people with one success already a +4 on his next save
Heal: 1d20 + 6 ⇒ (17) + 6 = 23


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Cedric, in addition, if you have the ability to purify food and water, that might guarantee that no more people will get sick off the rations


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Survival and Herding:

This is assuming that those helping with healing can also do other tasks, like shelter and foraging/hunting, and that Cedric can remove their fatigue with a calming touch.

Night Watch - 2 Shifts, Resting during the day

  • Elden - Perception +4: 1d20 + 4 ⇒ (19) + 4 = 23)
  • Maighrit - Perception +4: 1d20 + 4 ⇒ (13) + 4 = 17)

  • Rose - Perception +4: 1d20 + 4 ⇒ (4) + 4 = 8)
  • Sera - Perception +4: 1d20 + 4 ⇒ (11) + 4 = 15)

Herdspeople - Annis leads, Cleo and Clyde assist in maintaining herd

  • Annis the Fletcher - Handle Animal (Take 10): 14+2+2
  • Cleo - Handle Animal (Take 10): 14
  • Clyde - Handle Animal (Take 10): 14

Those Constructing Shelter - +19 Shelter

  • Aubrin the Green - Survival +7 (Take 10): 17+2+2+2 = 23
  • Jet - Survival +5 (Take 10): 15
  • Kining Blondbeard - Survival +5 (Take 10): 15
  • Oreld - Survival +5 (Take 10): 15
  • Pete - Survival (Take 10): 10 - Assisting Aubrin
  • Benn - Survival +1 (Take 10): 11 - Assisting Aubrin
  • Mera - Survival +1 (Take 10): 11 - Assisting Aubrin
  • Boudra - Survival +9 (Take 10): 19
  • Cyrioul - Casts "Endure Elements" on three people
  • Cedric - Uses "Calming Touch" on five people to remove fatigue

Those out Hunting and Foraging - +19 Provisions +8 from Herd +5 from Abandoned Farm

  • Baldric the Councilman - Survival +4 (Take 10): 14
  • Clidon the Trader - Survival +4 (Take 10): 14
  • Farrow the Trader - Survival +4 (Take 10): 14
  • Caladra: 10
  • Cedric: 13
  • Cyrioul: 12
  • Thorek: 16
  • Jet helps cook dinner after building shelters = +1

@Bree and @Lily - Do you want to keep scouting, or assist in another way?

Cyrioul vs. Poison: 1d20 + 1 ⇒ (5) + 1 = 6
Cyrioul vs. Poison: 1d20 + 1 ⇒ (15) + 1 = 16

After a few more moments of vomiting, Cyrioul shakes off the wasp's poison, but he'll feel the effects for days. (DEX = 10/14)

He helps direct the NPCs about their tasks, having those who can assist the more skilled townspeople. While this help build up and stretch their provisions (mostly thanks to the herd's first batch of good milk), there isn't quite enough shelter to go around for everyone to stay comfortable that night. Though it is merciful to let the five sick members rest, his ledgers are a little pained by their absence.

  • Provisions: 12+32-30=14
  • Shelter: 19 members covered, 11 will be tired tomorrow
  • Herd: 8 animals cared for, milk produced

If additional rolls are successfully made to create poultices, we can add those in later, right? Otherwise, disregard these rolls, we'll make them later.

NPCs Recovering From Illness:

Thor Fortitude Save w/ Treat Disease and Poultice: 1d20 + 3 ⇒ (11) + 3 = 14
Reta Fortitude Save w/ Treat Disease: 1d20 + 1 ⇒ (20) + 1 = 21
Guinnep Fortitude Save w/ Treat Disease: 1d20 + 1 ⇒ (20) + 1 = 21
Faro Fortitude Save w/ Treat Disease: 1d20 + 1 ⇒ (5) + 1 = 6
Innis Fortitude Save w/ Treat Disease: 1d20 + 3 ⇒ (10) + 3 = 13


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:


Nah I'm good
Stealth 1d20 + 8 ⇒ (4) + 8 = 12
Perception 1d20 + 5 ⇒ (6) + 5 = 11


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Thanks, Cedric. I'll do that, then.

Boudra also sets about making a poultice, watching Thorek carefully. It's just a new medicine...it's not normally so hard for me to pick up recipes like this!

Heal: 1d20 + 9 ⇒ (18) + 9 = 27

This time, it works out. There we go! Eagerly, she rushes to give it to someone who's looking worse off.

Give that bonus to someone who doesn't have a success yet!


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LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Cyrioul, Innis & Thor are the only two still sick, the others have made their saves.


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F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Someone has to do the scouting. Lily and I might as well stick with it!
Stealth: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
And if it means we find a good way to go, it looks like I may have found a good way


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker
Thorek Ironspark wrote:
Cyrioul, Innis & Thor are the only two still sick, the others have made their saves.

Whoops! Thanks for the catch - I was writing that one during toddler nap time. Always too much toddler, never enough nap or time. Let's put Faro and Guinnep on a third watch set, for the sake of setting realistic night watches. We'll have Reta also do a Take 10 on aiding Aubrin the Green with setting up shelter, and that'll provide one more person a place to sleep for the night without being fatigued the next day (which I'll start tracking better). Let me know if y'all have any objections (especially you, GM).


1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 7 ⇒ (9) + 7 = 16

Edran almost makes a good poultice, but Thorek recognizes it as being sub par.

"I'm so sorry. I really tried. But, I seem so fumble-fingered sometimes. Maybe I'd be better suited to taking a watch or foraging for food?"


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

"It was only your second effort, you'll get there. Thor and Innis are looking better already, another day or two and they'll be right as rain. Then we can find you something else to do." Standing and brushing his hands off, he looks around the camp. "Well, let's see about finding somewhere to sleep, eh?"

Can I take a 10 on building a shelter for a 16?


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

Around and amongst the other things he needs to do during the day, Cedric will liberally cast Purify Food and Drink to hopefully prevent a repeat of "The Sickening."


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Still sore from their apple expedition, Caladra needed to cool off. She wandered through the forest back to the stream she had fished at previously and decided to try her luck. She sighed deeply to calm herself before casting her line.

survival: 1d20 ⇒ 15 {{Yay! 3 provision points!}}

Having better luck than previous, she returned to the camp with more fish than just herself.


Please post Day 3 Evening actions


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Wow, I've been having a very hard time accessing Paizo's site today
After a day of scouting, Bree checks up with several villagers, making sure they're as comfortable as they can be given the circumstances.
"Lily, perhaps you and Oreld can teach me something about alchemy. It might be a good idea for one or both of you to take some time tomorrow to make more of those alchemist's fire bombs. I don't want to be caught unaware if we run into anymore wasps." A shiver runs down her spine as she thinks about their previous encounter. "Cripes, I get itchy just thinking about them."
She walks over to Cedric and Cyrioul. She details where she scouted today and what she thinks will be the best route to follow. "You guys need me for anything or should I take a nap?"

ps I just noticed an alchemical item called vermin repellent! now that's what we need :)


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker
TechnoDM wrote:
Please post Day 3 Evening actions

Hi, GM - sorry, I posted them in a spoiler HERE. I'll post them in the main text next time.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

"I think I can make them but its going to take a while. We have the supplies but Im going to have to improvise with the equipment," Lilly says while scratching her head.


If its doable. Ill take the alchemical supplies and craft some acid flasks at DC 15.
Craft: 1d20 + 5 ⇒ (14) + 5 = 19
Edit:
Nope. I need the alchemist lab.... I can't improvise.
Edit:
The rules in the core PRD isnt clear if crafting equipment is included in the materials. It says you can buy them when you buy materials...


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:
Lily Moore wrote:


Edit:
Nope. I need the alchemist lab.... I can't improvise.
Edit:
The rules in the core PRD isnt clear if crafting equipment is included in the materials. It says you can buy them when you buy materials...

Is the portable alchemist's lab we found at Oreld's not sufficient?

Quote:
Portable alchemist’s lab: This compact version of a full-sized alchemist’s lab provides a +1 circumstance bonus on Craft (alchemy) checks.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Day 3 Actions: making poultice for the sick & building a shelter, take 10 for a 16


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F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Two days later Lily comes back with an acid flask and a large grin on her face. Looking at Bree she says,"I know it's not much but it's a start. Anything in particular you want me to make?

Didn't know we had one... That means I'm almost done with one.
Next Day Check
craft: 1d20 + 6 ⇒ (17) + 6 = 23
Wow I that was barely enough if I did the math right.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

{{I think my fishing drip is my day three action or do I get another. I know cedric said he can fix our fatigue thing but is that like an at-will or is it only so many times a day.}}


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

It's 5/day, Community domain power


Day 4

Please make appropriate checks and Provision Point tallies. Then...

Day 5

Perception checks:

Boudra perception: 1d20 + 2 ⇒ (14) + 2 = 16
Bree perception: 1d20 + 3 ⇒ (14) + 3 = 17
Caladra perception: 1d20 + 1 ⇒ (3) + 1 = 4
Cedric perception: 1d20 + 2 ⇒ (19) + 2 = 21
Cyrioul perception: 1d20 + 1 ⇒ (11) + 1 = 12
Lily perception: 1d20 + 4 ⇒ (16) + 4 = 20
Thorek perception: 1d20 + 2 ⇒ (16) + 2 = 18

Cedric and Lily hear high-pitched yips and growling laughter from a clearing up ahead.

The roots of an ancient oak tree crisscross the ground like the tentacles of some subterranean beast. A shadow beneath the tree marks the mouth of a den dug deep into the soft earth. A tuft of pale gray fur clings to the edge of the hole, and a musky animal stink lingers in the air.

Four small blue creatures hold an injured wolf at bay with torches in their hands. One of the creatures is pulling a wolf pup, while another hits the pup with a willow branch.

knowledge nature to know what the blue things are.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Day 4
Persistently pull Edran along, Thorek makes sure that Thor's illness is thoroughly tended to. Asking Edran for an Aid Another, will tend to Thor to give him the bonus on his save

Heal (Craft Poultice): 1d20 + 7 ⇒ (16) + 7 = 23

Thor vs Filth Fever: 1d20 + 3 ⇒ (15) + 3 = 18 Second success, disease broken!

As evening set in, the young man was looking a great deal more hale and hearty than he had over the past several days. Thorek gives him an encouraging thump on the back and sets him to work building shelters for the group that evening, while he himself sets out to do the same with a will.

Day 5

Finally free from caring for ill civilians, Thorek finds Edran at breakfast. "Well! Bit of a rough start there but I think you've got a knack for healing!" the dwarf proclaims, trying to be friendly. He'd taken a liking to the young man, who was quiet but worked intently--traits any right-thinking dwarf could admire. "How's your hand at foraging? I'm no ranger, but I've learned a thing or three over my past few years of wandering. Let's see what we can rustle up..."

Survival: 1d20 + 6 ⇒ (16) + 6 = 22
Thorek remains totally oblivious to the kerfuffle ahead, for he was only partway through one of his favorite jokes, the one with the baker, the bats, and the overzealous constable.


Edran spends the day with Thorek, trying to help Thorek find: 1d20 + 1 ⇒ (3) + 1 = 4 something useful. Unfortunately, although he is quiet, he wasn't able to help at all.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Day 4: Scouting
Sneak: 1d20 + 5 ⇒ (5) + 5 = 10
After a long day of scouting ahead of the group, Bree doesn't notice anything out of the ordinary. She's getting used to the feel of the forest, maybe getting a tad, dare she say, bored (well, except for the wasps). Hmm, she wonders, I guess boring is better than wasps.
Day 5:
With Cedric pointing out the hub-bub, Bree moves to try to see what's going on.
Kn(nature): 1d20 + 2 ⇒ (10) + 2 = 12
Apparently, from this angle, she has no idea what's bothering that she-wolf, but it probably isn't good.

DM, I think you might be using our lvl 1 perception stats. A few of us at least have some better bonuses. I don't think it makes a big deal now, but it might at some point. :)


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

The second crafting check I assume is today's check.
Lily calls for everyone else and says while taking out her bow,"Im not sure what they are doing but we should stop this. I hope the mother is all right."

Probably know what they are out of character. Sure as hell don't know in?


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Day 4

With a new Day, Caladra finds herself at her sanctuary by the stream happy for a moment of peace. Some part of her finds it hard to believe what had happened only days prior and sometimes doubts the legitimacy of it as it was just so bizarre. yet she knows when she returns back to camp the reality of it all will sink back in. She stiffens under the shade of an oak tree. I can't afford to think like that, too many people are relying on me and the others.

[ooc]{{taking 10 on my survival}}[/dice]

Day 5

Out on a scout with the other she notices Cedric and Lily notice something. She grits her teeth and draws her sword. "Whatever could treat any animal like that surely can't be good," She says softly and looks at the little blue devils.

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