
GM - Obermind |

Hey everyone,
As the title indicates, I was wondering if there would be interest in playing an 'episodic' kind of game, in which players 'jump' from one adventure to the other, perhaps without a lot of connective tissue in-between.
Much in the same way as you might join up with a group of friends to play a one-shot tonight, or over a couple of nights. But then maybe you had fun, you enjoyed your characters (the ones who survived), so some weeks later you play another one - survivors join newly created characters, and off you go: 'Ok after your fabulous victory over Mr Bad Guy, you stuck around town for a while, then joined a caravan traveling to so and so (please add 25 gold each for the escort job). Soon after you arrived, you were hired by Mr. Good Guy, because 'problems are occurring' and 'your assistance is required', and then we take it from there.
I am thinking it might not constitute the most amazing 'Campaign' in the traditional sense, but might allow people to experience different (perhaps classic, perhaps just less known ones, perhaps from other systems, similar to PF1e or not) modules or parts of APs or whatever. Unpretentious, without anyone going overboard with crazy long and detailed backgrounds, some suspension of disbelief, and perpetual motion. Not gonzo or quirky, just a simple concept, with room for combat, RP, puzzle solving, exploration, etc.
Game would be PF1e Core only. And by this I mean only the rules in the Core Rulebook. Plain and simple.
Where it would be played is something still up in the air - I am inclined to maybe run it on a Discord Server. Nothing decided yet.
Would we have any takers for such a game?

GM - Obermind |

Great! It seems we have some movement ;)
What is your usual availability for posting? I am not looking for a breakneck speed game, but I would like at least one post a day, and hopefully one post during the weekend. Feel like lack of rhythm spells death for PbPs, and while I am not above DMPCing people to keep the game moving, I would want that to be the exception.
Apart from Dread and trawets71, are others ok with a Discord PbP game? Let me know your thoughts.
If people are against using Discord, it will probably not be a dealbreaker for me, but my reasoning to consider it is threefold:
- To give it a try. I have played PbP games on Discord, but never ran one there;
- For practical DMing reasons. I am not a big fan of the impossibility to paste images/maps directly when you are composing a message here on the Paizo forums. It makes map management more cumbersome, with the need to provide links to shared files, roll20 or whatever. Other forums (and Discord) offer the possibility to simply copy/paste an updated map into the thread where everyone can see. Simple. Straightforward. Easily traceable;
- I do not like the possibility to preview rolls in the Paizo forums.

DeathQuaker RPG Superstar 2015 Top 8 |

I'm very interested and can usually post once a day. My only concern is indeed Discord for the simple reason that being here in a public forum makes it easier for the user to be protected from harassment and mistreatment. I wouldn't expect you to harass folks, but you can't always predict what you get from a player group, nor can anyone be sure how you will be treated on a private server. I hate to bring up this issue, but having dealt with some crap in the past--with only the Paizo mods to offer protection--it's a real concern of mine.
I get the issues here both about pacing and file-sharing (although I find linking to Google files for maps etc to be pretty easy).
- I do not like the possibility to preview rolls in the Paizo forums.
While you can preview rolls, you can't change the result. I'm testing this right now; I previewed and posted the roll below, deleted it, posted it again without the die roll, and then edited my post to add the die roll back in. The board saves the result so no matter what you do the result is saved. While there's still some shenanigans someone can use to try to fudge things, in my... something like 15 years of playing PBPs here I've seen someone try to fudge things like once (and they screwed up and people caught it).
Test: 1d20 + 5 ⇒ (11) + 5 = 16
Previewing the roll is actually nice because you can write the attempt and its result if you know what it would be without a lot of editing or adding posts.
That's just an FYI.
Totally understand why you'd want to use Discord instead and I can just opt out if you're set on it, but just wanted to share that.

GM - Obermind |

I'm very interested and can usually post once a day. My only concern is indeed Discord for the simple reason that being here in a public forum makes it easier for the user to be protected from harassment and mistreatment. I wouldn't expect you to harass folks, but you can't always predict what you get from a player group, nor can anyone be sure how you will be treated on a private server. I hate to bring up this issue, but having dealt with some crap in the past--with only the Paizo mods to offer protection--it's a real concern of mine.
This is a valid concern, and something I can perfectly understand. Duly noted, and taken in - you did well in voice your opinion, since no decision has yet been made regarding where the game will be run. And yes, Google drive file sharing is not a monstrous task, it is simply an extra one ;)
As for the Preview function, it can be abused. And I have seen it done in blatant ways before. Feel free to PM me.
Bottom line, and the most relevant thing - happy you would be interested in joining such a game!

J Scot Shady |

I try to make sure I post at least once per day and tend to on weekends as well.
As for the Discord vs. Forum debate/questions, I am not opposed to Discord but when I was attempting it I found it was less user friendly as opposed to the forums. I admit, it may have been my own issues and biases, and it also might be a lack of experience with the format. If that is the way it would end up going, I may have a few newbie type questions.
One last note, I have always been curious to see the Core concept in action, which is why I am interested in this. Thanks.

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It's easy to post 1xday fit me, for the most part. The occasional weekend away is the main way I'd not.
As for the discussion of dis ord vs forums.
I do not find it difficult for either, though I do prefer the forum, and roll 20 is an easy map tool. Low cost for a dm. 4.99 a month. And quick ability to do maps and run combat.

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I'm GMing in Discord and it is really good. I can give you some pointers and help you set it up.
Here are the main advantages and disadvantages of Discord:
1) NPCs: You can easily create multiple aliases with personalized images. While you can somewhat do it on Paizo, you are limited to the available names and images and you'll end up with a lot of permanent aliases.
2) No previewing rolls: helps everyone be more honest. I've seen countless times people manipulating their rolls here in many different ways, some of which are very difficult to catch.
3) Private Scenes: By creating separate/private channels/threads, you can make parallel scenes that are then very easy to follow and then check later. Organization is the key here.
4) Tagging/Notifications: You get to know there is a new post without needing to refresh campaign tabs. Allows it to move slightly faster.
5) Censorship: This is minor, but you can say f#$% without some childish censorship. Some people care more about this than others.
6) Multiple places: There is the downside of having to check your game in two different places. This might be a non issue if you are constantly on Discord.

Dreadful |

I'm not sure I have a lot to add to this conversation. I don't see why a person would have a problem posting once a day, I think doing that is the reason why we're all here. Having a game play out in a more public setting, with moderators potentially available and a person's reputation on the line, seems like it addresses a pretty important human desire for safety. The user interface/software development is clearly superior for discord.

GM - Obermind |

I'm GMing in Discord and it is really good. I can give you some pointers and help you set it up.
Here are the main advantages and disadvantages of Discord:
1) NPCs: You can easily create multiple aliases with personalized images. While you can somewhat do it on Paizo, you are limited to the available names and images and you'll end up with a lot of permanent aliases.
2) No previewing rolls: helps everyone be more honest. I've seen countless times people manipulating their rolls here in many different ways, some of which are very difficult to catch.
3) Private Scenes: By creating separate/private channels/threads, you can make parallel scenes that are then very easy to follow and then check later. Organization is the key here.
4) Tagging/Notifications: You get to know there is a new post without needing to refresh campaign tabs. Allows it to move slightly faster.
5) Censorship: This is minor, but you can say f*## without some childish censorship. Some people care more about this than others.
6) Multiple places: There is the downside of having to check your game in two different places. This might be a non issue if you are constantly on Discord.
Thank you for the detailed input Sir Longears - I will PM you.

AGM Lemming |

I've done a PBP game on Discord and loved it. I have discord on my computer, iPad, tablet, and phone and can check/post multiple times per day. The game moves great and while reading long pages can be a slog you can search for something that you "remember" happening a few weeks/months ago....
Easy pictures can be posted in Discord. I find encounter maps for players to move their own character needs a better platform. Google files does a pretty great job of that. I've also seen Roll20 used. Not my favorite.
Looks like a lot of interest, including me. Will you be setting up a different recruitment thread or is this it? Build rules? (Other than Core only) Time/end date for the selection?

Andostre |

What is your usual availability for posting? I am not looking for a breakneck speed game, but I would like at least one post a day, and hopefully one post during the weekend. Feel like lack of rhythm spells death for PbPs, and while I am not above DMPCing people to keep the game moving, I would want that to be the exception.
I can appreciate all of that. Once a day is no problem for me.
Apart from Dread and trawets71, are others ok with a Discord PbP game? Let me know your thoughts.
I'm not fond of Discord, but I'd still use it if that's what the group decides. It feels like an over-engineered chatroom that requires way more complexity than what you need.
I'm 49. I don't know if that's relevant to what I just said. Probably not. It's most likely the wildly popular platform and not me. :)
But seriously, the three campaigns or so that I've been in that have moved from here to Discord fell apart shortly after the move. Maybe it was coincidence and the games were going to die anyway, but I think that the complex UI and learning curve for things like dice expressions really slowed posting motivation.
But to repeat what I said above, I'll still use Discord if that's the direction this game goes.

GM - Obermind |

I've done a PBP game on Discord and loved it. I have discord on my computer, iPad, tablet, and phone and can check/post multiple times per day. The game moves great and while reading long pages can be a slog you can search for something that you "remember" happening a few weeks/months ago....
Easy pictures can be posted in Discord. I find encounter maps for players to move their own character needs a better platform. Google files does a pretty great job of that. I've also seen Roll20 used. Not my favorite.
Yeah, I am not a huge fan of players moving their own icons - for some reason in the games I was in, it always ended up messing up things. I usually prefer to post a static map of the current situation (per combat round for example), then ask for player actions. Discord is good for that. Copy from your map > paste on Discord, done.
Looks like a lot of interest, including me. Will you be setting up a different recruitment thread or is this it? Build rules? (Other than Core only) Time/end date for the selection?
I doubt I will set up a different recruitment thread. I already have people interested here ;)
I have a few ideas about build rules - definitely point buy, but that is as far as I will go for now. If I give the actual point buy, I know the characters will start pouring in, and I would rather wait on that a moment. No time/end date for the selection, but I don't like long recruitment/interest threads, so it should no be long though.I just need to make a few decisions beforehand, namely what to run first. But that is also almost nailed down. And whether it will be a Discord or Paizo Forums game. Still on the fence on that one - but let's put it this way: I will not pass on a player which I feel might be a good addition to the game because he does not like or is not familiar with Discord.

Ruin Explorer |

I’m a post-once-a-day player. So, your pace sounds good to me.
I’ve never played on discord, but I’m willing to try it out. I don’t get why players abuse the dice roller on the forums. So, it sounds like that won’t be a problem with those who’ve showed interest here.
Thanks for offering this. Looking forward to hearing more!

GM - Obermind |
1 person marked this as a favorite. |

I'm 49. I don't know if that's relevant to what I just said. Probably not. It's most likely the wildly popular platform and not me. :)
Age is not relevant here ;)
But seriously, the three campaigns or so that I've been in that have moved from here to Discord fell apart shortly after the move. Maybe it was coincidence and the games were going to die anyway, but I think that the complex UI and learning curve for things like dice expressions really slowed posting motivation.
Unfortunately, I feel PbP games which are 'going to die', will dwindle to nothing regardless of the medium you use. I think there is a threshold which, when crossed, makes it very hard to recover.
I might consider finding a solution of compromise. Do a first test run/adventure (Discord or Paizo), and see how it works out. If I/we feel dissatisfied, we can reevaluate and make a change if needed.

trawets71 |

I actively avoided discord for a long time. I didn't want to have to learn on more thing. I got into a game on here and there was a discord discussion set up for it. I got a little more used to it. I found a discord game and I am really enjoying how quickly it can flow. I don't have dice rolling down, the GM handles that. I will say this while I will read posts on here on my phone I will NOT post anything that requires formatting on here on my phone so that means no gameplay posts. On Discord I will post on phone and computer so I can post alot more. I am also in a couple games on here now that have discord chats and I would say there is more on discord than in gameplay.

GM - Obermind |

Just a Friday post because I am relaxing with my drink ;)
Hope everyone is doing well.
Been going over some starting adventures, and got a bit distracted by Golarian lore, something I have never been drawn to before. There is a LOT to take in. Wow.
Have also been considering the starting group size, and I think it will be hard to play with more than 6. What is everyone's thoughts/preferences on this?
I am tempted to say 'screw it' and go with 8 (or even everyone), but my main concern is the fact larger groups in PbP = having to wait around for each other more often, making things very boring, very FAST. And chaotic.
Not even sure I remember a PbP game with 8+ players surviving for long, apart from one 'West Marches' style I was in for some time, with several different simultaneous incursions, each with its own group. But that is not something I have the bandwidth to handle.

AGM Lemming |

I was in a Discord game several years ago with almost 20 players. Note that I did not say 20 active players. We had about 6-8 active and the rest occasionally posted something.... The ones that didn't post for over a month were put out of the group, in limbo and could be added back in if the player ever came back. It was chaotic, but the core group and GM kept it going and eventually we reached the conclusion of the game where we beat the big-bad-guy and became gods. Or Gods, LOL!!!
I'm not recommending that because it was a bit chaotic! but it was fun too.

GM - Obermind |

There were nothing but dungeons back in the day, and we all fit in there, hirelings and everything.
I am in two AD&D PbP games - one has 10 in total between players and hirelings (currently in a dungeon), and the other has 12 players! (Yep, all players 🤯)
And they are two of the best PbP games I have played in quite some time.
I wonder why it is so different with PF1e. Is it because characters/combats/abilities/etc are more complex? Would the fact that this is a Core Only game make a difference?

trawets71 |

I think fitting everyone in comes down to dungeon room size. A 20'x20' room gives a front of 4. You can fit 16 bodies in there but the room is then totally full. A 5' wide corridor has 12 pcs in a 60' long line. Not saying it can't be done, as you are doing it, but that's either a dungeon with big rooms or very cramped.
I would say take as many as you want. If you take more than 6 you might put a timer on things, say 24 hr per round max. If you haven't posted you are moving. I think that might be the best way to keep a large group moving.

AGM Lemming |

Yep. Have everyone provide default actions for if you cannot post. And rules as to when a character will be removed for being inactive.
Possibly have stand-by characters, volunteers that will wait until there is an opening? That also makes it easier since the character is already created and the player has been monitoring the game so they won't have to read much to work into the game.

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About the player count, one important thing to keep in mind is that most, if not all, PF adventures are designed for 4 players, so with more than that you'll need to alter all the encounters.
In theory, 4 players is the "ideal", but in PBP, if a single player withdraws or vanishes, the game halts until you find a replacement. Because of this, many games run with 5. I personally think 5 is the sweet spot, since you won't need many adjustments.
With 6+, it becomes harder to adjust, because the action economy becomes a monster. Single bosses are already difficult to run for 4 players, but for 6 it becomes almost impossible as it becomes a rocket tag (i.e. either the players jump it and kills it fast, or it will kill the whole party, winning who acts faster).
About it becoming slower, it doesn't really matter as long as you have very clear procedures about how to move things. Like, 24 max for each round or the player gets botted (with this, doesn't matter how many players). Another very important thing is to use the "rule of two" for taking decisions, which means when a course of action is required from the players, as soon as one player proposes an idea and a single other player agrees, the GM goes with that course of action if the other players are silent or are taking too long to decide.
Personally, I really dislike more than 6 players. It becomes hard for me to interact with everyone. I've seen more than once with large parties for players to congregate into smaller sub parties and interact mostly with these small groups.

Oceanshieldwolf |

My mind is still blown by the fact that you managed to get an emoji in your post. I copied your post with “Reply”, and the mindblown emoji didn’t work. <sadface>! ;)
I would agree with Andostre’s point that there is a certain shall we say…regularity to losing a few folks along the way. I get the feeling here, looking at the assembled folks and their reasons for posting here, that that won’t be as much of a problem.
Sir Longears makes a very good point about PF AP’s/modules having certain “expectations”. But if you are converting legacy modules from previous DnD editions that may be both less of a problem AND more work. ;) Also I have heard of the “rule of three” for speeding up decision making, but the “rule of two” could make things more fast paced. I guess you could also make a game for Chaotic Neutrals only called the Rule of One! (“We open the door and go in.” “We turn around and go back out.” “We rest”. “We stop resting and sing”. “No we don’t”. “Uh-huh. Yes we do”. “We leave the party.” “No we don’t”. “We draw our weapons.” “We fight!” “No we really don’t!!!!” “Yes we…some of us.” “Whaaaat!?! What about the Rule of One?!?” “Well…one of us is dead….”….) <——- Another emoji *was* there….
I would say go for 8, which might drop to 6. Plus animal companions, familiars etc. Huh. I wonder what emojis *won’t* work… <—— and the crying emoji was there, but failed.

DeathQuaker RPG Superstar 2015 Top 8 |
1 person marked this as a favorite. |

Re a large player group... Who the players are and their posting rate can affect this tremendously, but in my personal experience, more than 6 tends to lead to less active players feeling overwhelmed by a massive influx posts from hyper-active players (those so excited to play they are well exceeding posting once a day, so that by the time a person who is busier and is showing up for their single post a day is stymied by dozens of new messages to get through). These people then drop out (or flake) because they can't keep up.
I don't think it's a bad thing that people post very frequently --quite the opposite -- but a larger group widens the disparity between slightly less and more active posters.

GM - Obermind |

I am getting ready to pull the trigger on this one, but before I do I wanted to check everyone's opinion on a few things:
- How do people feel about me using PFS content, specifically scenarios? Even though I am not going for a Campaign here, I would like to have some regional consistence to the adventures we play, and it makes things much easier if I plug in some PFS stuff;
- For those who are ok with PFS, what are your thoughts on (loosely) playing with the PFS factions? I am thinking of the possibility of including Prestige Rewards even if this is not a PFS game. With factions it becomes 'slightly' more interesting? Maybe?
- Two weeks ago I joined a game, and was asked something which surprised me - if I was ok with character death. I am an old grognard and character death has always been a part of my experience as a player and DM. Until I started playing PF, and realized characters never actually die. I do my best to be a fair and impartial DM, but I am not a fan of pulling punches or fudging dice rolls - I feel it diminishes the player's efforts. There should be a chance for failure, and there should be a chance for character death. At least in my book;
- In general I like doing some rolls 'behind the screen' - I like it when you do not know if you were successful with your Stealth or your Perception rolls for example, and other stuff along those lines. I think it adds mystery and uncertainty, making things more interesting. Putting this out there because I know some people are very particular about rolling their own dice;
- I do not naturally do a lot of 'handholding' as far as players are concerned, so even though like initially 'announced' the adventure/situation/scenario will most likely be 'bluntly' presented, from there onwards there will be a lot of 'What do you want to do next?'. So some player agency will be required;
- I will enforce encumbrance rules;
- My games tend to be less 'quirky and fun', and instead more 'dark grim Sword & Sorcery';
With all this I am trying to do what you youngsters nowadays call 'setting expectations' :D
So it might be important to know if people are on board for this kind of stuff (let's see if I remember anything else), before any decision is made on who joins the game, etc. Be honest with yourselves and your friendly neighborhood DM.

AGM Lemming |

PFS: Never really figured that stuff out. Played a couple games but they really didn't seem different. ??
Character death: I've been playing since 1977. Have had LOTS of characters die. I love a good death!
Die rolls. I've always thought it weird for characters to roll their own for things like stealth, perception, and disable device. IRL you don't know if you were successful until $h!t happens.... If you are comfortable doing it, I say do it your way. State that upfront and see who applies.
Handholding: Sometimes players don't get the full details and may need to be 'kicked' in the right direction. I've GM'd before where I explained everything in what I thought was crystal-clear detail, and nobody in a 6 player group understood until I "stated the obvious". I'll do my best if I get selected....
Encumbrance: Understood.
My games....: You are the GM. Good to know.
Sounds good to me.

trawets71 |

I have no issue with where your content comes from. The first game I ran I stole liberally. Some Pathfinder scenarios, some D&D scenarios, made some up. I just strung them all together. I even moved locations. I'm fine if you want to tie in Factions or anything else you want to.
I've been playing for a while and death is part of the game. I don't get people who can't handle it. Some tools should be done by the DM. Especially in pbp it will speed up some things. Asking everyone to roll a perception check just slows things down.
You've done a good job laying out expectations and if people don't like it don't need to apply.

Oceanshieldwolf |

I think you know my answers to most of those. All sounds fine to me.
I do like the idea of factions to give characters different motivations, and create a little…roleplaying friction. I’m not one to at all instigate PvP but at the other extreme do tire of the “randoms meet in a tavern and are immediately a synergistic team”. I like for such things to develop organically, as long as people aren’t completely “it’s wot my carikter would do”-ing.
My only problem is that I have little knowledge of the Factions of the Pathfinder Society…
I will repeat something I’ve expressed before:
While my character may wish to succeed, and not-die, I as a player have no such desires - my only desire is for the world to make sense, and for my character to reasonably inhabit it; and for a great story to result.

Andostre |

I don't have a lot of experience with PFS, but I imagine the main difference is that it's understood that the PCs will just be placed at the beginning of the adventure and not guided or even railroaded into it. I think? That's just an assumption. But in the end, it doesn't really matter to me. It seems like PFS scenarios fits in well with how you described this game going in your first post. I'm also fine with the factions.
I've never actually had a Pathfinder character die! But before that, plenty of 2E and 3.x characters have kicked the bucket. To me, the risk (if not the expectation) of character death is what makes their actions heroic.
The rules, handholding, and setting tone you've mentioned are all work for me.

DeathQuaker RPG Superstar 2015 Top 8 |

- How do people feel about me using PFS content, specifically scenarios?
No problem with where your content comes from, in terms of pulling from scenarios to build an adventure.
- For those who are ok with PFS, what are your thoughts on (loosely) playing with the PFS factions? I am thinking of the possibility of including Prestige Rewards even if this is not a PFS game. With factions it becomes 'slightly' more interesting? Maybe?
The PFS factions and reward systems and such have always felt a bit impenetrable to me; there's a lot to PFS as a way of organizing players (not the in-game Society) that felt like a way to separate the "cool kids" joining the Society from "regular" players. Which is not to say that the systems themselves are bad, I've just never understood them and couldn't figure out where to learn more and felt a bit left out.
So if you can actually explain these things to me and make them make sense I would actually be grateful!
- Two weeks ago I joined a game, and was asked something which surprised me - if I was ok with character death.
I expect by default the chance of character death. I absolutely agree that things should have risks and consequences.
This said, I have played games where it felt like the GM actively was trying to cause a TPK every combat--in other words, their approach was "this game is GM versus PCs and if you survive the fight I've done something wrong," rather than, "This is a heroic story we are telling together, and sometimes in a heroic story, bad things occasionally happen." As long as things err on the side of the latter, I'm cool.
In general I like doing some rolls 'behind the screen' - I like it when you do not know if you were successful with your Stealth or your Perception rolls for example, and other stuff along those lines. I think it adds mystery and uncertainty, making things more interesting. Putting this out there because I know some people are very particular about rolling their own dice
I've no issue with this for the standard uses--Perception, Sense Motive, etc. As you say sometimes it helps avoid metagaming.
- I do not naturally do a lot of 'handholding' as far as players are concerned, so even though like initially 'announced' the adventure/situation/scenario will most likely be 'bluntly' presented, from there onwards there will be a lot of 'What do you want to do next?'. So some player agency will be required;
I'm all about that but reserve the right that if I feel if I'm failing to pick up something, I will clearly state OOC: "I feel stuck and don't know what to do." So it's clear that's what's happening and I'm not just disengaging with the game or failing to act when I should. I don't expect handholding, but I know as a GM sometimes you're being wildly obvious with threads that PCs can pick up toward adventure, and the PCs somehow have entirely missed them all.
- I will enforce encumbrance rules;
Fine, I tend to track that anyway.
- My games tend to be less 'quirky and fun', and instead more 'dark grim Sword & Sorcery';
Good to know. That's fine; my only request would be that if "dark grim" entails sexual abuse or abuse of children that we get a trigger warning and/or discussion of what folks' red lines are and what is acceptable content before it simply appearing by surprise in game. This goes triple for something bad you might want to happen to a PC. Folks come to gaming for escapism, and PTSD activating tends to get in the way of that.
I have some of my own disclaimers as a player; they are located in my profile. If either issue seems problematic (respecting player agency/avoiding godmoding and avoiding unwanted harassment, abuse, and romance storylines), I will retract my interest from the game.
BTW I think most of us in the PBP forums are, relatively speaking, older gamers. I haven't been playing as long as some of you, but I still go back to AD&D 2nd ed.

GM - Obermind |

Thank you to those who had a chance to reply. I think I know now which direction I would like to take this.
Unfortunately I really don't think I can take everyone who has shown interest in this thread, but maybe I can take 6 or 7 :D
I will mull it over, but should have a selection and the Discussion thread up soon-ish.

Ruin Explorer |

I’m still interested so I’ll add my two cents.
I’m good with everything you mentioned, even appreciate the things like encumbrance and hidden rolls.
I’m also surprised by the character death thing. I guess some people imagine taking their character through an entire arc, but that seems much less interesting than seeing where the story takes that character, even if that happens to be death.
I understand the concept of factions, but I’ve never played a society game, so I’d need some help with the rules. The general concept of secret motives or private interests is okay in my book. I think it adds depth to a game. I certainly won’t take it personally if there is someone actively working against my character’s interest. I ran into a misunderstanding with this in a IRL game, and was surprised that the other person thought I was actually upset with her for planting a magic tree on my character’s airship. Character was mad, sure, but I thought it was hilarious! We cleared it up, obviously.

GM - Obermind |

Busy weekend as usual, but I wanted to keep things moving.
I already pointed out I would like to take everyone, but I am afraid that might just be shooting myself in the foot. While I still feel I might be overdoing it, I have decided to take in 7 players:
OSW
Dread
Andostre
trawets71
DeathQuaker
AGM Lemming
Ruin Explorer
Please feel free to drop into the Discussion thread, and... Discuss :)
As for the ones not 'selected' (not a big fan of the term), I will keep you as first picks in case anyone drops out, or if any of the 'selected' have changed their mind in the meantime, etc.
Thank you all for the interest.