The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities
Sorry I was out of town and missed most of the fight, but great job everyone!
Zairiah starts searching the body, very relieved that they were able to bring down the wizard without getting burned to death OR having him teleport away. Now, hopefully, they just had to hide the body to avoid questions, and be super careful to avoid possible fiery death traps when they go to break into the warehouse.
Zairiah opens the bag briefly, but doesn't get everyone together to evaluate and pass out loot yet since they have a dead body on their hands and need to see if they can safely get into the warehouse.
Yeah, so far looks really good, but we might have to wait to check it out fully until we take care of things here.
Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
"I have a thought," Paritosh says with a mischievous glint in his eyes. "Why don’t I walk around the room, step on every piece of carpet, rug, towel, or any other cloth I can find, and chant a few magical phrases like, 'Vezaroth Khaar, Felek'thun Draz!' and 'Luthri'ma Vasor, Kesh'ra'ra Thal!' Who knows, something might activate."
He smiles, clearly enjoying his own suggestion. "It’s not exactly scientific, but it could be a fun experiment. And if nothing else, I might just get an amusing reaction from the fabric itself!" He winks, clearly confident in his absurd approach.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving ThrowsParalyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Fadilah says, "Move the unfortunate somewhere out of sight so that I can stop concentrating on the illusion and try to find a spell to help!"
"I can try to get a spell to locate an object, though I've never seen this specific carpet before so I might not be able to use magic to find it. I could also try to get a spell to detect magic and just look for magic carpets in the warehouse."
Not apricots, unless that is a euphemism for a ... grenade or bomb or something. As for the testing, I worry that if you do that, you'll hit a magical trap and burn the place down... remember, brotherhood of flame.
Zairiah finds one of the old boxes or barrels or even blankets that was in the alley and puts the body inside, so Fadilah can drop the illusion and we can move on to trying to clean up the mess and break in. ... If there is nothing in the alley itself, Zairiah has Paritosh help her roll the body up in the self-cleaning feast hall carpet.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving ThrowsParalyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
What are the warehouse walls made out of? ... Also, it seems crazy that he would wizard-lock the door just to go out for a few minutes to barbecue a dog. Totally could be ultra paranoid, but also could be another entrance? Maybe one I missed on the first pass because of a low roll... or possibly the roof? .... Or, go through the wall (we'd need another silence spell for that)? I'll try the roof, but please feel free to look for another entrance I could have missed.
Zairiah looks confused, and then tries to climb the wall to see if there is another way in from above.
Wizard lock is a spell where the caster does not have to worry about unlocking it to gain entry and relocking it, it just allows the wizard go back and forth as he pleases. The warehouse walls are made out of mud brick
Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
In My mind even though its locked it still works like a regular door, meaning we can always take off the hinges or remove the lock. though all is time consuming
Oh, thanks GM. I didn't know that wizard lock worked that way. :)
And yeah, Frackit, mud brick we could probably get through, but since there is something on the roof, I'll check it out and see if it is also locked before we make the effort.
Zairiah checks for traps
Find/Remove Traps (95%):1d100 ⇒ 15
If she doesn't detect any, she tries the trapdoor.
If it seems locked, she will attempt to pick it.
Open Locks (95%):1d100 ⇒ 70
I guess we'll go to that point and see if it opens. :)
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving ThrowsParalyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Fadilah and rest walk through the hole in the warehouse. Most of the warehouse interior is taken up by a huge
pile of banapples, over a hundred lo-gallon ceramic jars,
and laboratory equipment.
In the back of the warehouse which you can now see is about 10 of these 10 gallon ceramic jars on top a floating carpet.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving ThrowsParalyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
"That looks like the carpet," Fadilah says, pointing to the obvious floating rug.
Zairiah will open the trapdoor and come down, and if that doesn't work, she will climb back down and sheepishly go through the hole in the wall, thanking Fadilah for getting them in.
Banapples. Zairiah says to Frackit, catching the end of the conversation.
Responding to Fadilah she says Yeah, that's a relief. What's in those jars? Let's be careful, in case it's poison or something. Once we find out what it is, we can either take it with us or unload it before we go.
She goes to check out the desk to see if it has any answers.
Zairiah adds a plea for healing to her response to Frackit, embarrassed doubly because she almost burned to death trying to get in, and they just walked in.
I guess I forgot that in this edition thief characters can only find mechanical traps and not also magical ones.
Once healed, Zariah goes over to check out the desk.
There is a large pile of banapples on the floor. Inside the jars is a viscous fluid that smells somewhat sweet but chemically and resiny at the same time.
Does anyone help Nura with removing the jars from the carpet? Does anyone do anything else? If you make enough room on the carpet you can fly it back to Keraji's house.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving ThrowsParalyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Spellcraft (<= 14):1d20 ⇒ 7
Fadilah investigates the odd liquid. An explosive? An alchemical solution? A waste product?
Liquid Star. This is a highly flammable
and explosive oil, used in military operations as a
deadly weapon. Attacking with liquid star is a two-step
process. A target must be soaked with the oil first
(requiring a successful to hit roll in combat) and the
oil ignited on a subsequent round. As a result, using
liquid star often requires two successful attacks. A
tufenk (see Arabian Adventures sourcebook, p. 96) is
usually employed to deliver liquid star at a range of
about 10 feet.
Once ignited, one pint of liquid star burns the target
for three rounds, causing 2d6 points of damage in the
first round and 1d6 points of damage in the second and
third.
Ignited liquid star is so hot that it cannot be
extinguished by immersion in water. Standard methods
of smothering ignited liquid star (covering with sand
or dirt, wrapping in a carpet, etc) have only a 50%
chance of success. In the event of a direct hit, all items
carried by a target must save against magical fire or be
completely destroyed.
Liquid star can be obtained in most cities of Zakhara
in sealed, pint-sized jars for as little as 7-15 gp.
Although there are many ways to make this flammable
oil, the most popular method in the Free Cities is to
distill the essence of bannaples, a fruit that grows in
abundance along the Northern coast.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving ThrowsParalyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
"These are bombs," says Fadilah flatly. "This would suggest that the Brotherhood of Flame was preparing to destroy some location in a conflagration."