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Alright then, we'll see how this goes...:
Rosla finds this is one tough lock; this safehouse is no joke. However, as she tries her patient approach to it, she soon hears excited - if not downright fevered - motion on the other side.
"Who's there!??" Shouts a small and panicky voice. "This is a private residence and I was not expecting visitors, go away!"
What now?

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Rosla remembers an important piece of information: the exact phrase to identify the party as fellow Pathfinders to Timinic. She immediately stops her attempt to open the lock and answers:
"Psst! Keep your voice down - or everyone will know you are here! We are Guardians of the Open Roads. We're looking for a specific fellow guardian. We have orders to keep him safe. Are you that guardian?"

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There is an agonizing moment of silence...
...then, you hear the battery of bars, locks, and latches on the other side of the door being methodically undone.
"Well, you could've just said so before trying the lock," grumbles the voice, still audibly rattled, but much lower. "There's 'magic words', and then there's magic words - one can prevent the other!"
Finally, the door opens and you see a short, wiry body topped with a sea-green mop-head - no, wait, the saucer-sized eye peering out from beneath a part in the hair indicates that there is in fact a face underneath all that. You are hurriedly ushered in.
The place certainly looks lived in; a series of small crates with the Society insignia, filled with a diverse assortment of food and other amenities, are piled in the corner, across the way appears to be some kind of studio or workshop filled with half-finished idle projects, a small spear and crossbow rest on a rack by the door, mattresses and cushions from the beds in the next room have been cannibalized into a small fortress-like structure, and an extensive collection of doll-heads sits over an empty fireplace ringed in a cramped manner by a short bench and two chairs.
"So, uh...what can I do you for?"

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"Someone has been murdering your associates and we want to make sure that it does not happen to you. Fair warning. Whoever is doing this seems to have the ability to appear as someone you know and trust."

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Before any of you can say a word further...
"Someone has been murdering your associates..."
...the nervous little man stops you RIGHT THERE.
"Wai, WHAT?! W-wh-wh-wh-o!? WHO!?"
His visible eye is now bulging so much you'd almost think it was on the end of a short stalk (in fact, you're not entirely sure it's not...).

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"We have no idea who, but we are assuming he or she or it can appear as something they are not. Probably someone from the assassins guild. Or were you asking who has been assassinated?"

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Istivil Bosk died..in my arms after being poisoned. Just before he passed he had a drink with Brandur Clovesh...or someone passing as him, anyways. We tried to track the perpetrator down, but they assumed another form and melted into the crowd.

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"Don't forget Brandur. You know, the guy that stashed you here for safety? Not so safe for him, I'm thinking. I'm also thinking the same shapeshifter got to him too based on the poison used."

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"Both of them...?"
Timinic looks near to tears.
"That does it; if I get out of this alive, I'm handing in my Wayfinder. I'm not worthy to have it."
"This is all my fault," He sniffles. He begins pacing about the cramped space like an inebriated penguin. "It all started when I tried mapping the city sewers, and-and I started seeing these strange folk down there, kept my own distance of course, not sure if they ever saw me, and, and, I t-t-told the Captain Bosk..." He freezes up at the name, then recovers. "...And when I told him about them, *then* he really took an interest, and he started following my reports very closely, and...well, the last time I saw him, I was making my regular visit to Dryblade House, and he and B-Br-Brandur were arguing about some broken oath, and before I could so much as say 'Oswald Fiddlebender's your uncle', they'd rushed me here and ordered me to stay here and out of sight until help arrived."
He looks back at Walks with Giants. "As for the killer? I'd ask that tusk-toothed toxicologist Pemak down at her place. She always seem to know everything that's going on around this town, which in a place like this is quite a trick; I'd not turn my back on that one!"
He snaps his fingers as if remembering something, and after some rifling about, finds and gives you a waterproofed journal filled with sketches of the Daggermark sewers.
"Notice how it all starts with the Dripping Wall Distillery," He adds, pointing at a spot near the center of every map he shows you. "Proprietor's a human named Ramyla, she was always very nice to me, and..." Suddenly, his face takes on contours reminiscent of a heavy clay tragedian's mask.
"RAMYLA! Is she safe?! Do you know?!? Oh please, you've got to check on Ramyla! I-I sent her a letter, I shouldn't have, but I didn't know what else to do, I told her why I'd not be coming around anymore so she didn't get in trouble looking for me, but she might've done that anyway!!!"
The time is nearly midday.

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"Do you think these folk are trying to keep their hideout a secret or something? What can you tell us about them? Did they ever shape shift?"

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"I-I-I've told you all I know," Timinic says, wringing his hands.

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"Well, I doubt you are safe here. Since the assassin most likely tricked Brandur, he probably got your location from him. We need to move you somewhere safe, or you need to stick with us for protection."

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"I guess we can check on Ramyla on the way. Should we take you with us? I doubt you will be safe here much longer", Rosla states while she starts looking around for any sign that Timinic isn't alone... (...or maybe even the imposter. Is he, by chance, wearing an earring that matches the one we found?)
Perception: 1d20 + 9 ⇒ (16) + 9 = 25 (+1 vs traps)
Can't be too careful, right? Also, is he lying about anything he said?
Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20

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"Well, I doubt you are safe here. Since the assassin most likely tricked Brandur, he probably got your location from him. We need to move you somewhere safe, or you need to stick with us for protection."
"Thank you," He says with a quaver in his voice.
I guess I'm your body guard as well then. Don't worry. Haven't lost a client yet.
He mutters something about "More than I deserve...."
"I guess we can check on Ramyla on the way. Should we take you with us? I doubt you will be safe here much longer"
"Yes! Please, let's hurry...!"
Rosla states while she starts looking around for any sign that Timinic isn't alone...
Rosla notices a chair in the corner she can't help but be suspicious of - other than that, the safe-house seems...safe.
Is he, by chance, wearing an earring that matches the one we found?
Rosla searches Timinic for an earring, but does not find one.
"Wh-wh- an earring? Are you kidding me?! Who trusts anything with a skin-piercing needle in this town!? Well, I mean, come to think of it there's that one regular at the Distillery...."Can't be too careful, right? Also, is he lying about anything he said?
He is not.
Off to The Dripping Wall, then?

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Yes, to the Dripping Wall.

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Another vote for the Dripping Wall.

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Without further ado, you hoof it to The Dripping Wall Distillery, Timinic in tow (such is his eagerness to see his last remaining friend, he magically enlarges himself to keep up with the rest of you).
He explains the Distillery's business-model on the way: Daggermark’s countless alchemists and apothecaries release gaseous waste into the air, and the by-products condense on the cold stone of the city’s curtain wall. Ramyla, the Distillery’s proprietress, knows the intricate techniques required to detoxify the runoff without losing flavor, and so mixes runoff from the wall into her whiskey preparations, creating unique flavors popular throughout the River Kingdoms, earning her an esteemed place among the locals. The Distillery dumps its own waste directly into the sewers beneath the curtain wall, and a stairway within the distillery leads down to a lower chamber with a heavy door at the far end, behind which is a tunnel that leads to the sewers. Ramyla and Timinic had become good friends, and so she allowed him to use her business’s sewer access to begin mapping the Daggermark sewers.
After considerable travel-time you reach the place: Pipes line the rafters of this squat building, channeling runoff from Daggermark’s curtain wall into large collection barrels. Simple wooden chairs and tables fills the main room, separated from the barrels by a bar stocked with whiskey. A staircase leads down to a lower chamber with a floor of packed earth.
In the main room are a few patrons, all of them looking and sounding quite impatient.
"Where's Ramyla?" Timinic (now his normal size again) quickly interjects. "Has anyone seen Ramyla?"
There is a general negative response from the would-be patrons.
"I've been here half an hour!" One in particular grumbles, and seemingly takes his own voice as a cue to grab his hat and leave.
In the interest of salvaging time, I'm going to take the next logical step for you:
An elementary search of the backroom bears ugly fruit: Hidden among a stack of barrels is the corpse of an intensely-freckled young Human woman in a long blue dress and water-stained apron. The long-term odor of whiskey, a letter in her pocket addressed from none other than Timinic, and Timinic's immediate sobbing upon seeing her, more than suffice to indicate that this was Ramyla.
A quick examination suggests to you that she died of the same poison Bosk and Clovesh did - this time, however, there is none of that ghastly tentacular foam.
On her person are a plain dagger, an unopened bottle of antitoxin, and a purse containing quite a lot of gold.
"It's all my fault!" Timinic blubbers over her corpse. "It's all my fault...." He thrusts his Wayfinder at you.
"Here, take it, TAKE IT! I'm not worthy to have it...."
Time for another Mea Culpa: It appears I'd been oversimplifying travel-times; that has been and shall be corrected going forward.
The time is now shortly before 2 in the afternoon.
What now?

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DC 15 Survival: 1d20 + 7 ⇒ (17) + 7 = 24
DC 15 Heal: 1d20 + 7 ⇒ (13) + 7 = 20
WwG is growing suspicious of Timinic, starting as soon as he enlarged. He snatches the letter and begins reading it without letting the potentially false Timinic see it.

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Tempestas stoically takes the Wayfinder
k Dun: 1d20 + 5 ⇒ (19) + 5 = 24
k Geo: 1d20 + 8 ⇒ (18) + 8 = 26
He's a sorcerer
And this place is much closer to Dryblade House and Brandur's place than Timinic's hidey-hole was.

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"I noticed that about the location. Also noticed that she's been dead for less than an hour. Whoever this is moves quick. But who is a sorcerer?"

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He's a sorcerer
"For all the good that's done..." Timinic sobs.
And this place is much closer to Dryblade House and Brandur's place than Timinic's hidey-hole was.
At this, he stiffens, and turns an eye to Tempestas; for the first time, you see something akin to anger (however tear-diluted) in it.
"That's certainly true...So WHY THE HELLS DIDN'T YO-"
Whatever he was about to say is abruptly interrupted by a commotion back out in the bar:
"Ramyla!"
"Eya', Wenchie!!!"
"Just where've ye been?! I've been here with me mouth set for a Hatching-The-Stone with a melon-twist for half-past..."
"Ya' got any soup? *quack-quack....*"

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"Uh, do we tell them that Ramyla is dead? It might complicate things, but it does seem to be our civic duty. Not to mention it would look pretty dang suspicious if we didn't."

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Walks heads into the bar to investigate.
Where are a=our placements restricted to? I put Walks just inside the door. Is that OK? I assume placing ourselves at the bar is too far in.

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Uh...fine; anywhere behind that line.
Also, I made Ramyla a bit more obvious.
What now, folks?

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Walks is placed. Does anyone follow him or is he on his own?

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And Rosla follows Tempestas.

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That would be lovely... Cara says as she pats her weapon.
ugh...i posted but didnt save..this happening to anyone else? also can someone add me to the current slide? on my tablet and having a hard time using it right now...jammed my fingers...go me!

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@Cara
Yours is the icon that is a yellow eight pointed star on slide 2.
Walks rushes over next to the bird guy.
"Ramyla?! is that you? Been looking for you everywhere."

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Walks with Giants rushes to meet Ramyla, who meets him halfway upon seeing him.
"Ohhh, HI there!" She says in a voice somehow simultaneously excessively cheerful and utterly deadpan.
"And that must be little Timinic!" She adds with a gasp. "You know, I've had such trouble finding you! That must mean that you're all the ones who've been keeping him from me! We were going to share a drink...!"
Rosla(SM): 1d20 + 5 ⇒ (1) + 5 = 6
WwG(SM): 1d20 + 5 ⇒ (15) + 5 = 20
Cara SM: 1d20 + 3 ⇒ (5) + 3 = 8
Salron {SM): 1d20 + 2 ⇒ (1) + 2 = 3
Timinic SM: 1d20 + 4 ⇒ (7) + 4 = 11
Tempestas(I): 1d20 + 2 ⇒ (2) + 2 = 4
Rosla(I): 1d20 + 5 ⇒ (17) + 5 = 22
WwG(I): 1d20 + 9 ⇒ (6) + 9 = 15
Cara Init: 1d20 + 1 ⇒ (4) + 1 = 5
Salron Init: 1d20 + 13 ⇒ (14) + 13 = 27
Timinic Init: 1d20 + 1 ⇒ (5) + 1 = 6
Ilchok Init: 1d20 + 2 ⇒ (17) + 2 = 19
In the blink of an eye, Ramyla's form melts and shimmers like the very runoff for which this building is named - now standing before you is a tall, gaunt, hairless, mercury-buckskin-hided creature with an ovoid head, no mouth...and some very big claws.
Fortunately for Walks with Giants, he is at least somewhat prepared for this turn of events...but the creature still gets the drop on him!
claw, Power Attack, Favored Enemy: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 10 ⇒ (5) + 10 = 15
It carves a great, bloody gash through his midsection!
Walks with Giants, you and you alone get to act in the surprise round!
SURPRISE!:
DEFINITELY-not-Ramyla!
___________________
Walks with Giants (-15)
INITIATIVE:
Salron, Rosla
___________________
DEFINITELY-not-Ramyla!
___________________
Walks with Giants, Timinic, Cara, Tempestas

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Walks immediately withdraws. That kind of damage is a bit much for him.
Yikes! 1d8+10 could have knocked him out in one blow, or killed him on a crit.

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Walks immediately withdraws. That kind of damage is a bit much for him.
One of my characters nearly got critted (luckily she had a feat with which she could force rerolls)! In any case, correct me if I'm wrong, but I'm pretty sure withdrawal (if that is what you really mean in the technical sense), is a full-round action, meaning you cannot do it in a surprise round - and I don't think you can take a 5-foot step, either.

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Relevant rule under Withdraw
Restricted Withdraw: If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed.

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You can always 5-foot step if you don't move in any other way during any round. Surprise rounds don't change this rule.
(citation and links from giantitp.com)
I take it that Salron and Rosla are next and we can post actions. However, I do not get where the attack on WWG happened. As part of the bar seems to be on higher ground (as indicated by the stairs) where was WG standing?

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can someone add mne to the map? on tablet...ty!
You're already there, and always have been, sun-priestess!
Anyway, yes, Walkies was where that star he put now is, now he's withdrawn (thanks for the clarification, good to know!) - and now, Our Feature Presentation:
ROUND 1 - FIGHT!!!:
Salron, Rosla
___________________
DEFINITELY-not-Ramyla!
___________________
Walks with Giants (-15), Timinic, Cara, Tempestas

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"Does anyone know what that thing is? Anyway, I'll try to surprise it..."
Rosla ducks, moves stealthily forward and hides behind the bar, drawing her cold iron Elven Leafblade while moving.
double move at more than half speed, but less than full speed
Stealth - ACP, speed penalty, Silent Hunter: 1d20 + 11 - 0 - 5 + 5 ⇒ (7) + 11 - 0 - 5 + 5 = 18
If I read the map correctly, it should be possible to sneak over there and hide behind the bar without being seen by the monster.
Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.