A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


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Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 20/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Sorry I was out of town and missed most of the fight, but great job everyone!

Zairiah starts searching the body, very relieved that they were able to bring down the wizard without getting burned to death OR having him teleport away. Now, hopefully, they just had to hide the body to avoid questions, and be super careful to avoid possible fiery death traps when they go to break into the warehouse.


Shot Putter Funkmeister

Zairiah

Spoiler:
You find a wand, 2 really nice rings, a sash similar to what you already have but nicer, a bag that does not look full

do you open the bag?


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"Anything good?" he asks as secures his Battle Axe and shuffles his gear for the next go around.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 20/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah opens the bag briefly, but doesn't get everyone together to evaluate and pass out loot yet since they have a dead body on their hands and need to see if they can safely get into the warehouse.

Yeah, so far looks really good, but we might have to wait to check it out fully until we take care of things here.


Shot Putter Funkmeister

Zairiah

Spoiler:
You find a lot of books, 11 pots similar to the one Paritosh put out and 12 smoke spheres.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"It's a bag of damn apricots, isn't it?"


Shot Putter Funkmeister

What do you want to do with the body and how do you want to find the carpet?


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"I have a thought," Paritosh says with a mischievous glint in his eyes. "Why don’t I walk around the room, step on every piece of carpet, rug, towel, or any other cloth I can find, and chant a few magical phrases like, 'Vezaroth Khaar, Felek'thun Draz!' and 'Luthri'ma Vasor, Kesh'ra'ra Thal!' Who knows, something might activate."

He smiles, clearly enjoying his own suggestion. "It’s not exactly scientific, but it could be a fun experiment. And if nothing else, I might just get an amusing reaction from the fabric itself!" He winks, clearly confident in his absurd approach.


Shot Putter Funkmeister

Keraji gave you the magic word for the carpet but you need to get in the warehouse.


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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah says, "Move the unfortunate somewhere out of sight so that I can stop concentrating on the illusion and try to find a spell to help!"

"I can try to get a spell to locate an object, though I've never seen this specific carpet before so I might not be able to use magic to find it. I could also try to get a spell to detect magic and just look for magic carpets in the warehouse."


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Paritosh will drag the body inside.


Shot Putter Funkmeister

Paritosh tries to drag the body inside but the door is locked.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 20/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah responds to Paritosh.

Not apricots, unless that is a euphemism for a ... grenade or bomb or something. As for the testing, I worry that if you do that, you'll hit a magical trap and burn the place down... remember, brotherhood of flame.

Zairiah finds one of the old boxes or barrels or even blankets that was in the alley and puts the body inside, so Fadilah can drop the illusion and we can move on to trying to clean up the mess and break in. ... If there is nothing in the alley itself, Zairiah has Paritosh help her roll the body up in the self-cleaning feast hall carpet.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

'Um I think its locked big guy" Frackit says stifling a laugh.

" Lets check the door for traps and then unlock the door"

Find Trap: 1d100 ⇒ 3

If I believe a trap is found
Remove Trap: 1d100 ⇒ 55

Open Lock: 1d100 ⇒ 44


Shot Putter Funkmeister

Frackit

Spoiler:
The doors are not trapped but the door is not mechanically locked. But still locked all the same


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"Interesting. This door is locked, but my tools ain't gonna cut it." he looks at the walls next to it and begins to tap it.

Gnome Detect unsafe walls1d10 ⇒ 8


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fetch spell: knock (<= 70): 1d100 ⇒ 55
Fetch spell time: 1d6 + 2 ⇒ (4) + 2 = 6 rounds

After conferring with her gen briefly, Fadilah says, "Let me give it a try."

Knock.


Shot Putter Funkmeister

Fadilah tries to knock the door but spell was cast at a higher level than she is.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 20/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

What are the warehouse walls made out of? ... Also, it seems crazy that he would wizard-lock the door just to go out for a few minutes to barbecue a dog. Totally could be ultra paranoid, but also could be another entrance? Maybe one I missed on the first pass because of a low roll... or possibly the roof? .... Or, go through the wall (we'd need another silence spell for that)? I'll try the roof, but please feel free to look for another entrance I could have missed.

Zairiah looks confused, and then tries to climb the wall to see if there is another way in from above.

Climb Walls (75%): 1d100 ⇒ 46


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Shot Putter Funkmeister

Wizard lock is a spell where the caster does not have to worry about unlocking it to gain entry and relocking it, it just allows the wizard go back and forth as he pleases. The warehouse walls are made out of mud brick


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"If all else fails I have something for this" He says pulling out a warhammer.

'A spell that conjures a huge hammer I can smash things with"


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

In My mind even though its locked it still works like a regular door, meaning we can always take off the hinges or remove the lock. though all is time consuming


Shot Putter Funkmeister

Zairiah climbs up to the top and finds a trapdoor on the roof.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 20/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Oh, thanks GM. I didn't know that wizard lock worked that way. :)

And yeah, Frackit, mud brick we could probably get through, but since there is something on the roof, I'll check it out and see if it is also locked before we make the effort.

Zairiah checks for traps

Find/Remove Traps (95%): 1d100 ⇒ 15

If she doesn't detect any, she tries the trapdoor.

If it seems locked, she will attempt to pick it.

Open Locks (95%): 1d100 ⇒ 70

I guess we'll go to that point and see if it opens. :)


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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fetch spell: Passwall (<= 40%): 1d100 ⇒ 11
Fetch spell time: 1d6 + 5 ⇒ (2) + 5 = 7 rounds

Fadilah casts a spell that simply creates a temporary hole in the wall.

"This should last about two hours, hopefully enough time."


Shot Putter Funkmeister

Zairiah

Spoiler:
You do not find any mechanical traps

Fadilah and rest walk through the hole in the warehouse. Most of the warehouse interior is taken up by a huge
pile of banapples, over a hundred lo-gallon ceramic jars,
and laboratory equipment.

In the back of the warehouse which you can now see is about 10 of these 10 gallon ceramic jars on top a floating carpet.

There is also a desk in the back.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Paritosh will eat a couple banapples while the others figure out what the heck is going on here.


Shot Putter Funkmeister

Paritosh finds the banapples irresistible.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"What are those things called again?" he says pointing at the fruit in Paritoshs' hand.

" Cause until I got here I never saw one"


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"That looks like the carpet," Fadilah says, pointing to the obvious floating rug.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 20/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah will open the trapdoor and come down, and if that doesn't work, she will climb back down and sheepishly go through the hole in the wall, thanking Fadilah for getting them in.

Banapples. Zairiah says to Frackit, catching the end of the conversation.

Responding to Fadilah she says Yeah, that's a relief. What's in those jars? Let's be careful, in case it's poison or something. Once we find out what it is, we can either take it with us or unload it before we go.

She goes to check out the desk to see if it has any answers.


Shot Putter Funkmeister

Zairiah opens the unlocked trapdoor and a fire ward is set off.

Saving Throw vs. spell 1d20 + 2 ⇒ (8) + 2 = 10 +2 save because of Hanzala's sash , fail she takes 1d4 + 14 ⇒ (4) + 14 = 18 fire damage

She then climbs down.

A skill check for brewing, alchemy, chemistry, spellcraft, nature or something that sounds good will determine what it is.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 20/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah adds a plea for healing to her response to Frackit, embarrassed doubly because she almost burned to death trying to get in, and they just walked in.

I guess I forgot that in this edition thief characters can only find mechanical traps and not also magical ones.

Once healed, Zariah goes over to check out the desk.


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Shot Putter Funkmeister

Yeah, thieves can disarm magical traps but it needs to be pointed out first.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"I didn't know you were going for BBQ" Frackit says as he offers healing.

Cure ModerateCMW: 1d10 + 1 ⇒ (5) + 1 = 6

""Think I'm gonna need more healing, you still smell like braised ham" He chuckles.

CLW: 1d8 ⇒ 5


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 20/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah endures the well-deserved jibes, and smiles weakly as soon as her lips are healed enough to turn up without causing pain.

Thank you, I appreciate the help greatly.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura begins attempting to remove the jars from the carpet.


Shot Putter Funkmeister

Anyone want to roll spellcraft or something?


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

I could cast Detect Magic or..

"Are these wizards Illusionists by any chance? Could this be an elaborate illusion?" Frackit says poking at one of the barrels of banapples.


Shot Putter Funkmeister

There is a large pile of banapples on the floor. Inside the jars is a viscous fluid that smells somewhat sweet but chemically and resiny at the same time.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"Perhaps we should load the carpet up with these banapples. They are delicious." He starts in on another one.


Shot Putter Funkmeister

Does anyone help Nura with removing the jars from the carpet? Does anyone do anything else? If you make enough room on the carpet you can fly it back to Keraji's house.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Paritosh will help, hoping to bring some banapples.


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Spellcraft (<= 14): 1d20 ⇒ 7

Fadilah investigates the odd liquid. An explosive? An alchemical solution? A waste product?


Shot Putter Funkmeister

Fadilah

Spoiler:
Liquid Star. This is a highly flammable
and explosive oil, used in military operations as a
deadly weapon. Attacking with liquid star is a two-step
process. A target must be soaked with the oil first
(requiring a successful to hit roll in combat) and the
oil ignited on a subsequent round. As a result, using
liquid star often requires two successful attacks. A
tufenk (see Arabian Adventures sourcebook, p. 96) is
usually employed to deliver liquid star at a range of
about 10 feet.
Once ignited, one pint of liquid star burns the target
for three rounds, causing 2d6 points of damage in the
first round and 1d6 points of damage in the second and
third.
Ignited liquid star is so hot that it cannot be
extinguished by immersion in water. Standard methods
of smothering ignited liquid star (covering with sand
or dirt, wrapping in a carpet, etc) have only a 50%
chance of success. In the event of a direct hit, all items
carried by a target must save against magical fire or be
completely destroyed.
Liquid star can be obtained in most cities of Zakhara
in sealed, pint-sized jars for as little as 7-15 gp.
Although there are many ways to make this flammable
oil, the most popular method in the Free Cities is to
distill the essence of bannaples, a fruit that grows in
abundance along the Northern coast.


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"These are bombs," says Fadilah flatly. "This would suggest that the Brotherhood of Flame was preparing to destroy some location in a conflagration."


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"Interesting?" Frackit says as he helps move them. He examines one.

I assume Frackit would know it as Faeruns version of Greek Fire Bombs


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

With that bit of information, Paritosh takes the job of moving them a bit more seriously.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura slows down and begins to treat the jars more gently as she removes them.

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